X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=c90f32b23fa79c4a1b1def1fb054b2e81005e509;hp=66b58df8c356f6f57900ccd9d510bc8dce07c5f4;hb=2263dcdfccd2ffb30adc5373ab8b05bd93b2e90f;hpb=ca4b93ed723cab84606033100e7a75e842222780 diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index 66b58df8c3..c90f32b23f 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -1,4 +1,1196 @@ -float autocvar_sv_cheats; +float autocvar__campaign_index; +string autocvar__campaign_name; +float autocvar__sv_init; +float autocvar_bot_ai_aimskill_blendrate; +float autocvar_bot_ai_aimskill_firetolerance_distdegrees; +float autocvar_bot_ai_aimskill_firetolerance_maxdegrees; +float autocvar_bot_ai_aimskill_firetolerance_mindegrees; +float autocvar_bot_ai_aimskill_fixedrate; +float autocvar_bot_ai_aimskill_mouse; +float autocvar_bot_ai_aimskill_offset; +float autocvar_bot_ai_aimskill_order_filter_1st; +float autocvar_bot_ai_aimskill_order_filter_2nd; +float autocvar_bot_ai_aimskill_order_filter_3th; +float autocvar_bot_ai_aimskill_order_filter_4th; +float autocvar_bot_ai_aimskill_order_filter_5th; +float autocvar_bot_ai_aimskill_order_mix_1st; +float autocvar_bot_ai_aimskill_order_mix_2nd; +float autocvar_bot_ai_aimskill_order_mix_3th; +float autocvar_bot_ai_aimskill_order_mix_4th; +float autocvar_bot_ai_aimskill_order_mix_5th; +float autocvar_bot_ai_aimskill_think; +float autocvar_bot_ai_bunnyhop_firstjumpdelay; +float autocvar_bot_ai_bunnyhop_skilloffset; +float autocvar_bot_ai_bunnyhop_startdistance; +float autocvar_bot_ai_bunnyhop_stopdistance; +float autocvar_bot_ai_chooseweaponinterval; +string autocvar_bot_ai_custom_weapon_priority_close; +string autocvar_bot_ai_custom_weapon_priority_distances; +string autocvar_bot_ai_custom_weapon_priority_far; +string autocvar_bot_ai_custom_weapon_priority_mid; +float autocvar_bot_ai_dangerdetectioninterval; +float autocvar_bot_ai_dangerdetectionupdates; +float autocvar_bot_ai_enemydetectioninterval; +float autocvar_bot_ai_enemydetectionradius; +float autocvar_bot_ai_friends_aware_pickup_radius; +float autocvar_bot_ai_ignoregoal_timeout; +float autocvar_bot_ai_keyboard_distance; +float autocvar_bot_ai_keyboard_treshold; +float autocvar_bot_ai_navigation_jetpack; +float autocvar_bot_ai_navigation_jetpack_mindistance; +float autocvar_bot_ai_strategyinterval; +float autocvar_bot_ai_thinkinterval; +float autocvar_bot_ai_weapon_combo; +float autocvar_bot_ai_weapon_combo_threshold; +string autocvar_bot_config_file; +float autocvar_bot_god; +float autocvar_bot_ignore_bots; +float autocvar_bot_join_empty; +float autocvar_bot_navigation_ignoreplayers; +float autocvar_bot_nofire; +#define autocvar_bot_number cvar("bot_number") +#define autocvar_bot_prefix cvar_string("bot_prefix") +float autocvar_bot_sound_monopoly; +#define autocvar_bot_suffix cvar_string("bot_suffix") +float autocvar_bot_usemodelnames; +float autocvar_bot_vs_human; +float autocvar_captureleadlimit_override; +#define autocvar_capturelimit_override cvar("capturelimit_override") +float autocvar_deathmatch_force_teamplay; +#define autocvar_developer cvar("developer") +float autocvar_developer_fteqccbugs; +float autocvar_ekg; +#define autocvar_fraglimit cvar("fraglimit") +#define autocvar_fraglimit_override cvar("fraglimit_override") +float autocvar_g_allow_oldnexbeam; +float autocvar_g_antilag; +float autocvar_g_antilag_bullets; +float autocvar_g_antilag_nudge; +float autocvar_g_arena_maxspawned; +float autocvar_g_arena_point_leadlimit; +float autocvar_g_arena_point_limit; +float autocvar_g_arena_powerups; +float autocvar_g_arena_roundbased; +float autocvar_g_arena_warmup; +float autocvar_g_assault; +float autocvar_g_balance_armor_blockpercent; +float autocvar_g_balance_armor_limit; +float autocvar_g_balance_armor_regen; +float autocvar_g_balance_armor_regenlinear; +float autocvar_g_balance_armor_regenstable; +float autocvar_g_balance_armor_rot; +float autocvar_g_balance_armor_rotlinear; +float autocvar_g_balance_armor_rotstable; +float autocvar_g_balance_armor_start; +float autocvar_g_balance_sniperrifle_auto_reload_on_switch; +float autocvar_g_balance_sniperrifle_bursttime; +float autocvar_g_balance_sniperrifle_magazinecapacity; +float autocvar_g_balance_sniperrifle_primary_ammo; +float autocvar_g_balance_sniperrifle_primary_animtime; +float autocvar_g_balance_sniperrifle_primary_bulletconstant; +float autocvar_g_balance_sniperrifle_primary_bullethail; +float autocvar_g_balance_sniperrifle_primary_burstcost; +float autocvar_g_balance_sniperrifle_primary_damage; +float autocvar_g_balance_sniperrifle_primary_force; +float autocvar_g_balance_sniperrifle_primary_headshotaddeddamage; +float autocvar_g_balance_sniperrifle_primary_lifetime; +float autocvar_g_balance_sniperrifle_primary_refire; +float autocvar_g_balance_sniperrifle_primary_speed; +float autocvar_g_balance_sniperrifle_primary_spread; +float autocvar_g_balance_sniperrifle_primary_tracer; +float autocvar_g_balance_sniperrifle_reloadtime; +float autocvar_g_balance_sniperrifle_secondary; +float autocvar_g_balance_sniperrifle_secondary_ammo; +float autocvar_g_balance_sniperrifle_secondary_animtime; +float autocvar_g_balance_sniperrifle_secondary_bulletconstant; +float autocvar_g_balance_sniperrifle_secondary_bullethail; +float autocvar_g_balance_sniperrifle_secondary_burstcost; +float autocvar_g_balance_sniperrifle_secondary_damage; +float autocvar_g_balance_sniperrifle_secondary_force; +float autocvar_g_balance_sniperrifle_secondary_headshotaddeddamage; +float autocvar_g_balance_sniperrifle_secondary_lifetime; +float autocvar_g_balance_sniperrifle_secondary_reload; +float autocvar_g_balance_sniperrifle_secondary_refire; +float autocvar_g_balance_sniperrifle_secondary_speed; +float autocvar_g_balance_sniperrifle_secondary_spread; +float autocvar_g_balance_sniperrifle_secondary_tracer; +float autocvar_g_balance_cloaked_alpha; +float autocvar_g_balance_crylink_primary_ammo; +float autocvar_g_balance_crylink_primary_animtime; +float autocvar_g_balance_crylink_primary_bouncedamagefactor; +float autocvar_g_balance_crylink_primary_bounces; +float autocvar_g_balance_crylink_primary_damage; +float autocvar_g_balance_crylink_primary_edgedamage; +float autocvar_g_balance_crylink_primary_force; +float autocvar_g_balance_crylink_primary_joindelay; +float autocvar_g_balance_crylink_primary_joinexplode; +float autocvar_g_balance_crylink_primary_joinexplode_damage; +float autocvar_g_balance_crylink_primary_joinexplode_edgedamage; +float autocvar_g_balance_crylink_primary_joinexplode_force; +float autocvar_g_balance_crylink_primary_joinexplode_radius; +float autocvar_g_balance_crylink_primary_joinspread; +float autocvar_g_balance_crylink_primary_jointime; +float autocvar_g_balance_crylink_primary_linkexplode; +float autocvar_g_balance_crylink_primary_middle_fadetime; +float autocvar_g_balance_crylink_primary_middle_lifetime; +float autocvar_g_balance_crylink_primary_other_fadetime; +float autocvar_g_balance_crylink_primary_other_lifetime; +float autocvar_g_balance_crylink_primary_radius; +float autocvar_g_balance_crylink_primary_refire; +float autocvar_g_balance_crylink_primary_shots; +float autocvar_g_balance_crylink_primary_speed; +float autocvar_g_balance_crylink_primary_spread; +float autocvar_g_balance_crylink_secondary; +float autocvar_g_balance_crylink_secondary_ammo; +float autocvar_g_balance_crylink_secondary_animtime; +float autocvar_g_balance_crylink_secondary_bouncedamagefactor; +float autocvar_g_balance_crylink_secondary_bounces; +float autocvar_g_balance_crylink_secondary_damage; +float autocvar_g_balance_crylink_secondary_edgedamage; +float autocvar_g_balance_crylink_secondary_force; +float autocvar_g_balance_crylink_secondary_joindelay; +float autocvar_g_balance_crylink_secondary_joinexplode; +float autocvar_g_balance_crylink_secondary_joinexplode_damage; +float autocvar_g_balance_crylink_secondary_joinexplode_edgedamage; +float autocvar_g_balance_crylink_secondary_joinexplode_force; +float autocvar_g_balance_crylink_secondary_joinexplode_radius; +float autocvar_g_balance_crylink_secondary_joinspread; +float autocvar_g_balance_crylink_secondary_jointime; +float autocvar_g_balance_crylink_secondary_line_fadetime; +float autocvar_g_balance_crylink_secondary_line_lifetime; +float autocvar_g_balance_crylink_secondary_linkexplode; +float autocvar_g_balance_crylink_secondary_middle_fadetime; +float autocvar_g_balance_crylink_secondary_middle_lifetime; +float autocvar_g_balance_crylink_secondary_radius; +float autocvar_g_balance_crylink_secondary_refire; +float autocvar_g_balance_crylink_secondary_shots; +float autocvar_g_balance_crylink_secondary_speed; +float autocvar_g_balance_crylink_secondary_spread; +float autocvar_g_balance_ctf_damageforcescale; +float autocvar_g_balance_ctf_delay_collect; +float autocvar_g_balance_curse_empathy_minhealth; +float autocvar_g_balance_curse_empathy_takedamage; +float autocvar_g_balance_curse_slow_atkrate; +float autocvar_g_balance_curse_slow_highspeed; +float autocvar_g_balance_curse_venom_hpmod; +float autocvar_g_balance_curse_venom_limitmod; +float autocvar_g_balance_curse_venom_rotrate; +float autocvar_g_balance_curse_vulner_takedamage; +float autocvar_g_balance_curse_weak_damage; +float autocvar_g_balance_curse_weak_force; +float autocvar_g_balance_electro_combo_comboradius; +float autocvar_g_balance_electro_combo_damage; +float autocvar_g_balance_electro_combo_edgedamage; +float autocvar_g_balance_electro_combo_force; +float autocvar_g_balance_electro_combo_radius; +float autocvar_g_balance_electro_combo_speed; +float autocvar_g_balance_electro_lightning; +float autocvar_g_balance_electro_primary_ammo; +float autocvar_g_balance_electro_primary_animtime; +float autocvar_g_balance_electro_primary_comboradius; +float autocvar_g_balance_electro_primary_damage; +float autocvar_g_balance_electro_primary_edgedamage; +float autocvar_g_balance_electro_primary_falloff_halflifedist; +float autocvar_g_balance_electro_primary_falloff_maxdist; +float autocvar_g_balance_electro_primary_falloff_mindist; +float autocvar_g_balance_electro_primary_force; +float autocvar_g_balance_electro_primary_force_up; +float autocvar_g_balance_electro_primary_lifetime; +float autocvar_g_balance_electro_primary_radius; +float autocvar_g_balance_electro_primary_range; +float autocvar_g_balance_electro_primary_refire; +float autocvar_g_balance_electro_primary_speed; +float autocvar_g_balance_electro_secondary_ammo; +float autocvar_g_balance_electro_secondary_animtime; +float autocvar_g_balance_electro_secondary_bouncefactor; +float autocvar_g_balance_electro_secondary_bouncestop; +float autocvar_g_balance_electro_secondary_count; +float autocvar_g_balance_electro_secondary_damage; +float autocvar_g_balance_electro_secondary_damageforcescale; +float autocvar_g_balance_electro_secondary_edgedamage; +float autocvar_g_balance_electro_secondary_force; +float autocvar_g_balance_electro_secondary_health; +float autocvar_g_balance_electro_secondary_lifetime; +float autocvar_g_balance_electro_secondary_radius; +float autocvar_g_balance_electro_secondary_refire; +float autocvar_g_balance_electro_secondary_refire2; +float autocvar_g_balance_electro_secondary_speed; +float autocvar_g_balance_falldamage_deadminspeed; +float autocvar_g_balance_falldamage_factor; +float autocvar_g_balance_falldamage_maxdamage; +float autocvar_g_balance_falldamage_minspeed; +float autocvar_g_balance_fireball_primary_ammo; +float autocvar_g_balance_fireball_primary_animtime; +float autocvar_g_balance_fireball_primary_bfgdamage; +float autocvar_g_balance_fireball_primary_bfgforce; +float autocvar_g_balance_fireball_primary_bfgradius; +float autocvar_g_balance_fireball_primary_damage; +float autocvar_g_balance_fireball_primary_damageforcescale; +float autocvar_g_balance_fireball_primary_edgedamage; +float autocvar_g_balance_fireball_primary_force; +float autocvar_g_balance_fireball_primary_health; +float autocvar_g_balance_fireball_primary_laserburntime; +float autocvar_g_balance_fireball_primary_laserdamage; +float autocvar_g_balance_fireball_primary_laseredgedamage; +float autocvar_g_balance_fireball_primary_laserradius; +float autocvar_g_balance_fireball_primary_lifetime; +float autocvar_g_balance_fireball_primary_radius; +float autocvar_g_balance_fireball_primary_refire; +float autocvar_g_balance_fireball_primary_refire2; +float autocvar_g_balance_fireball_primary_speed; +float autocvar_g_balance_fireball_secondary_ammo; +float autocvar_g_balance_fireball_secondary_animtime; +float autocvar_g_balance_fireball_secondary_damage; +float autocvar_g_balance_fireball_secondary_damageforcescale; +float autocvar_g_balance_fireball_secondary_damagetime; +float autocvar_g_balance_fireball_secondary_laserburntime; +float autocvar_g_balance_fireball_secondary_laserdamage; +float autocvar_g_balance_fireball_secondary_laseredgedamage; +float autocvar_g_balance_fireball_secondary_laserradius; +float autocvar_g_balance_fireball_secondary_lifetime; +float autocvar_g_balance_fireball_secondary_refire; +float autocvar_g_balance_fireball_secondary_speed; +float autocvar_g_balance_fireball_secondary_speed_up; +float autocvar_g_balance_firetransfer_damage; +float autocvar_g_balance_firetransfer_time; +float autocvar_g_balance_fuel_limit; +float autocvar_g_balance_fuel_regen; +float autocvar_g_balance_fuel_regenlinear; +float autocvar_g_balance_fuel_regenstable; +float autocvar_g_balance_fuel_rot; +float autocvar_g_balance_fuel_rotlinear; +float autocvar_g_balance_fuel_rotstable; +float autocvar_g_balance_grapplehook_airfriction; +float autocvar_g_balance_grapplehook_force_rubber; +float autocvar_g_balance_grapplehook_force_rubber_overstretch; +float autocvar_g_balance_grapplehook_health; +float autocvar_g_balance_grapplehook_length_min; +float autocvar_g_balance_grapplehook_speed_fly; +float autocvar_g_balance_grapplehook_speed_pull; +float autocvar_g_balance_grapplehook_stretch; +float autocvar_g_balance_grenadelauncher_bouncefactor; +float autocvar_g_balance_grenadelauncher_bouncestop; +float autocvar_g_balance_grenadelauncher_primary_ammo; +float autocvar_g_balance_grenadelauncher_primary_animtime; +float autocvar_g_balance_grenadelauncher_primary_damage; +float autocvar_g_balance_grenadelauncher_primary_damageforcescale; +float autocvar_g_balance_grenadelauncher_primary_edgedamage; +float autocvar_g_balance_grenadelauncher_primary_force; +float autocvar_g_balance_grenadelauncher_primary_health; +float autocvar_g_balance_grenadelauncher_primary_lifetime; +float autocvar_g_balance_grenadelauncher_primary_lifetime2; +float autocvar_g_balance_grenadelauncher_primary_radius; +float autocvar_g_balance_grenadelauncher_primary_refire; +float autocvar_g_balance_grenadelauncher_primary_remote_minbouncecnt; +float autocvar_g_balance_grenadelauncher_primary_speed; +float autocvar_g_balance_grenadelauncher_primary_speed_up; +float autocvar_g_balance_grenadelauncher_primary_type; +float autocvar_g_balance_grenadelauncher_secondary_ammo; +float autocvar_g_balance_grenadelauncher_secondary_animtime; +float autocvar_g_balance_grenadelauncher_secondary_damage; +float autocvar_g_balance_grenadelauncher_secondary_damageforcescale; +float autocvar_g_balance_grenadelauncher_secondary_edgedamage; +float autocvar_g_balance_grenadelauncher_secondary_force; +float autocvar_g_balance_grenadelauncher_secondary_health; +float autocvar_g_balance_grenadelauncher_secondary_lifetime; +float autocvar_g_balance_grenadelauncher_secondary_lifetime2; +float autocvar_g_balance_grenadelauncher_secondary_radius; +float autocvar_g_balance_grenadelauncher_secondary_refire; +float autocvar_g_balance_grenadelauncher_secondary_speed; +float autocvar_g_balance_grenadelauncher_secondary_speed_up; +float autocvar_g_balance_grenadelauncher_secondary_type; +float autocvar_g_balance_hagar_primary_ammo; +float autocvar_g_balance_hagar_primary_damage; +float autocvar_g_balance_hagar_primary_edgedamage; +float autocvar_g_balance_hagar_primary_force; +float autocvar_g_balance_hagar_primary_lifetime; +float autocvar_g_balance_hagar_primary_radius; +float autocvar_g_balance_hagar_primary_refire; +float autocvar_g_balance_hagar_primary_speed; +float autocvar_g_balance_hagar_secondary; +float autocvar_g_balance_hagar_secondary_ammo; +float autocvar_g_balance_hagar_secondary_damage; +float autocvar_g_balance_hagar_secondary_edgedamage; +float autocvar_g_balance_hagar_secondary_force; +float autocvar_g_balance_hagar_secondary_lifetime_min; +float autocvar_g_balance_hagar_secondary_lifetime_rand; +float autocvar_g_balance_hagar_secondary_radius; +float autocvar_g_balance_hagar_secondary_refire; +float autocvar_g_balance_health_limit; +float autocvar_g_balance_health_regen; +float autocvar_g_balance_health_regenlinear; +float autocvar_g_balance_health_regenstable; +float autocvar_g_balance_health_rot; +float autocvar_g_balance_health_rotlinear; +float autocvar_g_balance_health_rotstable; +float autocvar_g_balance_health_start; +float autocvar_g_balance_hlac_primary_ammo; +float autocvar_g_balance_hlac_primary_animtime; +float autocvar_g_balance_hlac_primary_damage; +float autocvar_g_balance_hlac_primary_edgedamage; +float autocvar_g_balance_hlac_primary_force; +float autocvar_g_balance_hlac_primary_lifetime; +float autocvar_g_balance_hlac_primary_radius; +float autocvar_g_balance_hlac_primary_refire; +float autocvar_g_balance_hlac_primary_speed; +float autocvar_g_balance_hlac_primary_spread_add; +float autocvar_g_balance_hlac_primary_spread_crouchmod; +float autocvar_g_balance_hlac_primary_spread_max; +float autocvar_g_balance_hlac_primary_spread_min; +float autocvar_g_balance_hlac_secondary; +float autocvar_g_balance_hlac_secondary_ammo; +float autocvar_g_balance_hlac_secondary_animtime; +float autocvar_g_balance_hlac_secondary_damage; +float autocvar_g_balance_hlac_secondary_edgedamage; +float autocvar_g_balance_hlac_secondary_force; +float autocvar_g_balance_hlac_secondary_lifetime; +float autocvar_g_balance_hlac_secondary_radius; +float autocvar_g_balance_hlac_secondary_refire; +float autocvar_g_balance_hlac_secondary_shots; +float autocvar_g_balance_hlac_secondary_speed; +float autocvar_g_balance_hlac_secondary_spread; +float autocvar_g_balance_hlac_secondary_spread_crouchmod; +float autocvar_g_balance_hook_primary_animtime; +float autocvar_g_balance_hook_primary_fuel; +float autocvar_g_balance_hook_primary_hooked_fuel; +float autocvar_g_balance_hook_primary_hooked_time_free; +float autocvar_g_balance_hook_primary_hooked_time_max; +float autocvar_g_balance_hook_primary_refire; +float autocvar_g_balance_hook_secondary_ammo; +float autocvar_g_balance_hook_secondary_animtime; +float autocvar_g_balance_hook_secondary_damage; +float autocvar_g_balance_hook_secondary_duration; +float autocvar_g_balance_hook_secondary_edgedamage; +float autocvar_g_balance_hook_secondary_force; +float autocvar_g_balance_hook_secondary_gravity; +float autocvar_g_balance_hook_secondary_lifetime; +float autocvar_g_balance_hook_secondary_power; +float autocvar_g_balance_hook_secondary_radius; +float autocvar_g_balance_hook_secondary_refire; +float autocvar_g_balance_hook_secondary_speed; +float autocvar_g_balance_keyhunt_damageforcescale; +float autocvar_g_balance_keyhunt_delay_collect; +float autocvar_g_balance_keyhunt_delay_drop; +float autocvar_g_balance_keyhunt_delay_return; +float autocvar_g_balance_keyhunt_delay_round; +float autocvar_g_balance_keyhunt_delay_tracking; +float autocvar_g_balance_keyhunt_dropvelocity; +float autocvar_g_balance_keyhunt_maxdist; +float autocvar_g_balance_keyhunt_protecttime; +float autocvar_g_balance_keyhunt_score_capture; +float autocvar_g_balance_keyhunt_score_carrierfrag; +float autocvar_g_balance_keyhunt_score_collect; +float autocvar_g_balance_keyhunt_score_destroyed; +float autocvar_g_balance_keyhunt_score_destroyed_ownfactor; +float autocvar_g_balance_keyhunt_score_push; +float autocvar_g_balance_keyhunt_throwvelocity; +float autocvar_g_balance_kill_delay; +float autocvar_g_balance_kill_antispam; +float autocvar_g_balance_laser_primary_animtime; +float autocvar_g_balance_laser_primary_damage; +float autocvar_g_balance_laser_primary_delay; +float autocvar_g_balance_laser_primary_edgedamage; +float autocvar_g_balance_laser_primary_force; +float autocvar_g_balance_laser_primary_force_other_scale; +float autocvar_g_balance_laser_primary_force_velocitybias; +float autocvar_g_balance_laser_primary_force_zscale; +float autocvar_g_balance_laser_primary_lifetime; +float autocvar_g_balance_laser_primary_radius; +float autocvar_g_balance_laser_primary_refire; +float autocvar_g_balance_laser_primary_shotangle; +float autocvar_g_balance_laser_primary_speed; +float autocvar_g_balance_laser_secondary; +float autocvar_g_balance_laser_secondary_animtime; +float autocvar_g_balance_laser_secondary_damage; +float autocvar_g_balance_laser_secondary_edgedamage; +float autocvar_g_balance_laser_secondary_force; +float autocvar_g_balance_laser_secondary_force_other_scale; +float autocvar_g_balance_laser_secondary_force_velocitybias; +float autocvar_g_balance_laser_secondary_force_zscale; +float autocvar_g_balance_laser_secondary_lifetime; +float autocvar_g_balance_laser_secondary_radius; +float autocvar_g_balance_laser_secondary_speed; +float autocvar_g_balance_minelayer_ammo; +float autocvar_g_balance_minelayer_animtime; +float autocvar_g_balance_minelayer_damage; +float autocvar_g_balance_minelayer_damageforcescale; +float autocvar_g_balance_minelayer_detonatedelay; +float autocvar_g_balance_minelayer_edgedamage; +float autocvar_g_balance_minelayer_force; +float autocvar_g_balance_minelayer_health; +float autocvar_g_balance_minelayer_lifetime; +float autocvar_g_balance_minelayer_limit; +float autocvar_g_balance_minelayer_protection; +float autocvar_g_balance_minelayer_proximityradius; +float autocvar_g_balance_minelayer_radius; +float autocvar_g_balance_minelayer_refire; +float autocvar_g_balance_minelayer_remote_damage; +float autocvar_g_balance_minelayer_remote_edgedamage; +float autocvar_g_balance_minelayer_remote_force; +float autocvar_g_balance_minelayer_remote_radius; +float autocvar_g_balance_minelayer_speed; +float autocvar_g_balance_minelayer_time; +float autocvar_g_balance_minstanex_ammo; +float autocvar_g_balance_minstanex_animtime; +float autocvar_g_balance_minstanex_refire; +float autocvar_g_balance_nex_charge; +float autocvar_g_balance_nex_charge_limit; +float autocvar_g_balance_nex_charge_maxspeed; +float autocvar_g_balance_nex_charge_mindmg; +float autocvar_g_balance_nex_charge_minspeed; +float autocvar_g_balance_nex_charge_rate; +float autocvar_g_balance_nex_charge_rot_pause; +float autocvar_g_balance_nex_charge_rot_rate; +float autocvar_g_balance_nex_charge_shot_multiplier; +float autocvar_g_balance_nex_charge_start; +float autocvar_g_balance_nex_charge_velocity_rate; +float autocvar_g_balance_nex_primary_ammo; +float autocvar_g_balance_nex_primary_animtime; +float autocvar_g_balance_nex_primary_damage; +float autocvar_g_balance_nex_primary_damagefalloff_forcehalflife; +float autocvar_g_balance_nex_primary_damagefalloff_halflife; +float autocvar_g_balance_nex_primary_damagefalloff_maxdist; +float autocvar_g_balance_nex_primary_damagefalloff_mindist; +float autocvar_g_balance_nex_primary_force; +float autocvar_g_balance_nex_primary_refire; +float autocvar_g_balance_nex_secondary; +float autocvar_g_balance_nex_secondary_ammo; +float autocvar_g_balance_nex_secondary_animtime; +float autocvar_g_balance_nex_secondary_charge; +float autocvar_g_balance_nex_secondary_charge_rate; +float autocvar_g_balance_nex_secondary_chargepool; +float autocvar_g_balance_nex_secondary_chargepool_pause_health_regen; +float autocvar_g_balance_nex_secondary_chargepool_pause_regen; +float autocvar_g_balance_nex_secondary_chargepool_regen; +float autocvar_g_balance_nex_secondary_damage; +float autocvar_g_balance_nex_secondary_damagefalloff_forcehalflife; +float autocvar_g_balance_nex_secondary_damagefalloff_halflife; +float autocvar_g_balance_nex_secondary_damagefalloff_maxdist; +float autocvar_g_balance_nex_secondary_damagefalloff_mindist; +float autocvar_g_balance_nex_secondary_force; +float autocvar_g_balance_nex_secondary_refire; +float autocvar_g_balance_nexball_primary_animtime; +float autocvar_g_balance_nexball_primary_refire; +float autocvar_g_balance_nexball_primary_speed; +float autocvar_g_balance_nexball_secondary_animtime; +float autocvar_g_balance_nexball_secondary_force; +float autocvar_g_balance_nexball_secondary_lifetime; +float autocvar_g_balance_nexball_secondary_refire; +float autocvar_g_balance_nexball_secondary_speed; +float autocvar_g_balance_nix_ammo_cells; +float autocvar_g_balance_nix_ammo_fuel; +float autocvar_g_balance_nix_ammo_nails; +float autocvar_g_balance_nix_ammo_rockets; +float autocvar_g_balance_nix_ammo_shells; +float autocvar_g_balance_nix_ammoincr_cells; +float autocvar_g_balance_nix_ammoincr_fuel; +float autocvar_g_balance_nix_ammoincr_nails; +float autocvar_g_balance_nix_ammoincr_rockets; +float autocvar_g_balance_nix_ammoincr_shells; +float autocvar_g_balance_nix_incrtime; +float autocvar_g_balance_nix_roundtime; +float autocvar_g_balance_pause_armor_rot; +float autocvar_g_balance_pause_armor_rot_spawn; +float autocvar_g_balance_pause_fuel_regen; +float autocvar_g_balance_pause_fuel_rot; +float autocvar_g_balance_pause_fuel_rot_spawn; +float autocvar_g_balance_pause_health_regen; +float autocvar_g_balance_pause_health_regen_spawn; +float autocvar_g_balance_pause_health_rot; +float autocvar_g_balance_pause_health_rot_spawn; +float autocvar_g_balance_portal_health; +float autocvar_g_balance_portal_lifetime; +float autocvar_g_balance_porto_primary_animtime; +float autocvar_g_balance_porto_primary_lifetime; +float autocvar_g_balance_porto_primary_refire; +float autocvar_g_balance_porto_primary_speed; +float autocvar_g_balance_powerup_invincible_takedamage; +float autocvar_g_balance_powerup_invincible_time; +float autocvar_g_balance_powerup_strength_damage; +float autocvar_g_balance_powerup_strength_force; +float autocvar_g_balance_powerup_strength_selfdamage; +float autocvar_g_balance_powerup_strength_selfforce; +float autocvar_g_balance_powerup_strength_time; +float autocvar_g_balance_powerup_timer; +float autocvar_g_balance_rocketlauncher_ammo; +float autocvar_g_balance_rocketlauncher_animtime; +float autocvar_g_balance_rocketlauncher_damage; +float autocvar_g_balance_rocketlauncher_damageforcescale; +float autocvar_g_balance_rocketlauncher_detonatedelay; +float autocvar_g_balance_rocketlauncher_edgedamage; +float autocvar_g_balance_rocketlauncher_force; +float autocvar_g_balance_rocketlauncher_guidedelay; +float autocvar_g_balance_rocketlauncher_guidegoal; +float autocvar_g_balance_rocketlauncher_guiderate; +float autocvar_g_balance_rocketlauncher_guideratedelay; +float autocvar_g_balance_rocketlauncher_guidestop; +float autocvar_g_balance_rocketlauncher_health; +float autocvar_g_balance_rocketlauncher_lifetime; +float autocvar_g_balance_rocketlauncher_radius; +float autocvar_g_balance_rocketlauncher_refire; +float autocvar_g_balance_rocketlauncher_remote_damage; +float autocvar_g_balance_rocketlauncher_remote_edgedamage; +float autocvar_g_balance_rocketlauncher_remote_force; +float autocvar_g_balance_rocketlauncher_remote_radius; +float autocvar_g_balance_rocketlauncher_speed; +float autocvar_g_balance_rocketlauncher_speedaccel; +float autocvar_g_balance_rocketlauncher_speedstart; +float autocvar_g_balance_rune_defense_combo_takedamage; +float autocvar_g_balance_rune_defense_takedamage; +float autocvar_g_balance_rune_regen_combo_hpmod; +float autocvar_g_balance_rune_regen_combo_limitmod; +float autocvar_g_balance_rune_regen_combo_regenrate; +float autocvar_g_balance_rune_regen_combo_rotrate; +float autocvar_g_balance_rune_regen_hpmod; +float autocvar_g_balance_rune_regen_limitmod; +float autocvar_g_balance_rune_regen_regenrate; +float autocvar_g_balance_rune_speed_atkrate; +float autocvar_g_balance_rune_speed_combo_atkrate; +float autocvar_g_balance_rune_speed_combo_highspeed; +float autocvar_g_balance_rune_speed_highspeed; +float autocvar_g_balance_rune_strength_combo_damage; +float autocvar_g_balance_rune_strength_combo_force; +float autocvar_g_balance_rune_strength_damage; +float autocvar_g_balance_rune_strength_force; +float autocvar_g_balance_rune_vampire_absorb; +float autocvar_g_balance_rune_vampire_combo_absorb; +float autocvar_g_balance_rune_vampire_maxhealth; +float autocvar_g_balance_seeker_flac_ammo; +float autocvar_g_balance_seeker_flac_animtime; +float autocvar_g_balance_seeker_flac_damage; +float autocvar_g_balance_seeker_flac_edgedamage; +float autocvar_g_balance_seeker_flac_force; +float autocvar_g_balance_seeker_flac_lifetime; +float autocvar_g_balance_seeker_flac_lifetime_rand; +float autocvar_g_balance_seeker_flac_radius; +float autocvar_g_balance_seeker_flac_refire; +float autocvar_g_balance_seeker_missile_accel; +float autocvar_g_balance_seeker_missile_ammo; +float autocvar_g_balance_seeker_missile_count; +float autocvar_g_balance_seeker_missile_damage; +float autocvar_g_balance_seeker_missile_damageforcescale; +float autocvar_g_balance_seeker_missile_decel; +float autocvar_g_balance_seeker_missile_delay; +float autocvar_g_balance_seeker_missile_edgedamage; +float autocvar_g_balance_seeker_missile_force; +float autocvar_g_balance_seeker_missile_health; +float autocvar_g_balance_seeker_missile_lifetime; +float autocvar_g_balance_seeker_missile_proxy; +float autocvar_g_balance_seeker_missile_proxy_delay; +float autocvar_g_balance_seeker_missile_proxy_maxrange; +float autocvar_g_balance_seeker_missile_radius; +float autocvar_g_balance_seeker_missile_smart; +float autocvar_g_balance_seeker_missile_smart_mindist; +float autocvar_g_balance_seeker_missile_smart_trace_max; +float autocvar_g_balance_seeker_missile_smart_trace_min; +float autocvar_g_balance_seeker_missile_speed_max; +float autocvar_g_balance_seeker_missile_turnrate; +float autocvar_g_balance_seeker_tag_ammo; +float autocvar_g_balance_seeker_tag_animtime; +float autocvar_g_balance_seeker_tag_damageforcescale; +float autocvar_g_balance_seeker_tag_health; +float autocvar_g_balance_seeker_tag_lifetime; +float autocvar_g_balance_seeker_tag_refire; +float autocvar_g_balance_seeker_tag_speed; +float autocvar_g_balance_selfdamagepercent; +float autocvar_g_balance_shotgun_primary_ammo; +float autocvar_g_balance_shotgun_primary_animtime; +float autocvar_g_balance_shotgun_primary_bulletconstant; +float autocvar_g_balance_shotgun_primary_bullets; +float autocvar_g_balance_shotgun_primary_damage; +float autocvar_g_balance_shotgun_primary_force; +float autocvar_g_balance_shotgun_primary_refire; +float autocvar_g_balance_shotgun_primary_speed; +float autocvar_g_balance_shotgun_primary_spread; +float autocvar_g_balance_shotgun_secondary; +float autocvar_g_balance_shotgun_secondary_animtime; +float autocvar_g_balance_shotgun_secondary_damage; +float autocvar_g_balance_shotgun_secondary_force; +float autocvar_g_balance_shotgun_secondary_melee_delay; +float autocvar_g_balance_shotgun_secondary_melee_range; +float autocvar_g_balance_shotgun_secondary_melee_swing; +float autocvar_g_balance_shotgun_secondary_melee_time; +float autocvar_g_balance_shotgun_secondary_refire; +float autocvar_g_balance_teams; +float autocvar_g_balance_teams_force; +float autocvar_g_balance_teams_prevent_imbalance; +float autocvar_g_balance_tuba_animtime; +float autocvar_g_balance_tuba_attenuation; +float autocvar_g_balance_tuba_damage; +float autocvar_g_balance_tuba_edgedamage; +float autocvar_g_balance_tuba_force; +float autocvar_g_balance_tuba_radius; +float autocvar_g_balance_tuba_refire; +float autocvar_g_balance_uzi_bulletconstant; +float autocvar_g_balance_uzi_burst; +float autocvar_g_balance_uzi_burst_ammo; +float autocvar_g_balance_uzi_burst_animtime; +float autocvar_g_balance_uzi_burst_refire; +float autocvar_g_balance_uzi_burst_refire2; +float autocvar_g_balance_uzi_burst_spread; +float autocvar_g_balance_uzi_first; +float autocvar_g_balance_uzi_first_ammo; +float autocvar_g_balance_uzi_first_damage; +float autocvar_g_balance_uzi_first_force; +float autocvar_g_balance_uzi_first_refire; +float autocvar_g_balance_uzi_first_spread; +float autocvar_g_balance_uzi_mode; +float autocvar_g_balance_uzi_speed; +float autocvar_g_balance_uzi_spread_add; +float autocvar_g_balance_uzi_spread_max; +float autocvar_g_balance_uzi_spread_min; +float autocvar_g_balance_uzi_sustained_ammo; +float autocvar_g_balance_uzi_sustained_damage; +float autocvar_g_balance_uzi_sustained_force; +float autocvar_g_balance_uzi_sustained_refire; +float autocvar_g_balance_uzi_sustained_spread; +float autocvar_g_balance_weaponswitchdelay; +float autocvar_g_ballistics_density_corpse; +float autocvar_g_ballistics_density_player; +float autocvar_g_ballistics_materialconstant; +float autocvar_g_ballistics_mindistance; +float autocvar_g_ban_default_bantime; +float autocvar_g_ban_default_masksize; +float autocvar_g_ban_sync_interval; +float autocvar_g_ban_sync_timeout; +string autocvar_g_ban_sync_trusted_servers; +float autocvar_g_ban_sync_trusted_servers_verify; +string autocvar_g_ban_sync_uri; +string autocvar_g_banned_list; +float autocvar_g_banned_list_idmode; float autocvar_g_bastet; +float autocvar_g_botclip_collisions; +float autocvar_g_bugrigs; +float autocvar_g_ca_damage2score_multiplier; +float autocvar_g_ca_point_leadlimit; +float autocvar_g_ca_point_limit; +float autocvar_g_ca_round_timelimit; +float autocvar_g_ca_warmup; +float autocvar_g_campaign; +float autocvar_g_campaign_forceteam; +float autocvar_g_campaign_skill; +float autocvar_g_casings; +float autocvar_g_changeteam_banned; +float autocvar_g_chat_flood_burst; +float autocvar_g_chat_flood_burst_team; +float autocvar_g_chat_flood_burst_tell; +float autocvar_g_chat_flood_lmax; +float autocvar_g_chat_flood_lmax_team; +float autocvar_g_chat_flood_lmax_tell; +float autocvar_g_chat_flood_notify_flooder; +float autocvar_g_chat_flood_spl; +float autocvar_g_chat_flood_spl_team; +float autocvar_g_chat_flood_spl_tell; +float autocvar_g_chat_nospectators; +float autocvar_g_chat_teamcolors; +float autocvar_g_ctf_allow_drop; +float autocvar_g_ctf_captimerecord_always; +float autocvar_g_ctf_capture_leadlimit; +float autocvar_g_ctf_capture_limit; +float autocvar_g_ctf_dynamiclights; +string autocvar_g_ctf_flag_blue_model; +float autocvar_g_ctf_flag_blue_skin; +float autocvar_g_ctf_flag_capture_effects; +float autocvar_g_ctf_flag_glowtrails; +float autocvar_g_ctf_flag_pickup_effects; +string autocvar_g_ctf_flag_red_model; +float autocvar_g_ctf_flag_red_skin; +float autocvar_g_ctf_flag_returntime; +float autocvar_g_ctf_flagcarrier_selfdamage; +float autocvar_g_ctf_flagcarrier_selfforce; +float autocvar_g_ctf_fullbrightflags; +float autocvar_g_ctf_ignore_frags; +float autocvar_g_ctf_shield_force; +float autocvar_g_ctf_shield_max_ratio; +float autocvar_g_ctf_shield_min_negscore; +float autocvar_g_cts_finish_kill_delay; +float autocvar_g_cts_selfdamage; +float autocvar_g_deathglow; +float autocvar_g_debug_bot_commands; +float autocvar_g_domination_default_teams; +float autocvar_g_domination_disable_frags; +float autocvar_g_domination_point_amt; +float autocvar_g_domination_point_fullbright; +float autocvar_g_domination_point_leadlimit; +#define autocvar_g_domination_point_limit cvar("g_domination_point_limit") +float autocvar_g_domination_point_rate; +float autocvar_g_domination_teams_override; +float autocvar_g_forced_respawn; +string autocvar_g_forced_team_blue; +string autocvar_g_forced_team_otherwise; +string autocvar_g_forced_team_pink; +string autocvar_g_forced_team_red; +string autocvar_g_forced_team_yellow; +float autocvar_g_freezetag_frozen_force; +float autocvar_g_freezetag_point_leadlimit; +float autocvar_g_freezetag_point_limit; +float autocvar_g_freezetag_revive_extra_size; +float autocvar_g_freezetag_revive_speed; +float autocvar_g_freezetag_revive_clearspeed; +float autocvar_g_freezetag_warmup; +#define autocvar_g_friendlyfire cvar("g_friendlyfire") +#define autocvar_g_friendlyfire_virtual cvar("g_friendlyfire_virtual") +#define autocvar_g_friendlyfire_virtual_force cvar("g_friendlyfire_virtual_force") +float autocvar_g_full_getstatus_responses; +float autocvar_g_fullbrightitems; +float autocvar_g_fullbrightplayers; +string autocvar_g_ghost_items_color; +#define autocvar_g_grappling_hook cvar("g_grappling_hook") +float autocvar_g_grappling_hook_tarzan; +float autocvar_g_hitplots; +string autocvar_g_hitplots_individuals; +float autocvar_g_jetpack_acceleration_side; +float autocvar_g_jetpack_acceleration_up; +float autocvar_g_jetpack_antigravity; +float autocvar_g_jetpack_attenuation; +float autocvar_g_jetpack_fuel; +float autocvar_g_jetpack_maxspeed_side; +float autocvar_g_jetpack_maxspeed_up; +float autocvar_g_keepaway_ballcarrier_effects; +float autocvar_g_keepaway_ballcarrier_damage; +float autocvar_g_keepaway_ballcarrier_force; +float autocvar_g_keepaway_ballcarrier_highspeed; +float autocvar_g_keepaway_ballcarrier_selfdamage; +float autocvar_g_keepaway_ballcarrier_selfforce; +float autocvar_g_keepaway_noncarrier_damage; +float autocvar_g_keepaway_noncarrier_force; +float autocvar_g_keepaway_noncarrier_selfdamage; +float autocvar_g_keepaway_noncarrier_selfforce; +float autocvar_g_keepaway_noncarrier_warn; +float autocvar_g_keepaway_score_bckill; +float autocvar_g_keepaway_score_killac; +float autocvar_g_keepaway_score_timepoints; +float autocvar_g_keepaway_score_timeinterval; +float autocvar_g_keepawayball_damageforcescale; +float autocvar_g_keepawayball_effects; +float autocvar_g_keepawayball_respawntime; +float autocvar_g_keepawayball_trail_color; +float autocvar_g_keyhunt_point_leadlimit; +#define autocvar_g_keyhunt_point_limit cvar("g_keyhunt_point_limit") +float autocvar_g_keyhunt_teams; +float autocvar_g_keyhunt_teams_override; +float autocvar_g_lms_campcheck_damage; +float autocvar_g_lms_campcheck_distance; +float autocvar_g_lms_campcheck_interval; +string autocvar_g_lms_campcheck_message; +float autocvar_g_lms_join_anytime; +float autocvar_g_lms_last_join; +#define autocvar_g_lms_lives_override cvar("g_lms_lives_override") +float autocvar_g_lms_regenerate; +#define autocvar_g_maplist cvar_string("g_maplist") +float autocvar_g_maplist_check_waypoints; +float autocvar_g_maplist_index; +string autocvar_g_maplist_mostrecent; +float autocvar_g_maplist_mostrecent_count; +float autocvar_g_maplist_selectrandom; +float autocvar_g_maplist_shuffle; +#define autocvar_g_maplist_votable cvar("g_maplist_votable") +float autocvar_g_maplist_votable_abstain; +float autocvar_g_maplist_votable_keeptwotime; +float autocvar_g_maplist_votable_nodetail; +string autocvar_g_maplist_votable_screenshot_dir; +float autocvar_g_maplist_votable_suggestions; +float autocvar_g_maplist_votable_suggestions_override_mostrecent; +float autocvar_g_maplist_votable_timeout; +float autocvar_g_maxplayers; +float autocvar_g_maxplayers_spectator_blocktime; +float autocvar_g_maxpushtime; +float autocvar_g_maxspeed; +#define autocvar_g_midair cvar("g_midair") +float autocvar_g_midair_shieldtime; +#define autocvar_g_minstagib cvar("g_minstagib") +float autocvar_g_minstagib_ammo_drop; +float autocvar_g_minstagib_extralives; +float autocvar_g_minstagib_speed_highspeed; +float autocvar_g_mirrordamage; +#define autocvar_g_mirrordamage cvar("g_mirrordamage") +#define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual") +float autocvar_g_monster_zombie_attack_run_damage; +float autocvar_g_monster_zombie_attack_run_delay; +float autocvar_g_monster_zombie_attack_run_force; +float autocvar_g_monster_zombie_attack_run_hitrange; +float autocvar_g_monster_zombie_attack_run_range; +float autocvar_g_monster_zombie_attack_stand_damage; +float autocvar_g_monster_zombie_attack_stand_delay; +float autocvar_g_monster_zombie_attack_stand_force; +float autocvar_g_monster_zombie_attack_stand_range; +float autocvar_g_monster_zombie_health; +float autocvar_g_monster_zombie_idle_timer_max; +float autocvar_g_monster_zombie_idle_timer_min; +float autocvar_g_monster_zombie_movespeed; +float autocvar_g_monster_zombie_respawntime; +float autocvar_g_monster_zombie_stopspeed; +float autocvar_g_monster_zombie_targetrange; +float autocvar_g_monster_zombie_turnspeed; +float autocvar_g_monsters; var float autocvar_g_movement_highspeed = 1; -var float autocvar_sys_ticrate; +float autocvar_g_multijump; +float autocvar_g_multijump_add; +float autocvar_g_multijump_speed; +string autocvar_g_mutatormsg; +float autocvar_g_nexball_basketball_bouncefactor; +float autocvar_g_nexball_basketball_bouncestop; +float autocvar_g_nexball_basketball_carrier_highspeed; +float autocvar_g_nexball_basketball_meter; +float autocvar_g_nexball_basketball_meter_maxpower; +float autocvar_g_nexball_basketball_meter_minpower; +float autocvar_g_nexball_delay_collect; +float autocvar_g_nexball_delay_goal; +float autocvar_g_nexball_delay_start; +float autocvar_g_nexball_football_bouncefactor; +float autocvar_g_nexball_football_bouncestop; +float autocvar_g_nexball_goalleadlimit; +#define autocvar_g_nexball_goallimit cvar("g_nexball_goallimit") +float autocvar_g_nexball_radar_showallplayers; +float autocvar_g_nexball_sound_bounce; +float autocvar_g_nexball_trail_color; +float autocvar_g_nick_flood_penalty; +float autocvar_g_nick_flood_penalty_red; +float autocvar_g_nick_flood_penalty_yellow; +float autocvar_g_nick_flood_timeout; +float autocvar_g_nix_with_healtharmor; +float autocvar_g_nix_with_laser; +float autocvar_g_nix_with_powerups; +float autocvar_g_nodepthtestitems; +float autocvar_g_nodepthtestplayers; +float autocvar_g_norecoil; +float autocvar_g_onslaught_cp_buildhealth; +float autocvar_g_onslaught_cp_buildtime; +float autocvar_g_onslaught_cp_health; +float autocvar_g_onslaught_cp_regen; +float autocvar_g_onslaught_gen_health; +float autocvar_g_pickup_cells_max; +float autocvar_g_pickup_fuel_max; +float autocvar_g_pickup_items; +float autocvar_g_pickup_nails_max; +float autocvar_g_pickup_rockets_max; +float autocvar_g_pickup_shells_max; +float autocvar_g_player_alpha; +float autocvar_g_player_brightness; +float autocvar_g_playerclip_collisions; +string autocvar_g_playerstats_uri; +float autocvar_g_powerup_shield; +float autocvar_g_powerup_strength; +float autocvar_g_powerup_superhealth; +float autocvar_g_projectiles_newton_style; +float autocvar_g_projectiles_newton_style_2_maxfactor; +float autocvar_g_projectiles_newton_style_2_minfactor; +float autocvar_g_projectiles_spread_style; +#define autocvar_g_race_laps_limit cvar("g_race_laps_limit") +float autocvar_g_race_qualifying_timelimit; +float autocvar_g_race_qualifying_timelimit_override; +float autocvar_g_race_teams; +float autocvar_g_respawn_delay; +float autocvar_g_respawn_ghosts; +float autocvar_g_respawn_ghosts_maxtime; +float autocvar_g_respawn_ghosts_speed; +float autocvar_g_respawn_waves; +float autocvar_g_runematch_allow_same; +float autocvar_g_runematch_drop_runes_max; +float autocvar_g_runematch_fixedspawns; +float autocvar_g_runematch_frags_killed_runeholder; +float autocvar_g_runematch_frags_killedby_runeholder; +float autocvar_g_runematch_frags_norune; +float autocvar_g_runematch_point_leadlimit; +#define autocvar_g_runematch_point_limit cvar("g_runematch_point_limit") +float autocvar_g_runematch_pointamt; +float autocvar_g_runematch_pointrate; +float autocvar_g_runematch_respawntime; +float autocvar_g_runematch_rune_alpha; +float autocvar_g_runematch_rune_color_strength; +float autocvar_g_runematch_rune_effects; +float autocvar_g_runematch_shuffletime; +float autocvar_g_running_guns; +float autocvar_g_shootfromcenter; +float autocvar_g_shootfromclient; +float autocvar_g_shootfromeye; +string autocvar_g_shootfromfixedorigin; +float autocvar_g_showweaponspawns; +float autocvar_g_spawn_furthest; +float autocvar_g_spawnpoints_auto_move_out_of_solid; +#define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime") +float autocvar_g_spawnsound; +float autocvar_g_start_delay; +#define autocvar_g_start_weapon_laser cvar("g_start_weapon_laser") +float autocvar_g_tdm_team_spawns; +float autocvar_g_tdm_teams; +float autocvar_g_tdm_teams_override; +float autocvar_g_teamdamage_resetspeed; +float autocvar_g_teamdamage_threshold; +float autocvar_g_telefrags; +float autocvar_g_telefrags_avoid; +float autocvar_g_telefrags_teamplay; +float autocvar_g_teleport_maxspeed; +float autocvar_g_throughfloor_damage; +float autocvar_g_throughfloor_force; +float autocvar_g_triggerimpulse_accel_multiplier; +float autocvar_g_triggerimpulse_accel_power; +float autocvar_g_triggerimpulse_directional_multiplier; +float autocvar_g_triggerimpulse_radial_multiplier; +float autocvar_g_turrets; +float autocvar_g_turrets_aimidle_delay; +float autocvar_g_turrets_nofire; +float autocvar_g_turrets_reloadcvars; +float autocvar_g_turrets_targetscan_maxdelay; +float autocvar_g_turrets_targetscan_mindelay; +float autocvar_g_turrets_unit_ewheel_speed_fast; +float autocvar_g_turrets_unit_ewheel_speed_slow; +float autocvar_g_turrets_unit_ewheel_speed_slower; +float autocvar_g_turrets_unit_ewheel_speed_stop; +float autocvar_g_turrets_unit_ewheel_turnrate; +float autocvar_g_turrets_unit_hellion_std_shot_speed_gain; +float autocvar_g_turrets_unit_hellion_std_shot_speed_max; +float autocvar_g_turrets_unit_hk_std_shot_speed; +float autocvar_g_turrets_unit_hk_std_shot_speed_accel; +float autocvar_g_turrets_unit_hk_std_shot_speed_accel2; +float autocvar_g_turrets_unit_hk_std_shot_speed_decel; +float autocvar_g_turrets_unit_hk_std_shot_speed_max; +float autocvar_g_turrets_unit_hk_std_shot_speed_turnrate; +float autocvar_g_turrets_unit_walker_speed_jump; +float autocvar_g_turrets_unit_walker_speed_roam; +float autocvar_g_turrets_unit_walker_speed_run; +float autocvar_g_turrets_unit_walker_speed_stop; +float autocvar_g_turrets_unit_walker_speed_swim; +float autocvar_g_turrets_unit_walker_speed_walk; +float autocvar_g_turrets_unit_walker_std_meele_dmg; +float autocvar_g_turrets_unit_walker_std_meele_force; +float autocvar_g_turrets_unit_walker_std_meele_range; +float autocvar_g_turrets_unit_walker_std_rocket_dmg; +float autocvar_g_turrets_unit_walker_std_rocket_force; +float autocvar_g_turrets_unit_walker_std_rocket_radius; +float autocvar_g_turrets_unit_walker_std_rocket_refire; +float autocvar_g_turrets_unit_walker_std_rocket_speed; +float autocvar_g_turrets_unit_walker_std_rocket_turnrate; +float autocvar_g_turrets_unit_walker_std_rockets_range; +float autocvar_g_turrets_unit_walker_std_rockets_range_min; +float autocvar_g_use_ammunition; +float autocvar_g_vehicle_racer_afterburn_cost; +float autocvar_g_vehicle_racer_anglestabilizer; +float autocvar_g_vehicle_racer_downforce; +float autocvar_g_vehicle_racer_energy; +float autocvar_g_vehicle_racer_energy_usepause; +float autocvar_g_vehicle_racer_health; +float autocvar_g_vehicle_racer_laser_cost; +float autocvar_g_vehicle_racer_laser_damage; +float autocvar_g_vehicle_racer_laser_radius; +float autocvar_g_vehicle_racer_laser_refire; +float autocvar_g_vehicle_racer_laser_speed; +float autocvar_g_vehicle_racer_pitchspeed; +float autocvar_g_vehicle_racer_power_air; +float autocvar_g_vehicle_racer_power_min; +float autocvar_g_vehicle_racer_power_solid; +float autocvar_g_vehicle_racer_reload; +float autocvar_g_vehicle_racer_respawntime; +float autocvar_g_vehicle_racer_rocket_accel; +float autocvar_g_vehicle_racer_rocket_damage; +float autocvar_g_vehicle_racer_rocket_radius; +float autocvar_g_vehicle_racer_rocket_refire; +float autocvar_g_vehicle_racer_rocket_speed; +float autocvar_g_vehicle_racer_rocket_turnrate; +float autocvar_g_vehicle_racer_shield; +float autocvar_g_vehicle_racer_speed_afterburn; +float autocvar_g_vehicle_racer_speed_forward; +float autocvar_g_vehicle_racer_speed_strafe; +float autocvar_g_vehicle_racer_springlength; +float autocvar_g_vehicle_racer_turnroll; +float autocvar_g_vehicle_racer_turnspeed; +float autocvar_g_vehicle_raptor_reload; +float autocvar_g_vehicle_spiderbot_crush_dmg; +float autocvar_g_vehicle_spiderbot_crush_force; +float autocvar_g_vehicle_spiderbot_head_pitchlimit_down; +float autocvar_g_vehicle_spiderbot_head_pitchlimit_up; +float autocvar_g_vehicle_spiderbot_head_pitchspeed; +float autocvar_g_vehicle_spiderbot_head_turnlimit; +float autocvar_g_vehicle_spiderbot_head_turnspeed; +float autocvar_g_vehicle_spiderbot_health; +float autocvar_g_vehicle_spiderbot_minigun_cooldown; +float autocvar_g_vehicle_spiderbot_minigun_damage; +float autocvar_g_vehicle_spiderbot_minigun_heat; +float autocvar_g_vehicle_spiderbot_minigun_refire; +float autocvar_g_vehicle_spiderbot_minigun_spread; +float autocvar_g_vehicle_spiderbot_movement_inertia; +float autocvar_g_vehicle_spiderbot_respawntime; +float autocvar_g_vehicle_spiderbot_rocket_damage; +float autocvar_g_vehicle_spiderbot_rocket_edgedamage; +float autocvar_g_vehicle_spiderbot_rocket_force; +float autocvar_g_vehicle_spiderbot_rocket_health; +float autocvar_g_vehicle_spiderbot_rocket_lifetime; +float autocvar_g_vehicle_spiderbot_rocket_noise; +float autocvar_g_vehicle_spiderbot_rocket_radius; +float autocvar_g_vehicle_spiderbot_rocket_refire; +float autocvar_g_vehicle_spiderbot_rocket_reload; +float autocvar_g_vehicle_spiderbot_rocket_speed; +float autocvar_g_vehicle_spiderbot_rocket_turnrate; +float autocvar_g_vehicle_spiderbot_shield; +float autocvar_g_vehicle_spiderbot_speed_stop; +float autocvar_g_vehicle_spiderbot_speed_strafe; +float autocvar_g_vehicle_spiderbot_speed_walk; +float autocvar_g_vehicle_spiderbot_turnspeed; +float autocvar_g_waypointeditor; +float autocvar_g_waypoints_for_items; +float autocvar_g_waypointsprite_deadlifetime; +float autocvar_g_waypointsprite_deployed_lifetime; +float autocvar_g_waypointsprite_limitedrange; +float autocvar_g_weapon_charge_colormod_blue_full; +float autocvar_g_weapon_charge_colormod_blue_half; +float autocvar_g_weapon_charge_colormod_green_full; +float autocvar_g_weapon_charge_colormod_green_half; +float autocvar_g_weapon_charge_colormod_hdrmultiplier; +float autocvar_g_weapon_charge_colormod_red_full; +float autocvar_g_weapon_charge_colormod_red_half; +#define autocvar_g_weapon_stay cvar("g_weapon_stay") +float autocvar_g_weapon_throwable; +#define autocvar_g_weaponarena cvar_string("g_weaponarena") +string autocvar_g_xonoticversion; +float autocvar_gamecfg; +float autocvar_gameversion; +float autocvar_gameversion_min; +float autocvar_gameversion_max; +string autocvar_hostname; +float autocvar_lastlevel; +float autocvar_leadlimit; +float autocvar_leadlimit_and_fraglimit; +float autocvar_leadlimit_override; +float autocvar_loddebug; +float autocvar_minplayers; +string autocvar_nextmap; +float autocvar_prvm_backtraceforwarnings; +string autocvar_quit_and_redirect; +float autocvar_quit_when_empty; +float autocvar_r_showbboxes; +float autocvar_rescan_pending; +float autocvar_samelevel; +#define autocvar_skill cvar("skill") +float autocvar_skill_auto; +#define autocvar_slowmo cvar("slowmo") +float autocvar_snd_soundradius; +float autocvar_spawn_debug; +float autocvar_spawn_debugview; +float autocvar_speedmeter; +float autocvar_sv_accelerate; +var float autocvar_sv_accuracy_data_share = 1; +string autocvar_sv_adminnick; +float autocvar_sv_airaccel_qw; +float autocvar_sv_airaccel_sideways_friction; +float autocvar_sv_airaccelerate; +float autocvar_sv_aircontrol; +float autocvar_sv_aircontrol_penalty; +float autocvar_sv_aircontrol_power; +float autocvar_sv_airspeedlimit_nonqw; +float autocvar_sv_airstopaccelerate; +float autocvar_sv_airstrafeaccel_qw; +float autocvar_sv_airstrafeaccelerate; +float autocvar_sv_allow_shownames; +float autocvar_sv_autoscreenshot; +float autocvar_sv_cheats; +float autocvar_sv_curl_serverpackages_auto; +float autocvar_sv_db_saveasdump; +float autocvar_sv_defaultcharacter; +string autocvar_sv_defaultplayercolors; +string autocvar_sv_defaultplayermodel; +string autocvar_sv_defaultplayermodel_blue; +string autocvar_sv_defaultplayermodel_pink; +string autocvar_sv_defaultplayermodel_red; +string autocvar_sv_defaultplayermodel_yellow; +float autocvar_sv_defaultplayerskin; +float autocvar_sv_dodging_delay; +float autocvar_sv_dodging_height_threshold; +float autocvar_sv_dodging_horiz_speed; +float autocvar_sv_dodging_ramp_time; +float autocvar_sv_dodging_sound; +float autocvar_sv_dodging_up_speed; +float autocvar_sv_dodging_wall_distance_threshold; +float autocvar_sv_dodging_wall_dodging; +float autocvar_sv_doublejump; +float autocvar_sv_eventlog; +float autocvar_sv_eventlog_console; +float autocvar_sv_eventlog_files; +float autocvar_sv_eventlog_files_counter; +string autocvar_sv_eventlog_files_nameprefix; +string autocvar_sv_eventlog_files_namesuffix; +float autocvar_sv_eventlog_files_timestamps; +float autocvar_sv_fragmessage_information_handicap; +float autocvar_sv_fragmessage_information_ping; +float autocvar_sv_fragmessage_information_stats; +float autocvar_sv_fragmessage_information_typefrag; +float autocvar_sv_friction; +float autocvar_sv_friction_on_land; +float autocvar_sv_gameplayfix_q2airaccelerate; +#define autocvar_sv_gravity cvar("sv_gravity") +float autocvar_sv_hitsound_antispam_time; +string autocvar_sv_intermission_cdtrack; +string autocvar_sv_jumpspeedcap_max; +float autocvar_sv_jumpspeedcap_max_disable_on_ramps; +string autocvar_sv_jumpspeedcap_min; +float autocvar_sv_jumpvelocity; +float autocvar_sv_logscores_bots; +float autocvar_sv_logscores_console; +float autocvar_sv_logscores_file; +string autocvar_sv_logscores_filename; +float autocvar_sv_mapchange_delay; +float autocvar_sv_maxairspeed; +float autocvar_sv_maxairstrafespeed; +float autocvar_sv_maxspeed; +string autocvar_sv_motd; +string autocvar_sv_player_crouch_maxs; +string autocvar_sv_player_crouch_mins; +string autocvar_sv_player_crouch_viewoffset; +string autocvar_sv_player_headsize; +string autocvar_sv_player_maxs; +string autocvar_sv_player_mins; +string autocvar_sv_player_viewoffset; +float autocvar_sv_precacheplayermodels; +float autocvar_sv_precacheweapons; +float autocvar_sv_q3acompat_machineshotgunswap; +float autocvar_sv_qcweaponanimation; +float autocvar_sv_ready_restart; +float autocvar_sv_ready_restart_after_countdown; +float autocvar_sv_ready_restart_repeatable; +float autocvar_sv_servermodelsonly; +float autocvar_sv_spectate; +float autocvar_sv_spectator_speed_multiplier; +float autocvar_sv_stepheight; +float autocvar_sv_stopspeed; +float autocvar_sv_strengthsound_antispam_refire_threshold; +float autocvar_sv_strengthsound_antispam_time; +float autocvar_sv_teamnagger; +float autocvar_sv_timeout; +float autocvar_sv_timeout_leadtime; +float autocvar_sv_timeout_length; +float autocvar_sv_timeout_number; +float autocvar_sv_timeout_resumetime; +float autocvar_sv_vote_call; +float autocvar_sv_vote_change; +string autocvar_sv_vote_commands; +float autocvar_sv_vote_majority_factor; +float autocvar_sv_vote_master; +string autocvar_sv_vote_master_commands; +string autocvar_sv_vote_master_password; +float autocvar_sv_vote_nospectators; +string autocvar_sv_vote_only_commands; +float autocvar_sv_vote_override_mostrecent; +float autocvar_sv_vote_simple_majority_factor; +float autocvar_sv_vote_singlecount; +float autocvar_sv_vote_stop; +float autocvar_sv_vote_timeout; +float autocvar_sv_vote_wait; +float autocvar_sv_warsowbunny_accel; +float autocvar_sv_warsowbunny_airforwardaccel; +float autocvar_sv_warsowbunny_backtosideratio; +float autocvar_sv_warsowbunny_topspeed; +float autocvar_sv_warsowbunny_turnaccel; +string autocvar_sv_weaponstats_damagefile; +string autocvar_sv_weaponstats_killfile; +float autocvar_sys_ticrate; +float autocvar_teamplay_lockonrestart; +float autocvar_teamplay_mode; +#define autocvar_timelimit cvar("timelimit") +#define autocvar_timelimit_override cvar("timelimit_override") +float autocvar_timelimit_overtime; +float autocvar_timelimit_overtimes; +float autocvar_timelimit_suddendeath; +#define autocvar_utf8_enable cvar("utf8_enable") +float autocvar_waypoint_benchmark; +float autocvar_welcome_message_time; +float autocvar_sv_gameplayfix_gravityunaffectedbyticrate; +float autocvar_g_trueaim_minrange;