X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fdefs.qh;h=147e88f966f613f0b19f1ccd07a1d499f77b8033;hp=df80e703b7fe14dbd73c5f0c3148e34ff9a29d23;hb=62be2a57fa6ca4306e25c5c4400f56af865487e4;hpb=bc91f7dc48927953480bdc9622973c7de075fb5f diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index df80e703b7..147e88f966 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -2,16 +2,17 @@ float require_spawnfunc_prefix; // if this float exists, only functions with spawnfunc_ name prefix qualify as spawn functions -#define BUTTON_ATCK button0 -#define BUTTON_JUMP button2 -#define BUTTON_ATCK2 button3 -#define BUTTON_ZOOM button4 -#define BUTTON_CROUCH button5 -#define BUTTON_HOOK button6 -#define BUTTON_INFO button7 -#define BUTTON_CHAT buttonchat -#define BUTTON_USE buttonuse -#define BUTTON_DRAG button8 +#define BUTTON_ATCK button0 +#define BUTTON_JUMP button2 +#define BUTTON_ATCK2 button3 +#define BUTTON_ZOOM button4 +#define BUTTON_CROUCH button5 +#define BUTTON_HOOK button6 +#define BUTTON_INFO button7 +#define BUTTON_CHAT buttonchat +#define BUTTON_USE buttonuse +#define BUTTON_DRAG button8 +#define BUTTON_ZOOMSCRIPT button9 // Globals @@ -84,8 +85,6 @@ float maxclients; .vector pos1, pos2; .vector mangle; -.float cvar_cl_hitsound; - .float pain_finished; //Added by Supajoe .float pain_frame; //" .float statdraintime; // record the one-second intervals between draining health and armour when they're over 100 @@ -149,6 +148,8 @@ float maxclients; .vector anim_forwardleft; // player running forward and left .vector anim_backright; // player running backward and right .vector anim_backleft; // player running back and left +.vector anim_melee; // player doing the melee action +.vector anim_fly; // player animation played after jump, if player is still in air. Also if falling from a ledge // weapon animation vectors: .vector anim_fire1; @@ -210,6 +211,7 @@ void w_clear(); void w_ready(); // VorteX: standalone think for weapons, so normal think on weaponentity can be reserved by weaponflashes (which needs update even player dies) .float weapon_nextthink; +.float weapon_forbidchange; .void() weapon_think; //float PLAYER_WEAPONSELECTION_DELAY = ); @@ -312,7 +314,6 @@ float default_weapon_alpha; .float cvar_cl_handicap; .float cvar_cl_playerdetailreduction; .float cvar_scr_centertime; -.float cvar_cl_shownames; .string cvar_g_xonoticversion; .string cvar_cl_weaponpriority; .string cvar_cl_weaponpriorities[10]; @@ -364,15 +365,6 @@ float W_AmmoItemCode(float wpn); float W_WeaponBit(float wpn); string W_Name(float weaponid); -void UpdateSelectedPlayer(); -void ClearSelectedPlayer(); -.entity selected_player; -.entity last_selected_player; -.float selected_player_time; // when this player has been selected -.float selected_player_count; // how long this player has been directly pointed to -.float selected_player_display_needs_update; // are regular updates necessary? (health) -.float selected_player_display_timeout; // when the selection will time out - void FixIntermissionClient(entity e); void FixClientCvars(entity e); @@ -402,10 +394,6 @@ float assault_attacker_team; .float speedrunning; // Q3 support -.float notteam; -.float notsingle; -.float notfree; -.float notq3a; float q3acompat_machineshotgunswap; // database @@ -416,6 +404,7 @@ float TemporaryDB; float some_spawn_has_been_used; float have_team_spawns; // 0 = no team spawns requested, -1 = team spawns requested but none found, 1 = team spawns requested and found +float have_team_spawns_forteam[17]; // 0 = this team has no spawns, 1 = this team has spawns; team 0 is the "no-team" // set when showing a kill countdown .entity killindicator; @@ -557,6 +546,7 @@ void target_voicescript_clear(entity pl); .string target2; .string target3; .string target4; +.float target_random; .float trigger_reverse; // Nexball @@ -624,6 +614,7 @@ float client_cefc_accumulatortime; .float clip_load; .float old_clip_load; .float clip_size; +.float minelayer_mines; #define PROJECTILE_MAKETRIGGER(e) (e).solid = SOLID_CORPSE; (e).dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE // when doing this, hagar can go through clones @@ -662,6 +653,8 @@ string deathmessage; .float nex_charge_rottime; .float nex_chargepool_ammo; +.float hagar_load; + float allowed_to_spawn; // boolean variable used by the clan arena code to determine if a player can spawn (after the round has ended) float serverflags;