X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fclient.qc;h=cf114e5f058860e6a55ef47febf11f0e17a31f63;hp=bd71d982d0402085f96235874e79e2fc8bb46b97;hb=50d6cb6a02a959a7303b5b687631b664a807b26f;hpb=cdfb5ccac250aac0633253e0f384e01f56a55bb6 diff --git a/qcsrc/server/client.qc b/qcsrc/server/client.qc index bd71d982d0..cf114e5f05 100644 --- a/qcsrc/server/client.qc +++ b/qcsrc/server/client.qc @@ -10,13 +10,13 @@ #include "miscfunctions.qh" #include "portals.qh" #include "teamplay.qh" -#include "playerdemo.qh" #include "spawnpoints.qh" #include "resources.qh" #include "g_damage.qh" #include "handicap.qh" #include "g_hook.qh" #include "command/common.qh" +#include "command/vote.qh" #include "cheats.qh" #include "g_world.qh" #include "race.qh" @@ -33,9 +33,9 @@ #include -#include "../common/triggers/func/conveyor.qh" -#include "../common/triggers/teleporters.qh" -#include "../common/triggers/target/spawnpoint.qh" +#include "../common/mapobjects/func/conveyor.qh" +#include "../common/mapobjects/teleporters.qh" +#include "../common/mapobjects/target/spawnpoint.qh" #include "../common/vehicles/all.qh" @@ -46,14 +46,17 @@ #include "../common/net_linked.qh" #include "../common/physics/player.qh" +#include + #include "../common/items/_mod.qh" #include "../common/mutators/mutator/waypoints/all.qh" #include "../common/mutators/mutator/instagib/sv_instagib.qh" +#include -#include "../common/triggers/subs.qh" -#include "../common/triggers/triggers.qh" -#include "../common/triggers/trigger/secret.qh" +#include "../common/mapobjects/subs.qh" +#include "../common/mapobjects/triggers.qh" +#include "../common/mapobjects/trigger/secret.qh" #include "../common/minigames/sv_minigames.qh" @@ -74,8 +77,6 @@ STATIC_METHOD(Client, Add, void(Client this, int _team)) PutClientInServer(this); } -void PutObserverInServer(entity this); - STATIC_METHOD(Client, Remove, void(Client this)) { TRANSMUTE(Observer, this); @@ -166,9 +167,6 @@ void ClientData_Touch(entity e) }); } -void SetSpectatee(entity this, entity spectatee); -void SetSpectatee_status(entity this, int spectatee_num); - /* ============= @@ -222,7 +220,6 @@ void setplayermodel(entity e, string modelname) UpdatePlayerSounds(e); } -void FixPlayermodel(entity player); /** putting a client as observer in the server */ void PutObserverInServer(entity this) { @@ -231,7 +228,7 @@ void PutObserverInServer(entity this) if (IS_PLAYER(this)) { - if(this.health >= 1) + if(GetResourceAmount(this, RESOURCE_HEALTH) >= 1) { // despawn effect Send_Effect(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); @@ -326,15 +323,14 @@ void PutObserverInServer(entity this) if(this.damagedbycontents) IL_REMOVE(g_damagedbycontents, this); this.damagedbycontents = false; - this.health = FRAGS_SPECTATOR; + SetResourceAmountExplicit(this, RESOURCE_HEALTH, FRAGS_SPECTATOR); SetSpectatee_status(this, etof(this)); this.takedamage = DAMAGE_NO; this.solid = SOLID_NOT; set_movetype(this, MOVETYPE_FLY_WORLDONLY); // user preference is controlled by playerprethink this.flags = FL_CLIENT | FL_NOTARGET; - this.armorvalue = 666; this.effects = 0; - this.armorvalue = autocvar_g_balance_armor_start; + SetResourceAmountExplicit(this, RESOURCE_ARMOR, autocvar_g_balance_armor_start); // was 666?! this.pauserotarmor_finished = 0; this.pauserothealth_finished = 0; this.pauseregen_finished = 0; @@ -383,6 +379,7 @@ void PutObserverInServer(entity this) this.oldvelocity = this.velocity; this.fire_endtime = -1; this.event_damage = func_null; + this.event_heal = func_null; for(int slot = 0; slot < MAX_AXH; ++slot) { @@ -556,24 +553,24 @@ void PutPlayerInServer(entity this) this.effects = EF_TELEPORT_BIT | EF_RESTARTANIM_BIT; if (warmup_stage) { - this.ammo_shells = warmup_start_ammo_shells; - this.ammo_nails = warmup_start_ammo_nails; - this.ammo_rockets = warmup_start_ammo_rockets; - this.ammo_cells = warmup_start_ammo_cells; - this.ammo_plasma = warmup_start_ammo_plasma; - this.ammo_fuel = warmup_start_ammo_fuel; - this.health = warmup_start_health; - this.armorvalue = warmup_start_armorvalue; + SetResourceAmount(this, RESOURCE_SHELLS, warmup_start_ammo_shells); + SetResourceAmount(this, RESOURCE_BULLETS, warmup_start_ammo_nails); + SetResourceAmount(this, RESOURCE_ROCKETS, warmup_start_ammo_rockets); + SetResourceAmount(this, RESOURCE_CELLS, warmup_start_ammo_cells); + SetResourceAmount(this, RESOURCE_PLASMA, warmup_start_ammo_plasma); + SetResourceAmount(this, RESOURCE_FUEL, warmup_start_ammo_fuel); + SetResourceAmount(this, RESOURCE_HEALTH, warmup_start_health); + SetResourceAmount(this, RESOURCE_ARMOR, warmup_start_armorvalue); STAT(WEAPONS, this) = WARMUP_START_WEAPONS; } else { - this.ammo_shells = start_ammo_shells; - this.ammo_nails = start_ammo_nails; - this.ammo_rockets = start_ammo_rockets; - this.ammo_cells = start_ammo_cells; - this.ammo_plasma = start_ammo_plasma; - this.ammo_fuel = start_ammo_fuel; - this.health = start_health; - this.armorvalue = start_armorvalue; + SetResourceAmount(this, RESOURCE_SHELLS, start_ammo_shells); + SetResourceAmount(this, RESOURCE_BULLETS, start_ammo_nails); + SetResourceAmount(this, RESOURCE_ROCKETS, start_ammo_rockets); + SetResourceAmount(this, RESOURCE_CELLS, start_ammo_cells); + SetResourceAmount(this, RESOURCE_PLASMA, start_ammo_plasma); + SetResourceAmount(this, RESOURCE_FUEL, start_ammo_fuel); + SetResourceAmount(this, RESOURCE_HEALTH, start_health); + SetResourceAmount(this, RESOURCE_ARMOR, start_armorvalue); STAT(WEAPONS, this) = start_weapons; if (MUTATOR_CALLHOOK(ForbidRandomStartWeapons, this) == false) { @@ -677,6 +674,7 @@ void PutPlayerInServer(entity this) STAT(HUD, this) = HUD_NORMAL; this.event_damage = PlayerDamage; + this.event_heal = PlayerHeal; if(!this.bot_attack) IL_PUSH(g_bot_targets, this); @@ -752,6 +750,8 @@ void PutPlayerInServer(entity this) this.(weaponentity).weaponname = ""; this.(weaponentity).m_switchingweapon = WEP_Null; this.(weaponentity).cnt = -1; + + W_WeaponFrame(this, weaponentity); } MUTATOR_CALLHOOK(PlayerWeaponSelect, this); @@ -790,8 +790,6 @@ void PutClientInServer(entity this) } } -void ClientInit_misc(entity this); - // TODO do we need all these fields, or should we stop autodetecting runtime // changes and just have a console command to update this? bool ClientInit_SendEntity(entity this, entity to, int sf) @@ -972,7 +970,7 @@ void KillIndicator_Think(entity this) ClientKill_Now(this.owner); return; } - else if(this.health == 1) // health == 1 means that it's silent + else if(this.count == 1) // count == 1 means that it's silent { this.nextthink = time + 1; this.cnt -= 1; @@ -1087,6 +1085,8 @@ void ClientKill_TeamChange (entity this, float targetteam) // 0 = don't change, void ClientKill (entity this) { + // TODO: once .health is removed, will need to check it here for the "already dead" message! + if(game_stopped) return; if(this.player_blocked) return; if(STAT(FROZEN, this)) return; @@ -1227,16 +1227,7 @@ void ClientConnect(entity this) JoinBestTeam(this, false); // if the team number is valid, keep it this.playerid = playerid_save; - if (autocvar_sv_spectate || autocvar_g_campaign || this.team_forced < 0) { - TRANSMUTE(Observer, this); - } else { - if (!teamplay || autocvar_g_balance_teams) { - TRANSMUTE(Player, this); - campaign_bots_may_start = true; - } else { - TRANSMUTE(Observer, this); // do it anyway - } - } + TRANSMUTE(Observer, this); PlayerStats_GameReport_AddEvent(sprintf("kills-%d", this.playerid)); @@ -1340,7 +1331,6 @@ Called when a client disconnects from the server ============= */ .entity chatbubbleentity; -void ReadyCount(); void ClientDisconnect(entity this) { assert(IS_CLIENT(this), return); @@ -1477,6 +1467,54 @@ void respawn(entity this) PutClientInServer(this); } +void PrintToChat(entity client, string text) +{ + text = strcat("\{1}^7", text, "\n"); + sprint(client, text); +} + +void DebugPrintToChat(entity client, string text) +{ + if (autocvar_developer) + { + PrintToChat(client, text); + } +} + +void PrintToChatAll(string text) +{ + text = strcat("\{1}^7", text, "\n"); + bprint(text); +} + +void DebugPrintToChatAll(string text) +{ + if (autocvar_developer) + { + PrintToChatAll(text); + } +} + +void PrintToChatTeam(int team_num, string text) +{ + text = strcat("\{1}^7", text, "\n"); + FOREACH_CLIENT(IS_REAL_CLIENT(it), + { + if (it.team == team_num) + { + sprint(it, text); + } + }); +} + +void DebugPrintToChatTeam(int team_num, string text) +{ + if (autocvar_developer) + { + PrintToChatTeam(team_num, text); + } +} + void play_countdown(entity this, float finished, Sound samp) { TC(Sound, samp); @@ -1690,13 +1728,17 @@ void player_regen(entity this) limith = limith * limit_mod; limita = limita * limit_mod; - this.armorvalue = CalcRotRegen(this.armorvalue, mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, regen_mod * frametime * (time > this.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear, rot_mod * frametime * (time > this.pauserotarmor_finished), limita); - this.health = CalcRotRegen(this.health, regen_health_stable, regen_health, regen_health_linear, regen_mod * frametime * (time > this.pauseregen_finished), regen_health_rotstable, regen_health_rot, regen_health_rotlinear, rot_mod * frametime * (time > this.pauserothealth_finished), limith); + SetResourceAmount(this, RESOURCE_ARMOR, CalcRotRegen(GetResourceAmount(this, RESOURCE_ARMOR), mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, + regen_mod * frametime * (time > this.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear, + rot_mod * frametime * (time > this.pauserotarmor_finished), limita)); + SetResourceAmount(this, RESOURCE_HEALTH, CalcRotRegen(GetResourceAmount(this, RESOURCE_HEALTH), regen_health_stable, regen_health, regen_health_linear, + regen_mod * frametime * (time > this.pauseregen_finished), regen_health_rotstable, regen_health_rot, regen_health_rotlinear, + rot_mod * frametime * (time > this.pauserothealth_finished), limith)); } // if player rotted to death... die! // check this outside above checks, as player may still be able to rot to death - if(this.health < 1) + if(GetResourceAmount(this, RESOURCE_HEALTH) < 1) { if(this.vehicle) vehicles_exit(this.vehicle, VHEF_RELEASE); @@ -1712,20 +1754,10 @@ void player_regen(entity this) minf = autocvar_g_balance_fuel_regenstable; limitf = GetResourceLimit(this, RESOURCE_FUEL); - this.ammo_fuel = CalcRotRegen(this.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > this.pauseregen_finished) * ((this.items & ITEM_JetpackRegen.m_itemid) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > this.pauserotfuel_finished), limitf); - } - // Ugly hack to make sure the health and armor don't go beyond hard limit. - // TODO: Remove this hack when all code uses GivePlayerHealth and - // GivePlayerArmor. - if (this.health > RESOURCE_AMOUNT_HARD_LIMIT) - { - this.health = RESOURCE_AMOUNT_HARD_LIMIT; + SetResourceAmount(this, RESOURCE_FUEL, CalcRotRegen(GetResourceAmount(this, RESOURCE_FUEL), minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, + frametime * (time > this.pauseregen_finished) * ((this.items & ITEM_JetpackRegen.m_itemid) != 0), + maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > this.pauserotfuel_finished), limitf)); } - if (this.armorvalue > RESOURCE_AMOUNT_HARD_LIMIT) - { - this.armorvalue = RESOURCE_AMOUNT_HARD_LIMIT; - } - // End hack. } bool zoomstate_set; @@ -1770,15 +1802,15 @@ void SpectateCopy(entity this, entity spectatee) MUTATOR_CALLHOOK(SpectateCopy, spectatee, this); PS(this) = PS(spectatee); this.armortype = spectatee.armortype; - this.armorvalue = spectatee.armorvalue; - this.ammo_cells = spectatee.ammo_cells; - this.ammo_plasma = spectatee.ammo_plasma; - this.ammo_shells = spectatee.ammo_shells; - this.ammo_nails = spectatee.ammo_nails; - this.ammo_rockets = spectatee.ammo_rockets; - this.ammo_fuel = spectatee.ammo_fuel; + SetResourceAmountExplicit(this, RESOURCE_ARMOR, GetResourceAmount(spectatee, RESOURCE_ARMOR)); + SetResourceAmountExplicit(this, RESOURCE_CELLS, GetResourceAmount(spectatee, RESOURCE_CELLS)); + SetResourceAmountExplicit(this, RESOURCE_PLASMA, GetResourceAmount(spectatee, RESOURCE_PLASMA)); + SetResourceAmountExplicit(this, RESOURCE_SHELLS, GetResourceAmount(spectatee, RESOURCE_SHELLS)); + SetResourceAmountExplicit(this, RESOURCE_BULLETS, GetResourceAmount(spectatee, RESOURCE_BULLETS)); + SetResourceAmountExplicit(this, RESOURCE_ROCKETS, GetResourceAmount(spectatee, RESOURCE_ROCKETS)); + SetResourceAmountExplicit(this, RESOURCE_FUEL, GetResourceAmount(spectatee, RESOURCE_FUEL)); this.effects = spectatee.effects & EFMASK_CHEAP; // eat performance - this.health = spectatee.health; + SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(spectatee, RESOURCE_HEALTH)); CS(this).impulse = 0; this.items = spectatee.items; STAT(LAST_PICKUP, this) = STAT(LAST_PICKUP, spectatee); @@ -2147,9 +2179,11 @@ void PrintWelcomeMessage(entity this) } } +const int MIN_SPEC_TIME = 1; bool joinAllowed(entity this) { if (CS(this).version_mismatch) return false; + if (time < CS(this).jointime + MIN_SPEC_TIME) return false; if (!nJoinAllowed(this, this)) return false; if (teamplay && lockteams) return false; if (MUTATOR_CALLHOOK(ForbidSpawn, this)) return false; @@ -2273,7 +2307,7 @@ bool PlayerThink(entity this) } this.items_added = 0; - if ((this.items & ITEM_Jetpack.m_itemid) && ((this.items & ITEM_JetpackRegen.m_itemid) || this.ammo_fuel >= 0.01)) + if ((this.items & ITEM_Jetpack.m_itemid) && ((this.items & ITEM_JetpackRegen.m_itemid) || GetResourceAmount(this, RESOURCE_FUEL) >= 0.01)) this.items_added |= IT_FUEL; this.items |= this.items_added; @@ -2407,7 +2441,6 @@ void SpectatorThink(entity this) this.flags |= FL_CLIENT | FL_NOTARGET; } -void vehicles_enter (entity pl, entity veh); void PlayerUseKey(entity this) { if (!IS_PLAYER(this)) @@ -2530,7 +2563,7 @@ void PlayerPreThink (entity this) if (STAT(FROZEN, this) == 2) { STAT(REVIVE_PROGRESS, this) = bound(0, STAT(REVIVE_PROGRESS, this) + frametime * this.revive_speed, 1); - this.health = max(1, STAT(REVIVE_PROGRESS, this) * start_health); + SetResourceAmountExplicit(this, RESOURCE_HEALTH, max(1, STAT(REVIVE_PROGRESS, this) * start_health)); this.iceblock.alpha = bound(0.2, 1 - STAT(REVIVE_PROGRESS, this), 1); if (STAT(REVIVE_PROGRESS, this) >= 1) @@ -2539,9 +2572,9 @@ void PlayerPreThink (entity this) else if (STAT(FROZEN, this) == 3) { STAT(REVIVE_PROGRESS, this) = bound(0, STAT(REVIVE_PROGRESS, this) - frametime * this.revive_speed, 1); - this.health = max(0, autocvar_g_nades_ice_health + (start_health-autocvar_g_nades_ice_health) * STAT(REVIVE_PROGRESS, this) ); + SetResourceAmountExplicit(this, RESOURCE_HEALTH, max(0, autocvar_g_nades_ice_health + (start_health-autocvar_g_nades_ice_health) * STAT(REVIVE_PROGRESS, this))); - if (this.health < 1) + if (GetResourceAmount(this, RESOURCE_HEALTH) < 1) { if (this.vehicle) vehicles_exit(this.vehicle, VHEF_RELEASE); @@ -2588,6 +2621,8 @@ void PlayerPreThink (entity this) PrintWelcomeMessage(this); if (IS_PLAYER(this)) { + if (IS_REAL_CLIENT(this) && time < CS(this).jointime + MIN_SPEC_TIME) + error("Client can't be spawned as player on connection!"); if(!PlayerThink(this)) return; } @@ -2596,6 +2631,20 @@ void PlayerPreThink (entity this) IntermissionThink(this); return; } + else if (IS_REAL_CLIENT(this) && !CS(this).autojoin_checked && time >= CS(this).jointime + MIN_SPEC_TIME) + { + CS(this).autojoin_checked = true; + // don't do this in ClientConnect + // many things can go wrong if a client is spawned as player on connection + if (MUTATOR_CALLHOOK(AutoJoinOnConnection, this) + || (!(autocvar_sv_spectate || autocvar_g_campaign || this.team_forced < 0) + && (!teamplay || autocvar_g_balance_teams))) + { + campaign_bots_may_start = true; + Join(this); + return; + } + } else if (IS_OBSERVER(this)) { ObserverThink(this); } @@ -2767,12 +2816,10 @@ void PlayerPostThink (entity this) } if (this.waypointsprite_attachedforcarrier) { - vector v = healtharmor_maxdamage(this.health, this.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id); + vector v = healtharmor_maxdamage(GetResourceAmount(this, RESOURCE_HEALTH), GetResourceAmount(this, RESOURCE_ARMOR), autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id); WaypointSprite_UpdateHealth(this.waypointsprite_attachedforcarrier, '1 0 0' * v); } - playerdemo_write(this); - CSQCMODEL_AUTOUPDATE(this); }