X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=c8db3db8a409c5749a6b1c4fef7e086cdb5d22dd;hp=2866021039a0cc7c67161ae457ad9983b43b0387;hb=8a390ed02bde47c98a5e6bd47c7eb9b1cb3cd1dc;hpb=c6466f683b8270a7a56305fbf0e8cc785df8356d diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index 286602103..c8db3db8a 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -177,10 +177,9 @@ float autocvar_g_balance_crylink_secondary_refire; float autocvar_g_balance_crylink_secondary_shots; float autocvar_g_balance_crylink_secondary_speed; float autocvar_g_balance_crylink_secondary_spread; +float autocvar_g_balance_crylink_secondary_spreadtype; float autocvar_g_balance_crylink_reload_ammo; float autocvar_g_balance_crylink_reload_time; -float autocvar_g_balance_ctf_damageforcescale; -float autocvar_g_balance_ctf_delay_collect; float autocvar_g_balance_curse_empathy_minhealth; float autocvar_g_balance_curse_empathy_takedamage; float autocvar_g_balance_curse_slow_atkrate; @@ -686,8 +685,8 @@ float autocvar_g_balance_shotgun_secondary_refire; float autocvar_g_balance_shotgun_reload_ammo; float autocvar_g_balance_shotgun_reload_time; float autocvar_g_balance_teams; -float autocvar_g_balance_teams_force; float autocvar_g_balance_teams_prevent_imbalance; +float autocvar_g_balance_teams_scorefactor; float autocvar_g_balance_tuba_animtime; float autocvar_g_balance_tuba_attenuation; float autocvar_g_balance_tuba_damage; @@ -762,23 +761,76 @@ float autocvar_g_chat_flood_spl_team; float autocvar_g_chat_flood_spl_tell; float autocvar_g_chat_nospectators; float autocvar_g_chat_teamcolors; +float autocvar_g_ctf_allow_vehicle_carry; +float autocvar_g_ctf_allow_vehicle_touch; +float autocvar_g_ctf_throw; +float autocvar_g_ctf_throw_angle_max; +float autocvar_g_ctf_throw_angle_min; +float autocvar_g_ctf_throw_punish_count; +float autocvar_g_ctf_throw_punish_delay; +float autocvar_g_ctf_throw_punish_time; +float autocvar_g_ctf_throw_strengthmultiplier; +float autocvar_g_ctf_throw_velocity_forward; +float autocvar_g_ctf_throw_velocity_up; +float autocvar_g_ctf_drop_velocity_up; +float autocvar_g_ctf_drop_velocity_side; +float autocvar_g_ctf_portalteleport; +float autocvar_g_ctf_pass; +float autocvar_g_ctf_pass_arc; +float autocvar_g_ctf_pass_arc_max; +float autocvar_g_ctf_pass_directional_max; +float autocvar_g_ctf_pass_directional_min; +float autocvar_g_ctf_pass_radius; +float autocvar_g_ctf_pass_wait; +float autocvar_g_ctf_pass_request; +float autocvar_g_ctf_pass_turnrate; +float autocvar_g_ctf_pass_timelimit; +float autocvar_g_ctf_pass_velocity; float autocvar_g_ctf_captimerecord_always; float autocvar_g_ctf_dynamiclights; string autocvar_g_ctf_flag_blue_model; float autocvar_g_ctf_flag_blue_skin; -float autocvar_g_ctf_flag_capture_effects; +float autocvar_g_ctf_flag_collect_delay; +float autocvar_g_ctf_flag_damageforcescale; +float autocvar_g_ctf_flag_dropped_waypoint; +float autocvar_g_ctf_flag_dropped_floatinwater; float autocvar_g_ctf_flag_glowtrails; -float autocvar_g_ctf_flag_pickup_effects; +float autocvar_g_ctf_flag_health; +float autocvar_g_ctf_flag_pickup_verbosename; string autocvar_g_ctf_flag_red_model; float autocvar_g_ctf_flag_red_skin; -float autocvar_g_ctf_flag_returntime; -float autocvar_g_ctf_flagcarrier_selfdamage; -float autocvar_g_ctf_flagcarrier_selfforce; +float autocvar_g_ctf_flag_return_time; +float autocvar_g_ctf_flag_return_when_unreachable; +float autocvar_g_ctf_flag_return_damage; +float autocvar_g_ctf_flag_return_dropped; +float autocvar_g_ctf_flagcarrier_auto_helpme_damage; +float autocvar_g_ctf_flagcarrier_auto_helpme_time; +float autocvar_g_ctf_flagcarrier_selfdamagefactor; +float autocvar_g_ctf_flagcarrier_selfforcefactor; +float autocvar_g_ctf_flagcarrier_damagefactor; +float autocvar_g_ctf_flagcarrier_forcefactor; +//float autocvar_g_ctf_flagcarrier_waypointforenemy_spotting; float autocvar_g_ctf_fullbrightflags; float autocvar_g_ctf_ignore_frags; +float autocvar_g_ctf_score_capture; +float autocvar_g_ctf_score_capture_assist; +float autocvar_g_ctf_score_kill; +float autocvar_g_ctf_score_penalty_drop; +//float autocvar_g_ctf_score_penalty_suicidedrop; +float autocvar_g_ctf_score_penalty_returned; +float autocvar_g_ctf_score_pickup_base; +float autocvar_g_ctf_score_pickup_dropped_early; +float autocvar_g_ctf_score_pickup_dropped_late; +float autocvar_g_ctf_score_return; float autocvar_g_ctf_shield_force; float autocvar_g_ctf_shield_max_ratio; float autocvar_g_ctf_shield_min_negscore; +float autocvar_g_ctf_stalemate; +float autocvar_g_ctf_stalemate_endcondition; +float autocvar_g_ctf_stalemate_time; +float autocvar_g_ctf_reverse; +float autocvar_g_ctf_dropped_capture_delay; +float autocvar_g_ctf_dropped_capture_radius; float autocvar_g_cts_finish_kill_delay; float autocvar_g_cts_selfdamage; float autocvar_g_debug_bot_commands; @@ -816,7 +868,6 @@ string autocvar_g_hitplots_individuals; float autocvar_g_jetpack_acceleration_side; float autocvar_g_jetpack_acceleration_up; float autocvar_g_jetpack_antigravity; -float autocvar_g_jetpack_attenuation; float autocvar_g_jetpack_fuel; float autocvar_g_jetpack_maxspeed_side; float autocvar_g_jetpack_maxspeed_up; @@ -927,6 +978,7 @@ float autocvar_g_playerclip_collisions; string autocvar_g_playerstats_uri; float autocvar_g_powerups; float autocvar_g_projectiles_damage; +float autocvar_g_projectiles_keep_owner; float autocvar_g_projectiles_newton_style; float autocvar_g_projectiles_newton_style_2_maxfactor; float autocvar_g_projectiles_newton_style_2_minfactor; @@ -977,8 +1029,15 @@ float autocvar_g_telefrags; float autocvar_g_telefrags_avoid; float autocvar_g_telefrags_teamplay; float autocvar_g_teleport_maxspeed; +float autocvar_g_throughfloor_debug; float autocvar_g_throughfloor_damage; float autocvar_g_throughfloor_force; +float autocvar_g_throughfloor_damage_max_stddev; +float autocvar_g_throughfloor_force_max_stddev; +float autocvar_g_throughfloor_min_steps_player; +float autocvar_g_throughfloor_max_steps_player; +float autocvar_g_throughfloor_min_steps_other; +float autocvar_g_throughfloor_max_steps_other; float autocvar_g_triggerimpulse_accel_multiplier; float autocvar_g_triggerimpulse_accel_power; float autocvar_g_triggerimpulse_directional_multiplier; @@ -1169,6 +1228,7 @@ float autocvar_sv_vote_singlecount; float autocvar_sv_vote_stop; float autocvar_sv_vote_timeout; float autocvar_sv_vote_wait; +float autocvar_sv_vote_gamestart; float autocvar_sv_warsowbunny_accel; float autocvar_sv_warsowbunny_airforwardaccel; float autocvar_sv_warsowbunny_backtosideratio; @@ -1215,3 +1275,6 @@ float autocvar_g_sandbox_object_material_velocity_min; float autocvar_g_sandbox_object_material_velocity_factor; float autocvar_g_max_info_autoscreenshot; float autocvar_physics_ode; +float autocvar_g_physical_items; +float autocvar_g_physical_items_damageforcescale; +float autocvar_g_physical_items_reset;