X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fclient.qh;h=8e5ee757f649da5414aeff81e7245fc291894548;hp=efb61a436d8db7021028b58c8b60424b6bdfb67a;hb=71dcc1f8c6018dc2a4b3db8dfc9322e8e75211e3;hpb=ba7c5c7aa1351282377f6c4afc4653a130409255 diff --git a/qcsrc/server/client.qh b/qcsrc/server/client.qh index efb61a436d..8e5ee757f6 100644 --- a/qcsrc/server/client.qh +++ b/qcsrc/server/client.qh @@ -1,8 +1,33 @@ #pragma once #include "utils.qh" +#include #include +// WEAPONTODO +.string weaponorder_byimpulse; + +.entity clientdata; + +.float jointime; // time of connecting +.float startplaytime; // time of switching from spectator to player +.float alivetime; // time of being alive +.float motd_actived_time; // used for both motd and campaign_message + +.bool wasplayer; + +.int spectatee_status; +.bool zoomstate; + +.bool just_joined; + +.int pressedkeys; + +.int playerid; + +.string playermodel; +.string playerskin; + void ClientState_attach(entity this); IntrusiveList g_players; @@ -17,7 +42,7 @@ CLASS(Client, Object) /** Client IP */ ATTRIB(Client, netaddress, string, this.netaddress); ATTRIB(Client, playermodel, string, this.playermodel); - ATTRIB(Client, playerskin, int, this.playerskin); + ATTRIB(Client, playerskin, string, this.playerskin); /** fingerprint of CA key the player used to authenticate */ ATTRIB(Client, crypto_keyfp, string, this.crypto_keyfp); @@ -98,7 +123,7 @@ CLASS(Client, Object) ATTRIB(Client, zoomstate, bool, this.zoomstate); ATTRIB(Client, just_joined, bool, this.just_joined); ATTRIB(Client, race_completed, bool, this.race_completed); - ATTRIBARRAY(Client, msg_choice_choices, int, 50); // TODO: actually NOTIF_CHOICE_MAX + ATTRIBARRAY(Client, msg_choice_choices, int, 20); // TODO: actually NOTIF_CHOICE_MAX ATTRIB(Client, latency_sum, float, this.latency_sum); ATTRIB(Client, latency_cnt, int, this.latency_cnt); ATTRIB(Client, latency_time, float, this.latency_time); @@ -114,7 +139,7 @@ CLASS(Client, Object) ATTRIB(Client, cmd_floodtime, float, this.cmd_floodtime); ATTRIB(Client, wasplayer, bool, this.wasplayer); ATTRIB(Client, weaponorder_byimpulse, string, this.weaponorder_byimpulse); - ATTRIB(Client, autojoin_checked, bool, this.wasplayer); + ATTRIB(Client, autojoin_checked, int, this.wasplayer); // networked cvars @@ -139,12 +164,17 @@ CLASS(Client, Object) ATTRIB(Client, cvar_cl_weaponimpulsemode, int, this.cvar_cl_weaponimpulsemode); ATTRIB(Client, cvar_g_xonoticversion, string, this.cvar_g_xonoticversion); ATTRIB(Client, autoswitch, bool, this.autoswitch); + ATTRIB(Client, cvar_cl_casings, bool, this.cvar_cl_casings); ATTRIB(Client, cvar_cl_dodging_timeout, float, this.cvar_cl_dodging_timeout); + ATTRIB(Client, cvar_cl_dodging, float, this.cvar_cl_dodging); ATTRIB(Client, cvar_cl_multijump, bool, this.cvar_cl_multijump); ATTRIB(Client, cvar_cl_accuracy_data_share, bool, this.cvar_cl_accuracy_data_share); ATTRIB(Client, cvar_cl_accuracy_data_receive, bool, this.cvar_cl_accuracy_data_receive); ATTRIBARRAY(Client, cvar_cl_weaponpriorities, string, 10); ATTRIB(Client, cvar_cl_weaponpriority, string, this.cvar_cl_weaponpriority); + ATTRIB(Client, cvar_cl_cts_noautoswitch, bool, this.cvar_cl_cts_noautoswitch); + ATTRIB(Client, cvar_cl_weapon_switch_reload, bool, this.cvar_cl_weapon_switch_reload); + ATTRIB(Client, cvar_cl_weapon_switch_fallback_to_impulse, bool, this.cvar_cl_weapon_switch_fallback_to_impulse); METHOD(Client, m_unwind, bool(Client this)); @@ -226,6 +256,80 @@ METHOD(Client, m_unwind, bool(Client this)) return false; } +int autocvar__independent_players; +bool independent_players; +#define INDEPENDENT_PLAYERS (autocvar__independent_players ? (autocvar__independent_players > 0) : independent_players) +#define IS_INDEPENDENT_PLAYER(e) ((e).solid == SOLID_TRIGGER) +#define MAKE_INDEPENDENT_PLAYER(e) (((e).solid = SOLID_TRIGGER), ((e).frags = FRAGS_PLAYER_OUT_OF_GAME)) + +.int killcount; + +//flood fields +.float nickspamtime; // time of last nick change +.float nickspamcount; +.float floodcontrol_chat; +.float floodcontrol_chatteam; +.float floodcontrol_chattell; +.float floodcontrol_voice; +.float floodcontrol_voiceteam; + +// respawning +.int respawn_flags; +.float respawn_time; +.float respawn_time_max; + +.float respawn_countdown; // next number to count + +float blockSpectators; // if set, new or existing spectators or observers will be removed unless they become a player within g_maxplayers_spectator_blocktime seconds +.float spectatortime; // point in time since the client is spectating or observing + +.bool player_blocked; + +// TODO: standardise resource regeneration +.float pauseregen_finished; +.float pauserothealth_finished; +.float pauserotarmor_finished; +.float pauserotfuel_finished; + +// idle kicking +float sv_maxidle; +float sv_maxidle_spectatorsareidle; +int sv_maxidle_slots; +bool sv_maxidle_slots_countbots; + +// g__str: +// If 0, default is used. +// If <0, 0 is used. +// Otherwise, g_str (default value) is used. +// For consistency, negative values there are mapped to zero too. +#define GAMETYPE_DEFAULTED_SETTING(str) \ + ((gametype_setting_tmp = cvar(strcat("g_", GetGametype(), "_" #str))), \ + (gametype_setting_tmp < 0) ? 0 \ + : (gametype_setting_tmp == 0 || autocvar_g_respawn_delay_forced) ? max(0, autocvar_g_##str) \ + : gametype_setting_tmp) + +void calculate_player_respawn_time(entity this); + +bool PlayerInList(entity player, string list); + +void ClientData_Touch(entity e); + +int nJoinAllowed(entity this, entity ignore); + +void FixIntermissionClient(entity e); + +void checkSpectatorBlock(entity this); + +void PlayerUseKey(entity this); + +void FixClientCvars(entity e); + +// called when a client connects, useful for updating sounds and such of static objects +.void(entity this, entity player) init_for_player; + +IntrusiveList g_initforplayer; +STATIC_INIT(g_initforplayer) { g_initforplayer = IL_NEW(); } + /// \brief Print the string to the client's chat. /// \param[in] client Client to print to. /// \param[in] text Text to print. @@ -259,7 +363,7 @@ void DebugPrintToChatTeam(int team_num, string text); void play_countdown(entity this, float finished, Sound samp); -float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit); +void RotRegen(entity this, float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit_mod); bool Spectate(entity this, entity pl); @@ -274,8 +378,15 @@ void FixPlayermodel(entity player); void ClientInit_misc(entity this); +int GetPlayerLimit(); + +const int MIN_SPEC_TIME = 1; bool joinAllowed(entity this); void Join(entity this); #define SPECTATE_COPY() ACCUMULATE void SpectateCopy(entity this, entity spectatee) #define SPECTATE_COPYFIELD(fld) SPECTATE_COPY() { this.(fld) = spectatee.(fld); } + +int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodcontrol); + +const int MAX_SPECTATORS = 7;