X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fdefs.qh;h=53c90c3826c45107553bb06a2ffa69f8b30399a9;hp=d5ef02034cee6f21751627f27af8ae25eed9b59d;hb=6f6a9d3ce8a4fd3c10f7421ba27e4bfc944c8f9b;hpb=4def7f15028822721a4c3920b5f2fb8019889b36 diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index d5ef02034c..53c90c3826 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -1,6 +1,6 @@ #define INDEPENDENT_ATTACK_FINISHED -float require_spawnfunc_prefix; // if this float exists, only functions with spawnfunc_ name prefix qualify as spawn functions +noref float require_spawnfunc_prefix; // if this float exists, only functions with spawnfunc_ name prefix qualify as spawn functions #define BUTTON_ATCK button0 #define BUTTON_JUMP button2 @@ -128,7 +128,7 @@ float maxclients; .vector anim_die1; // player dies .vector anim_die2; // player dies differently .vector anim_draw; // player pulls out a weapon -.vector anim_duck; // player crouches (from idle to duckidle) +// .vector anim_duck; // player crouches (from idle to duckidle) .vector anim_duckwalk; // player walking while crouching .vector anim_duckjump; // player jumping from a crouch .vector anim_duckidle; // player idling while crouching @@ -189,6 +189,7 @@ void setanim(entity e, vector anim, float looping, float override, float restart .float watersound_finished; .float iscreature; +.float damagedbycontents; .vector oldvelocity; .float pauseregen_finished; @@ -202,7 +203,12 @@ void setanim(entity e, vector anim, float looping, float override, float restart .entity weaponentity; .entity exteriorweaponentity; .vector weaponentity_glowmod; -.float switchweapon; + +//.float weapon; // current weapon +.float switchweapon; // weapon requested to switch to +.float switchingweapon; // weapon currently being switched to (is copied from switchweapon once switch is possible) +.string weaponname; // name of .weapon + .float autoswitch; float weapon_action(float wpn, float wrequest); float client_hasweapon(entity cl, float wpn, float andammo, float complain); @@ -240,6 +246,12 @@ float alreadychangedlevel; .float runes; +// Keys player is holding +.float itemkeys; +// message delay for func_door locked by keys and key locks +// this field is used on player entities +.float key_door_messagetime; + .float version; @@ -309,6 +321,9 @@ float default_weapon_alpha; .float cvar_cl_handicap; .float cvar_cl_playerdetailreduction; .float cvar_cl_clippedspectating; +.float cvar_cl_autoscreenshot; +.float cvar_cl_movement_track_canjump; +.float cvar_cl_newusekeysupported; .string cvar_g_xonoticversion; .string cvar_cl_weaponpriority; @@ -384,9 +399,6 @@ float assault_attacker_team; // speedrun: when 1, player auto teleports back when capture timeout happens .float speedrunning; -// Q3 support -float q3acompat_machineshotgunswap; - // database float ServerProgsDB; float TemporaryDB; @@ -409,7 +421,6 @@ float lockteams; float sv_maxidle; float sv_maxidle_spectatorsareidle; -float sv_pogostick; float tracebox_hits_trigger_hurt(vector start, vector mi, vector ma, vector end); float next_pingtime; @@ -495,6 +506,7 @@ float GetPlayerSoundSampleField_notFound; .float version_mismatch; float independent_players; +#define INDEPENDENT_PLAYERS (autocvar__independent_players ? (autocvar__independent_players > 0) : independent_players) #define IS_INDEPENDENT_PLAYER(e) ((e).solid == SOLID_TRIGGER) #define MAKE_INDEPENDENT_PLAYER(e) (((e).solid = SOLID_TRIGGER) + ((e).frags = FRAGS_PLAYER_NONSOLID)) // we're using + here instead of , because fteqcc sucks @@ -605,6 +617,8 @@ float client_cefc_accumulatortime; .float clip_size; .float minelayer_mines; +.float grab; // 0 = can't grab, 1 = owner can grab, 2 = owner and team mates can grab, 3 = anyone can grab + #define PROJECTILE_MAKETRIGGER(e) (e).solid = SOLID_CORPSE; (e).dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE // when doing this, hagar can go through clones // #define PROJECTILE_MAKETRIGGER(e) (e).solid = SOLID_BBOX