X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=46c9d95517b1a327716d731293a1969e96d57589;hp=b0be65d46166b7f87257fce3cb054acb24267dd5;hb=94eb2eb2fc24f171796f878669b9f5649a7076c5;hpb=1532af143411264782fd7646d151df486e2b16aa diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index b0be65d461..46c9d95517 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -70,14 +70,7 @@ float autocvar_ekg; #define autocvar_fraglimit_override cvar("fraglimit_override") float autocvar_g_allow_oldnexbeam; float autocvar_g_antilag; -float autocvar_g_antilag_bullets; float autocvar_g_antilag_nudge; -float autocvar_g_arena_maxspawned; -float autocvar_g_arena_point_leadlimit; -float autocvar_g_arena_point_limit; -float autocvar_g_arena_roundbased; -float autocvar_g_arena_round_timelimit; -float autocvar_g_arena_warmup; float autocvar_g_balance_armor_blockpercent; float autocvar_g_balance_armor_limit; float autocvar_g_balance_armor_regen; @@ -90,30 +83,26 @@ float autocvar_g_balance_armor_start; float autocvar_g_balance_rifle_bursttime; float autocvar_g_balance_rifle_primary_ammo; float autocvar_g_balance_rifle_primary_animtime; -float autocvar_g_balance_rifle_primary_bulletconstant; float autocvar_g_balance_rifle_primary_bullethail; float autocvar_g_balance_rifle_primary_burstcost; float autocvar_g_balance_rifle_primary_damage; float autocvar_g_balance_rifle_primary_force; -float autocvar_g_balance_rifle_primary_lifetime; float autocvar_g_balance_rifle_primary_refire; float autocvar_g_balance_rifle_primary_shots; -float autocvar_g_balance_rifle_primary_speed; +float autocvar_g_balance_rifle_primary_solidpenetration; float autocvar_g_balance_rifle_primary_spread; float autocvar_g_balance_rifle_primary_tracer; float autocvar_g_balance_rifle_secondary; float autocvar_g_balance_rifle_secondary_ammo; float autocvar_g_balance_rifle_secondary_animtime; -float autocvar_g_balance_rifle_secondary_bulletconstant; float autocvar_g_balance_rifle_secondary_bullethail; float autocvar_g_balance_rifle_secondary_burstcost; float autocvar_g_balance_rifle_secondary_damage; float autocvar_g_balance_rifle_secondary_force; -float autocvar_g_balance_rifle_secondary_lifetime; float autocvar_g_balance_rifle_secondary_reload; float autocvar_g_balance_rifle_secondary_refire; float autocvar_g_balance_rifle_secondary_shots; -float autocvar_g_balance_rifle_secondary_speed; +float autocvar_g_balance_rifle_secondary_solidpenetration; float autocvar_g_balance_rifle_secondary_spread; float autocvar_g_balance_rifle_secondary_tracer; float autocvar_g_balance_rifle_reload_ammo; @@ -271,6 +260,7 @@ float autocvar_g_balance_grapplehook_speed_fly; float autocvar_g_balance_grapplehook_speed_pull; float autocvar_g_balance_grapplehook_stretch; float autocvar_g_balance_grapplehook_damagedbycontents; +float autocvar_g_balance_grapplehook_refire; float autocvar_g_balance_grenadelauncher_bouncefactor; float autocvar_g_balance_grenadelauncher_bouncestop; float autocvar_g_balance_grenadelauncher_primary_ammo; @@ -628,12 +618,11 @@ float autocvar_g_balance_seeker_reload_time; float autocvar_g_balance_selfdamagepercent; float autocvar_g_balance_shotgun_primary_ammo; float autocvar_g_balance_shotgun_primary_animtime; -float autocvar_g_balance_shotgun_primary_bulletconstant; float autocvar_g_balance_shotgun_primary_bullets; float autocvar_g_balance_shotgun_primary_damage; float autocvar_g_balance_shotgun_primary_force; float autocvar_g_balance_shotgun_primary_refire; -float autocvar_g_balance_shotgun_primary_speed; +float autocvar_g_balance_shotgun_primary_solidpenetration; float autocvar_g_balance_shotgun_primary_spread; float autocvar_g_balance_shotgun_secondary; float autocvar_g_balance_shotgun_secondary_animtime; @@ -661,7 +650,6 @@ float autocvar_g_balance_tuba_edgedamage; float autocvar_g_balance_tuba_force; float autocvar_g_balance_tuba_radius; float autocvar_g_balance_tuba_refire; -float autocvar_g_balance_uzi_bulletconstant; float autocvar_g_balance_uzi_burst; float autocvar_g_balance_uzi_burst_ammo; float autocvar_g_balance_uzi_burst_animtime; @@ -675,7 +663,7 @@ float autocvar_g_balance_uzi_first_force; float autocvar_g_balance_uzi_first_refire; float autocvar_g_balance_uzi_first_spread; float autocvar_g_balance_uzi_mode; -float autocvar_g_balance_uzi_speed; +float autocvar_g_balance_uzi_solidpenetration; float autocvar_g_balance_uzi_spread_add; float autocvar_g_balance_uzi_spread_max; float autocvar_g_balance_uzi_spread_min; @@ -688,7 +676,6 @@ float autocvar_g_balance_uzi_reload_ammo; float autocvar_g_balance_uzi_reload_time; float autocvar_g_ballistics_density_corpse; float autocvar_g_ballistics_density_player; -float autocvar_g_ballistics_materialconstant; float autocvar_g_ballistics_mindistance; float autocvar_g_ban_default_bantime; float autocvar_g_ban_default_masksize;