X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=a783d72314a7a1c571014ce6b5cbe70d2d0ac440;hp=83b766b40492cb49d6b9a9bc94223c9b154c5891;hb=HEAD;hpb=452fb919098c1def940666f0a078db337cf3627c diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh deleted file mode 100644 index 83b766b404..0000000000 --- a/qcsrc/server/autocvars.qh +++ /dev/null @@ -1,523 +0,0 @@ -#pragma once - -bool autocvar__notarget; -bool autocvar__campaign_testrun; -int autocvar__campaign_index; -string autocvar__campaign_name; -bool autocvar__sv_init; -float autocvar_bot_ai_strategyinterval; -float autocvar_bot_ai_strategyinterval_movingtarget; -#define autocvar_bot_number cvar("bot_number") -int autocvar_bot_vs_human; -int autocvar_captureleadlimit_override; -#define autocvar_capturelimit_override cvar("capturelimit_override") -float autocvar_ekg; -#define autocvar_fraglimit cvar("fraglimit") -#define autocvar_fraglimit_override cvar("fraglimit_override") -//bool autocvar_g_allow_oldvortexbeam; -int autocvar_g_antilag; -float autocvar_g_antilag_nudge; -float autocvar_g_balance_armor_blockpercent; -int autocvar_g_balance_armor_limit; -float autocvar_g_balance_armor_regen; -float autocvar_g_balance_armor_regenlinear; -int autocvar_g_balance_armor_regenstable; -float autocvar_g_balance_armor_rot; -float autocvar_g_balance_armor_rotlinear; -int autocvar_g_balance_armor_rotstable; -int autocvar_g_balance_armor_start; -float autocvar_g_balance_contents_damagerate; -float autocvar_g_balance_contents_drowndelay; -int autocvar_g_balance_contents_playerdamage_drowning; -int autocvar_g_balance_contents_playerdamage_lava; -int autocvar_g_balance_contents_playerdamage_lava_burn; // 10 is a nice value -float autocvar_g_balance_contents_playerdamage_lava_burn_time = 2.5; // note: damage is total across this time (not by dps) -int autocvar_g_balance_contents_playerdamage_slime; -int autocvar_g_balance_contents_projectiledamage; -float autocvar_g_balance_damagepush_speedfactor; -float autocvar_g_balance_falldamage_deadminspeed; -float autocvar_g_balance_falldamage_factor; -int autocvar_g_balance_falldamage_maxdamage; -float autocvar_g_balance_falldamage_minspeed; -int autocvar_g_balance_firetransfer_damage; -int autocvar_g_balance_firetransfer_time; -float autocvar_g_balance_fuel_limit; -float autocvar_g_balance_fuel_regen; -float autocvar_g_balance_fuel_regenlinear; -int autocvar_g_balance_fuel_regenstable; -float autocvar_g_balance_fuel_rot; -float autocvar_g_balance_fuel_rotlinear; -int autocvar_g_balance_fuel_rotstable; -float autocvar_g_balance_grapplehook_airfriction; -float autocvar_g_balance_grapplehook_force_rubber; -float autocvar_g_balance_grapplehook_force_rubber_overstretch; -float autocvar_g_balance_grapplehook_health; -float autocvar_g_balance_grapplehook_length_min; -float autocvar_g_balance_grapplehook_speed_fly; -float autocvar_g_balance_grapplehook_speed_pull; -float autocvar_g_balance_grapplehook_stretch; -float autocvar_g_balance_grapplehook_damagedbycontents; -float autocvar_g_balance_grapplehook_refire; -float autocvar_g_balance_health_limit; -float autocvar_g_balance_health_regen; -float autocvar_g_balance_health_regenlinear; -float autocvar_g_balance_health_regenstable; -float autocvar_g_balance_health_rot; -float autocvar_g_balance_health_rotlinear; -float autocvar_g_balance_health_rotstable; -float autocvar_g_balance_kill_delay; -float autocvar_g_balance_kill_antispam; -float autocvar_g_balance_pause_armor_rot; -float autocvar_g_balance_pause_armor_rot_spawn; -float autocvar_g_balance_pause_fuel_regen; -float autocvar_g_balance_pause_fuel_rot; -float autocvar_g_balance_pause_fuel_rot_spawn; -float autocvar_g_balance_pause_health_regen; -float autocvar_g_balance_pause_health_regen_spawn; -float autocvar_g_balance_pause_health_rot; -float autocvar_g_balance_pause_health_rot_spawn; -float autocvar_g_balance_portal_health; -float autocvar_g_balance_portal_lifetime; -float autocvar_g_balance_powerup_invincible_takedamage; -float autocvar_g_balance_powerup_invincible_takeforce = 0.33; -//float autocvar_g_balance_powerup_invincible_time; -float autocvar_g_balance_powerup_strength_damage; -float autocvar_g_balance_powerup_strength_force; -float autocvar_g_balance_powerup_strength_selfdamage; -float autocvar_g_balance_powerup_strength_selfforce; -//float autocvar_g_balance_powerup_strength_time; -float autocvar_g_balance_superweapons_time; -float autocvar_g_balance_selfdamagepercent; -float autocvar_g_ballistics_density_corpse; -float autocvar_g_ballistics_density_player; -float autocvar_g_ballistics_mindistance; -bool autocvar_g_ballistics_penetrate_clips; -float autocvar_g_ban_default_bantime; -float autocvar_g_ban_default_masksize; -float autocvar_g_ban_sync_interval; -float autocvar_g_ban_sync_timeout; -string autocvar_g_ban_sync_trusted_servers; -bool autocvar_g_ban_sync_trusted_servers_verify; -string autocvar_g_ban_sync_uri; -bool autocvar_g_ban_telluser = true; -string autocvar_g_banned_list; -bool autocvar_g_banned_list_idmode; -bool autocvar_g_botclip_collisions; -bool autocvar_g_campaign; -#define autocvar_g_campaign_forceteam cvar("g_campaign_forceteam") -int autocvar_g_campaign_skill; -int autocvar_g_casings; -float autocvar_g_chat_flood_burst; -float autocvar_g_chat_flood_burst_team; -float autocvar_g_chat_flood_burst_tell; -float autocvar_g_chat_flood_lmax; -float autocvar_g_chat_flood_lmax_team; -float autocvar_g_chat_flood_lmax_tell; -bool autocvar_g_chat_flood_notify_flooder; -float autocvar_g_chat_flood_spl; -float autocvar_g_chat_flood_spl_team; -float autocvar_g_chat_flood_spl_tell; -int autocvar_g_chat_nospectators; -bool autocvar_g_chat_teamcolors; -bool autocvar_g_chat_tellprivacy; -bool autocvar_g_forced_respawn; -string autocvar_g_forced_team_otherwise; // TODO: Move to teamplay.qc -#define autocvar_g_friendlyfire cvar("g_friendlyfire") -#define autocvar_g_friendlyfire_virtual cvar("g_friendlyfire_virtual") -#define autocvar_g_friendlyfire_virtual_force cvar("g_friendlyfire_virtual_force") -bool autocvar_g_full_getstatus_responses; -bool autocvar_g_fullbrightitems; -bool autocvar_g_fullbrightplayers; -int autocvar_g_balance_grapplehook_pull_frozen; -float autocvar_g_balance_grapplehook_nade_time; -bool autocvar_g_balance_grapplehook_gravity; -bool autocvar_g_balance_grapplehook_crouchslide; -bool autocvar_g_hitplots; -string autocvar_g_hitplots_individuals; -float autocvar_g_jetpack_acceleration_side; -float autocvar_g_jetpack_acceleration_up; -float autocvar_g_jetpack_antigravity; -int autocvar_g_jetpack_fuel; -float autocvar_g_jetpack_maxspeed_side; -float autocvar_g_jetpack_maxspeed_up; -float autocvar_g_jetpack_reverse_thrust; -#define autocvar_g_maplist cvar_string("g_maplist") -bool autocvar_g_maplist_check_waypoints; -int autocvar_g_maplist_index; -string autocvar_g_maplist_mostrecent; -int autocvar_g_maplist_mostrecent_count; -bool autocvar_g_maplist_selectrandom; -float autocvar_g_maplist_shuffle; -#define autocvar_g_maplist_votable cvar("g_maplist_votable") -bool autocvar_g_maplist_votable_abstain; -float autocvar_g_maplist_votable_keeptwotime; -bool autocvar_g_maplist_votable_nodetail; -string autocvar_g_maplist_votable_screenshot_dir; -bool autocvar_g_maplist_votable_suggestions; -bool autocvar_g_maplist_votable_suggestions_override_mostrecent; -float autocvar_g_maplist_votable_timeout; -int autocvar_g_maxplayers; -float autocvar_g_maxplayers_spectator_blocktime; -float autocvar_g_maxpushtime; -float autocvar_g_maxspeed; -#define autocvar_g_instagib cvar("g_instagib") -#define autocvar_g_mirrordamage cvar("g_mirrordamage") -#define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual") -bool autocvar_g_mirrordamage_onlyweapons; - -float autocvar_g_movement_highspeed = 1; -string autocvar_g_mutatormsg; -//float autocvar_g_nick_flood_penalty; -int autocvar_g_nick_flood_penalty_red; -int autocvar_g_nick_flood_penalty_yellow; -//float autocvar_g_nick_flood_timeout; -bool autocvar_g_nodepthtestitems; -bool autocvar_g_nodepthtestplayers; -bool autocvar_g_norecoil; -float autocvar_g_items_mindist; -float autocvar_g_items_maxdist; -int autocvar_g_pickup_items; -float autocvar_g_player_alpha; -float autocvar_g_player_brightness; -bool autocvar_g_playerclip_collisions; -int autocvar_g_powerups; -int autocvar_g_projectiles_damage; -bool autocvar_g_projectiles_keep_owner; -int autocvar_g_projectiles_newton_style; -float autocvar_g_projectiles_newton_style_2_maxfactor; -float autocvar_g_projectiles_newton_style_2_minfactor; -int autocvar_g_projectiles_spread_style; -float autocvar_g_respawn_delay_small; -int autocvar_g_respawn_delay_small_count; -float autocvar_g_respawn_delay_large; -int autocvar_g_respawn_delay_large_count; -float autocvar_g_respawn_delay_max; -bool autocvar_g_respawn_delay_forced; -bool autocvar_g_respawn_ghosts; -float autocvar_g_respawn_ghosts_maxtime; -float autocvar_g_respawn_ghosts_speed; -int autocvar_g_respawn_waves; -string autocvar_g_shootfromfixedorigin; -int autocvar_g_showweaponspawns; -bool autocvar_g_spawn_alloweffects; -float autocvar_g_spawn_furthest; -bool autocvar_g_spawn_useallspawns; -bool autocvar_g_spawnpoints_auto_move_out_of_solid; -float autocvar_g_spawnshieldtime; -float autocvar_g_spawnshield_blockdamage; -float autocvar_g_teamdamage_resetspeed; -float autocvar_g_teamdamage_threshold; -bool autocvar_g_telefrags; -bool autocvar_g_telefrags_avoid; -bool autocvar_g_telefrags_teamplay; -float autocvar_g_teleport_maxspeed; -bool autocvar_g_throughfloor_debug; -float autocvar_g_throughfloor_damage; -float autocvar_g_throughfloor_force; -float autocvar_g_throughfloor_damage_max_stddev; -float autocvar_g_throughfloor_force_max_stddev; -float autocvar_g_throughfloor_min_steps_player; -float autocvar_g_throughfloor_max_steps_player; -float autocvar_g_throughfloor_min_steps_other; -float autocvar_g_throughfloor_max_steps_other; -float autocvar_g_triggerimpulse_accel_multiplier; -float autocvar_g_triggerimpulse_accel_power; -float autocvar_g_triggerimpulse_directional_multiplier; -float autocvar_g_triggerimpulse_radial_multiplier; -bool autocvar_g_turrets; -float autocvar_g_turrets_aimidle_delay; -bool autocvar_g_turrets_nofire; -bool autocvar_g_turrets_reloadcvars; -float autocvar_g_turrets_targetscan_maxdelay; -float autocvar_g_turrets_targetscan_mindelay; -bool autocvar_g_use_ammunition; -bool autocvar_g_waypointeditor; -bool autocvar_g_waypointeditor_symmetrical; -bool autocvar_g_waypointeditor_symmetrical_allowload = true; -vector autocvar_g_waypointeditor_symmetrical_origin; -int autocvar_g_waypointeditor_symmetrical_order; -vector autocvar_g_waypointeditor_symmetrical_axis; -bool autocvar_g_waypoints_for_items; -#define autocvar_g_weapon_stay cvar("g_weapon_stay") -bool autocvar_g_weapon_throwable; -#define autocvar_g_weaponarena cvar_string("g_weaponarena") -string autocvar_g_xonoticversion; -float autocvar_gameversion; -float autocvar_gameversion_min; -float autocvar_gameversion_max; -string autocvar_hostname; -bool autocvar_lastlevel; -//int autocvar_leadlimit; -int autocvar_leadlimit_and_fraglimit; -int autocvar_leadlimit_override; -int autocvar_minplayers; -string autocvar_nextmap; -string autocvar_quit_and_redirect; -float autocvar_quit_and_redirect_timer; -bool autocvar_quit_when_empty; -float autocvar_r_showbboxes; -int autocvar_rescan_pending; -bool autocvar_samelevel; -string autocvar_sessionid; -#define autocvar_skill cvar("skill") -#define autocvar_slowmo cvar("slowmo") -float autocvar_snd_soundradius; -int autocvar_spawn_debug; -bool autocvar_speedmeter; -float autocvar_sv_accuracy_data_share = 1; -string autocvar_sv_adminnick; -bool autocvar_sv_autoscreenshot; -int autocvar_sv_cheats; -float autocvar_sv_clientcommand_antispam_time; -int autocvar_sv_clientcommand_antispam_count; -bool autocvar_sv_curl_serverpackages_auto; -bool autocvar_sv_db_saveasdump; -bool autocvar_sv_defaultcharacter; -bool autocvar_sv_defaultcharacterskin; -int autocvar_sv_defaultplayerskin_blue; -int autocvar_sv_defaultplayerskin_pink; -int autocvar_sv_defaultplayerskin_red; -int autocvar_sv_defaultplayerskin_yellow; -string autocvar_sv_defaultplayercolors; -string autocvar_sv_defaultplayermodel; -string autocvar_sv_defaultplayermodel_blue; -string autocvar_sv_defaultplayermodel_pink; -string autocvar_sv_defaultplayermodel_red; -string autocvar_sv_defaultplayermodel_yellow; -int autocvar_sv_defaultplayerskin; -bool autocvar_sv_doublejump; -bool autocvar_sv_eventlog; -bool autocvar_sv_eventlog_console; -bool autocvar_sv_eventlog_files; -int autocvar_sv_eventlog_files_counter; -string autocvar_sv_eventlog_files_nameprefix; -string autocvar_sv_eventlog_files_namesuffix; -bool autocvar_sv_eventlog_files_timestamps; -float autocvar_sv_friction_on_land; -var float autocvar_sv_friction_slick = 0.5; -float autocvar_sv_gameplayfix_q2airaccelerate; -int autocvar_sv_gentle; -#define autocvar_sv_gravity cvar("sv_gravity") -string autocvar_sv_intermission_cdtrack; -int autocvar_sv_itemstime; -string autocvar_sv_jumpspeedcap_max; -float autocvar_sv_jumpspeedcap_max_disable_on_ramps; -string autocvar_sv_jumpspeedcap_min; -float autocvar_sv_jumpvelocity; -float autocvar_sv_jumpvelocity_crouch; -bool autocvar_sv_logscores_bots; -bool autocvar_sv_logscores_console; -bool autocvar_sv_logscores_file; -string autocvar_sv_logscores_filename; -float autocvar_sv_mapchange_delay; -float autocvar_sv_maxairspeed; -float autocvar_sv_maxspeed; -string autocvar_sv_motd; -bool autocvar_sv_precacheplayermodels; -//float autocvar_sv_precacheweapons; // WEAPONTODO? -bool autocvar_sv_q3acompat_machineshotgunswap; -bool autocvar_sv_servermodelsonly; -int autocvar_sv_spectate; -float autocvar_sv_spectator_speed_multiplier; -float autocvar_sv_spectator_speed_multiplier_min = 1; -float autocvar_sv_spectator_speed_multiplier_max = 5; -bool autocvar_sv_status_privacy; -float autocvar_sv_stepheight; -float autocvar_sv_strengthsound_antispam_refire_threshold; -float autocvar_sv_strengthsound_antispam_time; -bool autocvar_sv_teamnagger; -bool autocvar_sv_timeout; -float autocvar_sv_timeout_leadtime; -float autocvar_sv_timeout_length; -int autocvar_sv_timeout_number; -float autocvar_sv_timeout_resumetime; -bool autocvar_sv_vote_call; -bool autocvar_sv_vote_change; -string autocvar_sv_vote_commands; -bool autocvar_sv_vote_gametype; -float autocvar_sv_vote_gametype_timeout; -string autocvar_sv_vote_gametype_options; -float autocvar_sv_vote_gametype_keeptwotime; -bool autocvar_sv_vote_gametype_default_current; -int autocvar_sv_vote_limit; -float autocvar_sv_vote_majority_factor; -float autocvar_sv_vote_majority_factor_of_voted; -bool autocvar_sv_vote_master; -bool autocvar_sv_vote_master_callable; -string autocvar_sv_vote_master_commands; -string autocvar_sv_vote_master_password; -int autocvar_sv_vote_master_playerlimit; -bool autocvar_sv_vote_no_stops_vote; -int autocvar_sv_vote_nospectators; -//string autocvar_sv_vote_only_commands; -bool autocvar_sv_vote_override_mostrecent; -bool autocvar_sv_vote_singlecount; -float autocvar_sv_vote_stop; -float autocvar_sv_vote_timeout; -float autocvar_sv_vote_wait; -bool autocvar_sv_vote_gamestart; -string autocvar_sv_weaponstats_file; -float autocvar_sv_gibhealth; -float autocvar_sys_ticrate; -#define autocvar_timelimit cvar("timelimit") -#define autocvar_timelimit_override cvar("timelimit_override") -float autocvar_timelimit_increment; -float autocvar_timelimit_decrement; -float autocvar_timelimit_min; -float autocvar_timelimit_max; -float autocvar_timelimit_overtime; -int autocvar_timelimit_overtimes; -float autocvar_timelimit_suddendeath; -#define autocvar_utf8_enable cvar("utf8_enable") -float autocvar_sv_gameplayfix_gravityunaffectedbyticrate; -bool autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag; -float autocvar_g_trueaim_minrange; -float autocvar_g_grab_range; -int autocvar_g_max_info_autoscreenshot; -bool autocvar_physics_ode; -float autocvar_g_monsters; -bool autocvar_g_monsters_edit; -bool autocvar_g_monsters_sounds; -float autocvar_g_monsters_think_delay; -int autocvar_g_monsters_max; -int autocvar_g_monsters_max_perplayer; -float autocvar_g_monsters_damageforcescale = 0.8; -float autocvar_g_monsters_target_range; -bool autocvar_g_monsters_target_infront; -float autocvar_g_monsters_target_infront_range = 0.3; -float autocvar_g_monsters_attack_range; -int autocvar_g_monsters_score_kill; -int autocvar_g_monsters_score_spawned; -bool autocvar_g_monsters_typefrag; -bool autocvar_g_monsters_owners; -float autocvar_g_monsters_miniboss_chance; -float autocvar_g_monsters_miniboss_healthboost; -float autocvar_g_monsters_drop_time; -float autocvar_g_monsters_spawnshieldtime; -bool autocvar_g_monsters_quake_resize = true; -bool autocvar_g_monsters_teams; -float autocvar_g_monsters_respawn_delay; -bool autocvar_g_monsters_respawn; -float autocvar_g_monsters_armor_blockpercent; -float autocvar_g_monsters_healthbars; -bool autocvar_g_monsters_lineofsight = true; -//bool autocvar_g_monsters_ignoretraces = true; -bool autocvar_g_nades; -bool autocvar_g_nades_override_dropweapon = true; -vector autocvar_g_nades_throw_offset; -bool autocvar_g_nades_spawn; -int autocvar_g_nades_spawn_count; -bool autocvar_g_nades_client_select; -bool autocvar_g_nades_pickup = true; -float autocvar_g_nades_pickup_time = 2; -float autocvar_g_nades_nade_lifetime; -float autocvar_g_nades_nade_minforce; -float autocvar_g_nades_nade_maxforce; -float autocvar_g_nades_nade_health; -float autocvar_g_nades_nade_refire; -float autocvar_g_nades_nade_damage; -float autocvar_g_nades_nade_edgedamage; -float autocvar_g_nades_nade_radius; -float autocvar_g_nades_nade_force; -int autocvar_g_nades_nade_newton_style; -int autocvar_g_nades_napalm_ball_count; -float autocvar_g_nades_napalm_ball_spread; -float autocvar_g_nades_napalm_ball_damage; -float autocvar_g_nades_napalm_ball_damageforcescale; -float autocvar_g_nades_napalm_ball_lifetime; -float autocvar_g_nades_napalm_ball_radius; -bool autocvar_g_nades_napalm_blast; -float autocvar_g_nades_napalm_fountain_lifetime; -float autocvar_g_nades_napalm_fountain_delay; -float autocvar_g_nades_napalm_fountain_radius; -float autocvar_g_nades_napalm_fountain_damage; -float autocvar_g_nades_napalm_fountain_edgedamage; -float autocvar_g_nades_napalm_burntime; -bool autocvar_g_nades_napalm_selfdamage; -int autocvar_g_nades_nade_type; -int autocvar_g_nades_bonus_type; -bool autocvar_g_nades_bonus; -bool autocvar_g_nades_bonus_onstrength; -bool autocvar_g_nades_bonus_client_select; -bool autocvar_g_nades_bonus_only; -int autocvar_g_nades_bonus_max; -int autocvar_g_nades_bonus_score_max; -int autocvar_g_nades_bonus_score_time; -int autocvar_g_nades_bonus_score_time_flagcarrier; -int autocvar_g_nades_bonus_score_minor; -int autocvar_g_nades_bonus_score_low; -int autocvar_g_nades_bonus_score_high; -int autocvar_g_nades_bonus_score_medium; -int autocvar_g_nades_bonus_score_spree; -float autocvar_g_nades_ice_freeze_time; -float autocvar_g_nades_ice_health; -bool autocvar_g_nades_ice_explode; -bool autocvar_g_nades_ice_teamcheck; -float autocvar_g_nades_heal_time; -float autocvar_g_nades_heal_rate; -float autocvar_g_nades_heal_friend; -float autocvar_g_nades_heal_foe; -float autocvar_g_nades_entrap_strength = 0.01; -float autocvar_g_nades_entrap_speed = 0.5; -float autocvar_g_nades_entrap_radius = 500; -float autocvar_g_nades_entrap_time = 10; -float autocvar_g_nades_veil_time = 8; -float autocvar_g_nades_veil_radius = 300; -string autocvar_g_nades_pokenade_monster_type; -float autocvar_g_nades_pokenade_monster_lifetime; -bool autocvar_g_jump_grunt; -bool autocvar_g_physics_clientselect; -string autocvar_g_physics_clientselect_options; -string autocvar_g_physics_clientselect_default; -bool autocvar_sv_minigames; -bool autocvar_sv_minigames_observer; -float autocvar_sv_player_scale; -float autocvar_g_rm; -float autocvar_g_rm_damage; -float autocvar_g_rm_edgedamage; -float autocvar_g_rm_force; -float autocvar_g_rm_radius; -float autocvar_g_rm_laser; -float autocvar_g_rm_laser_count; -float autocvar_g_rm_laser_speed; -float autocvar_g_rm_laser_spread; -float autocvar_g_rm_laser_spread_random; -float autocvar_g_rm_laser_lifetime; -float autocvar_g_rm_laser_damage; -float autocvar_g_rm_laser_refire; -float autocvar_g_rm_laser_rapid; -float autocvar_g_rm_laser_rapid_refire; -float autocvar_g_rm_laser_rapid_delay; -float autocvar_g_rm_laser_radius; -float autocvar_g_rm_laser_force; -float autocvar_g_frozen_revive_falldamage; -int autocvar_g_frozen_revive_falldamage_health; -bool autocvar_g_frozen_damage_trigger; -float autocvar_g_frozen_force; -float autocvar_sv_airaccel_qw; -float autocvar_sv_airstrafeaccel_qw; -float autocvar_sv_airspeedlimit_nonqw; -float autocvar_sv_airaccel_qw_stretchfactor; -float autocvar_sv_maxairstrafespeed; -float autocvar_sv_airstrafeaccelerate; -float autocvar_sv_warsowbunny_turnaccel; -float autocvar_sv_airaccel_sideways_friction; -float autocvar_sv_aircontrol; -float autocvar_sv_aircontrol_power; -float autocvar_sv_aircontrol_backwards; -float autocvar_sv_aircontrol_sidewards; -float autocvar_sv_aircontrol_penalty; -float autocvar_sv_warsowbunny_airforwardaccel; -float autocvar_sv_warsowbunny_topspeed; -float autocvar_sv_warsowbunny_accel; -float autocvar_sv_warsowbunny_backtosideratio; -float autocvar_sv_friction; -float autocvar_sv_accelerate; -float autocvar_sv_stopspeed; -float autocvar_sv_airaccelerate; -float autocvar_sv_airstopaccelerate; -float autocvar_sv_track_canjump; -bool autocvar_sv_showspectators; -bool autocvar_g_weaponswitch_debug; -bool autocvar_g_allow_checkpoints; -bool autocvar_sv_vq3compat_changehitbox = false;