X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=ac79189748babd347ea6c8923e0436907137db36;hp=108a91fb7ad3ca2281650ad2fce1a278b909f1dc;hb=9160a9c5f29f0bae57a5c9b7b468ae1ae0061c27;hpb=024719975962a1b3ca98ab2f73a8d89d66b1ce21 diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index 108a91fb7..ac7918974 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -57,6 +57,7 @@ float autocvar_bot_sound_monopoly; #define autocvar_bot_suffix cvar_string("bot_suffix") float autocvar_bot_usemodelnames; float autocvar_bot_vs_human; +float autocvar_bot_debug; float autocvar_bot_debug_tracewalk; float autocvar_bot_debug_goalstack; float autocvar_bot_wander_enable; @@ -75,8 +76,8 @@ float autocvar_g_arena_maxspawned; float autocvar_g_arena_point_leadlimit; float autocvar_g_arena_point_limit; float autocvar_g_arena_roundbased; +float autocvar_g_arena_round_timelimit; float autocvar_g_arena_warmup; -float autocvar_g_assault; float autocvar_g_balance_armor_blockpercent; float autocvar_g_balance_armor_limit; float autocvar_g_balance_armor_regen; @@ -687,7 +688,6 @@ float autocvar_g_balance_uzi_sustained_refire; float autocvar_g_balance_uzi_sustained_spread; float autocvar_g_balance_uzi_reload_ammo; float autocvar_g_balance_uzi_reload_time; -float autocvar_g_balance_weaponswitchdelay; float autocvar_g_ballistics_density_corpse; float autocvar_g_ballistics_density_player; float autocvar_g_ballistics_materialconstant; @@ -709,6 +709,8 @@ float autocvar_g_ca_point_leadlimit; float autocvar_g_ca_point_limit; float autocvar_g_ca_round_timelimit; float autocvar_g_ca_spectate_enemies; +float autocvar_g_ca_teams; +float autocvar_g_ca_teams_override; float autocvar_g_ca_warmup; float autocvar_g_campaign; #define autocvar_g_campaign_forceteam cvar("g_campaign_forceteam") @@ -754,16 +756,12 @@ float autocvar_g_ctf_pass_turnrate; float autocvar_g_ctf_pass_timelimit; float autocvar_g_ctf_pass_velocity; float autocvar_g_ctf_dynamiclights; -string autocvar_g_ctf_flag_blue_model; -float autocvar_g_ctf_flag_blue_skin; float autocvar_g_ctf_flag_collect_delay; float autocvar_g_ctf_flag_damageforcescale; float autocvar_g_ctf_flag_dropped_waypoint; float autocvar_g_ctf_flag_dropped_floatinwater; float autocvar_g_ctf_flag_glowtrails; float autocvar_g_ctf_flag_health; -string autocvar_g_ctf_flag_red_model; -float autocvar_g_ctf_flag_red_skin; float autocvar_g_ctf_flag_return_time; float autocvar_g_ctf_flag_return_when_unreachable; float autocvar_g_ctf_flag_return_damage; @@ -814,11 +812,17 @@ string autocvar_g_forced_team_pink; string autocvar_g_forced_team_red; string autocvar_g_forced_team_yellow; float autocvar_g_freezetag_frozen_force; +float autocvar_g_freezetag_frozen_maxtime; +float autocvar_g_freezetag_revive_falldamage; +float autocvar_g_freezetag_revive_falldamage_health; float autocvar_g_freezetag_point_leadlimit; float autocvar_g_freezetag_point_limit; float autocvar_g_freezetag_revive_extra_size; float autocvar_g_freezetag_revive_speed; float autocvar_g_freezetag_revive_clearspeed; +float autocvar_g_freezetag_round_timelimit; +float autocvar_g_freezetag_teams; +float autocvar_g_freezetag_teams_override; float autocvar_g_freezetag_warmup; #define autocvar_g_friendlyfire cvar("g_friendlyfire") #define autocvar_g_friendlyfire_virtual cvar("g_friendlyfire_virtual") @@ -859,10 +863,7 @@ float autocvar_g_keyhunt_point_leadlimit; #define autocvar_g_keyhunt_point_limit cvar("g_keyhunt_point_limit") float autocvar_g_keyhunt_teams; float autocvar_g_keyhunt_teams_override; -float autocvar_g_lms_campcheck_damage; -float autocvar_g_lms_campcheck_distance; float autocvar_g_lms_extra_lives; -float autocvar_g_lms_campcheck_interval; float autocvar_g_lms_join_anytime; float autocvar_g_lms_last_join; #define autocvar_g_lms_lives_override cvar("g_lms_lives_override") @@ -886,12 +887,12 @@ float autocvar_g_maxplayers; float autocvar_g_maxplayers_spectator_blocktime; float autocvar_g_maxpushtime; float autocvar_g_maxspeed; -#define autocvar_g_midair cvar("g_midair") float autocvar_g_midair_shieldtime; #define autocvar_g_minstagib cvar("g_minstagib") float autocvar_g_minstagib_ammo_drop; float autocvar_g_minstagib_extralives; float autocvar_g_minstagib_speed_highspeed; +float autocvar_g_minstagib_invis_alpha; #define autocvar_g_mirrordamage cvar("g_mirrordamage") #define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual") @@ -963,12 +964,11 @@ float autocvar_g_shootfromclient; float autocvar_g_shootfromeye; string autocvar_g_shootfromfixedorigin; float autocvar_g_showweaponspawns; +float autocvar_g_spawn_alloweffects; float autocvar_g_spawn_furthest; float autocvar_g_spawn_useallspawns; float autocvar_g_spawnpoints_auto_move_out_of_solid; #define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime") -float autocvar_g_spawnsound; -float autocvar_g_start_delay; #define autocvar_g_start_weapon_laser cvar("g_start_weapon_laser") float autocvar_g_tdm_team_spawns; float autocvar_g_tdm_teams; @@ -1104,11 +1104,13 @@ float autocvar_sv_defaultplayerskin; float autocvar_sv_dodging_delay; float autocvar_sv_dodging_height_threshold; float autocvar_sv_dodging_horiz_speed; +float autocvar_sv_dodging_horiz_speed_frozen; float autocvar_sv_dodging_ramp_time; float autocvar_sv_dodging_sound; float autocvar_sv_dodging_up_speed; float autocvar_sv_dodging_wall_distance_threshold; float autocvar_sv_dodging_wall_dodging; +float autocvar_sv_dodging_frozen; float autocvar_sv_doublejump; float autocvar_sv_eventlog; float autocvar_sv_eventlog_console; @@ -1159,6 +1161,7 @@ float autocvar_sv_timeout_resumetime; float autocvar_sv_vote_call; float autocvar_sv_vote_change; string autocvar_sv_vote_commands; +float autocvar_sv_vote_limit; float autocvar_sv_vote_majority_factor; float autocvar_sv_vote_majority_factor_of_voted; float autocvar_sv_vote_master; @@ -1227,3 +1230,26 @@ float autocvar_g_touchexplode_radius; float autocvar_g_touchexplode_damage; float autocvar_g_touchexplode_edgedamage; float autocvar_g_touchexplode_force; +#define autocvar_g_bloodloss cvar("g_bloodloss") +float autocvar_g_random_gravity_negative_chance; +float autocvar_g_random_gravity_min; +float autocvar_g_random_gravity_max; +float autocvar_g_random_gravity_positive; +float autocvar_g_random_gravity_negative; +float autocvar_g_random_gravity_delay; +float autocvar_g_nades; +float autocvar_g_nades_spawn; +float autocvar_g_nades_nade_lifetime; +float autocvar_g_nades_nade_minforce; +float autocvar_g_nades_nade_maxforce; +float autocvar_g_nades_nade_health; +float autocvar_g_nades_nade_refire; +float autocvar_g_nades_nade_damage; +float autocvar_g_nades_nade_edgedamage; +float autocvar_g_nades_nade_radius; +float autocvar_g_nades_nade_force; +float autocvar_g_nades_nade_newton_style; +float autocvar_g_campcheck_damage; +float autocvar_g_campcheck_distance; +float autocvar_g_campcheck_interval; +float autocvar_g_jump_grunt;