X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fcl_physics.qc;h=a929e368c184f3f1a0ea6431318ac5a96c772de8;hp=50401604ef905313d521380d6995b0cf202d6bec;hb=026dde2924af9bca060bc1bea3e194c47e98b4be;hpb=66cf5d96044bf7bdc5b2c243e84af1b3c4f0efb0 diff --git a/qcsrc/server/cl_physics.qc b/qcsrc/server/cl_physics.qc index 50401604e..a929e368c 100644 --- a/qcsrc/server/cl_physics.qc +++ b/qcsrc/server/cl_physics.qc @@ -358,7 +358,7 @@ void RaceCarPhysics() rigvel_z -= frametime * autocvar_sv_gravity; // 4x gravity plays better rigvel_xy = vec2(rigvel); - if(g_bugrigs_planar_movement_car_jumping && !g_touchexplode) // touchexplode is a better way to handle collisions + if(g_bugrigs_planar_movement_car_jumping) mt = MOVE_NORMAL; else mt = MOVE_NOMONSTERS; @@ -712,20 +712,6 @@ void SV_PlayerPhysics() else if(g_keepaway) maxspd_mod *= autocvar_g_keepaway_ballcarrier_highspeed; - if(g_runematch) - { - if(self.runes & RUNE_SPEED) - { - if(self.runes & CURSE_SLOW) - maxspd_mod *= autocvar_g_balance_rune_speed_combo_highspeed; - else - maxspd_mod *= autocvar_g_balance_rune_speed_highspeed; - } - else if(self.runes & CURSE_SLOW) - { - maxspd_mod *= autocvar_g_balance_curse_slow_highspeed; - } - } maxspd_mod *= autocvar_g_movement_highspeed; // fix physics stats for g_movement_highspeed