X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fbot%2Fdefault%2Fhavocbot%2Fhavocbot.qc;h=10bab67f045de8bb8428d5116f4a265ff008dbc9;hp=f5ba20c8a41b1acbe04a1368748eb8cbede98d30;hb=6171e1f68bdef7b2c484534d30ce99b25cb235b0;hpb=77ffd30cbf1e94a546f70026e69e56e8d777ba83 diff --git a/qcsrc/server/bot/default/havocbot/havocbot.qc b/qcsrc/server/bot/default/havocbot/havocbot.qc index f5ba20c8a..10bab67f0 100644 --- a/qcsrc/server/bot/default/havocbot/havocbot.qc +++ b/qcsrc/server/bot/default/havocbot/havocbot.qc @@ -1,5 +1,7 @@ #include "havocbot.qh" +#include "roles.qh" + #include #include #include "../cvars.qh" @@ -24,13 +26,16 @@ #include -.float speed; - void havocbot_ai(entity this) { if(this.draggedby) return; + this.bot_aimdir_executed = false; + // lock aim if teleported or passing through a warpzone + if (this.lastteleporttime && !this.jumppadcount) + this.bot_aimdir_executed = true; + if(bot_execute_commands(this)) return; @@ -106,8 +111,6 @@ void havocbot_ai(entity this) havocbot_aim(this); lag_update(this); - this.bot_aimdir_executed = false; - if (this.bot_aimtarg) { this.aistatus |= AI_STATUS_ATTACKING; @@ -137,7 +140,7 @@ void havocbot_ai(entity this) else { if(IS_PLAYER(this.bot_aimtarg)) - bot_aimdir(this, this.bot_aimtarg.origin + this.bot_aimtarg.view_ofs - this.origin - this.view_ofs , -1); + bot_aimdir(this, this.bot_aimtarg.origin + this.bot_aimtarg.view_ofs - this.origin - this.view_ofs, 0); } } else if (this.goalcurrent) @@ -153,7 +156,7 @@ void havocbot_ai(entity this) vector dir = get_closer_dest(this.goalcurrent, this.origin); dir -= this.origin + this.view_ofs; dir.z = 0; - bot_aimdir(this, dir, -1); + bot_aimdir(this, dir, 0); } // if the bot is not attacking, consider reloading weapons @@ -190,66 +193,67 @@ void havocbot_ai(entity this) void havocbot_keyboard_movement(entity this, vector destorg) { - vector keyboard; + if(time <= this.havocbot_keyboardtime) + return; - if (time > this.havocbot_keyboardtime) + float sk = skill + this.bot_moveskill; + this.havocbot_keyboardtime = + max( + this.havocbot_keyboardtime + + 0.05 / max(1, sk + this.havocbot_keyboardskill) + + random() * 0.025 / max(0.00025, skill + this.havocbot_keyboardskill) + , time); + vector keyboard = CS(this).movement / autocvar_sv_maxspeed; + + float trigger = autocvar_bot_ai_keyboard_threshold; + + // categorize forward movement + // at skill < 1.5 only forward + // at skill < 2.5 only individual directions + // at skill < 4.5 only individual directions, and forward diagonals + // at skill >= 4.5, all cases allowed + if (keyboard.x > trigger) { - float sk = skill + this.bot_moveskill; - this.havocbot_keyboardtime = - max( - this.havocbot_keyboardtime - + 0.05 / max(1, sk + this.havocbot_keyboardskill) - + random() * 0.025 / max(0.00025, skill + this.havocbot_keyboardskill) - , time); - keyboard = CS(this).movement / autocvar_sv_maxspeed; - - float trigger = autocvar_bot_ai_keyboard_threshold; - float trigger1 = -trigger; - - // categorize forward movement - // at skill < 1.5 only forward - // at skill < 2.5 only individual directions - // at skill < 4.5 only individual directions, and forward diagonals - // at skill >= 4.5, all cases allowed - if (keyboard.x > trigger) - { - keyboard.x = 1; - if (sk < 2.5) - keyboard.y = 0; - } - else if (keyboard.x < trigger1 && sk > 1.5) - { - keyboard.x = -1; - if (sk < 4.5) - keyboard.y = 0; - } - else - { - keyboard.x = 0; - if (sk < 1.5) - keyboard.y = 0; - } + keyboard.x = 1; + if (sk < 2.5) + keyboard.y = 0; + } + else if (keyboard.x < -trigger && sk > 1.5) + { + keyboard.x = -1; if (sk < 4.5) - keyboard.z = 0; - - if (keyboard.y > trigger) - keyboard.y = 1; - else if (keyboard.y < trigger1) - keyboard.y = -1; - else keyboard.y = 0; + } + else + { + keyboard.x = 0; + if (sk < 1.5) + keyboard.y = 0; + } + if (sk < 4.5) + keyboard.z = 0; - if (keyboard.z > trigger) - keyboard.z = 1; - else if (keyboard.z < trigger1) - keyboard.z = -1; - else - keyboard.z = 0; + if (keyboard.y > trigger) + keyboard.y = 1; + else if (keyboard.y < -trigger) + keyboard.y = -1; + else + keyboard.y = 0; - this.havocbot_keyboard = keyboard * autocvar_sv_maxspeed; - if (this.havocbot_ducktime > time) - PHYS_INPUT_BUTTON_CROUCH(this) = true; - } + if (keyboard.z > trigger) + keyboard.z = 1; + else if (keyboard.z < -trigger) + keyboard.z = -1; + else + keyboard.z = 0; + + // make sure bots don't get stuck if havocbot_keyboardtime is very high + if (keyboard == '0 0 0') + this.havocbot_keyboardtime = min(this.havocbot_keyboardtime, time + 0.2); + + this.havocbot_keyboard = keyboard * autocvar_sv_maxspeed; + if (this.havocbot_ducktime > time) + PHYS_INPUT_BUTTON_CROUCH(this) = true; keyboard = this.havocbot_keyboard; float blend = bound(0, vlen(destorg - this.origin) / autocvar_bot_ai_keyboard_distance, 1); // When getting close move with 360 degree @@ -259,10 +263,6 @@ void havocbot_keyboard_movement(entity this, vector destorg) void havocbot_bunnyhop(entity this, vector dir) { - float bunnyhopdistance; - vector deviation; - float maxspeed; - // Don't jump when attacking if(this.aistatus & AI_STATUS_ATTACKING) return; @@ -270,10 +270,8 @@ void havocbot_bunnyhop(entity this, vector dir) if(IS_PLAYER(this.goalcurrent)) return; - maxspeed = autocvar_sv_maxspeed; - - if(this.aistatus & AI_STATUS_RUNNING && vdist(this.velocity, <, autocvar_sv_maxspeed * 0.75) - || this.aistatus & AI_STATUS_DANGER_AHEAD) + if((this.aistatus & AI_STATUS_RUNNING) && vdist(this.velocity, <, autocvar_sv_maxspeed * 0.75) + || (this.aistatus & AI_STATUS_DANGER_AHEAD)) { this.aistatus &= ~AI_STATUS_RUNNING; PHYS_INPUT_BUTTON_JUMP(this) = false; @@ -282,7 +280,7 @@ void havocbot_bunnyhop(entity this, vector dir) return; } - if(this.waterlevel > WATERLEVEL_WETFEET) + if(this.waterlevel > WATERLEVEL_WETFEET || IS_DUCKED(this)) { this.aistatus &= ~AI_STATUS_RUNNING; return; @@ -295,115 +293,88 @@ void havocbot_bunnyhop(entity this, vector dir) } vector gco = get_closer_dest(this.goalcurrent, this.origin); - bunnyhopdistance = vlen(this.origin - gco); // Run only to visible goals if(IS_ONGROUND(this)) - if(vdist(vec2(this.velocity), >=, autocvar_sv_maxspeed)) // if -really- running + if(vdist(vec2(this.velocity), >=, autocvar_sv_maxspeed)) if(checkpvs(this.origin + this.view_ofs, this.goalcurrent)) { - this.bot_lastseengoal = this.goalcurrent; + this.bot_lastseengoal = this.goalcurrent; - // seen it before - if(this.bot_timelastseengoal) + // seen it before + if(this.bot_timelastseengoal) + { + // for a period of time + if(time - this.bot_timelastseengoal > autocvar_bot_ai_bunnyhop_firstjumpdelay) { - // for a period of time - if(time - this.bot_timelastseengoal > autocvar_bot_ai_bunnyhop_firstjumpdelay) - { - float checkdistance; - checkdistance = true; + bool checkdistance = true; - // don't run if it is too close - if(this.bot_canruntogoal==0) - { - if(bunnyhopdistance > autocvar_bot_ai_bunnyhop_startdistance) - this.bot_canruntogoal = 1; - else - this.bot_canruntogoal = -1; - } + // don't run if it is too close + if(this.bot_canruntogoal==0) + { + if(vdist(this.origin - gco, >, autocvar_bot_ai_bunnyhop_startdistance)) + this.bot_canruntogoal = 1; + else + this.bot_canruntogoal = -1; + } - if(this.bot_canruntogoal != 1) - return; + if(this.bot_canruntogoal != 1) + return; - if(this.aistatus & AI_STATUS_ROAMING) - if(this.goalcurrent.classname=="waypoint") - if (!(this.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL)) - if(fabs(gco.z - this.origin.z) < this.maxs.z - this.mins.z) - if(this.goalstack01 && !wasfreed(this.goalstack01)) + if(this.aistatus & AI_STATUS_ROAMING) + if(this.goalcurrent.classname == "waypoint") + if (!(this.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL)) + if(fabs(gco.z - this.origin.z) < this.maxs.z - this.mins.z) + if (this.goalstack01 && !wasfreed(this.goalstack01)) + if (!(this.goalstack01.wpflags & WAYPOINTFLAG_JUMP)) + { + vector gno = (this.goalstack01.absmin + this.goalstack01.absmax) * 0.5; + vector deviation = vectoangles(gno - this.origin) - vectoangles(gco - this.origin); + while (deviation.y < -180) deviation.y = deviation.y + 360; + while (deviation.y > 180) deviation.y = deviation.y - 360; + + if(fabs(deviation.y) < 20) + if(vlen2(this.origin - gco) < vlen2(this.origin - gno)) + if(fabs(gno.z - gco.z) < this.maxs.z - this.mins.z) { - vector gno = (this.goalstack01.absmin + this.goalstack01.absmax) * 0.5; - deviation = vectoangles(gno - this.origin) - vectoangles(gco - this.origin); - while (deviation.y < -180) deviation.y = deviation.y + 360; - while (deviation.y > 180) deviation.y = deviation.y - 360; - - if(fabs(deviation.y) < 20) - if(bunnyhopdistance < vlen(this.origin - gno)) - if(fabs(gno.z - gco.z) < this.maxs.z - this.mins.z) + if(vdist(gco - gno, >, autocvar_bot_ai_bunnyhop_startdistance)) + if(checkpvs(this.origin + this.view_ofs, this.goalstack01)) { - if(vdist(gco - gno, >, autocvar_bot_ai_bunnyhop_startdistance)) - if(checkpvs(this.origin + this.view_ofs, this.goalstack01)) - { - checkdistance = false; - } + checkdistance = false; } } + } - if(checkdistance) - { - this.aistatus &= ~AI_STATUS_RUNNING; - // increase stop distance in case the goal is on a slope or a lower platform - if(bunnyhopdistance > autocvar_bot_ai_bunnyhop_stopdistance + (this.origin.z - gco.z)) - PHYS_INPUT_BUTTON_JUMP(this) = true; - } - else - { - this.aistatus |= AI_STATUS_RUNNING; + if(checkdistance) + { + this.aistatus &= ~AI_STATUS_RUNNING; + // increase stop distance in case the goal is on a slope or a lower platform + if(vdist(this.origin - gco, >, autocvar_bot_ai_bunnyhop_stopdistance + (this.origin.z - gco.z))) PHYS_INPUT_BUTTON_JUMP(this) = true; - } + } + else + { + this.aistatus |= AI_STATUS_RUNNING; + PHYS_INPUT_BUTTON_JUMP(this) = true; } } - else - { - this.bot_timelastseengoal = time; - } + } + else + { + this.bot_timelastseengoal = time; + } } else { this.bot_timelastseengoal = 0; } - -#if 0 - // Release jump button - if(!cvar("sv_pogostick")) - if((IS_ONGROUND(this)) == 0) - { - if(this.velocity.z < 0 || vlen(this.velocity)maxspeed) - { - deviation = vectoangles(dir) - vectoangles(this.velocity); - while (deviation.y < -180) deviation.y = deviation.y + 360; - while (deviation.y > 180) deviation.y = deviation.y - 360; - - if(fabs(deviation.y)>10) - CS(this).movement_x = 0; - - if(deviation.y>10) - CS(this).movement_y = maxspeed * -1; - else if(deviation.y<10) - CS(this).movement_y = maxspeed; - - } - } -#endif } // return true when bot isn't getting closer to the current goal bool havocbot_checkgoaldistance(entity this, vector gco) { + if (this.bot_stop_moving_timeout > time) + return false; float curr_dist_z = max(20, fabs(this.origin.z - gco.z)); float curr_dist_2d = max(20, vlen(vec2(this.origin - gco))); float distance_time = this.goalcurrent_distance_time; @@ -470,11 +441,16 @@ void havocbot_movetogoal(entity this) CS(this).movement = '0 0 0'; maxspeed = autocvar_sv_maxspeed; + if (this.goalcurrent.wpflags & WAYPOINTFLAG_CROUCH) + PHYS_INPUT_BUTTON_CROUCH(this) = true; + else + PHYS_INPUT_BUTTON_CROUCH(this) = false; + PHYS_INPUT_BUTTON_JETPACK(this) = false; // Jetpack navigation if(this.navigation_jetpack_goal) if(this.goalcurrent==this.navigation_jetpack_goal) - if(GetResourceAmount(this, RESOURCE_FUEL)) + if(GetResource(this, RES_FUEL)) { if(autocvar_bot_debug_goalstack) { @@ -577,7 +553,7 @@ void havocbot_movetogoal(entity this) this.aistatus &= ~AI_STATUS_OUT_JUMPPAD; } } - else + else //if (this.goalcurrent) { if (this.goalcurrent.bot_pickup) { @@ -591,7 +567,10 @@ void havocbot_movetogoal(entity this) } vector gco = (this.goalcurrent.absmin + this.goalcurrent.absmax) * 0.5; if (this.origin.z > gco.z && vdist(vec2(this.velocity), <, autocvar_sv_maxspeed)) - this.aistatus &= ~AI_STATUS_OUT_JUMPPAD; + { + if (this.velocity.z < 0) + this.aistatus &= ~AI_STATUS_OUT_JUMPPAD; + } else if(havocbot_checkgoaldistance(this, gco)) { navigation_clearroute(this); @@ -601,9 +580,9 @@ void havocbot_movetogoal(entity this) return; } } - else + else //if (!(this.aistatus & AI_STATUS_OUT_JUMPPAD)) { - if(time - this.lastteleporttime > 0.2 && this.velocity.z > 0) + if(this.velocity.z > 0 && this.origin.z - this.lastteleport_origin.z > (this.maxs.z - this.mins.z) * 0.5) { vector velxy = this.velocity; velxy_z = 0; if(vdist(velxy, <, autocvar_sv_maxspeed * 0.2)) @@ -669,8 +648,9 @@ void havocbot_movetogoal(entity this) return; } - else if(!this.jumppadcount && !this.goalcurrent.wphardwired - && GetResourceAmount(this, RESOURCE_HEALTH) + GetResourceAmount(this, RESOURCE_ARMOR) > ROCKETJUMP_DAMAGE()) + else if(!this.jumppadcount && !waypoint_is_hardwiredlink(this.goalcurrent_prev, this.goalcurrent) + && !(this.goalcurrent_prev && this.goalcurrent_prev.wpflags & WAYPOINTFLAG_JUMP) + && GetResource(this, RES_HEALTH) + GetResource(this, RES_ARMOR) > ROCKETJUMP_DAMAGE()) { if(this.velocity.z < 0) { @@ -779,7 +759,9 @@ void havocbot_movetogoal(entity this) { if (vdist(this.origin - this.goalcurrent_prev.origin, <, 50) && navigation_goalrating_timeout_can_be_anticipated(this)) + { navigation_goalrating_timeout_force(this); + } } bool goalcurrent_can_be_removed = false; @@ -792,8 +774,26 @@ void havocbot_movetogoal(entity this) // don't remove if not visible if (checkpvs(this.origin + this.view_ofs, this.goalcurrent)) { - navigation_goalrating_timeout_force(this); - return; + if (IS_DEAD(this.goalcurrent)) + { + IL_EACH(g_items, it.enemy == this.goalcurrent && Item_IsLoot(it), + { + if (vdist(it.origin - this.goalcurrent.death_origin, <, 50)) + { + navigation_clearroute(this); + navigation_pushroute(this, it); + // loot can't be immediately rated since it isn't on ground yet + // it will be rated after a second when on ground, meanwhile head to it + navigation_goalrating_timeout_expire(this, 1); + return; + } + }); + } + if (!Item_IsLoot(this.goalcurrent)) + { + navigation_goalrating_timeout_force(this); + return; + } } } else if (!(STAT(FROZEN, this.goalentity)) && this.bot_tracewalk_time < time) @@ -879,7 +879,8 @@ void havocbot_movetogoal(entity this) diff = destorg - this.origin; - if (this.goalcurrent == this.goalentity && time < this.goalentity_lock_timeout && vdist(diff, <, 10)) + if (time < this.bot_stop_moving_timeout + || (this.goalcurrent == this.goalentity && time < this.goalentity_lock_timeout && vdist(diff, <, 10))) { // stop if the locked goal has been reached destorg = this.origin; @@ -926,12 +927,18 @@ void havocbot_movetogoal(entity this) } else { - dir = flatdir; if(this.velocity.z >= 0 && !(this.watertype == CONTENT_WATER && destorg.z < this.origin.z) && (this.aistatus & AI_STATUS_OUT_WATER)) + { PHYS_INPUT_BUTTON_JUMP(this) = true; + dir = flatdir; + } else + { PHYS_INPUT_BUTTON_JUMP(this) = false; + if (destorg.z > this.origin.z) + dir = flatdir; + } } } else @@ -957,12 +964,39 @@ void havocbot_movetogoal(entity this) vector flat_diff = vec2(diff); offset = max(32, current_speed * cos(deviation.y * DEG2RAD) * 0.3) * flatdir; vector actual_destorg = this.origin + offset; - if (!this.goalstack01 || this.goalcurrent.wpflags & (WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_LADDER)) + if (this.goalcurrent_prev && (this.goalcurrent_prev.wpflags & WAYPOINTFLAG_JUMP)) + { + if (time > this.bot_stop_moving_timeout + && fabs(deviation.y) > 20 && current_speed > maxspeed * 0.4 + && vdist(vec2(this.origin - this.goalcurrent_prev.origin), <, 50)) + { + this.bot_stop_moving_timeout = time + 0.1; + } + if (current_speed > autocvar_sv_maxspeed * 0.9 + && vlen2(flat_diff) < vlen2(vec2(this.goalcurrent_prev.origin - destorg)) + && vdist(vec2(this.origin - this.goalcurrent_prev.origin), >, 50) + && vdist(vec2(this.origin - this.goalcurrent_prev.origin), <, 150) + ) + { + PHYS_INPUT_BUTTON_JUMP(this) = true; + // avoid changing route while bot is jumping a gap + navigation_goalrating_timeout_extend_if_needed(this, 1.5); + } + } + else if (!this.goalstack01 || (this.goalcurrent.wpflags & (WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_LADDER))) { if (vlen2(flat_diff) < vlen2(offset)) { - actual_destorg.x = destorg.x; - actual_destorg.y = destorg.y; + if (this.goalcurrent.wpflags & WAYPOINTFLAG_JUMP && this.goalstack01) + { + // oblique warpzones need a jump otherwise bots gets stuck + PHYS_INPUT_BUTTON_JUMP(this) = true; + } + else + { + actual_destorg.x = destorg.x; + actual_destorg.y = destorg.y; + } } } else if (vdist(flat_diff, <, 32) && diff.z < -16) // destination is under the bot @@ -985,10 +1019,20 @@ void havocbot_movetogoal(entity this) turning = true; } - LABEL(jump_check); + LABEL(jumpobstacle_check); dir = flatdir = normalize(actual_destorg - this.origin); - if (turning || fabs(deviation.y) < 50) // don't even try to jump if deviation is too high + bool jump_forbidden = false; + if (!turning && fabs(deviation.y) > 50) + jump_forbidden = true; + else if (IS_DUCKED(this)) + { + tracebox(this.origin, PL_MIN_CONST, PL_MAX_CONST, this.origin, false, this); + if (trace_startsolid) + jump_forbidden = true; + } + + if (!jump_forbidden) { tracebox(this.origin, this.mins, this.maxs, actual_destorg, false, this); if (trace_fraction < 1 && trace_plane_normal.z < 0.7) @@ -1004,7 +1048,7 @@ void havocbot_movetogoal(entity this) actual_destorg = destorg; turning = false; this.bot_tracewalk_time = time + 0.25; - goto jump_check; + goto jumpobstacle_check; } s = trace_fraction; // don't artificially reduce max jump height in real-time @@ -1055,20 +1099,28 @@ void havocbot_movetogoal(entity this) // Check for water/slime/lava and dangerous edges // (only when the bot is on the ground or jumping intentionally) - offset = (vdist(this.velocity, >, 32) ? this.velocity * 0.2 : v_forward * 32); + if (skill + this.bot_moveskill <= 3 && time > this.bot_stop_moving_timeout + && current_speed > maxspeed * 0.9 && fabs(deviation.y) > 70) + { + this.bot_stop_moving_timeout = time + 0.4 + random() * 0.2; + } + + offset = (vdist(this.velocity, >, 32) ? this.velocity * 0.2 : flatdir * 32); vector dst_ahead = this.origin + this.view_ofs + offset; vector dst_down = dst_ahead - '0 0 3000'; traceline(this.origin + this.view_ofs, dst_ahead, true, NULL); bool unreachable = false; s = CONTENT_SOLID; - if(trace_fraction == 1 && this.jumppadcount == 0 && !this.goalcurrent.wphardwired ) + if (trace_fraction == 1 && !this.jumppadcount + && !waypoint_is_hardwiredlink(this.goalcurrent_prev, this.goalcurrent) + && !(this.goalcurrent_prev && (this.goalcurrent_prev.wpflags & WAYPOINTFLAG_JUMP))) if((IS_ONGROUND(this)) || (this.aistatus & AI_STATUS_RUNNING) || (this.aistatus & AI_STATUS_ROAMING) || PHYS_INPUT_BUTTON_JUMP(this)) { // Look downwards traceline(dst_ahead , dst_down, true, NULL); //te_lightning2(NULL, this.origin + this.view_ofs, dst_ahead); // Draw "ahead" look - //te_lightning2(NULL, dst_ahead, dst_down); // Draw "downwards" look + //te_lightning2(NULL, dst_ahead, trace_endpos); // Draw "downwards" look if(trace_endpos.z < this.origin.z + this.mins.z) { s = pointcontents(trace_endpos + '0 0 1'); @@ -1109,7 +1161,7 @@ void havocbot_movetogoal(entity this) } // slow down if bot is in the air and goal is under it - if (!this.goalcurrent.wphardwired + if (!waypoint_is_hardwiredlink(this.goalcurrent_prev, this.goalcurrent) && vdist(flat_diff, <, 250) && this.origin.z - destorg.z > 120 && (!IS_ONGROUND(this) || vdist(vec2(this.velocity), >, maxspeed * 0.3))) { @@ -1158,13 +1210,11 @@ void havocbot_movetogoal(entity this) } if (ladder_zdir) { - if (vdist(flatdir, <, 15)) - dir = ladder_zdir * '0 0 1'; + if (vdist(vec2(diff), <, 40)) + dir.z = ladder_zdir * 4; else - { - dir.z = ladder_zdir * 1.3; - dir = normalize(dir); - } + dir.z = ladder_zdir * 2; + dir = normalize(dir); } } @@ -1178,8 +1228,14 @@ void havocbot_movetogoal(entity this) dir = normalize(dir); } + // already executed when bot targets an enemy if (!this.bot_aimdir_executed) - bot_aimdir(this, dir, -1); + { + if (time < this.bot_stop_moving_timeout) + bot_aimdir(this, normalize(this.goalcurrent.origin - this.origin), 0); + else + bot_aimdir(this, dir, 0); + } if (!ladder_zdir) { @@ -1187,6 +1243,7 @@ void havocbot_movetogoal(entity this) dir = normalize(dir + dodge); } + makevectors(this.v_angle); //dir = this.bot_dodgevector; //if (this.bot_dodgevector_jumpbutton) // PHYS_INPUT_BUTTON_JUMP(this) = true; @@ -1204,9 +1261,15 @@ void havocbot_movetogoal(entity this) if(skill+this.bot_moveskill >= autocvar_bot_ai_bunnyhop_skilloffset) havocbot_bunnyhop(this, dir); - if ((dir * v_up) >= autocvar_sv_jumpvelocity*0.5 && (IS_ONGROUND(this))) PHYS_INPUT_BUTTON_JUMP(this) = true; - if (((dodge * v_up) > 0) && random()*frametime >= 0.2*bound(0,(10-skill-this.bot_dodgeskill)*0.1,1)) PHYS_INPUT_BUTTON_JUMP(this) = true; - if (((dodge * v_up) < 0) && random()*frametime >= 0.5*bound(0,(10-skill-this.bot_dodgeskill)*0.1,1)) this.havocbot_ducktime=time+0.3/bound(0.1,skill+this.bot_dodgeskill,10); + if (dir * v_up >= autocvar_sv_jumpvelocity * 0.5 && IS_ONGROUND(this)) + PHYS_INPUT_BUTTON_JUMP(this) = true; + if (dodge) + { + if (dodge * v_up > 0 && random() * frametime >= 0.2 * bound(0, (10 - skill - this.bot_dodgeskill) * 0.1, 1)) + PHYS_INPUT_BUTTON_JUMP(this) = true; + if (dodge * v_up < 0 && random() * frametime >= 0.5 * bound(0, (10 - skill - this.bot_dodgeskill) * 0.1, 1)) + this.havocbot_ducktime = time + 0.3 / bound(0.1, skill + this.bot_dodgeskill, 10); + } } entity havocbot_gettarget(entity this, bool secondary) @@ -1254,7 +1317,7 @@ void havocbot_chooseenemy(entity this) traceline(this.origin+this.view_ofs, ( this.enemy.absmin + this.enemy.absmax ) * 0.5,false,NULL); if (trace_ent == this.enemy || trace_fraction == 1) if (vdist(((this.enemy.absmin + this.enemy.absmax) * 0.5) - this.origin, <, 1000)) - if (GetResourceAmount(this, RESOURCE_HEALTH) > 30) + if (GetResource(this, RES_HEALTH) > 30) { // remain tracking him for a shot while (case he went after a small corner or pilar this.havocbot_chooseenemy_finished = time + 0.5; @@ -1402,7 +1465,7 @@ void havocbot_chooseweapon(entity this, .entity weaponentity) // Should it do a weapon combo? float af, ct, combo_time, combo; - af = ATTACK_FINISHED(this, 0); + af = ATTACK_FINISHED(this, weaponentity); ct = autocvar_bot_ai_weapon_combo_threshold; // Bots with no skill will be 4 times more slower than "godlike" bots when doing weapon combos @@ -1550,14 +1613,14 @@ float havocbot_moveto(entity this, vector pos) vector dir = get_closer_dest(this.goalcurrent, this.origin); dir -= this.origin + this.view_ofs; dir.z = 0; - bot_aimdir(this, dir, -1); + bot_aimdir(this, dir, 0); } if(this.aistatus & AI_STATUS_WAYPOINT_PERSONAL_REACHED) { // Step 5: Waypoint reached LOG_TRACE(this.netname, "'s personal waypoint reached"); - delete(this.havocbot_personal_waypoint); + waypoint_remove(this.havocbot_personal_waypoint); this.aistatus &= ~AI_STATUS_WAYPOINT_PERSONAL_REACHED; return CMD_STATUS_FINISHED; }