X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=20273497f77e03b1263f146be6457ea2a59d0d79;hp=1ea2615eadc2e846e807fd074b13fc6954e32e61;hb=b0c28b8ffa783fef2f935f4d1fef38b27b55581b;hpb=14fe3988cd7c1989a879e0e8d952ba0978da6d62 diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index 1ea2615ead..20273497f7 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -57,6 +57,7 @@ float autocvar_bot_sound_monopoly; #define autocvar_bot_suffix cvar_string("bot_suffix") float autocvar_bot_usemodelnames; float autocvar_bot_vs_human; +float autocvar_bot_debug; float autocvar_bot_debug_tracewalk; float autocvar_bot_debug_goalstack; float autocvar_bot_wander_enable; @@ -75,8 +76,8 @@ float autocvar_g_arena_maxspawned; float autocvar_g_arena_point_leadlimit; float autocvar_g_arena_point_limit; float autocvar_g_arena_roundbased; +float autocvar_g_arena_round_timelimit; float autocvar_g_arena_warmup; -float autocvar_g_assault; float autocvar_g_balance_armor_blockpercent; float autocvar_g_balance_armor_limit; float autocvar_g_balance_armor_regen; @@ -178,16 +179,6 @@ float autocvar_g_balance_crylink_secondary_spread; float autocvar_g_balance_crylink_secondary_spreadtype; float autocvar_g_balance_crylink_reload_ammo; float autocvar_g_balance_crylink_reload_time; -float autocvar_g_balance_curse_empathy_minhealth; -float autocvar_g_balance_curse_empathy_takedamage; -float autocvar_g_balance_curse_slow_atkrate; -float autocvar_g_balance_curse_slow_highspeed; -float autocvar_g_balance_curse_venom_hpmod; -float autocvar_g_balance_curse_venom_limitmod; -float autocvar_g_balance_curse_venom_rotrate; -float autocvar_g_balance_curse_vulner_takedamage; -float autocvar_g_balance_curse_weak_damage; -float autocvar_g_balance_curse_weak_force; float autocvar_g_balance_damagepush_speedfactor; float autocvar_g_balance_electro_combo_comboradius; float autocvar_g_balance_electro_combo_damage; @@ -593,26 +584,6 @@ float autocvar_g_balance_rocketlauncher_speedaccel; float autocvar_g_balance_rocketlauncher_speedstart; float autocvar_g_balance_rocketlauncher_reload_ammo; float autocvar_g_balance_rocketlauncher_reload_time; -float autocvar_g_balance_rune_defense_combo_takedamage; -float autocvar_g_balance_rune_defense_takedamage; -float autocvar_g_balance_rune_regen_combo_hpmod; -float autocvar_g_balance_rune_regen_combo_limitmod; -float autocvar_g_balance_rune_regen_combo_regenrate; -float autocvar_g_balance_rune_regen_combo_rotrate; -float autocvar_g_balance_rune_regen_hpmod; -float autocvar_g_balance_rune_regen_limitmod; -float autocvar_g_balance_rune_regen_regenrate; -float autocvar_g_balance_rune_speed_atkrate; -float autocvar_g_balance_rune_speed_combo_atkrate; -float autocvar_g_balance_rune_speed_combo_highspeed; -float autocvar_g_balance_rune_speed_highspeed; -float autocvar_g_balance_rune_strength_combo_damage; -float autocvar_g_balance_rune_strength_combo_force; -float autocvar_g_balance_rune_strength_damage; -float autocvar_g_balance_rune_strength_force; -float autocvar_g_balance_rune_vampire_absorb; -float autocvar_g_balance_rune_vampire_combo_absorb; -float autocvar_g_balance_rune_vampire_maxhealth; float autocvar_g_balance_seeker_type; float autocvar_g_balance_seeker_flac_ammo; float autocvar_g_balance_seeker_flac_animtime; @@ -717,7 +688,6 @@ float autocvar_g_balance_uzi_sustained_refire; float autocvar_g_balance_uzi_sustained_spread; float autocvar_g_balance_uzi_reload_ammo; float autocvar_g_balance_uzi_reload_time; -float autocvar_g_balance_weaponswitchdelay; float autocvar_g_ballistics_density_corpse; float autocvar_g_ballistics_density_player; float autocvar_g_ballistics_materialconstant; @@ -739,6 +709,8 @@ float autocvar_g_ca_point_leadlimit; float autocvar_g_ca_point_limit; float autocvar_g_ca_round_timelimit; float autocvar_g_ca_spectate_enemies; +float autocvar_g_ca_teams; +float autocvar_g_ca_teams_override; float autocvar_g_ca_warmup; float autocvar_g_campaign; #define autocvar_g_campaign_forceteam cvar("g_campaign_forceteam") @@ -844,11 +816,15 @@ string autocvar_g_forced_team_pink; string autocvar_g_forced_team_red; string autocvar_g_forced_team_yellow; float autocvar_g_freezetag_frozen_force; +float autocvar_g_freezetag_frozen_maxtime; float autocvar_g_freezetag_point_leadlimit; float autocvar_g_freezetag_point_limit; float autocvar_g_freezetag_revive_extra_size; float autocvar_g_freezetag_revive_speed; float autocvar_g_freezetag_revive_clearspeed; +float autocvar_g_freezetag_round_timelimit; +float autocvar_g_freezetag_teams; +float autocvar_g_freezetag_teams_override; float autocvar_g_freezetag_warmup; #define autocvar_g_friendlyfire cvar("g_friendlyfire") #define autocvar_g_friendlyfire_virtual cvar("g_friendlyfire_virtual") @@ -891,6 +867,7 @@ float autocvar_g_keyhunt_teams; float autocvar_g_keyhunt_teams_override; float autocvar_g_lms_campcheck_damage; float autocvar_g_lms_campcheck_distance; +float autocvar_g_lms_extra_lives; float autocvar_g_lms_campcheck_interval; float autocvar_g_lms_join_anytime; float autocvar_g_lms_last_join; @@ -915,12 +892,12 @@ float autocvar_g_maxplayers; float autocvar_g_maxplayers_spectator_blocktime; float autocvar_g_maxpushtime; float autocvar_g_maxspeed; -#define autocvar_g_midair cvar("g_midair") float autocvar_g_midair_shieldtime; #define autocvar_g_minstagib cvar("g_minstagib") float autocvar_g_minstagib_ammo_drop; float autocvar_g_minstagib_extralives; float autocvar_g_minstagib_speed_highspeed; +float autocvar_g_minstagib_invis_alpha; #define autocvar_g_mirrordamage cvar("g_mirrordamage") #define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual") @@ -954,7 +931,6 @@ float autocvar_g_nix_with_laser; float autocvar_g_nix_with_powerups; float autocvar_g_nodepthtestitems; float autocvar_g_nodepthtestplayers; -float autocvar_g_norecoil; float autocvar_g_onslaught_cp_buildhealth; float autocvar_g_onslaught_cp_buildtime; float autocvar_g_onslaught_cp_health; @@ -986,33 +962,17 @@ float autocvar_g_respawn_ghosts; float autocvar_g_respawn_ghosts_maxtime; float autocvar_g_respawn_ghosts_speed; float autocvar_g_respawn_waves; -float autocvar_g_runematch_allow_same; -float autocvar_g_runematch_drop_runes_max; -float autocvar_g_runematch_fixedspawns; -float autocvar_g_runematch_frags_killed_runeholder; -float autocvar_g_runematch_frags_killedby_runeholder; -float autocvar_g_runematch_frags_norune; -float autocvar_g_runematch_point_leadlimit; -#define autocvar_g_runematch_point_limit cvar("g_runematch_point_limit") -float autocvar_g_runematch_pointamt; -float autocvar_g_runematch_pointrate; -float autocvar_g_runematch_respawntime; -float autocvar_g_runematch_rune_alpha; -float autocvar_g_runematch_rune_color_strength; -float autocvar_g_runematch_rune_effects; -float autocvar_g_runematch_shuffletime; float autocvar_g_running_guns; float autocvar_g_shootfromcenter; float autocvar_g_shootfromclient; float autocvar_g_shootfromeye; string autocvar_g_shootfromfixedorigin; float autocvar_g_showweaponspawns; +float autocvar_g_spawn_alloweffects; float autocvar_g_spawn_furthest; float autocvar_g_spawn_useallspawns; float autocvar_g_spawnpoints_auto_move_out_of_solid; #define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime") -float autocvar_g_spawnsound; -float autocvar_g_start_delay; #define autocvar_g_start_weapon_laser cvar("g_start_weapon_laser") float autocvar_g_tdm_team_spawns; float autocvar_g_tdm_teams; @@ -1203,6 +1163,7 @@ float autocvar_sv_timeout_resumetime; float autocvar_sv_vote_call; float autocvar_sv_vote_change; string autocvar_sv_vote_commands; +float autocvar_sv_vote_limit; float autocvar_sv_vote_majority_factor; float autocvar_sv_vote_majority_factor_of_voted; float autocvar_sv_vote_master; @@ -1267,3 +1228,26 @@ float autocvar_physics_ode; float autocvar_g_physical_items; float autocvar_g_physical_items_damageforcescale; float autocvar_g_physical_items_reset; +float autocvar_g_touchexplode_radius; +float autocvar_g_touchexplode_damage; +float autocvar_g_touchexplode_edgedamage; +float autocvar_g_touchexplode_force; +#define autocvar_g_bloodloss cvar("g_bloodloss") +float autocvar_g_random_gravity_negative_chance; +float autocvar_g_random_gravity_min; +float autocvar_g_random_gravity_max; +float autocvar_g_random_gravity_positive; +float autocvar_g_random_gravity_negative; +float autocvar_g_random_gravity_delay; +float autocvar_g_nades; +float autocvar_g_nades_spawn; +float autocvar_g_nades_nade_lifetime; +float autocvar_g_nades_nade_minforce; +float autocvar_g_nades_nade_maxforce; +float autocvar_g_nades_nade_health; +float autocvar_g_nades_nade_refire; +float autocvar_g_nades_nade_damage; +float autocvar_g_nades_nade_edgedamage; +float autocvar_g_nades_nade_radius; +float autocvar_g_nades_nade_force; +float autocvar_g_nades_nade_newton_style;