X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fclient.qh;h=bc4a60e1a88d5f55d7688e0b5756d2f06329d885;hp=2d3a099b3988bc715589d9f5018fd310be1fc7f6;hb=72f571cf9621a68a0992dbad748f6b3657a27463;hpb=ec98f5c9d50f267779fed871c9eb094a52064219 diff --git a/qcsrc/server/client.qh b/qcsrc/server/client.qh index 2d3a099b39..bc4a60e1a8 100644 --- a/qcsrc/server/client.qh +++ b/qcsrc/server/client.qh @@ -17,7 +17,7 @@ CLASS(Client, Object) /** Client IP */ ATTRIB(Client, netaddress, string, this.netaddress); ATTRIB(Client, playermodel, string, this.playermodel); - ATTRIB(Client, playerskin, int, this.playerskin); + ATTRIB(Client, playerskin, string, this.playerskin); /** fingerprint of CA key the player used to authenticate */ ATTRIB(Client, crypto_keyfp, string, this.crypto_keyfp); @@ -139,12 +139,16 @@ CLASS(Client, Object) ATTRIB(Client, cvar_cl_weaponimpulsemode, int, this.cvar_cl_weaponimpulsemode); ATTRIB(Client, cvar_g_xonoticversion, string, this.cvar_g_xonoticversion); ATTRIB(Client, autoswitch, bool, this.autoswitch); + ATTRIB(Client, cvar_cl_casings, bool, this.cvar_cl_casings); ATTRIB(Client, cvar_cl_dodging_timeout, float, this.cvar_cl_dodging_timeout); ATTRIB(Client, cvar_cl_multijump, bool, this.cvar_cl_multijump); ATTRIB(Client, cvar_cl_accuracy_data_share, bool, this.cvar_cl_accuracy_data_share); ATTRIB(Client, cvar_cl_accuracy_data_receive, bool, this.cvar_cl_accuracy_data_receive); ATTRIBARRAY(Client, cvar_cl_weaponpriorities, string, 10); ATTRIB(Client, cvar_cl_weaponpriority, string, this.cvar_cl_weaponpriority); + ATTRIB(Client, cvar_cl_cts_noautoswitch, bool, this.cvar_cl_cts_noautoswitch); + ATTRIB(Client, cvar_cl_weapon_switch_reload, bool, this.cvar_cl_weapon_switch_reload); + ATTRIB(Client, cvar_cl_weapon_switch_fallback_to_impulse, bool, this.cvar_cl_weapon_switch_fallback_to_impulse); METHOD(Client, m_unwind, bool(Client this)); @@ -226,6 +230,8 @@ METHOD(Client, m_unwind, bool(Client this)) return false; } +bool PlayerInList(entity player, string list); + /// \brief Print the string to the client's chat. /// \param[in] client Client to print to. /// \param[in] text Text to print. @@ -274,10 +280,12 @@ void FixPlayermodel(entity player); void ClientInit_misc(entity this); -void ClientKill_TeamChange(entity this, float targetteam); // 0 = don't change, -1 = auto, -2 = spec +int GetPlayerLimit(); bool joinAllowed(entity this); void Join(entity this); #define SPECTATE_COPY() ACCUMULATE void SpectateCopy(entity this, entity spectatee) #define SPECTATE_COPYFIELD(fld) SPECTATE_COPY() { this.(fld) = spectatee.(fld); } + +int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodcontrol);