X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=c8db3db8a409c5749a6b1c4fef7e086cdb5d22dd;hp=9271e23fae119248e8be268d327fdcc492ad409b;hb=8a390ed02bde47c98a5e6bd47c7eb9b1cb3cd1dc;hpb=2955b62ed57b8a3a26f687e4c0d99b83cd705ad3 diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index 9271e23fa..c8db3db8a 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -177,6 +177,7 @@ float autocvar_g_balance_crylink_secondary_refire; float autocvar_g_balance_crylink_secondary_shots; float autocvar_g_balance_crylink_secondary_speed; float autocvar_g_balance_crylink_secondary_spread; +float autocvar_g_balance_crylink_secondary_spreadtype; float autocvar_g_balance_crylink_reload_ammo; float autocvar_g_balance_crylink_reload_time; float autocvar_g_balance_curse_empathy_minhealth; @@ -684,8 +685,8 @@ float autocvar_g_balance_shotgun_secondary_refire; float autocvar_g_balance_shotgun_reload_ammo; float autocvar_g_balance_shotgun_reload_time; float autocvar_g_balance_teams; -float autocvar_g_balance_teams_force; float autocvar_g_balance_teams_prevent_imbalance; +float autocvar_g_balance_teams_scorefactor; float autocvar_g_balance_tuba_animtime; float autocvar_g_balance_tuba_attenuation; float autocvar_g_balance_tuba_damage; @@ -760,25 +761,41 @@ float autocvar_g_chat_flood_spl_team; float autocvar_g_chat_flood_spl_tell; float autocvar_g_chat_nospectators; float autocvar_g_chat_teamcolors; -float autocvar_g_ctf_allow_drop; -float autocvar_g_ctf_allow_pass; +float autocvar_g_ctf_allow_vehicle_carry; +float autocvar_g_ctf_allow_vehicle_touch; +float autocvar_g_ctf_throw; +float autocvar_g_ctf_throw_angle_max; +float autocvar_g_ctf_throw_angle_min; +float autocvar_g_ctf_throw_punish_count; +float autocvar_g_ctf_throw_punish_delay; +float autocvar_g_ctf_throw_punish_time; +float autocvar_g_ctf_throw_strengthmultiplier; +float autocvar_g_ctf_throw_velocity_forward; +float autocvar_g_ctf_throw_velocity_up; +float autocvar_g_ctf_drop_velocity_up; +float autocvar_g_ctf_drop_velocity_side; +float autocvar_g_ctf_portalteleport; +float autocvar_g_ctf_pass; +float autocvar_g_ctf_pass_arc; +float autocvar_g_ctf_pass_arc_max; +float autocvar_g_ctf_pass_directional_max; +float autocvar_g_ctf_pass_directional_min; float autocvar_g_ctf_pass_radius; float autocvar_g_ctf_pass_wait; float autocvar_g_ctf_pass_request; float autocvar_g_ctf_pass_turnrate; float autocvar_g_ctf_pass_timelimit; -float autocvar_g_ctf_throw_velocity; +float autocvar_g_ctf_pass_velocity; float autocvar_g_ctf_captimerecord_always; float autocvar_g_ctf_dynamiclights; string autocvar_g_ctf_flag_blue_model; float autocvar_g_ctf_flag_blue_skin; -float autocvar_g_ctf_flag_capture_effects; float autocvar_g_ctf_flag_collect_delay; float autocvar_g_ctf_flag_damageforcescale; float autocvar_g_ctf_flag_dropped_waypoint; +float autocvar_g_ctf_flag_dropped_floatinwater; float autocvar_g_ctf_flag_glowtrails; float autocvar_g_ctf_flag_health; -float autocvar_g_ctf_flag_pickup_effects; float autocvar_g_ctf_flag_pickup_verbosename; string autocvar_g_ctf_flag_red_model; float autocvar_g_ctf_flag_red_skin; @@ -786,16 +803,33 @@ float autocvar_g_ctf_flag_return_time; float autocvar_g_ctf_flag_return_when_unreachable; float autocvar_g_ctf_flag_return_damage; float autocvar_g_ctf_flag_return_dropped; +float autocvar_g_ctf_flagcarrier_auto_helpme_damage; +float autocvar_g_ctf_flagcarrier_auto_helpme_time; float autocvar_g_ctf_flagcarrier_selfdamagefactor; float autocvar_g_ctf_flagcarrier_selfforcefactor; float autocvar_g_ctf_flagcarrier_damagefactor; float autocvar_g_ctf_flagcarrier_forcefactor; +//float autocvar_g_ctf_flagcarrier_waypointforenemy_spotting; float autocvar_g_ctf_fullbrightflags; float autocvar_g_ctf_ignore_frags; +float autocvar_g_ctf_score_capture; +float autocvar_g_ctf_score_capture_assist; +float autocvar_g_ctf_score_kill; +float autocvar_g_ctf_score_penalty_drop; +//float autocvar_g_ctf_score_penalty_suicidedrop; +float autocvar_g_ctf_score_penalty_returned; +float autocvar_g_ctf_score_pickup_base; +float autocvar_g_ctf_score_pickup_dropped_early; +float autocvar_g_ctf_score_pickup_dropped_late; +float autocvar_g_ctf_score_return; float autocvar_g_ctf_shield_force; float autocvar_g_ctf_shield_max_ratio; float autocvar_g_ctf_shield_min_negscore; +float autocvar_g_ctf_stalemate; +float autocvar_g_ctf_stalemate_endcondition; +float autocvar_g_ctf_stalemate_time; float autocvar_g_ctf_reverse; +float autocvar_g_ctf_dropped_capture_delay; float autocvar_g_ctf_dropped_capture_radius; float autocvar_g_cts_finish_kill_delay; float autocvar_g_cts_selfdamage; @@ -827,7 +861,6 @@ float autocvar_g_freezetag_warmup; float autocvar_g_full_getstatus_responses; float autocvar_g_fullbrightitems; float autocvar_g_fullbrightplayers; -string autocvar_g_ghost_items_color; #define autocvar_g_grappling_hook cvar("g_grappling_hook") float autocvar_g_grappling_hook_tarzan; float autocvar_g_hitplots; @@ -835,7 +868,6 @@ string autocvar_g_hitplots_individuals; float autocvar_g_jetpack_acceleration_side; float autocvar_g_jetpack_acceleration_up; float autocvar_g_jetpack_antigravity; -float autocvar_g_jetpack_attenuation; float autocvar_g_jetpack_fuel; float autocvar_g_jetpack_maxspeed_side; float autocvar_g_jetpack_maxspeed_up; @@ -946,6 +978,7 @@ float autocvar_g_playerclip_collisions; string autocvar_g_playerstats_uri; float autocvar_g_powerups; float autocvar_g_projectiles_damage; +float autocvar_g_projectiles_keep_owner; float autocvar_g_projectiles_newton_style; float autocvar_g_projectiles_newton_style_2_maxfactor; float autocvar_g_projectiles_newton_style_2_minfactor; @@ -996,8 +1029,15 @@ float autocvar_g_telefrags; float autocvar_g_telefrags_avoid; float autocvar_g_telefrags_teamplay; float autocvar_g_teleport_maxspeed; +float autocvar_g_throughfloor_debug; float autocvar_g_throughfloor_damage; float autocvar_g_throughfloor_force; +float autocvar_g_throughfloor_damage_max_stddev; +float autocvar_g_throughfloor_force_max_stddev; +float autocvar_g_throughfloor_min_steps_player; +float autocvar_g_throughfloor_max_steps_player; +float autocvar_g_throughfloor_min_steps_other; +float autocvar_g_throughfloor_max_steps_other; float autocvar_g_triggerimpulse_accel_multiplier; float autocvar_g_triggerimpulse_accel_power; float autocvar_g_triggerimpulse_directional_multiplier; @@ -1188,6 +1228,7 @@ float autocvar_sv_vote_singlecount; float autocvar_sv_vote_stop; float autocvar_sv_vote_timeout; float autocvar_sv_vote_wait; +float autocvar_sv_vote_gamestart; float autocvar_sv_warsowbunny_accel; float autocvar_sv_warsowbunny_airforwardaccel; float autocvar_sv_warsowbunny_backtosideratio; @@ -1234,3 +1275,6 @@ float autocvar_g_sandbox_object_material_velocity_min; float autocvar_g_sandbox_object_material_velocity_factor; float autocvar_g_max_info_autoscreenshot; float autocvar_physics_ode; +float autocvar_g_physical_items; +float autocvar_g_physical_items_damageforcescale; +float autocvar_g_physical_items_reset;