X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fcommand%2Fsv_cmd.qc;h=3a776f05472531a06815c4012d9b3df4a2c6081d;hp=2903f553543cf582c23eed087951ca29498010e5;hb=13832240e226eba119844d7bd02ca51b617e586a;hpb=862e4b2e6a3e1a771b406e634a1de880b8d3159c diff --git a/qcsrc/server/command/sv_cmd.qc b/qcsrc/server/command/sv_cmd.qc index 2903f5535..3a776f054 100644 --- a/qcsrc/server/command/sv_cmd.qc +++ b/qcsrc/server/command/sv_cmd.qc @@ -1058,6 +1058,7 @@ void GameCommand_moveplayer(float request, float argc) // find the team to move the player to team_id = Team_ColorToTeam(destination); + entity balance; if (team_id == client.team) // already on the destination team { // keep the forcing undone @@ -1066,30 +1067,72 @@ void GameCommand_moveplayer(float request, float argc) } else if (team_id == 0) // auto team { - CheckAllowedTeams(client); - team_id = Team_NumberToTeam(FindSmallestTeam(client, false)); + balance = TeamBalance_CheckAllowedTeams(client); + team_id = Team_IndexToTeam(TeamBalance_FindBestTeam(balance, client, false)); } else { - CheckAllowedTeams(client); + balance = TeamBalance_CheckAllowedTeams(client); } client.team_forced = save; // Check to see if the destination team is even available switch (team_id) { - case NUM_TEAM_1: if (c1 == -1) { LOG_INFO("Sorry, can't move player to red team if it doesn't exist."); return; } break; - case NUM_TEAM_2: if (c2 == -1) { LOG_INFO("Sorry, can't move player to blue team if it doesn't exist."); return; } break; - case NUM_TEAM_3: if (c3 == -1) { LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist."); return; } break; - case NUM_TEAM_4: if (c4 == -1) { LOG_INFO("Sorry, can't move player to pink team if it doesn't exist."); return; } break; - - default: LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist."); + case NUM_TEAM_1: + { + if (!TeamBalance_IsTeamAllowed(balance, 1)) + { + LOG_INFO("Sorry, can't move player to red team if it doesn't exist."); + TeamBalance_Destroy(balance); + return; + } + TeamBalance_Destroy(balance); + break; + } + case NUM_TEAM_2: + { + if (!TeamBalance_IsTeamAllowed(balance, 2)) + { + LOG_INFO("Sorry, can't move player to blue team if it doesn't exist."); + TeamBalance_Destroy(balance); + return; + } + TeamBalance_Destroy(balance); + break; + } + case NUM_TEAM_3: + { + if (!TeamBalance_IsTeamAllowed(balance, 3)) + { + LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist."); + TeamBalance_Destroy(balance); + return; + } + TeamBalance_Destroy(balance); + break; + } + case NUM_TEAM_4: + { + if (!TeamBalance_IsTeamAllowed(balance, 4)) + { + LOG_INFO("Sorry, can't move player to pink team if it doesn't exist."); + TeamBalance_Destroy(balance); + return; + } + TeamBalance_Destroy(balance); + break; + } + default: + { + LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist."); return; + } } // If so, lets continue and finally move the player client.team_forced = 0; - if (MoveToTeam(client, team_id, 6)) + if (MoveToTeam(client, Team_TeamToIndex(team_id), 6)) { successful = strcat(successful, (successful ? ", " : ""), playername(client, false)); LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") has been moved to the ", Team_ColoredFullName(team_id), "^7."); @@ -1360,16 +1403,23 @@ void GameCommand_shuffleteams(float request) }); int number_of_teams = 0; - CheckAllowedTeams(NULL); - if (c1 >= 0) number_of_teams = max(1, number_of_teams); - if (c2 >= 0) number_of_teams = max(2, number_of_teams); - if (c3 >= 0) number_of_teams = max(3, number_of_teams); - if (c4 >= 0) number_of_teams = max(4, number_of_teams); + entity balance = TeamBalance_CheckAllowedTeams(NULL); + for (int i = 1; i <= NUM_TEAMS; ++i) + { + if (TeamBalance_IsTeamAllowed(balance, i)) + { + number_of_teams = max(i, number_of_teams); + } + } + TeamBalance_Destroy(balance); int team_index = 0; FOREACH_CLIENT_RANDOM(IS_PLAYER(it) || it.caplayer, { - int target_team_number = Team_NumberToTeam(team_index + 1); - if (it.team != target_team_number) MoveToTeam(it, target_team_number, 6); + int target_team_index = team_index + 1; + if (Entity_GetTeamIndex(it) != target_team_index) + { + MoveToTeam(it, target_team_index, 6); + } team_index = (team_index + 1) % number_of_teams; });