X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fdefs.qh;h=147e88f966f613f0b19f1ccd07a1d499f77b8033;hp=19f0c24a5981c6d2c4001623c99188b17fc5abf7;hb=62be2a57fa6ca4306e25c5c4400f56af865487e4;hpb=8ad8bf067e165c2953462c45aea4ff2127967ee2 diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index 19f0c24a59..147e88f966 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -149,6 +149,7 @@ float maxclients; .vector anim_backright; // player running backward and right .vector anim_backleft; // player running back and left .vector anim_melee; // player doing the melee action +.vector anim_fly; // player animation played after jump, if player is still in air. Also if falling from a ledge // weapon animation vectors: .vector anim_fire1; @@ -545,6 +546,7 @@ void target_voicescript_clear(entity pl); .string target2; .string target3; .string target4; +.float target_random; .float trigger_reverse; // Nexball @@ -664,6 +666,3 @@ float serverflags; .entity muzzle_flash; .float misc_bulletcounter; // replaces uzi & hlac bullet counter. - -.entity shownames; -void shownames_think();