X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=47938c23613be5d56dc8eabd9d0b992ab87c5176;hp=fc9181d56c473061faf366bf2b1c697f3bd969de;hb=71b5d156665cb765874fc36c3fd3daa62ff81d63;hpb=e7e55b1a2aa1c0fdd3dad3e72a92370dca8023ea diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index fc9181d56..47938c236 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -260,6 +260,7 @@ float autocvar_g_balance_grapplehook_speed_fly; float autocvar_g_balance_grapplehook_speed_pull; float autocvar_g_balance_grapplehook_stretch; float autocvar_g_balance_grapplehook_damagedbycontents; +float autocvar_g_balance_grapplehook_refire; float autocvar_g_balance_grenadelauncher_bouncefactor; float autocvar_g_balance_grenadelauncher_bouncestop; float autocvar_g_balance_grenadelauncher_primary_ammo; @@ -749,12 +750,21 @@ float autocvar_g_ctf_flag_dropped_waypoint; float autocvar_g_ctf_flag_dropped_floatinwater; float autocvar_g_ctf_flag_glowtrails; float autocvar_g_ctf_flag_health; +string autocvar_g_ctf_flag_neutral_model; +float autocvar_g_ctf_flag_neutral_skin; +string autocvar_g_ctf_flag_pink_model; +float autocvar_g_ctf_flag_pink_skin; string autocvar_g_ctf_flag_red_model; float autocvar_g_ctf_flag_red_skin; +float autocvar_g_ctf_flag_return; +float autocvar_g_ctf_flag_return_carried_radius; float autocvar_g_ctf_flag_return_time; float autocvar_g_ctf_flag_return_when_unreachable; float autocvar_g_ctf_flag_return_damage; +float autocvar_g_ctf_flag_return_damage_delay; float autocvar_g_ctf_flag_return_dropped; +string autocvar_g_ctf_flag_yellow_model; +float autocvar_g_ctf_flag_yellow_skin; float autocvar_g_ctf_flagcarrier_auto_helpme_damage; float autocvar_g_ctf_flagcarrier_auto_helpme_time; float autocvar_g_ctf_flagcarrier_selfdamagefactor; @@ -791,20 +801,26 @@ float autocvar_g_domination_disable_frags; float autocvar_g_domination_point_amt; float autocvar_g_domination_point_fullbright; float autocvar_g_domination_point_leadlimit; +float autocvar_g_domination_roundbased; +float autocvar_g_domination_roundbased_point_limit; +float autocvar_g_domination_round_timelimit; +float autocvar_g_domination_warmup; #define autocvar_g_domination_point_limit cvar("g_domination_point_limit") float autocvar_g_domination_point_rate; float autocvar_g_domination_teams_override; float autocvar_g_forced_respawn; -float autocvar_g_respawn_delay_max; string autocvar_g_forced_team_blue; string autocvar_g_forced_team_otherwise; string autocvar_g_forced_team_pink; string autocvar_g_forced_team_red; string autocvar_g_forced_team_yellow; +float autocvar_g_freezetag_frozen_damage_trigger; float autocvar_g_freezetag_frozen_force; float autocvar_g_freezetag_frozen_maxtime; float autocvar_g_freezetag_revive_falldamage; float autocvar_g_freezetag_revive_falldamage_health; +float autocvar_g_freezetag_revive_nade; +float autocvar_g_freezetag_revive_nade_health; float autocvar_g_freezetag_point_leadlimit; float autocvar_g_freezetag_point_limit; float autocvar_g_freezetag_revive_extra_size; @@ -879,11 +895,11 @@ float autocvar_g_maxplayers_spectator_blocktime; float autocvar_g_maxpushtime; float autocvar_g_maxspeed; float autocvar_g_midair_shieldtime; -#define autocvar_g_minstagib cvar("g_minstagib") -float autocvar_g_minstagib_ammo_drop; -float autocvar_g_minstagib_extralives; -float autocvar_g_minstagib_speed_highspeed; -float autocvar_g_minstagib_invis_alpha; +#define autocvar_g_instagib cvar("g_instagib") +float autocvar_g_instagib_ammo_drop; +float autocvar_g_instagib_extralives; +float autocvar_g_instagib_speed_highspeed; +float autocvar_g_instagib_invis_alpha; #define autocvar_g_mirrordamage cvar("g_mirrordamage") #define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual") @@ -944,7 +960,11 @@ float autocvar_g_projectiles_spread_style; float autocvar_g_race_qualifying_timelimit; float autocvar_g_race_qualifying_timelimit_override; float autocvar_g_race_teams; -float autocvar_g_respawn_delay; +float autocvar_g_respawn_delay_small; +float autocvar_g_respawn_delay_small_count; +float autocvar_g_respawn_delay_large; +float autocvar_g_respawn_delay_large_count; +float autocvar_g_respawn_delay_max; float autocvar_g_respawn_ghosts; float autocvar_g_respawn_ghosts_maxtime; float autocvar_g_respawn_ghosts_speed; @@ -962,6 +982,8 @@ float autocvar_g_spawnpoints_auto_move_out_of_solid; #define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime") #define autocvar_g_start_weapon_laser cvar("g_start_weapon_laser") float autocvar_g_tdm_team_spawns; +float autocvar_g_tdm_point_limit; +float autocvar_g_tdm_point_leadlimit; float autocvar_g_tdm_teams; float autocvar_g_tdm_teams_override; float autocvar_g_teamdamage_resetspeed; @@ -1102,6 +1124,7 @@ float autocvar_sv_dodging_up_speed; float autocvar_sv_dodging_wall_distance_threshold; float autocvar_sv_dodging_wall_dodging; float autocvar_sv_dodging_frozen; +float autocvar_sv_dodging_frozen_doubletap; float autocvar_sv_doublejump; float autocvar_sv_eventlog; float autocvar_sv_eventlog_console; @@ -1152,6 +1175,11 @@ float autocvar_sv_timeout_resumetime; float autocvar_sv_vote_call; float autocvar_sv_vote_change; string autocvar_sv_vote_commands; +float autocvar_sv_vote_gametype; +float autocvar_sv_vote_gametype_timeout; +string autocvar_sv_vote_gametype_options; +float autocvar_sv_vote_gametype_keeptwotime; +float autocvar_sv_vote_gametype_default_current; float autocvar_sv_vote_limit; float autocvar_sv_vote_majority_factor; float autocvar_sv_vote_majority_factor_of_voted; @@ -1218,6 +1246,7 @@ float autocvar_g_physical_items_damageforcescale; float autocvar_g_physical_items_reset; float autocvar_g_monsters; float autocvar_g_monsters_edit; +float autocvar_g_monsters_sounds; float autocvar_g_monsters_think_delay; float autocvar_g_monsters_max; float autocvar_g_monsters_max_perplayer; @@ -1241,7 +1270,10 @@ float autocvar_g_touchexplode_damage; float autocvar_g_touchexplode_edgedamage; float autocvar_g_touchexplode_force; float autocvar_g_invasion_round_timelimit; -#define autocvar_g_invasion_round_limit cvar("g_invasion_round_limit") +float autocvar_g_invasion_teams; +float autocvar_g_invasion_team_spawns; +float autocvar_g_invasion_spawnpoint_spawn_delay; +#define autocvar_g_invasion_point_limit cvar("g_invasion_point_limit") float autocvar_g_invasion_warmup; float autocvar_g_invasion_monster_count; float autocvar_g_invasion_zombies_only; @@ -1255,6 +1287,8 @@ float autocvar_g_random_gravity_negative; float autocvar_g_random_gravity_delay; float autocvar_g_nades; float autocvar_g_nades_spawn; +float autocvar_g_nades_spawn_count; +float autocvar_g_nades_client_select; float autocvar_g_nades_nade_lifetime; float autocvar_g_nades_nade_minforce; float autocvar_g_nades_nade_maxforce; @@ -1265,7 +1299,81 @@ float autocvar_g_nades_nade_edgedamage; float autocvar_g_nades_nade_radius; float autocvar_g_nades_nade_force; float autocvar_g_nades_nade_newton_style; +float autocvar_g_nades_napalm_ball_count; +float autocvar_g_nades_napalm_ball_spread; +float autocvar_g_nades_napalm_ball_damage; +float autocvar_g_nades_napalm_ball_damageforcescale; +float autocvar_g_nades_napalm_ball_lifetime; +float autocvar_g_nades_napalm_ball_radius; +float autocvar_g_nades_napalm_blast; +float autocvar_g_nades_napalm_fountain_lifetime; +float autocvar_g_nades_napalm_fountain_delay; +float autocvar_g_nades_napalm_fountain_radius; +float autocvar_g_nades_napalm_fountain_damage; +float autocvar_g_nades_napalm_fountain_edgedamage; +float autocvar_g_nades_napalm_burntime; +float autocvar_g_nades_napalm_selfdamage; +float autocvar_g_nades_nade_type; +float autocvar_g_nades_bonus_type; +float autocvar_g_nades_bonus; +float autocvar_g_nades_bonus_onstrength; +float autocvar_g_nades_bonus_client_select; +float autocvar_g_nades_bonus_max; +float autocvar_g_nades_bonus_score_max; +float autocvar_g_nades_bonus_score_time; +float autocvar_g_nades_bonus_score_time_flagcarrier; +float autocvar_g_nades_bonus_score_minor; +float autocvar_g_nades_bonus_score_low; +float autocvar_g_nades_bonus_score_high; +float autocvar_g_nades_bonus_score_medium; +float autocvar_g_nades_bonus_score_spree; +float autocvar_g_nades_ice_freeze_time; +float autocvar_g_nades_ice_health; +float autocvar_g_nades_ice_explode; +float autocvar_g_nades_ice_teamcheck; +float autocvar_g_nades_heal_time; +float autocvar_g_nades_heal_rate; +float autocvar_g_nades_heal_friend; +float autocvar_g_nades_heal_foe; +string autocvar_g_nades_pokenade_monster_type; +float autocvar_g_nades_pokenade_monster_lifetime; float autocvar_g_campcheck_damage; float autocvar_g_campcheck_distance; float autocvar_g_campcheck_interval; float autocvar_g_jump_grunt; +float autocvar_g_spawn_near_teammate_distance; +float autocvar_g_spawn_near_teammate_ignore_spawnpoint; +float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay; +float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death; +float autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health; +float autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath; +float autocvar_g_buffs_waypoint_distance; +float autocvar_g_buffs_randomize; +float autocvar_g_buffs_random_lifetime; +float autocvar_g_buffs_random_location; +float autocvar_g_buffs_random_location_attempts; +float autocvar_g_buffs_spawn_count; +float autocvar_g_buffs_replace_powerups; +float autocvar_g_buffs_cooldown_activate; +float autocvar_g_buffs_cooldown_respawn; +float autocvar_g_buffs_resistance_blockpercent; +float autocvar_g_buffs_medic_survive_chance; +float autocvar_g_buffs_medic_survive_health; +float autocvar_g_buffs_medic_rot; +float autocvar_g_buffs_medic_max; +float autocvar_g_buffs_medic_regen; +float autocvar_g_buffs_vengeance_damage_multiplier; +float autocvar_g_buffs_bash_force; +float autocvar_g_buffs_bash_force_self; +float autocvar_g_buffs_disability_time; +float autocvar_g_buffs_disability_speed; +float autocvar_g_buffs_disability_rate; +float autocvar_g_buffs_speed_speed; +float autocvar_g_buffs_speed_rate; +float autocvar_g_buffs_speed_damage_take; +float autocvar_g_buffs_speed_regen; +float autocvar_g_buffs_vampire_damage_steal; +float autocvar_g_buffs_invisible_alpha; +float autocvar_g_buffs_flight_gravity; +float autocvar_g_buffs_jump_height; +