X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fbot%2Fdefault%2Fbot.qc;h=2552cc4bab6827799f66f90244b715f9e2b5c52e;hp=08d16a71f091dcf626eeae7ae918cb825c8da8e6;hb=250b1e189a2098732efa511c488e8c765d7ea066;hpb=5453f53da1df88742c11c71e4dc5b9c3e3d24c62 diff --git a/qcsrc/server/bot/default/bot.qc b/qcsrc/server/bot/default/bot.qc index 08d16a71f0..2552cc4bab 100644 --- a/qcsrc/server/bot/default/bot.qc +++ b/qcsrc/server/bot/default/bot.qc @@ -41,6 +41,8 @@ #include #include +STATIC_INIT(bot) { bot_calculate_stepheightvec(); } + // TODO: remove this function! its only purpose is to update these fields since bot_setnameandstuff is called before ClientState void bot_setclientfields(entity this) { @@ -123,6 +125,9 @@ void bot_think(entity this) // if dead, just wait until we can respawn if (IS_DEAD(this)) { + if (bot_waypoint_queue_owner == this) + bot_waypoint_queue_owner = NULL; + this.aistatus = 0; CS(this).movement = '0 0 0'; if (this.deadflag == DEAD_DEAD) { @@ -238,7 +243,7 @@ void bot_setnameandstuff(entity this) this.bot_config_loaded = true; - // this is really only a default, JoinBestTeam is called later + // this is really only a default, TeamBalance_JoinBestTeam is called later setcolor(this, stof(bot_shirt) * 16 + stof(bot_pants)); this.bot_preferredcolors = this.clientcolors; @@ -431,15 +436,15 @@ void bot_clientconnect(entity this) else if(this.bot_forced_team==4) this.team = NUM_TEAM_4; else - JoinBestTeam(this, true); + TeamBalance_JoinBestTeam(this); havocbot_setupbot(this); } void bot_removefromlargestteam() { - CheckAllowedTeams(NULL); - GetTeamCounts(NULL); + entity balance = TeamBalance_CheckAllowedTeams(NULL); + TeamBalance_GetTeamCounts(balance, NULL); entity best = NULL; float besttime = 0; @@ -458,12 +463,10 @@ void bot_removefromlargestteam() int thiscount = 0; - switch(it.team) + if (Team_IsValidTeam(it.team)) { - case NUM_TEAM_1: thiscount = c1; break; - case NUM_TEAM_2: thiscount = c2; break; - case NUM_TEAM_3: thiscount = c3; break; - case NUM_TEAM_4: thiscount = c4; break; + thiscount = TeamBalance_GetNumberOfPlayers(balance, + Team_TeamToIndex(it.team)); } if(thiscount > bestcount) @@ -478,6 +481,7 @@ void bot_removefromlargestteam() best = it; } }); + TeamBalance_Destroy(balance); if(!bcount) return; // no bots to remove currentbots = currentbots - 1; @@ -576,7 +580,7 @@ void bot_calculate_stepheightvec() jumpstepheightvec = stepheightvec + jumpheight_vec * 0.85; // reduce it a bit to make the jumps easy } -float bot_fixcount() +bool bot_fixcount() { int activerealplayers = 0; int realplayers = 0; @@ -592,8 +596,6 @@ float bot_fixcount() } int bots; - // add/remove bots if needed to make sure there are at least - // minplayers+bot_number, or remove all bots if no one is playing // But don't remove bots immediately on level change, as the real players // usually haven't rejoined yet bots_would_leave = false; @@ -601,15 +603,17 @@ float bot_fixcount() bots = min(ceil(fabs(autocvar_bot_vs_human) * activerealplayers), maxclients - realplayers); else if ((realplayers || autocvar_bot_join_empty || (currentbots > 0 && time < 5))) { - float realminplayers, minplayers; - realminplayers = autocvar_minplayers; - minplayers = max(0, floor(realminplayers)); + int minplayers = max(0, floor(autocvar_minplayers)); + int minbots = max(0, floor(autocvar_bot_number)); - float realminbots, minbots; - realminbots = autocvar_bot_number; - minbots = max(0, floor(realminbots)); + // add bots to reach minplayers if needed + bots = max(minbots, minplayers - activerealplayers); + // cap bots to the max players allowed by the server + int player_limit = GetPlayerLimit(); + if(player_limit) + bots = min(bots, max(player_limit - activerealplayers, 0)); + bots = min(bots, maxclients - realplayers); - bots = min(max(minbots, minplayers - activerealplayers), maxclients - realplayers); if(bots > minbots) bots_would_leave = true; } @@ -630,7 +634,7 @@ float bot_fixcount() return false; } } - while (currentbots > bots) + while (currentbots > bots && bots >= 0) bot_removenewest(); }