X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fclient.qc;h=bb92c6ba066ee3a25b809fa9d79d76dfc9967ef7;hp=734dbc9f51dc82a8db21cfb2b5affaa00d9f58dd;hb=cbaaedf5e63f6f24948c6f83d302c9ea9125a32c;hpb=c4bfc02ca6a736d20abf4d57fe19b599b9150356 diff --git a/qcsrc/server/client.qc b/qcsrc/server/client.qc index 734dbc9f51..bb92c6ba06 100644 --- a/qcsrc/server/client.qc +++ b/qcsrc/server/client.qc @@ -336,7 +336,7 @@ void PutObserverInServer(entity this) this.pain_finished = 0; STAT(STRENGTH_FINISHED, this) = 0; STAT(INVINCIBLE_FINISHED, this) = 0; - this.superweapons_finished = 0; + STAT(SUPERWEAPONS_FINISHED, this) = 0; this.air_finished = 0; //this.dphitcontentsmask = 0; this.dphitcontentsmask = DPCONTENTS_SOLID; @@ -589,7 +589,7 @@ void PutPlayerInServer(entity this) PS(this).dual_weapons = '0 0 0'; - this.superweapons_finished = (STAT(WEAPONS, this) & WEPSET_SUPERWEAPONS) ? time + autocvar_g_balance_superweapons_time : 0; + STAT(SUPERWEAPONS_FINISHED, this) = (STAT(WEAPONS, this) & WEPSET_SUPERWEAPONS) ? time + autocvar_g_balance_superweapons_time : 0; this.items = start_items; @@ -1459,7 +1459,7 @@ void player_powerups(entity this) { if (!(STAT(WEAPONS, this) & WEPSET_SUPERWEAPONS)) { - this.superweapons_finished = 0; + STAT(SUPERWEAPONS_FINISHED, this) = 0; this.items = this.items - (this.items & IT_SUPERWEAPON); //Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_SUPERWEAPON_LOST, this.netname); Send_Notification(NOTIF_ONE, this, MSG_CENTER, CENTER_SUPERWEAPON_LOST); @@ -1470,8 +1470,8 @@ void player_powerups(entity this) } else { - play_countdown(this, this.superweapons_finished, SND_POWEROFF); - if (time > this.superweapons_finished) + play_countdown(this, STAT(SUPERWEAPONS_FINISHED, this), SND_POWEROFF); + if (time > STAT(SUPERWEAPONS_FINISHED, this)) { this.items = this.items - (this.items & IT_SUPERWEAPON); STAT(WEAPONS, this) &= ~WEPSET_SUPERWEAPONS; @@ -1482,7 +1482,7 @@ void player_powerups(entity this) } else if(STAT(WEAPONS, this) & WEPSET_SUPERWEAPONS) { - if (time < this.superweapons_finished || (this.items & IT_UNLIMITED_SUPERWEAPONS)) + if (time < STAT(SUPERWEAPONS_FINISHED, this) || (this.items & IT_UNLIMITED_SUPERWEAPONS)) { this.items = this.items | IT_SUPERWEAPON; if(!(this.items & IT_UNLIMITED_SUPERWEAPONS)) @@ -1494,13 +1494,13 @@ void player_powerups(entity this) } else { - this.superweapons_finished = 0; + STAT(SUPERWEAPONS_FINISHED, this) = 0; STAT(WEAPONS, this) &= ~WEPSET_SUPERWEAPONS; } } else { - this.superweapons_finished = 0; + STAT(SUPERWEAPONS_FINISHED, this) = 0; } } @@ -1684,7 +1684,7 @@ void SpectateCopy(entity this, entity spectatee) STAT(HIT_TIME, this) = STAT(HIT_TIME, spectatee); STAT(STRENGTH_FINISHED, this) = STAT(STRENGTH_FINISHED, spectatee); STAT(INVINCIBLE_FINISHED, this) = STAT(INVINCIBLE_FINISHED, spectatee); - this.superweapons_finished = spectatee.superweapons_finished; + STAT(SUPERWEAPONS_FINISHED, this) = STAT(SUPERWEAPONS_FINISHED, spectatee); this.air_finished = spectatee.air_finished; STAT(PRESSED_KEYS, this) = STAT(PRESSED_KEYS, spectatee); STAT(WEAPONS, this) = STAT(WEAPONS, spectatee);