X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=c78460c17391b4cebfdd0cce5f6b8e55a57d5db3;hp=287fe539fdf055f1cde0c35c882752a7afd4f0f4;hb=bc91f7dc48927953480bdc9622973c7de075fb5f;hpb=ee4044e791bd3b9f04a2a6a665a99369b437e870 diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index 287fe539fd..c78460c173 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -35,7 +35,7 @@ float autocvar_bot_ai_enemydetectionradius; float autocvar_bot_ai_friends_aware_pickup_radius; float autocvar_bot_ai_ignoregoal_timeout; float autocvar_bot_ai_keyboard_distance; -float autocvar_bot_ai_keyboard_treshold; +float autocvar_bot_ai_keyboard_threshold; float autocvar_bot_ai_navigation_jetpack; float autocvar_bot_ai_navigation_jetpack_mindistance; float autocvar_bot_ai_strategyinterval; @@ -82,7 +82,6 @@ float autocvar_g_balance_armor_rot; float autocvar_g_balance_armor_rotlinear; float autocvar_g_balance_armor_rotstable; float autocvar_g_balance_armor_start; -float autocvar_g_balance_sniperrifle_auto_reload_on_switch; float autocvar_g_balance_sniperrifle_bursttime; float autocvar_g_balance_sniperrifle_primary_ammo; float autocvar_g_balance_sniperrifle_primary_animtime; @@ -324,6 +323,8 @@ float autocvar_g_balance_hagar_secondary_lifetime_min; float autocvar_g_balance_hagar_secondary_lifetime_rand; float autocvar_g_balance_hagar_secondary_radius; float autocvar_g_balance_hagar_secondary_refire; +float autocvar_g_balance_hagar_reload_ammo; +float autocvar_g_balance_hagar_reload_time; float autocvar_g_balance_health_limit; float autocvar_g_balance_health_regen; float autocvar_g_balance_health_regenlinear; @@ -420,6 +421,8 @@ float autocvar_g_balance_laser_secondary_force_zscale; float autocvar_g_balance_laser_secondary_lifetime; float autocvar_g_balance_laser_secondary_radius; float autocvar_g_balance_laser_secondary_speed; +float autocvar_g_balance_laser_reload_ammo; +float autocvar_g_balance_laser_reload_time; float autocvar_g_balance_minelayer_ammo; float autocvar_g_balance_minelayer_animtime; float autocvar_g_balance_minelayer_damage; @@ -429,6 +432,7 @@ float autocvar_g_balance_minelayer_edgedamage; float autocvar_g_balance_minelayer_force; float autocvar_g_balance_minelayer_health; float autocvar_g_balance_minelayer_lifetime; +float autocvar_g_balance_minelayer_lifetime_countdown; float autocvar_g_balance_minelayer_limit; float autocvar_g_balance_minelayer_protection; float autocvar_g_balance_minelayer_proximityradius; @@ -443,11 +447,13 @@ float autocvar_g_balance_minelayer_time; float autocvar_g_balance_minelayer_reload_ammo; float autocvar_g_balance_minelayer_reload_time; float autocvar_g_balance_minstanex_ammo; +float autocvar_g_balance_minstanex_laser_ammo; float autocvar_g_balance_minstanex_animtime; float autocvar_g_balance_minstanex_refire; float autocvar_g_balance_minstanex_reload_ammo; float autocvar_g_balance_minstanex_reload_time; float autocvar_g_balance_nex_charge; +float autocvar_g_balance_nex_charge_animlimit; float autocvar_g_balance_nex_charge_limit; float autocvar_g_balance_nex_charge_maxspeed; float autocvar_g_balance_nex_charge_mindmg; @@ -551,6 +557,8 @@ float autocvar_g_balance_rocketlauncher_remote_radius; float autocvar_g_balance_rocketlauncher_speed; float autocvar_g_balance_rocketlauncher_speedaccel; float autocvar_g_balance_rocketlauncher_speedstart; +float autocvar_g_balance_rocketlauncher_reload_ammo; +float autocvar_g_balance_rocketlauncher_reload_time; float autocvar_g_balance_rune_defense_combo_takedamage; float autocvar_g_balance_rune_defense_takedamage; float autocvar_g_balance_rune_regen_combo_hpmod; @@ -824,7 +832,6 @@ float autocvar_g_midair_shieldtime; float autocvar_g_minstagib_ammo_drop; float autocvar_g_minstagib_extralives; float autocvar_g_minstagib_speed_highspeed; -float autocvar_g_mirrordamage; #define autocvar_g_mirrordamage cvar("g_mirrordamage") #define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual") float autocvar_g_monster_zombie_attack_run_damage; @@ -1140,7 +1147,6 @@ float autocvar_sv_friction; float autocvar_sv_friction_on_land; float autocvar_sv_gameplayfix_q2airaccelerate; #define autocvar_sv_gravity cvar("sv_gravity") -float autocvar_sv_hitsound_antispam_time; string autocvar_sv_intermission_cdtrack; string autocvar_sv_jumpspeedcap_max; float autocvar_sv_jumpspeedcap_max_disable_on_ramps; @@ -1202,13 +1208,16 @@ float autocvar_sv_warsowbunny_airforwardaccel; float autocvar_sv_warsowbunny_backtosideratio; float autocvar_sv_warsowbunny_topspeed; float autocvar_sv_warsowbunny_turnaccel; -string autocvar_sv_weaponstats_damagefile; -string autocvar_sv_weaponstats_killfile; +string autocvar_sv_weaponstats_file; float autocvar_sys_ticrate; float autocvar_teamplay_lockonrestart; float autocvar_teamplay_mode; #define autocvar_timelimit cvar("timelimit") #define autocvar_timelimit_override cvar("timelimit_override") +float autocvar_timelimit_increment; +float autocvar_timelimit_decrement; +float autocvar_timelimit_min; +float autocvar_timelimit_max; float autocvar_timelimit_overtime; float autocvar_timelimit_overtimes; float autocvar_timelimit_suddendeath;