X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fclient.qc;h=adfa40aeb6050de44535abf2368ba6dfe901f2ef;hp=0aa16c3baf299f3d30f8f5af0e1e4a649d1d21a7;hb=d865de7a9a17c5a1d9286aec40f68c3530697660;hpb=9b0bea7bd92dc8977654da12740e07a0509f412e diff --git a/qcsrc/server/client.qc b/qcsrc/server/client.qc index 0aa16c3ba..adfa40aeb 100644 --- a/qcsrc/server/client.qc +++ b/qcsrc/server/client.qc @@ -270,7 +270,7 @@ void PutObserverInServer(entity this) if (this.alivetime) { if (!warmup_stage) - PS_GR_P_ADDVAL(this, PLAYERSTATS_ALIVETIME, time - this.alivetime); + PlayerStats_GameReport_Event_Player(this, PLAYERSTATS_ALIVETIME, time - this.alivetime); this.alivetime = 0; } @@ -507,7 +507,7 @@ void PutPlayerInServer(entity this) accuracy_resend(this); if (this.team < 0) - JoinBestTeam(this, false, true); + JoinBestTeam(this, true); entity spot = SelectSpawnPoint(this, false); if (!spot) { @@ -558,6 +558,8 @@ void PutPlayerInServer(entity this) this.health = start_health; this.armorvalue = start_armorvalue; this.weapons = start_weapons; + GiveRandomWeapons(this, random_start_weapons_count, + autocvar_g_random_start_weapons, random_start_ammo); } SetSpectatee_status(this, 0); @@ -652,9 +654,11 @@ void PutPlayerInServer(entity this) PHYS_INPUT_BUTTON_ATCK(this) = PHYS_INPUT_BUTTON_JUMP(this) = PHYS_INPUT_BUTTON_ATCK2(this) = false; + // player was spectator if (CS(this).killcount == FRAGS_SPECTATOR) { PlayerScore_Clear(this); CS(this).killcount = 0; + CS(this).startplaytime = time; } for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) @@ -871,19 +875,19 @@ Called when a client types 'kill' in the console .float clientkill_nexttime; void ClientKill_Now_TeamChange(entity this) { - if(CS(this).killindicator_teamchange == -1) + if(this.killindicator_teamchange == -1) { - JoinBestTeam( this, false, true ); + JoinBestTeam( this, true ); } - else if(CS(this).killindicator_teamchange == -2) + else if(this.killindicator_teamchange == -2) { if(blockSpectators) Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime); PutObserverInServer(this); } else - SV_ChangeTeam(this, CS(this).killindicator_teamchange - 1); - CS(this).killindicator_teamchange = 0; + SV_ChangeTeam(this, this.killindicator_teamchange - 1); + this.killindicator_teamchange = 0; } void ClientKill_Now(entity this) @@ -891,7 +895,7 @@ void ClientKill_Now(entity this) if(this.vehicle) { vehicles_exit(this.vehicle, VHEF_RELEASE); - if(!CS(this).killindicator_teamchange) + if(!this.killindicator_teamchange) { this.vehicle_health = -1; Damage(this, this, this, 1 , DEATH_KILL.m_id, this.origin, '0 0 0'); @@ -903,7 +907,7 @@ void ClientKill_Now(entity this) this.killindicator = NULL; - if(CS(this).killindicator_teamchange) + if(this.killindicator_teamchange) ClientKill_Now_TeamChange(this); if (!IS_SPEC(this) && !IS_OBSERVER(this) && MUTATOR_CALLHOOK(ClientKill_Now, this) == false) @@ -968,7 +972,7 @@ void ClientKill_TeamChange (entity this, float targetteam) // 0 = don't change, return; killtime = M_ARGV(1, float); - CS(this).killindicator_teamchange = targetteam; + this.killindicator_teamchange = targetteam; if(!this.killindicator) { @@ -1185,7 +1189,7 @@ void ClientConnect(entity this) { int id = this.playerid; this.playerid = 0; // silent - JoinBestTeam(this, false, false); // if the team number is valid, keep it + JoinBestTeam(this, false); // if the team number is valid, keep it this.playerid = id; } @@ -1215,8 +1219,6 @@ void ClientConnect(entity this) CS(this).just_joined = true; // stop spamming the eventlog with additional lines when the client connects - CS(this).netname_previous = strzone(this.netname); - if(teamplay && IS_PLAYER(this)) Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_JOIN_CONNECT_TEAM), this.netname); else @@ -2000,7 +2002,7 @@ void Join(entity this) if(!this.team_selected) if(autocvar_g_campaign || autocvar_g_balance_teams) - JoinBestTeam(this, false, true); + JoinBestTeam(this, true); if(autocvar_g_campaign) campaign_bots_may_start = true; @@ -2492,19 +2494,22 @@ void PlayerPreThink (entity this) // WORKAROUND: only use dropclient in server frames (frametime set). // Never use it in cl_movement frames (frametime zero). checkSpectatorBlock(this); - } + } zoomstate_set = false; // Check for nameless players - if (isInvisibleString(this.netname)) { - this.netname = strzone(sprintf("Player#%d", this.playerid)); - // stuffcmd(this, strcat("name ", this.netname, "\n")); // maybe? - } - if (this.netname != CS(this).netname_previous) { - if (autocvar_sv_eventlog) { + if (this.netname == "" || this.netname != CS(this).netname_previous) + { + bool assume_unchanged = (CS(this).netname_previous == ""); + if (isInvisibleString(this.netname)) + { + this.netname = strzone(sprintf("Player#%d", this.playerid)); + assume_unchanged = false; + // stuffcmd(this, strcat("name ", this.netname, "\n")); // maybe? + } + if (!assume_unchanged && autocvar_sv_eventlog) GameLogEcho(strcat(":name:", ftos(this.playerid), ":", playername(this, false))); - } if (CS(this).netname_previous) strunzone(CS(this).netname_previous); CS(this).netname_previous = strzone(this.netname); }