X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fcl_physics.qc;h=6f05c456804e73a8ba4371067dd21ff3ad3e3967;hp=0098561373abb930bb7d869d71ac88f0bffeac33;hb=3adaa0873ad9eac20f32e6e3fc0455d4f9e044cd;hpb=79af1d0a6a91cc42a4359ecdae84a9fa72593731 diff --git a/qcsrc/server/cl_physics.qc b/qcsrc/server/cl_physics.qc index 0098561373..6f05c45680 100644 --- a/qcsrc/server/cl_physics.qc +++ b/qcsrc/server/cl_physics.qc @@ -19,6 +19,9 @@ When you press the jump key */ void PlayerJump (void) { + if(self.player_blocked) + return; // no jumping while blocked + float doublejump = FALSE; player_multijump = doublejump; @@ -636,9 +639,7 @@ void SV_PlayerPhysics() maxspd_mod = 1; if(self.ballcarried) - if(g_nexball) - maxspd_mod *= autocvar_g_nexball_basketball_carrier_highspeed; - else if(g_keepaway) + if(g_keepaway) maxspd_mod *= autocvar_g_keepaway_ballcarrier_highspeed; maxspd_mod *= autocvar_g_movement_highspeed; @@ -1275,15 +1276,16 @@ void SV_PlayerPhysics() } } + // WEAPONTODO float xyspeed; xyspeed = vlen('1 0 0' * self.velocity_x + '0 1 0' * self.velocity_y); - if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge && autocvar_g_balance_nex_charge_velocity_rate && xyspeed > autocvar_g_balance_nex_charge_minspeed) + if(self.weapon == WEP_VORTEX && WEP_CVAR(vortex, charge) && WEP_CVAR(vortex, charge_velocity_rate) && xyspeed > WEP_CVAR(vortex, charge_minspeed)) { // add a maximum of charge_velocity_rate when going fast (f = 1), gradually increasing from minspeed (f = 0) to maxspeed - xyspeed = min(xyspeed, autocvar_g_balance_nex_charge_maxspeed); - f = (xyspeed - autocvar_g_balance_nex_charge_minspeed) / (autocvar_g_balance_nex_charge_maxspeed - autocvar_g_balance_nex_charge_minspeed); + xyspeed = min(xyspeed, WEP_CVAR(vortex, charge_maxspeed)); + f = (xyspeed - WEP_CVAR(vortex, charge_minspeed)) / (WEP_CVAR(vortex, charge_maxspeed) - WEP_CVAR(vortex, charge_minspeed)); // add the extra charge - self.nex_charge = min(1, self.nex_charge + autocvar_g_balance_nex_charge_velocity_rate * f * frametime); + self.vortex_charge = min(1, self.vortex_charge + WEP_CVAR(vortex, charge_velocity_rate) * f * frametime); } :end if(self.flags & FL_ONGROUND)