X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fcommand%2Fsv_cmd.qc;h=2dd52317569ab862e62a3a01ae56fe98c1b1761f;hp=68a8e9f10d3cae65454eb779806e4531f7a728e2;hb=64b6c7420b3e1c307f408a9f17d9c765a268621a;hpb=3981d04edeb44609c738d08276403daf2760a0f4 diff --git a/qcsrc/server/command/sv_cmd.qc b/qcsrc/server/command/sv_cmd.qc index 68a8e9f10..2dd523175 100644 --- a/qcsrc/server/command/sv_cmd.qc +++ b/qcsrc/server/command/sv_cmd.qc @@ -1,6 +1,6 @@ // ===================================================== // Server side game commands code, reworked by Samual -// Last updated: December 25th, 2011 +// Last updated: December 29th, 2011 // ===================================================== // used by GameCommand_make_mapinfo() @@ -61,34 +61,6 @@ void changematchtime(float delta, float mi, float ma) cvar_set("timelimit", ftos(new / 60)); } -// used by GameCommand_modelbug() // Samual: is this even needed? -float g_clientmodel_genericsendentity (entity to, float sf); -void modelbug_make_svqc(); -void modelbug_make_csqc() -{ - Net_LinkEntity(self, TRUE, 0, g_clientmodel_genericsendentity); - self.think = modelbug_make_svqc; - self.nextthink = time + 1; - setorigin(self, self.origin - '0 0 8'); -} -void modelbug_make_svqc() -{ - self.SendEntity = func_null; - self.think = modelbug_make_csqc; - self.nextthink = time + 1; - setorigin(self, self.origin + '0 0 8'); -} -void modelbug() -{ - entity e; - e = spawn(); - setorigin(e, nextent(world).origin); - precache_model("models_portal.md3"); - setmodel(e, "models/portal.md3"); - e.think = modelbug_make_svqc; - e.nextthink = time + 1; -} - // ======================= // Command Sub-Functions @@ -109,6 +81,7 @@ void GameCommand_adminmsg(float request, float argc) float infobartime = stof(argv(3)); string successful, t; + successful = string_null; if((targets) && (admin_message)) { @@ -145,7 +118,7 @@ void GameCommand_adminmsg(float request, float argc) if(successful) bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n"); else - print("No players given (", original_targets, ") could recieve the message.\n"); + print("No players given (", original_targets, ") could receive the message.\n"); return; } @@ -194,7 +167,7 @@ void GameCommand_allspec(float request, float argc) { entity client; string reason = argv(1); - float i; + float i = 0; FOR_EACH_REALPLAYER(client) { @@ -224,7 +197,7 @@ void GameCommand_anticheat(float request, float argc) { case CMD_REQUEST_COMMAND: { - entity client = GetFilteredEntity(argv(1)); + entity client = GetIndexedEntity(argc, 1); float accepted = VerifyClientEntity(client, FALSE, FALSE); if(accepted > 0) @@ -250,7 +223,7 @@ void GameCommand_anticheat(float request, float argc) } } -void GameCommand_bbox(float request) // legacy +void GameCommand_bbox(float request) { switch(request) { @@ -337,13 +310,13 @@ void GameCommand_bbox(float request) // legacy { print("\nUsage:^3 sv_cmd bbox\n"); print(" No arguments required.\n"); - print("See also: ^2gettaginfo^7\n"); + print("See also: ^2gettaginfo, trace^7\n"); return; } } } -void GameCommand_bot_cmd(float request, float argc) // legacy +void GameCommand_bot_cmd(float request, float argc, string command) { switch(request) { @@ -356,6 +329,17 @@ void GameCommand_bot_cmd(float request, float argc) // legacy bot_resetqueues(); return; } + else if(argv(1) == "setbots") + { + cvar_settemp("bot_vs_human", "0"); + cvar_settemp("minplayers", "0"); + cvar_settemp("bot_number", "0"); + bot_fixcount(); + cvar_settemp("bot_number", argv(2)); + if(!bot_fixcount()) + print("Sorry, could not set requested bot count\n"); + return; + } else if(argv(1) == "load" && argc == 3) { float fh, i; @@ -380,7 +364,10 @@ void GameCommand_bot_cmd(float request, float argc) // legacy } else if(argv(2) == "setbots") { + cvar_settemp("bot_vs_human", "0"); cvar_settemp("minplayers", "0"); + cvar_settemp("bot_number", "0"); + bot_fixcount(); cvar_settemp("bot_number", argv(3)); if(!bot_fixcount()) print("Sorry, could not set requested bot count\n"); @@ -392,7 +379,7 @@ void GameCommand_bot_cmd(float request, float argc) // legacy if(bot == world) bot = find_bot_by_name(argv(2)); if(bot) - bot_queuecommand(bot, strcat(argv(3), " ", argv(4))); + bot_queuecommand(bot, substring(s, argv_start_index(3), -1)); } } else @@ -419,8 +406,8 @@ void GameCommand_bot_cmd(float request, float argc) // legacy bot = find_bot_by_name(argv(1)); if(bot) { - print(strcat("Command '", strcat(argv(2), " ", argv(3)), "' sent to bot ", bot.netname, "\n")); - bot_queuecommand(bot, strcat(argv(2), " ", argv(3))); + print(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n")); + bot_queuecommand(bot, substring(command, argv_start_index(2), -1)); return; } else @@ -435,8 +422,8 @@ void GameCommand_bot_cmd(float request, float argc) // legacy print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n"); print(" 'client' can be either the name or entity id of the bot\n"); print(" For full list of commands, see bot_cmd help [command].\n"); - print("Examples: bot_cmd cc \"say something\"\n"); - print(" bot_cmd presskey jump\n"); + print("Examples: sv_cmd bot_cmd client cc \"say something\"\n"); + print(" sv_cmd bot_cmd client presskey jump\n"); return; } } @@ -469,7 +456,7 @@ void GameCommand_cointoss(float request, float argc) } } -void GameCommand_database(float request, float argc) // legacy +void GameCommand_database(float request, float argc) { switch(request) { @@ -521,15 +508,15 @@ void GameCommand_defer_clear(float request, float argc) entity client; float accepted; - if(argc == 2) + if(argc >= 2) { - client = GetFilteredEntity(argv(1)); + client = GetIndexedEntity(argc, 1); accepted = VerifyClientEntity(client, TRUE, FALSE); if(accepted > 0) { stuffcmd(client, "defer clear\n"); - print("defer clear stuffed to ", argv(1), " (", client.netname, ")\n"); + print("defer clear stuffed to ", client.netname, "\n"); } else { print("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); } @@ -556,7 +543,7 @@ void GameCommand_defer_clear_all(float request) case CMD_REQUEST_COMMAND: { entity client; - float i; + float i = 0; float argc; FOR_EACH_CLIENT(client) @@ -580,7 +567,7 @@ void GameCommand_defer_clear_all(float request) } } -void GameCommand_delrec(float request, float argc) // legacy // perhaps merge later with records and printstats and such? +void GameCommand_delrec(float request, float argc) // perhaps merge later with records and printstats and such? { switch(request) { @@ -609,7 +596,7 @@ void GameCommand_delrec(float request, float argc) // legacy // perhaps merge la } } -void GameCommand_effectindexdump(float request) // legacy +void GameCommand_effectindexdump(float request) { switch(request) { @@ -687,13 +674,13 @@ void GameCommand_effectindexdump(float request) // legacy } } -void GameCommand_extendmatchtime(float request) // legacy +void GameCommand_extendmatchtime(float request) { switch(request) { case CMD_REQUEST_COMMAND: { - changematchtime(autocvar_timelimit_increment* 60, autocvar_timelimit_min*60, autocvar_timelimit_max*60); + changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60); return; } @@ -708,7 +695,7 @@ void GameCommand_extendmatchtime(float request) // legacy } } -void GameCommand_find(float request, float argc) // legacy // is this even needed? We have prvm_edicts command and such ANYWAY +void GameCommand_find(float request, float argc) // is this even needed? We have prvm_edicts command and such ANYWAY { switch(request) { @@ -733,31 +720,35 @@ void GameCommand_find(float request, float argc) // legacy // is this even neede } } -void GameCommand_gametype(float request, float argc) // legacy +void GameCommand_gametype(float request, float argc) { switch(request) { case CMD_REQUEST_COMMAND: { - string s = argv(1); - float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype(); - - if(t) + if(argv(1) != "") { - MapInfo_SwitchGameType(t); - MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0); - if(MapInfo_count > 0) - bprint("Game type successfully switched to ", s, "\n"); - else + string s = argv(1); + float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype(); + + if(t) { - bprint("Cannot use this game type: no map for it found\n"); - MapInfo_SwitchGameType(tsave); + MapInfo_SwitchGameType(t); MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0); + if(MapInfo_count > 0) + bprint("Game type successfully switched to ", s, "\n"); + else + { + bprint("Cannot use this game type: no map for it found\n"); + MapInfo_SwitchGameType(tsave); + MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0); + } } + else + bprint("Game type switch to ", s, " failed: this type does not exist!\n"); + + return; } - else - bprint("Game type switch to ", s, " failed: this type does not exist!\n"); - return; } default: @@ -772,7 +763,7 @@ void GameCommand_gametype(float request, float argc) // legacy } } -void GameCommand_gettaginfo(float request, float argc) // legacy +void GameCommand_gettaginfo(float request, float argc) { switch(request) { @@ -826,7 +817,65 @@ void GameCommand_gettaginfo(float request, float argc) // legacy case CMD_REQUEST_USAGE: { print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n"); - print("See also: ^2bbox^7\n"); + print("See also: ^2bbox, trace^7\n"); + return; + } + } +} + +void GameCommand_animbench(float request, float argc) +{ + switch(request) + { + case CMD_REQUEST_COMMAND: + { + entity tmp_entity; + float i; + vector v; + + if(argc >= 4) + { + tmp_entity = spawn(); + if(argv(1) == "w") + setmodel(tmp_entity, (nextent(world)).weaponentity.model); + else + { + precache_model(argv(1)); + setmodel(tmp_entity, argv(1)); + } + float f1 = stof(argv(2)); + float f2 = stof(argv(3)); + float t0; + float t1 = 0; + float t2 = 0; + float n = 0; + + while(t1 + t2 < 1) + { + tmp_entity.frame = f1; + t0 = gettime(GETTIME_HIRES); + getsurfacepoint(tmp_entity, 0, 0); + t1 += gettime(GETTIME_HIRES) - t0; + tmp_entity.frame = f2; + t0 = gettime(GETTIME_HIRES); + getsurfacepoint(tmp_entity, 0, 0); + t2 += gettime(GETTIME_HIRES) - t0; + n += 1; + } + print("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n"); + print("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n"); + + remove(tmp_entity); + return; + } + } + + default: + print("Incorrect parameters for ^2gettaginfo^7\n"); + case CMD_REQUEST_USAGE: + { + print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n"); + print("See also: ^2bbox, trace^7\n"); return; } } @@ -838,7 +887,7 @@ void GameCommand_gotomap(float request, float argc) { case CMD_REQUEST_COMMAND: { - if(argc == 2) + if(argv(1)) { print(GotoMap(argv(1)), "\n"); return; @@ -886,7 +935,7 @@ void GameCommand_lockteams(float request) } } -void GameCommand_make_mapinfo(float request) // legacy +void GameCommand_make_mapinfo(float request) { switch(request) { @@ -907,26 +956,7 @@ void GameCommand_make_mapinfo(float request) // legacy { print("\nUsage:^3 sv_cmd make_mapinfo\n"); print(" No arguments required.\n"); - return; - } - } -} - -void GameCommand_modelbug(float request) // legacy -{ - switch(request) - { - case CMD_REQUEST_COMMAND: - { - modelbug(); - return; - } - - default: - case CMD_REQUEST_USAGE: - { - print("\nUsage:^3 sv_cmd modelbug\n"); - print(" No arguments required.\n"); + print("See also: ^2radarmap^7\n"); return; } } @@ -947,6 +977,7 @@ void GameCommand_moveplayer(float request, float argc) string notify = argv(3); string successful, t; + successful = string_null; // lets see if the target(s) even actually exist. if((targets) && (destination)) @@ -1062,15 +1093,15 @@ void GameCommand_moveplayer(float request, float argc) print(" 'notify' is whether or not to send messages notifying of the move. Detail below.\n"); print(" 0 (00) automove centerprint, admin message; 1 (01) automove centerprint, no admin message\n"); print(" 2 (10) no centerprint, admin message; 3 (11) no centerprint, no admin message\n"); - print("Examples: moveplayer 1,3,5 red 3\n"); - print(" moveplayer 2 spec \n"); + print("Examples: sv_cmd moveplayer 1,3,5 red 3\n"); + print(" sv_cmd moveplayer 2 spec \n"); print("See also: ^2allspec, shuffleteams^7\n"); return; } } } -void GameCommand_nospectators(float request) // legacy +void GameCommand_nospectators(float request) { switch(request) { @@ -1100,28 +1131,7 @@ void GameCommand_nospectators(float request) // legacy } } -void GameCommand_onslaught_updatelinks(float request) // legacy // todo: should this be here? Perhaps some mutatorhook call instead.... -{ - switch(request) - { - case CMD_REQUEST_COMMAND: - { - onslaught_updatelinks(); - print("ONS links updated\n"); - return; - } - - default: - case CMD_REQUEST_USAGE: - { - print("\nUsage:^3 sv_cmd onslaught_updatelinks\n"); - print(" No arguments required.\n"); - return; - } - } -} - -void GameCommand_playerdemo(float request, float argc) // legacy +void GameCommand_playerdemo(float request, float argc) { switch(request) { @@ -1136,7 +1146,7 @@ void GameCommand_playerdemo(float request, float argc) // legacy { case "read": { - client = GetFilteredEntity(argv(2)); + client = GetIndexedEntity(argc, 2); accepted = VerifyClientEntity(client, FALSE, TRUE); if not(accepted > 0) @@ -1146,13 +1156,13 @@ void GameCommand_playerdemo(float request, float argc) // legacy } self = client; - playerdemo_open_read(argv(3)); + playerdemo_open_read(argv(next_token)); return; } case "write": { - client = GetFilteredEntity(argv(2)); + client = GetIndexedEntity(argc, 2); accepted = VerifyClientEntity(client, FALSE, FALSE); if not(accepted > 0) @@ -1162,7 +1172,7 @@ void GameCommand_playerdemo(float request, float argc) // legacy } self = client; - playerdemo_open_write(argv(3)); + playerdemo_open_write(argv(next_token)); return; } @@ -1202,7 +1212,7 @@ void GameCommand_playerdemo(float request, float argc) // legacy } } -void GameCommand_printstats(float request) // legacy +void GameCommand_printstats(float request) { switch(request) { @@ -1240,18 +1250,19 @@ void GameCommand_radarmap(float request, float argc) print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n"); print(" The quality factor Q is roughly proportional to the time taken.\n"); print(" trace supports no quality factor; its result should look like --block with infinite quality factor.\n"); + print("See also: ^2make_mapinfo^7\n"); return; } } } -void GameCommand_reducematchtime(float request) // legacy +void GameCommand_reducematchtime(float request) { switch(request) { case CMD_REQUEST_COMMAND: { - changematchtime(autocvar_timelimit_decrement*-60, autocvar_timelimit_min*60, autocvar_timelimit_max*60); + changematchtime(autocvar_timelimit_decrement *-60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60); return; } @@ -1301,10 +1312,12 @@ void GameCommand_shuffleteams(float request) { if(teamplay) { - entity tmp_player, client; - float i, x, z, t_teams, t_players, team_color, accepted; + entity tmp_player; + float i, x, z, t_teams, t_players, team_color; // count the total amount of players and total amount of teams + t_players = 0; + t_teams = 0; FOR_EACH_PLAYER(tmp_player) { CheckAllowedTeams(tmp_player); @@ -1408,22 +1421,18 @@ void GameCommand_stuffto(float request, float argc) { case CMD_REQUEST_COMMAND: { - entity client; - float entno; - - if(argc == 3) + if(argv(2)) { - entno = GetFilteredNumber(argv(1)); - client = world; - if(entno <= maxclients) - client = edict_num(entno); - if(client.flags & FL_CLIENT) + entity client = GetIndexedEntity(argc, 1); + float accepted = VerifyClientEntity(client, TRUE, FALSE); + + if(accepted > 0) { - stuffcmd(client, strcat("\n", argv(2), "\n")); - print(strcat("Command: \"", argv(2), "\" sent to ", client.netname, " (", argv(1) ,").\n")); + stuffcmd(client, strcat("\n", argv(next_token), "\n")); + print(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1) ,").\n")); } else - print(strcat("Client (", argv(1) ,") not found.\n")); + print("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n"); return; } @@ -1449,12 +1458,11 @@ void GameCommand_stuffto(float request, float argc) } void GameCommand_trace(float request, float argc) -{ +{ switch(request) { case CMD_REQUEST_COMMAND: { - // TODO: Clean up all of these variables and merge the code below to use only a few entity e; vector org, delta, start, end, p, q, q0, pos, vv, dv; float i, f, safe, unsafe, dq, dqf; @@ -1489,7 +1497,6 @@ void GameCommand_trace(float request, float argc) { rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world); - tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world); if(trace_startsolid) { @@ -1618,8 +1625,9 @@ void GameCommand_trace(float request, float argc) print("Incorrect parameters for ^2trace^7\n"); case CMD_REQUEST_USAGE: { - print("\nUsage:^3 sv_cmd trace command [arguments]\n"); - print(" TODO: Arguments currently unknown\n"); + print("\nUsage:^3 sv_cmd trace command (startpos endpos)\n"); + print(" Full list of commands here: \"debug, debug2, walk, showline.\"\n"); + print("See also: ^2bbox, gettaginfo^7\n"); return; } } @@ -1681,14 +1689,16 @@ void GameCommand_warp(float request, float argc) default: case CMD_REQUEST_USAGE: { - print("\nUsage:^3 sv_cmd level\n"); + print("\nUsage:^3 sv_cmd warp [level]\n"); print(" 'level' is the level to change campaign mode to.\n"); + print(" if 'level' is not provided it will change to the next level.\n"); return; } } } -/* use this when creating a new command, making sure to place it in alphabetical order. +/* use this when creating a new command, making sure to place it in alphabetical order... also, +** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION! void GameCommand_(float request) { switch(request) @@ -1716,16 +1726,16 @@ void GameCommand_(float request) // ================================== // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;) +// Common commands have double indentation to separate them a bit. #define SERVER_COMMANDS(request,arguments,command) \ SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \ SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \ SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \ SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \ + SERVER_COMMAND("animbench", GameCommand_animbench(request, arguments), "Benchmark model animation (LAGS)") \ SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \ - SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments), "Control and send commands to bots") \ + SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments, command), "Control and send commands to bots") \ SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \ - SERVER_COMMAND("cvar_changes", CommonCommand_cvar_changes(request, world), "Prints a list of all changed server cvars") \ - SERVER_COMMAND("cvar_purechanges", CommonCommand_cvar_purechanges(request, world), "Prints a list of all changed gameplay cvars") \ SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \ SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \ SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \ @@ -1736,35 +1746,20 @@ void GameCommand_(float request) SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \ SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \ SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \ - SERVER_COMMAND("info", CommonCommand_info(request, world, arguments), "todo") \ - SERVER_COMMAND("ladder", CommonCommand_ladder(request, world), "Get information about top players if supported") \ SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \ - SERVER_COMMAND("lsmaps", CommonCommand_lsmaps(request, world), "List maps which can be used with the current game mode") \ - SERVER_COMMAND("lsnewmaps", CommonCommand_lsnewmaps(request, world), "todo") \ SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \ - SERVER_COMMAND("maplist", CommonCommand_maplist(request, world), "Display full server maplist reply") \ - SERVER_COMMAND("modelbug", GameCommand_modelbug(request), "TODO foobar") \ SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \ SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \ - SERVER_COMMAND("onslaught_updatelinks", GameCommand_onslaught_updatelinks(request), "Refresh link status for onslaught") \ SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \ - SERVER_COMMAND("printstats", GameCommand_printstats(request), "TODO foobar") \ + SERVER_COMMAND("printstats", GameCommand_printstats(request), "Dump eventlog player stats and other score information") \ SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \ - SERVER_COMMAND("rankings", CommonCommand_rankings(request, world), "Print information about rankings") \ - SERVER_COMMAND("records", CommonCommand_records(request, world), "List top 10 records for the current map") \ SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \ SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \ SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \ SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \ - SERVER_COMMAND("teamstatus", CommonCommand_teamstatus(request, world), "Show information about player and team scores") \ - SERVER_COMMAND("time", CommonCommand_time(request, world), "Print different formats/readouts of time") \ - SERVER_COMMAND("timein", CommonCommand_timein(request, world), "Resume the game from being paused with a timeout") \ - SERVER_COMMAND("timeout", CommonCommand_timeout(request, world), "Call a timeout which pauses the game for certain amount of time unless unpaused") \ SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \ SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \ SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \ - SERVER_COMMAND("who", CommonCommand_who(request, world, arguments), "Display detailed client information about all players") \ - SERVER_COMMAND("vote", VoteCommand(request, world, arguments, command), "Server side control of voting") \ /* nothing */ void GameCommand_macro_help() @@ -1799,6 +1794,17 @@ float GameCommand_macro_usage(float argc) return FALSE; } + +void GameCommand_macro_write_aliases(float fh) +{ + #define SERVER_COMMAND(name,function,description) \ + { CMD_Write_Alias("qc_cmd_sv", name, description); } + + SERVER_COMMANDS(0, 0, "") + #undef SERVER_COMMAND + + return; +} // ========================================= @@ -1819,26 +1825,51 @@ void GameCommand(string command) { if(argc == 1) { - print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are:\n"); + print("\nServer console commands:\n"); GameCommand_macro_help(); - GameCommand_Ban("help"); - GameCommand_Generic("help"); - print("For help about specific commands, type sv_cmd help COMMAND\n"); + print("\nBanning commands:\n"); + BanCommand_macro_help(); + + print("\nCommon networked commands:\n"); + CommonCommand_macro_help(world); + + print("\nGeneric commands shared by all programs:\n"); + GenericCommand_macro_help(); + + print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n"); + print("For help about a specific command, type sv_cmd help COMMAND\n"); + return; } - else if(GameCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it + else if(BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it + { + return; + } + else if(CommonCommand_macro_usage(argc, world)) // same here, but for common commands instead + { + return; + } + else if(GenericCommand_macro_usage(argc)) // same here, but for generic commands instead + { + return; + } + else if(GameCommand_macro_usage(argc)) // finally try for normal commands too { return; } } - else if(GameCommand_Ban(command)) + else if(BanCommand(command)) + { + return; // handled by server/command/ipban.qc + } + else if(CommonCommand_macro_command(argc, world, command)) { - return; // handled by server/ipban.qc + return; // handled by server/command/common.qc } - else if(GameCommand_Generic(command)) + else if(GenericCommand(command)) { - return; // handled by common/gamecommand.qc + return; // handled by common/command/generic.qc } else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands { @@ -1849,4 +1880,4 @@ void GameCommand(string command) print(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n"); return; -} \ No newline at end of file +}