X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fclient.qc;h=0164444950cb09e1d5d7ab0989d9b9eba301cbe9;hp=909e89768b866bad6e8516c50ba7e66946301064;hb=76dd66af43f0f01131d019c3a8dacfe35a6f6a18;hpb=5a777777c509053f4b6b132168fbef5044892200 diff --git a/qcsrc/server/client.qc b/qcsrc/server/client.qc index 909e89768..016444495 100644 --- a/qcsrc/server/client.qc +++ b/qcsrc/server/client.qc @@ -17,6 +17,7 @@ #include "g_hook.qh" #include "command/common.qh" #include "command/vote.qh" +#include "clientkill.qh" #include "cheats.qh" #include "g_world.qh" #include "race.qh" @@ -31,11 +32,14 @@ #include "../common/wepent.qh" #include +#include "compat/quake3.qh" + #include #include "../common/mapobjects/func/conveyor.qh" #include "../common/mapobjects/teleporters.qh" #include "../common/mapobjects/target/spawnpoint.qh" +#include #include "../common/vehicles/all.qh" @@ -270,7 +274,7 @@ void PutObserverInServer(entity this) RemoveGrapplingHooks(this); Portal_ClearAll(this); - Unfreeze(this); + Unfreeze(this, false); SetSpectatee(this, NULL); if (this.alivetime) @@ -284,25 +288,11 @@ void PutObserverInServer(entity this) WaypointSprite_PlayerDead(this); - if (mutator_returnvalue) { - // mutator prevents resetting teams+score - } else { - Player_SetTeamIndex(this, -1); - this.frags = FRAGS_SPECTATOR; - PlayerScore_Clear(this); // clear scores when needed - } - if (CS(this).killcount != FRAGS_SPECTATOR) { - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_QUIT_SPECTATE, this.netname); if(!game_stopped) if(autocvar_g_chat_nospectators == 1 || (!warmup_stage && autocvar_g_chat_nospectators == 2)) Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_CHAT_NOSPECTATORS); - - if(!CS(this).just_joined) - LogTeamchange(this.playerid, -1, TEAM_CHANGE_SPECTATOR); - else - CS(this).just_joined = false; } accuracy_resend(this); @@ -345,7 +335,10 @@ void PutObserverInServer(entity this) this.strength_finished = 0; this.invincible_finished = 0; this.superweapons_finished = 0; - this.dphitcontentsmask = 0; + //this.dphitcontentsmask = 0; + this.dphitcontentsmask = DPCONTENTS_SOLID; + if (autocvar_g_playerclip_collisions) + this.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP; this.pushltime = 0; this.istypefrag = 0; setthink(this, func_null); @@ -354,6 +347,7 @@ void PutObserverInServer(entity this) this.crouch = false; STAT(REVIVE_PROGRESS, this) = 0; this.revival_time = 0; + this.draggable = drag_undraggable; this.items = 0; STAT(WEAPONS, this) = '0 0 0'; @@ -387,6 +381,16 @@ void PutObserverInServer(entity this) if(axh.owner == this && axh != NULL && !wasfreed(axh)) delete(axh); } + + if (mutator_returnvalue) + { + // mutator prevents resetting teams+score + } + else + { + SetPlayerTeam(this, -1, TEAM_CHANGE_SPECTATOR); + this.frags = FRAGS_SPECTATOR; + } } int player_getspecies(entity this) @@ -618,7 +622,10 @@ void PutPlayerInServer(entity this) this.angles = spot.angles; this.angles_z = 0; // never spawn tilted even if the spot says to if (IS_BOT_CLIENT(this)) + { this.v_angle = this.angles; + bot_aim_reset(this); + } this.fixangle = true; // turn this way immediately this.oldvelocity = this.velocity = '0 0 0'; this.avelocity = '0 0 0'; @@ -674,6 +681,8 @@ void PutPlayerInServer(entity this) this.event_damage = PlayerDamage; this.event_heal = PlayerHeal; + this.draggable = func_null; + if(!this.bot_attack) IL_PUSH(g_bot_targets, this); this.bot_attack = true; @@ -705,6 +714,9 @@ void PutPlayerInServer(entity this) this.speedrunning = false; + this.counter_cnt = 0; + this.fragsfilter_cnt = 0; + target_voicescript_clear(this); // reset fields the weapons may use @@ -721,13 +733,13 @@ void PutPlayerInServer(entity this) }); { - string s = spot.target; - spot.target = string_null; + //string s = spot.target; + //spot.target = string_null; SUB_UseTargets(spot, this, NULL); - spot.target = s; + //spot.target = s; } - Unfreeze(this); + Unfreeze(this, false); MUTATOR_CALLHOOK(PlayerSpawn, this, spot); @@ -900,204 +912,6 @@ void DecodeLevelParms(entity this) MUTATOR_CALLHOOK(DecodeLevelParms); } -/* -============= -ClientKill - -Called when a client types 'kill' in the console -============= -*/ - -.float clientkill_nexttime; -void ClientKill_Now_TeamChange(entity this) -{ - if(this.killindicator_teamchange == -1) - { - TeamBalance_JoinBestTeam(this); - } - else if(this.killindicator_teamchange == -2) - { - if(blockSpectators) - Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime); - PutObserverInServer(this); - } - else - SV_ChangeTeam(this, this.killindicator_teamchange - 1); - this.killindicator_teamchange = 0; -} - -void ClientKill_Now(entity this) -{ - if(this.vehicle) - { - vehicles_exit(this.vehicle, VHEF_RELEASE); - if(!this.killindicator_teamchange) - { - this.vehicle_health = -1; - Damage(this, this, this, 1 , DEATH_KILL.m_id, DMG_NOWEP, this.origin, '0 0 0'); - } - } - - if(this.killindicator && !wasfreed(this.killindicator)) - delete(this.killindicator); - - this.killindicator = NULL; - - if(this.killindicator_teamchange) - ClientKill_Now_TeamChange(this); - - if (!IS_SPEC(this) && !IS_OBSERVER(this) && MUTATOR_CALLHOOK(ClientKill_Now, this) == false) - { - Damage(this, this, this, 100000, DEATH_KILL.m_id, DMG_NOWEP, this.origin, '0 0 0'); - } - - // now I am sure the player IS dead -} -void KillIndicator_Think(entity this) -{ - if (game_stopped) - { - this.owner.killindicator = NULL; - delete(this); - return; - } - - if (this.owner.alpha < 0 && !this.owner.vehicle) - { - this.owner.killindicator = NULL; - delete(this); - return; - } - - if(this.cnt <= 0) - { - ClientKill_Now(this.owner); - return; - } - else if(this.count == 1) // count == 1 means that it's silent - { - this.nextthink = time + 1; - this.cnt -= 1; - } - else - { - if(this.cnt <= 10) - setmodel(this, MDL_NUM(this.cnt)); - if(IS_REAL_CLIENT(this.owner)) - { - if(this.cnt <= 10) - { Send_Notification(NOTIF_ONE, this.owner, MSG_ANNCE, Announcer_PickNumber(CNT_KILL, this.cnt)); } - } - this.nextthink = time + 1; - this.cnt -= 1; - } -} - -float clientkilltime; -void ClientKill_TeamChange (entity this, float targetteam) // 0 = don't change, -1 = auto, -2 = spec -{ - float killtime; - float starttime; - - if (game_stopped) - return; - - killtime = autocvar_g_balance_kill_delay; - - if(MUTATOR_CALLHOOK(ClientKill, this, killtime)) - return; - killtime = M_ARGV(1, float); - - this.killindicator_teamchange = targetteam; - - if(!this.killindicator) - { - if(!IS_DEAD(this)) - { - killtime = max(killtime, this.clientkill_nexttime - time); - this.clientkill_nexttime = time + killtime + autocvar_g_balance_kill_antispam; - } - - if(killtime <= 0 || !IS_PLAYER(this) || IS_DEAD(this)) - { - ClientKill_Now(this); - } - else - { - starttime = max(time, clientkilltime); - - this.killindicator = spawn(); - this.killindicator.owner = this; - this.killindicator.scale = 0.5; - setattachment(this.killindicator, this, ""); - setorigin(this.killindicator, '0 0 52'); - setthink(this.killindicator, KillIndicator_Think); - this.killindicator.nextthink = starttime + (this.lip) * 0.05; - clientkilltime = max(clientkilltime, this.killindicator.nextthink + 0.05); - this.killindicator.cnt = ceil(killtime); - this.killindicator.count = bound(0, ceil(killtime), 10); - //sprint(this, strcat("^1You'll be dead in ", ftos(this.killindicator.cnt), " seconds\n")); - - IL_EACH(g_clones, it.enemy == this && !(it.effects & CSQCMODEL_EF_RESPAWNGHOST), - { - it.killindicator = spawn(); - it.killindicator.owner = it; - it.killindicator.scale = 0.5; - setattachment(it.killindicator, it, ""); - setorigin(it.killindicator, '0 0 52'); - setthink(it.killindicator, KillIndicator_Think); - it.killindicator.nextthink = starttime + (it.lip) * 0.05; - //clientkilltime = max(clientkilltime, it.killindicator.nextthink + 0.05); - it.killindicator.cnt = ceil(killtime); - }); - this.lip = 0; - } - } - if(this.killindicator) - { - if(targetteam == 0) // just die - { - this.killindicator.colormod = '0 0 0'; - if(IS_REAL_CLIENT(this)) - if(this.killindicator.cnt > 0) - Send_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CENTER_TEAMCHANGE_SUICIDE, this.killindicator.cnt); - } - else if(targetteam == -1) // auto - { - this.killindicator.colormod = '0 1 0'; - if(IS_REAL_CLIENT(this)) - if(this.killindicator.cnt > 0) - Send_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CENTER_TEAMCHANGE_AUTO, this.killindicator.cnt); - } - else if(targetteam == -2) // spectate - { - this.killindicator.colormod = '0.5 0.5 0.5'; - if(IS_REAL_CLIENT(this)) - if(this.killindicator.cnt > 0) - Send_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CENTER_TEAMCHANGE_SPECTATE, this.killindicator.cnt); - } - else - { - this.killindicator.colormod = Team_ColorRGB(targetteam); - if(IS_REAL_CLIENT(this)) - if(this.killindicator.cnt > 0) - Send_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, APP_TEAM_NUM(targetteam, CENTER_TEAMCHANGE), this.killindicator.cnt); - } - } - -} - -void ClientKill (entity this) -{ - // TODO: once .health is removed, will need to check it here for the "already dead" message! - - if(game_stopped) return; - if(this.player_blocked) return; - if(STAT(FROZEN, this)) return; - - ClientKill_TeamChange(this, 0); -} - void FixClientCvars(entity e) { // send prediction settings to the client @@ -1243,6 +1057,8 @@ string getwelcomemessage(entity this) return s; } +bool autocvar_sv_qcphysics = false; // TODO this is for testing - remove when qcphysics work + /** ============= ClientConnect @@ -1267,38 +1083,7 @@ void ClientConnect(entity this) bot_clientconnect(this); - // identify the right forced team - if (autocvar_g_campaign) - { - if (IS_REAL_CLIENT(this)) // only players, not bots - { - switch (autocvar_g_campaign_forceteam) - { - case 1: this.team_forced = NUM_TEAM_1; break; - case 2: this.team_forced = NUM_TEAM_2; break; - case 3: this.team_forced = NUM_TEAM_3; break; - case 4: this.team_forced = NUM_TEAM_4; break; - default: this.team_forced = 0; - } - } - } - else if (PlayerInList(this, autocvar_g_forced_team_red)) this.team_forced = NUM_TEAM_1; - else if (PlayerInList(this, autocvar_g_forced_team_blue)) this.team_forced = NUM_TEAM_2; - else if (PlayerInList(this, autocvar_g_forced_team_yellow)) this.team_forced = NUM_TEAM_3; - else if (PlayerInList(this, autocvar_g_forced_team_pink)) this.team_forced = NUM_TEAM_4; - else switch (autocvar_g_forced_team_otherwise) - { - default: this.team_forced = 0; break; - case "red": this.team_forced = NUM_TEAM_1; break; - case "blue": this.team_forced = NUM_TEAM_2; break; - case "yellow": this.team_forced = NUM_TEAM_3; break; - case "pink": this.team_forced = NUM_TEAM_4; break; - case "spectate": - case "spectator": - this.team_forced = -1; - break; - } - if (!teamplay && this.team_forced > 0) this.team_forced = 0; + Player_DetermineForcedTeam(this); TRANSMUTE(Observer, this); @@ -1366,6 +1151,8 @@ void ClientConnect(entity this) if (IS_REAL_CLIENT(this)) sv_notice_join(this); + this.move_qcphysics = autocvar_sv_qcphysics; + // update physics stats (players can spawn before physics runs) Physics_UpdateStats(this); @@ -1419,7 +1206,7 @@ void ClientDisconnect(entity this) Portal_ClearAll(this); - Unfreeze(this); + Unfreeze(this, false); RemoveGrapplingHooks(this); @@ -1459,7 +1246,7 @@ void ChatBubbleThink(entity this) if ( !IS_DEAD(this.owner) && IS_PLAYER(this.owner) ) { - if ( CS(this.owner).active_minigame ) + if ( CS(this.owner).active_minigame && PHYS_INPUT_BUTTON_MINIGAME(this.owner) ) this.mdl = "models/sprites/minigame_busy.iqm"; else if (PHYS_INPUT_BUTTON_CHAT(this.owner)) this.mdl = "models/misc/chatbubble.spr"; @@ -1679,9 +1466,12 @@ void player_powerups(entity this) if (time < this.superweapons_finished || (this.items & IT_UNLIMITED_SUPERWEAPONS)) { this.items = this.items | IT_SUPERWEAPON; - if(!g_cts) - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_SUPERWEAPON_PICKUP, this.netname); - Send_Notification(NOTIF_ONE, this, MSG_CENTER, CENTER_SUPERWEAPON_PICKUP); + if(!(this.items & IT_UNLIMITED_SUPERWEAPONS)) + { + if(!g_cts) + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_SUPERWEAPON_PICKUP, this.netname); + Send_Notification(NOTIF_ONE, this, MSG_CENTER, CENTER_SUPERWEAPON_PICKUP); + } } else { @@ -1844,7 +1634,7 @@ void GetPressedKeys(entity this) keys = BITSET(keys, KEY_LEFT, CS(this).movement.y < 0); keys = BITSET(keys, KEY_JUMP, PHYS_INPUT_BUTTON_JUMP(this)); - keys = BITSET(keys, KEY_CROUCH, PHYS_INPUT_BUTTON_CROUCH(this)); + keys = BITSET(keys, KEY_CROUCH, IS_DUCKED(this)); // workaround: player can't un-crouch until their path is clear, so we keep the button held here keys = BITSET(keys, KEY_ATCK, PHYS_INPUT_BUTTON_ATCK(this)); keys = BITSET(keys, KEY_ATCK2, PHYS_INPUT_BUTTON_ATCK2(this)); CS(this).pressedkeys = keys; // store for other users @@ -2102,7 +1892,7 @@ void ShowRespawnCountdown(entity this) .bool team_selected; bool ShowTeamSelection(entity this) { - if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || this.team_selected || (CS(this).wasplayer && autocvar_g_changeteam_banned) || this.team_forced > 0) + if (!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || this.team_selected || (CS(this).wasplayer && autocvar_g_changeteam_banned) || Player_HasRealForcedTeam(this)) return false; stuffcmd(this, "menu_showteamselect\n"); return true; @@ -2125,13 +1915,20 @@ void Join(entity this) if(IS_PLAYER(this)) if(teamplay && this.team != -1) { - //Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_JOIN_PLAY_TEAM), this.netname); } else Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_JOIN_PLAY, this.netname); this.team_selected = false; } +int GetPlayerLimit() +{ + int player_limit = autocvar_g_maxplayers; + MUTATOR_CALLHOOK(GetPlayerLimit, player_limit); + player_limit = M_ARGV(0, int); + return player_limit; +} + /** * Determines whether the player is allowed to join. This depends on cvar * g_maxplayers, if it isn't used this function always return true, otherwise @@ -2150,7 +1947,7 @@ int nJoinAllowed(entity this, entity ignore) return 0; } - if(this && this.team_forced < 0) + if(this && (Player_GetForcedTeamIndex(this) == TEAM_FORCE_SPECTATOR)) return 0; // forced spectators can never join // TODO simplify this @@ -2164,11 +1961,13 @@ int nJoinAllowed(entity this, entity ignore) ++currentlyPlaying; }); + int player_limit = GetPlayerLimit(); + float free_slots = 0; - if (!autocvar_g_maxplayers) + if (!player_limit) free_slots = maxclients - totalClients; - else if(currentlyPlaying < autocvar_g_maxplayers) - free_slots = min(maxclients - totalClients, autocvar_g_maxplayers - currentlyPlaying); + else if(currentlyPlaying < player_limit) + free_slots = min(maxclients - totalClients, player_limit - currentlyPlaying); static float join_prevent_msg_time = 0; if(this && ignore && !free_slots && time > join_prevent_msg_time) @@ -2625,16 +2424,16 @@ void PlayerPreThink (entity this) if(IS_PLAYER(this)) { - if (STAT(FROZEN, this) == 2) + if (STAT(FROZEN, this) == FROZEN_TEMP_REVIVING) { STAT(REVIVE_PROGRESS, this) = bound(0, STAT(REVIVE_PROGRESS, this) + frametime * this.revive_speed, 1); SetResourceAmountExplicit(this, RESOURCE_HEALTH, max(1, STAT(REVIVE_PROGRESS, this) * start_health)); this.iceblock.alpha = bound(0.2, 1 - STAT(REVIVE_PROGRESS, this), 1); if (STAT(REVIVE_PROGRESS, this) >= 1) - Unfreeze(this); + Unfreeze(this, false); } - else if (STAT(FROZEN, this) == 3) + else if (STAT(FROZEN, this) == FROZEN_TEMP_DYING) { STAT(REVIVE_PROGRESS, this) = bound(0, STAT(REVIVE_PROGRESS, this) - frametime * this.revive_speed, 1); SetResourceAmountExplicit(this, RESOURCE_HEALTH, max(0, autocvar_g_nades_ice_health + (start_health-autocvar_g_nades_ice_health) * STAT(REVIVE_PROGRESS, this))); @@ -2647,7 +2446,7 @@ void PlayerPreThink (entity this) this.event_damage(this, this, this.frozen_by, 1, DEATH_NADE_ICE_FREEZE.m_id, DMG_NOWEP, this.origin, '0 0 0'); } else if (STAT(REVIVE_PROGRESS, this) <= 0) - Unfreeze(this); + Unfreeze(this, false); } } @@ -2702,7 +2501,7 @@ void PlayerPreThink (entity this) // don't do this in ClientConnect // many things can go wrong if a client is spawned as player on connection if (MUTATOR_CALLHOOK(AutoJoinOnConnection, this) - || (!(autocvar_sv_spectate || autocvar_g_campaign || this.team_forced < 0) + || (!(autocvar_sv_spectate || autocvar_g_campaign || (Player_GetForcedTeamIndex(this) == TEAM_FORCE_SPECTATOR)) && (!teamplay || autocvar_g_balance_teams))) { campaign_bots_may_start = true; @@ -2783,7 +2582,7 @@ void DrownPlayer(entity this) void Player_Physics(entity this) { - set_movetype(this, this.move_movetype); + this.movetype = (this.move_qcphysics) ? MOVETYPE_QCPLAYER : this.move_movetype; if(!this.move_qcphysics) return; @@ -2888,6 +2687,311 @@ void PlayerPostThink (entity this) CSQCMODEL_AUTOUPDATE(this); } +/** + * message "": do not say, just test flood control + * return value: + * 1 = accept + * 0 = reject + * -1 = fake accept + */ +int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodcontrol) +{ + if (!teamsay && !privatesay && substring(msgin, 0, 1) == " ") + msgin = substring(msgin, 1, -1); // work around DP say bug (say_team does not have this!) + + if (source) + msgin = formatmessage(source, msgin); + + string colorstr; + if (!(IS_PLAYER(source) || source.caplayer)) + colorstr = "^0"; // black for spectators + else if(teamplay) + colorstr = Team_ColorCode(source.team); + else + { + colorstr = ""; + teamsay = false; + } + + if(game_stopped) + teamsay = false; + + if (!source) { + colorstr = ""; + teamsay = false; + } + + if(msgin != "") + msgin = trigger_magicear_processmessage_forallears(source, teamsay, privatesay, msgin); + + /* + * using bprint solves this... me stupid + // how can we prevent the message from appearing in a listen server? + // for now, just give "say" back and only handle say_team + if(!teamsay) + { + clientcommand(source, strcat("say ", msgin)); + return; + } + */ + + string namestr = ""; + if (source) + namestr = playername(source, autocvar_g_chat_teamcolors); + + string colorprefix = (strdecolorize(namestr) == namestr) ? "^3" : "^7"; + + string msgstr = "", cmsgstr = ""; + string privatemsgprefix = string_null; + int privatemsgprefixlen = 0; + if (msgin != "") + { + if(privatesay) + { + msgstr = strcat("\{1}\{13}* ", colorprefix, namestr, "^3 tells you: ^7"); + privatemsgprefixlen = strlen(msgstr); + msgstr = strcat(msgstr, msgin); + cmsgstr = strcat(colorstr, colorprefix, namestr, "^3 tells you:\n^7", msgin); + privatemsgprefix = strcat("\{1}\{13}* ^3You tell ", playername(privatesay, autocvar_g_chat_teamcolors), ": ^7"); + } + else if(teamsay) + { + if(strstrofs(msgin, "/me", 0) >= 0) + { + //msgin = strreplace("/me", "", msgin); + //msgin = substring(msgin, 3, strlen(msgin)); + msgin = strreplace("/me", strcat(colorstr, "(", colorprefix, namestr, colorstr, ")^7"), msgin); + msgstr = strcat("\{1}\{13}^4* ", "^7", msgin); + } + else + msgstr = strcat("\{1}\{13}", colorstr, "(", colorprefix, namestr, colorstr, ") ^7", msgin); + cmsgstr = strcat(colorstr, "(", colorprefix, namestr, colorstr, ")\n^7", msgin); + } + else + { + if(strstrofs(msgin, "/me", 0) >= 0) + { + //msgin = strreplace("/me", "", msgin); + //msgin = substring(msgin, 3, strlen(msgin)); + msgin = strreplace("/me", strcat(colorprefix, namestr), msgin); + msgstr = strcat("\{1}^4* ", "^7", msgin); + } + else { + msgstr = "\{1}"; + msgstr = strcat(msgstr, (namestr != "") ? strcat(colorprefix, namestr, "^7: ") : "^7"); + msgstr = strcat(msgstr, msgin); + } + cmsgstr = ""; + } + msgstr = strcat(strreplace("\n", " ", msgstr), "\n"); // newlines only are good for centerprint + } + + string fullmsgstr = msgstr; + string fullcmsgstr = cmsgstr; + + // FLOOD CONTROL + int flood = 0; + var .float flood_field = floodcontrol_chat; + if(floodcontrol && source) + { + float flood_spl; + float flood_burst; + float flood_lmax; + float lines; + if(privatesay) + { + flood_spl = autocvar_g_chat_flood_spl_tell; + flood_burst = autocvar_g_chat_flood_burst_tell; + flood_lmax = autocvar_g_chat_flood_lmax_tell; + flood_field = floodcontrol_chattell; + } + else if(teamsay) + { + flood_spl = autocvar_g_chat_flood_spl_team; + flood_burst = autocvar_g_chat_flood_burst_team; + flood_lmax = autocvar_g_chat_flood_lmax_team; + flood_field = floodcontrol_chatteam; + } + else + { + flood_spl = autocvar_g_chat_flood_spl; + flood_burst = autocvar_g_chat_flood_burst; + flood_lmax = autocvar_g_chat_flood_lmax; + flood_field = floodcontrol_chat; + } + flood_burst = max(0, flood_burst - 1); + // to match explanation in default.cfg, a value of 3 must allow three-line bursts and not four! + + // do flood control for the default line size + if(msgstr != "") + { + getWrappedLine_remaining = msgstr; + msgstr = ""; + lines = 0; + while(getWrappedLine_remaining && (!flood_lmax || lines <= flood_lmax)) + { + msgstr = strcat(msgstr, " ", getWrappedLineLen(82.4289758859709, strlennocol)); // perl averagewidth.pl < gfx/vera-sans.width + ++lines; + } + msgstr = substring(msgstr, 1, strlen(msgstr) - 1); + + if(getWrappedLine_remaining != "") + { + msgstr = strcat(msgstr, "\n"); + flood = 2; + } + + if (time >= source.(flood_field)) + { + source.(flood_field) = max(time - flood_burst * flood_spl, source.(flood_field)) + lines * flood_spl; + } + else + { + flood = 1; + msgstr = fullmsgstr; + } + } + else + { + if (time >= source.(flood_field)) + source.(flood_field) = max(time - flood_burst * flood_spl, source.(flood_field)) + flood_spl; + else + flood = 1; + } + + if (timeout_status == TIMEOUT_ACTIVE) // when game is paused, no flood protection + source.(flood_field) = flood = 0; + } + + string sourcemsgstr, sourcecmsgstr; + if(flood == 2) // cannot happen for empty msgstr + { + if(autocvar_g_chat_flood_notify_flooder) + { + sourcemsgstr = strcat(msgstr, "\n^3FLOOD CONTROL: ^7message too long, trimmed\n"); + sourcecmsgstr = ""; + } + else + { + sourcemsgstr = fullmsgstr; + sourcecmsgstr = fullcmsgstr; + } + cmsgstr = ""; + } + else + { + sourcemsgstr = msgstr; + sourcecmsgstr = cmsgstr; + } + + if (!privatesay && source && !(IS_PLAYER(source) || source.caplayer)) + { + if (!game_stopped) + if (teamsay || (autocvar_g_chat_nospectators == 1) || (autocvar_g_chat_nospectators == 2 && !warmup_stage)) + teamsay = -1; // spectators + } + + if(flood) + LOG_INFO("NOTE: ", playername(source, true), "^7 is flooding."); + + // build sourcemsgstr by cutting off a prefix and replacing it by the other one + if(privatesay) + sourcemsgstr = strcat(privatemsgprefix, substring(sourcemsgstr, privatemsgprefixlen, -1)); + + int ret; + if(source && CS(source).muted) + { + // always fake the message + ret = -1; + } + else if(flood == 1) + { + if (autocvar_g_chat_flood_notify_flooder) + { + sprint(source, strcat("^3FLOOD CONTROL: ^7wait ^1", ftos(source.(flood_field) - time), "^3 seconds\n")); + ret = 0; + } + else + ret = -1; + } + else + { + ret = 1; + } + + if (privatesay && source && !(IS_PLAYER(source) || source.caplayer)) + { + if (!game_stopped) + if ((privatesay && (IS_PLAYER(privatesay) || privatesay.caplayer)) && ((autocvar_g_chat_nospectators == 1) || (autocvar_g_chat_nospectators == 2 && !warmup_stage))) + ret = -1; // just hide the message completely + } + + MUTATOR_CALLHOOK(ChatMessage, source, ret); + ret = M_ARGV(1, int); + + if(sourcemsgstr != "" && ret != 0) + { + if(ret < 0) // faked message, because the player is muted + { + sprint(source, sourcemsgstr); + if(sourcecmsgstr != "" && !privatesay) + centerprint(source, sourcecmsgstr); + } + else if(privatesay) // private message, between 2 people only + { + sprint(source, sourcemsgstr); + if (!autocvar_g_chat_tellprivacy) { dedicated_print(msgstr); } // send to server console too if "tellprivacy" is disabled + if(!MUTATOR_CALLHOOK(ChatMessageTo, privatesay, source)) + { + sprint(privatesay, msgstr); + if(cmsgstr != "") + centerprint(privatesay, cmsgstr); + } + } + else if ( teamsay && CS(source).active_minigame ) + { + sprint(source, sourcemsgstr); + dedicated_print(msgstr); // send to server console too + FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != source && CS(it).active_minigame == CS(source).active_minigame && !MUTATOR_CALLHOOK(ChatMessageTo, it, source), { + sprint(it, msgstr); + }); + } + else if(teamsay > 0) // team message, only sent to team mates + { + sprint(source, sourcemsgstr); + dedicated_print(msgstr); // send to server console too + if(sourcecmsgstr != "") + centerprint(source, sourcecmsgstr); + FOREACH_CLIENT((IS_PLAYER(it) || it.caplayer) && IS_REAL_CLIENT(it) && it != source && it.team == source.team && !MUTATOR_CALLHOOK(ChatMessageTo, it, source), { + sprint(it, msgstr); + if(cmsgstr != "") + centerprint(it, cmsgstr); + }); + } + else if(teamsay < 0) // spectator message, only sent to spectators + { + sprint(source, sourcemsgstr); + dedicated_print(msgstr); // send to server console too + FOREACH_CLIENT(!(IS_PLAYER(it) || it.caplayer) && IS_REAL_CLIENT(it) && it != source && !MUTATOR_CALLHOOK(ChatMessageTo, it, source), { + sprint(it, msgstr); + }); + } + else + { + if (source) { + sprint(source, sourcemsgstr); + dedicated_print(msgstr); // send to server console too + MX_Say(strcat(playername(source, true), "^7: ", msgin)); + } + FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != source && !MUTATOR_CALLHOOK(ChatMessageTo, it, source), { + sprint(it, msgstr); + }); + } + } + + return ret; +} + // hack to copy the button fields from the client entity to the Client State void PM_UpdateButtons(entity this, entity store) { @@ -2895,7 +2999,7 @@ void PM_UpdateButtons(entity this, entity store) store.impulse = this.impulse; this.impulse = 0; - bool typing = this.buttonchat; + bool typing = this.buttonchat || this.button14; store.button0 = (typing) ? 0 : this.button0; //button1?!