X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fdefs.qh;h=53c90c3826c45107553bb06a2ffa69f8b30399a9;hp=2e8ba3d698064524db892edbc3145e981e3fc889;hb=6f6a9d3ce8a4fd3c10f7421ba27e4bfc944c8f9b;hpb=d28bb718bfd02ac65b80e6160d829a2b5f2edc4d diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index 2e8ba3d698..53c90c3826 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -1,6 +1,6 @@ #define INDEPENDENT_ATTACK_FINISHED -float require_spawnfunc_prefix; // if this float exists, only functions with spawnfunc_ name prefix qualify as spawn functions +noref float require_spawnfunc_prefix; // if this float exists, only functions with spawnfunc_ name prefix qualify as spawn functions #define BUTTON_ATCK button0 #define BUTTON_JUMP button2 @@ -128,7 +128,7 @@ float maxclients; .vector anim_die1; // player dies .vector anim_die2; // player dies differently .vector anim_draw; // player pulls out a weapon -.vector anim_duck; // player crouches (from idle to duckidle) +// .vector anim_duck; // player crouches (from idle to duckidle) .vector anim_duckwalk; // player walking while crouching .vector anim_duckjump; // player jumping from a crouch .vector anim_duckidle; // player idling while crouching @@ -189,6 +189,7 @@ void setanim(entity e, vector anim, float looping, float override, float restart .float watersound_finished; .float iscreature; +.float damagedbycontents; .vector oldvelocity; .float pauseregen_finished; @@ -202,7 +203,12 @@ void setanim(entity e, vector anim, float looping, float override, float restart .entity weaponentity; .entity exteriorweaponentity; .vector weaponentity_glowmod; -.float switchweapon; + +//.float weapon; // current weapon +.float switchweapon; // weapon requested to switch to +.float switchingweapon; // weapon currently being switched to (is copied from switchweapon once switch is possible) +.string weaponname; // name of .weapon + .float autoswitch; float weapon_action(float wpn, float wrequest); float client_hasweapon(entity cl, float wpn, float andammo, float complain); @@ -210,7 +216,6 @@ void w_clear(); void w_ready(); // VorteX: standalone think for weapons, so normal think on weaponentity can be reserved by weaponflashes (which needs update even player dies) .float weapon_nextthink; -.float weapon_forbidchange; .void() weapon_think; //float PLAYER_WEAPONSELECTION_DELAY = ); @@ -231,7 +236,6 @@ void weapon_defaultspawnfunc(float wpn); string w_deathtypestring; -void(entity client, string s) centerprint_builtin = #73; .vector dest1, dest2; float gameover; @@ -242,8 +246,13 @@ float alreadychangedlevel; .float runes; +// Keys player is holding +.float itemkeys; +// message delay for func_door locked by keys and key locks +// this field is used on player entities +.float key_door_messagetime; + -.float welcomemessage_time; .float version; // minstagib vars @@ -286,7 +295,6 @@ entity timeoutHandler; //responsible for centerprinting the timeout countdowns a void timeoutHandler_Think(); void evaluateTimeout(); void evaluateTimein(); -string getTimeoutText(float addOneSecond); .float spawnshieldtime; @@ -312,7 +320,11 @@ float default_weapon_alpha; .float() customizeentityforclient; .float cvar_cl_handicap; .float cvar_cl_playerdetailreduction; -.float cvar_scr_centertime; +.float cvar_cl_clippedspectating; +.float cvar_cl_autoscreenshot; +.float cvar_cl_movement_track_canjump; +.float cvar_cl_newusekeysupported; + .string cvar_g_xonoticversion; .string cvar_cl_weaponpriority; .string cvar_cl_weaponpriorities[10]; @@ -368,10 +380,6 @@ void FixClientCvars(entity e); float weaponsInMap; -void centerprint_atprio(entity e, float prio, string s); -void centerprint_expire(entity e, float prio); -void centerprint(entity e, string s); - .float respawn_countdown; // next number to count float bot_waypoints_for_items; @@ -391,9 +399,6 @@ float assault_attacker_team; // speedrun: when 1, player auto teleports back when capture timeout happens .float speedrunning; -// Q3 support -float q3acompat_machineshotgunswap; - // database float ServerProgsDB; float TemporaryDB; @@ -416,7 +421,6 @@ float lockteams; float sv_maxidle; float sv_maxidle_spectatorsareidle; -float sv_pogostick; float tracebox_hits_trigger_hurt(vector start, vector mi, vector ma, vector end); float next_pingtime; @@ -502,6 +506,7 @@ float GetPlayerSoundSampleField_notFound; .float version_mismatch; float independent_players; +#define INDEPENDENT_PLAYERS (autocvar__independent_players ? (autocvar__independent_players > 0) : independent_players) #define IS_INDEPENDENT_PLAYER(e) ((e).solid == SOLID_TRIGGER) #define MAKE_INDEPENDENT_PLAYER(e) (((e).solid = SOLID_TRIGGER) + ((e).frags = FRAGS_PLAYER_NONSOLID)) // we're using + here instead of , because fteqcc sucks @@ -612,6 +617,8 @@ float client_cefc_accumulatortime; .float clip_size; .float minelayer_mines; +.float grab; // 0 = can't grab, 1 = owner can grab, 2 = owner and team mates can grab, 3 = anyone can grab + #define PROJECTILE_MAKETRIGGER(e) (e).solid = SOLID_CORPSE; (e).dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE // when doing this, hagar can go through clones // #define PROJECTILE_MAKETRIGGER(e) (e).solid = SOLID_BBOX