X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fbot%2Fdefault%2Faim.qc;h=ae133b4ed0382f2c77ff0be9b0e3a27b60fa09d1;hp=768aa6daee2bb2719c759eb5f9f7dc4354f5f264;hb=0e4f674ee0300e74cc11de82564e2a03710822cd;hpb=77ffd30cbf1e94a546f70026e69e56e8d777ba83 diff --git a/qcsrc/server/bot/default/aim.qc b/qcsrc/server/bot/default/aim.qc index 768aa6dae..ae133b4ed 100644 --- a/qcsrc/server/bot/default/aim.qc +++ b/qcsrc/server/bot/default/aim.qc @@ -95,11 +95,11 @@ float findtrajectorywithleading(vector org, vector m1, vector m2, entity targ, f void lag_update(entity this) { - if (this.lag1_time) if (time > this.lag1_time) {this.lag_func(this, this.lag1_time, this.lag1_float1, this.lag1_float2, this.lag1_entity1, this.lag1_vec1, this.lag1_vec2, this.lag1_vec3, this.lag1_vec4);this.lag1_time = 0;} - if (this.lag2_time) if (time > this.lag2_time) {this.lag_func(this, this.lag2_time, this.lag2_float1, this.lag2_float2, this.lag2_entity1, this.lag2_vec1, this.lag2_vec2, this.lag2_vec3, this.lag2_vec4);this.lag2_time = 0;} - if (this.lag3_time) if (time > this.lag3_time) {this.lag_func(this, this.lag3_time, this.lag3_float1, this.lag3_float2, this.lag3_entity1, this.lag3_vec1, this.lag3_vec2, this.lag3_vec3, this.lag3_vec4);this.lag3_time = 0;} - if (this.lag4_time) if (time > this.lag4_time) {this.lag_func(this, this.lag4_time, this.lag4_float1, this.lag4_float2, this.lag4_entity1, this.lag4_vec1, this.lag4_vec2, this.lag4_vec3, this.lag4_vec4);this.lag4_time = 0;} - if (this.lag5_time) if (time > this.lag5_time) {this.lag_func(this, this.lag5_time, this.lag5_float1, this.lag5_float2, this.lag5_entity1, this.lag5_vec1, this.lag5_vec2, this.lag5_vec3, this.lag5_vec4);this.lag5_time = 0;} + if (this.lag1_time && time > this.lag1_time) { this.lag_func(this, this.lag1_time, this.lag1_float1, this.lag1_float2, this.lag1_entity1, this.lag1_vec1, this.lag1_vec2, this.lag1_vec3, this.lag1_vec4); this.lag1_time = 0; } + if (this.lag2_time && time > this.lag2_time) { this.lag_func(this, this.lag2_time, this.lag2_float1, this.lag2_float2, this.lag2_entity1, this.lag2_vec1, this.lag2_vec2, this.lag2_vec3, this.lag2_vec4); this.lag2_time = 0; } + if (this.lag3_time && time > this.lag3_time) { this.lag_func(this, this.lag3_time, this.lag3_float1, this.lag3_float2, this.lag3_entity1, this.lag3_vec1, this.lag3_vec2, this.lag3_vec3, this.lag3_vec4); this.lag3_time = 0; } + if (this.lag4_time && time > this.lag4_time) { this.lag_func(this, this.lag4_time, this.lag4_float1, this.lag4_float2, this.lag4_entity1, this.lag4_vec1, this.lag4_vec2, this.lag4_vec3, this.lag4_vec4); this.lag4_time = 0; } + if (this.lag5_time && time > this.lag5_time) { this.lag_func(this, this.lag5_time, this.lag5_float1, this.lag5_float2, this.lag5_entity1, this.lag5_vec1, this.lag5_vec2, this.lag5_vec3, this.lag5_vec4); this.lag5_time = 0; } } float lag_additem(entity this, float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4) @@ -170,6 +170,23 @@ void bot_lagfunc(entity this, float t, float f1, float f2, entity e1, vector v1, this.bot_canfire = 1; } +void bot_aim_reset(entity this) +{ + this.bot_aimdir_executed = true; + makevectors(this.v_angle); + this.bot_badaimtime = 0; + this.bot_aimthinktime = time; + this.bot_prevaimtime = time; + this.bot_mouseaim = v_forward; + this.bot_olddesiredang = v_forward; + this.bot_1st_order_aimfilter = '0 0 0'; + this.bot_2nd_order_aimfilter = '0 0 0'; + this.bot_3th_order_aimfilter = '0 0 0'; + this.bot_4th_order_aimfilter = '0 0 0'; + this.bot_5th_order_aimfilter = '0 0 0'; + this.bot_firetimer = 0; +} + void bot_aimdir(entity this, vector v, float maxfiredeviation) { float dist, delta_t, blend; @@ -309,10 +326,15 @@ void bot_aimdir(entity this, vector v, float maxfiredeviation) //dprint("e ", vtos(diffang), " < ", ftos(maxfiredeviation), "\n"); // decide whether to fire this time - if (v * shotdir >= cos(maxfiredeviation * DEG2RAD)) - if(vdist(trace_endpos-shotorg, <, 500 + 500 * bound(0, skill + this.bot_aggresskill, 10)) || random()*random()>bound(0,(skill+this.bot_aggresskill)*0.05,1)) - this.bot_firetimer = time + bound(0.1, 0.5-(skill+this.bot_aggresskill)*0.05, 0.5); - //traceline(shotorg,shotorg+shotdir*1000,false,NULL); + if (maxfiredeviation != 0 && v * shotdir > cos(maxfiredeviation * DEG2RAD)) + { + traceline(shotorg, shotorg + shotdir * 1000, false, NULL); + if (vdist(trace_endpos - shotorg, <, 500 + 500 * bound(0, skill + this.bot_aggresskill, 10)) + || random() * random() > bound(0, (skill + this.bot_aggresskill) * 0.05, 1)) + { + this.bot_firetimer = time + bound(0.1, 0.5 - (skill + this.bot_aggresskill) * 0.05, 0.5); + } + } //dprint(ftos(maxfiredeviation),"\n"); //dprint(" diff:", vtos(diffang), "\n"); @@ -390,6 +412,12 @@ bool bot_aim(entity this, .entity weaponentity, float shotspeed, float shotspeed } } + if (time > this.bot_firetimer) + { + this.dphitcontentsmask = hf; + return false; + } + //if (r > maxshottime * shotspeed) // return false; this.dphitcontentsmask = hf;