X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=36b41896c304f1eaa0ff5006bdf460e2d3d06304;hp=2a99f50323fe01ea43ae1b837d6a56956ecbf4dc;hb=a36e826e580587d3ec8ae4e106cdf10620ad2af1;hpb=95c2d95d89c5e3064012c03ec859ed5739577465 diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index 2a99f5032..36b41896c 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -85,39 +85,39 @@ float autocvar_g_balance_armor_rot; float autocvar_g_balance_armor_rotlinear; float autocvar_g_balance_armor_rotstable; float autocvar_g_balance_armor_start; -float autocvar_g_balance_sniperrifle_bursttime; -float autocvar_g_balance_sniperrifle_primary_ammo; -float autocvar_g_balance_sniperrifle_primary_animtime; -float autocvar_g_balance_sniperrifle_primary_bulletconstant; -float autocvar_g_balance_sniperrifle_primary_bullethail; -float autocvar_g_balance_sniperrifle_primary_burstcost; -float autocvar_g_balance_sniperrifle_primary_damage; -float autocvar_g_balance_sniperrifle_primary_force; -float autocvar_g_balance_sniperrifle_primary_headshotaddeddamage; -float autocvar_g_balance_sniperrifle_primary_lifetime; -float autocvar_g_balance_sniperrifle_primary_refire; -float autocvar_g_balance_sniperrifle_primary_shots; -float autocvar_g_balance_sniperrifle_primary_speed; -float autocvar_g_balance_sniperrifle_primary_spread; -float autocvar_g_balance_sniperrifle_primary_tracer; -float autocvar_g_balance_sniperrifle_secondary; -float autocvar_g_balance_sniperrifle_secondary_ammo; -float autocvar_g_balance_sniperrifle_secondary_animtime; -float autocvar_g_balance_sniperrifle_secondary_bulletconstant; -float autocvar_g_balance_sniperrifle_secondary_bullethail; -float autocvar_g_balance_sniperrifle_secondary_burstcost; -float autocvar_g_balance_sniperrifle_secondary_damage; -float autocvar_g_balance_sniperrifle_secondary_force; -float autocvar_g_balance_sniperrifle_secondary_headshotaddeddamage; -float autocvar_g_balance_sniperrifle_secondary_lifetime; -float autocvar_g_balance_sniperrifle_secondary_reload; -float autocvar_g_balance_sniperrifle_secondary_refire; -float autocvar_g_balance_sniperrifle_secondary_shots; -float autocvar_g_balance_sniperrifle_secondary_speed; -float autocvar_g_balance_sniperrifle_secondary_spread; -float autocvar_g_balance_sniperrifle_secondary_tracer; -float autocvar_g_balance_sniperrifle_reload_ammo; -float autocvar_g_balance_sniperrifle_reload_time; +float autocvar_g_balance_rifle_bursttime; +float autocvar_g_balance_rifle_primary_ammo; +float autocvar_g_balance_rifle_primary_animtime; +float autocvar_g_balance_rifle_primary_bulletconstant; +float autocvar_g_balance_rifle_primary_bullethail; +float autocvar_g_balance_rifle_primary_burstcost; +float autocvar_g_balance_rifle_primary_damage; +float autocvar_g_balance_rifle_primary_force; +float autocvar_g_balance_rifle_primary_headshotaddeddamage; +float autocvar_g_balance_rifle_primary_lifetime; +float autocvar_g_balance_rifle_primary_refire; +float autocvar_g_balance_rifle_primary_shots; +float autocvar_g_balance_rifle_primary_speed; +float autocvar_g_balance_rifle_primary_spread; +float autocvar_g_balance_rifle_primary_tracer; +float autocvar_g_balance_rifle_secondary; +float autocvar_g_balance_rifle_secondary_ammo; +float autocvar_g_balance_rifle_secondary_animtime; +float autocvar_g_balance_rifle_secondary_bulletconstant; +float autocvar_g_balance_rifle_secondary_bullethail; +float autocvar_g_balance_rifle_secondary_burstcost; +float autocvar_g_balance_rifle_secondary_damage; +float autocvar_g_balance_rifle_secondary_force; +float autocvar_g_balance_rifle_secondary_headshotaddeddamage; +float autocvar_g_balance_rifle_secondary_lifetime; +float autocvar_g_balance_rifle_secondary_reload; +float autocvar_g_balance_rifle_secondary_refire; +float autocvar_g_balance_rifle_secondary_shots; +float autocvar_g_balance_rifle_secondary_speed; +float autocvar_g_balance_rifle_secondary_spread; +float autocvar_g_balance_rifle_secondary_tracer; +float autocvar_g_balance_rifle_reload_ammo; +float autocvar_g_balance_rifle_reload_time; float autocvar_g_balance_cloaked_alpha; float autocvar_g_balance_crylink_primary_ammo; float autocvar_g_balance_crylink_primary_animtime; @@ -321,6 +321,12 @@ float autocvar_g_balance_hagar_primary_radius; float autocvar_g_balance_hagar_primary_refire; float autocvar_g_balance_hagar_primary_speed; float autocvar_g_balance_hagar_secondary; +float autocvar_g_balance_hagar_secondary_load; +float autocvar_g_balance_hagar_secondary_load_speed; +float autocvar_g_balance_hagar_secondary_load_max; +float autocvar_g_balance_hagar_secondary_load_hold; +float autocvar_g_balance_hagar_secondary_load_releasedeath; +float autocvar_g_balance_hagar_secondary_load_abort; float autocvar_g_balance_hagar_secondary_ammo; float autocvar_g_balance_hagar_secondary_damage; float autocvar_g_balance_hagar_secondary_edgedamage; @@ -646,6 +652,7 @@ float autocvar_g_balance_shotgun_secondary_melee_delay; float autocvar_g_balance_shotgun_secondary_melee_range; float autocvar_g_balance_shotgun_secondary_melee_swing; float autocvar_g_balance_shotgun_secondary_melee_time; +float autocvar_g_balance_shotgun_secondary_melee_no_doubleslap; float autocvar_g_balance_shotgun_secondary_refire; float autocvar_g_balance_shotgun_reload_ammo; float autocvar_g_balance_shotgun_reload_time; @@ -1111,6 +1118,7 @@ float autocvar_sv_accelerate; var float autocvar_sv_accuracy_data_share = 1; string autocvar_sv_adminnick; float autocvar_sv_airaccel_qw; +float autocvar_sv_airaccel_qw_stretchfactor; float autocvar_sv_airaccel_sideways_friction; float autocvar_sv_airaccelerate; float autocvar_sv_aircontrol; @@ -1120,7 +1128,6 @@ float autocvar_sv_airspeedlimit_nonqw; float autocvar_sv_airstopaccelerate; float autocvar_sv_airstrafeaccel_qw; float autocvar_sv_airstrafeaccelerate; -float autocvar_sv_allow_shownames; float autocvar_sv_autoscreenshot; float autocvar_sv_cheats; float autocvar_sv_curl_serverpackages_auto;