X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fclient.qh;h=8088f5272ba1a803d217318b40dd56d5bfbacd09;hp=c8f060d23dda621500cb952c1836858c46090348;hb=909bca4321ebb4211612f8099c2865e1c6787415;hpb=c16f84ce9f9a84abb368ea73556862c74b16e0a6 diff --git a/qcsrc/server/client.qh b/qcsrc/server/client.qh index c8f060d23d..8088f5272b 100644 --- a/qcsrc/server/client.qh +++ b/qcsrc/server/client.qh @@ -17,7 +17,7 @@ CLASS(Client, Object) /** Client IP */ ATTRIB(Client, netaddress, string, this.netaddress); ATTRIB(Client, playermodel, string, this.playermodel); - ATTRIB(Client, playerskin, int, this.playerskin); + ATTRIB(Client, playerskin, string, this.playerskin); /** fingerprint of CA key the player used to authenticate */ ATTRIB(Client, crypto_keyfp, string, this.crypto_keyfp); @@ -98,7 +98,7 @@ CLASS(Client, Object) ATTRIB(Client, zoomstate, bool, this.zoomstate); ATTRIB(Client, just_joined, bool, this.just_joined); ATTRIB(Client, race_completed, bool, this.race_completed); - ATTRIBARRAY(Client, msg_choice_choices, int, 50); // TODO: actually NOTIF_CHOICE_MAX + ATTRIBARRAY(Client, msg_choice_choices, int, 20); // TODO: actually NOTIF_CHOICE_MAX ATTRIB(Client, latency_sum, float, this.latency_sum); ATTRIB(Client, latency_cnt, int, this.latency_cnt); ATTRIB(Client, latency_time, float, this.latency_time); @@ -114,6 +114,7 @@ CLASS(Client, Object) ATTRIB(Client, cmd_floodtime, float, this.cmd_floodtime); ATTRIB(Client, wasplayer, bool, this.wasplayer); ATTRIB(Client, weaponorder_byimpulse, string, this.weaponorder_byimpulse); + ATTRIB(Client, autojoin_checked, bool, this.wasplayer); // networked cvars @@ -138,12 +139,17 @@ CLASS(Client, Object) ATTRIB(Client, cvar_cl_weaponimpulsemode, int, this.cvar_cl_weaponimpulsemode); ATTRIB(Client, cvar_g_xonoticversion, string, this.cvar_g_xonoticversion); ATTRIB(Client, autoswitch, bool, this.autoswitch); + ATTRIB(Client, cvar_cl_casings, bool, this.cvar_cl_casings); ATTRIB(Client, cvar_cl_dodging_timeout, float, this.cvar_cl_dodging_timeout); + ATTRIB(Client, cvar_cl_dodging, float, this.cvar_cl_dodging); ATTRIB(Client, cvar_cl_multijump, bool, this.cvar_cl_multijump); ATTRIB(Client, cvar_cl_accuracy_data_share, bool, this.cvar_cl_accuracy_data_share); ATTRIB(Client, cvar_cl_accuracy_data_receive, bool, this.cvar_cl_accuracy_data_receive); ATTRIBARRAY(Client, cvar_cl_weaponpriorities, string, 10); ATTRIB(Client, cvar_cl_weaponpriority, string, this.cvar_cl_weaponpriority); + ATTRIB(Client, cvar_cl_cts_noautoswitch, bool, this.cvar_cl_cts_noautoswitch); + ATTRIB(Client, cvar_cl_weapon_switch_reload, bool, this.cvar_cl_weapon_switch_reload); + ATTRIB(Client, cvar_cl_weapon_switch_fallback_to_impulse, bool, this.cvar_cl_weapon_switch_fallback_to_impulse); METHOD(Client, m_unwind, bool(Client this)); @@ -225,8 +231,7 @@ METHOD(Client, m_unwind, bool(Client this)) return false; } -/** print(), but only print if the server is not local */ -void dedicated_print(string input); +bool PlayerInList(entity player, string list); /// \brief Print the string to the client's chat. /// \param[in] client Client to print to. @@ -261,9 +266,27 @@ void DebugPrintToChatTeam(int team_num, string text); void play_countdown(entity this, float finished, Sound samp); -float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit); +void RotRegen(entity this, float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit); bool Spectate(entity this, entity pl); +void ClientInit_Spawn(); + +void PutObserverInServer(entity this); + +void SetSpectatee(entity this, entity spectatee); +void SetSpectatee_status(entity this, int spectatee_num); + +void FixPlayermodel(entity player); + +void ClientInit_misc(entity this); + +int GetPlayerLimit(); + +bool joinAllowed(entity this); +void Join(entity this); + #define SPECTATE_COPY() ACCUMULATE void SpectateCopy(entity this, entity spectatee) #define SPECTATE_COPYFIELD(fld) SPECTATE_COPY() { this.(fld) = spectatee.(fld); } + +int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodcontrol);