X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fdefs.qh;h=76ce748ca8d93ec1d163d8431a4f4b10f53957ea;hp=381543fae3b9aa38110085740fc688e253a85584;hb=254051b63223cdf024b92ee0c9a4ed148e04ae1a;hpb=6b89adf7bf5d63745c2baa2c8cb81e086c967b8c diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index 381543fae3..76ce748ca8 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -271,13 +271,13 @@ float isJoinAllowed(); //sv_timeout: pauses the game by setting the gamespeed to a really low value (see TIMEOUT_SLOWMO_VALUE) #define TIMEOUT_SLOWMO_VALUE 0.0001 -float sys_frametime; // gets initialised in worlspawn, saves the value from cvar("sys_ticrate") +float sys_frametime; // gets initialised in worlspawn, saves the value from autocvar_sys_ticrate float remainingTimeoutTime; // contains the time in seconds that the active timeout has left float remainingLeadTime; // contains the number of seconds left of the leadtime (before the timeout starts) float timeoutStatus; // (values: 0, 1, 2) contains whether a timeout is not active (0), was called but still at leadtime (1) or is active (2) .float allowedTimeouts; // contains the number of allowed timeouts for each player entity timeoutInitiator; // contains the entity of the player who started the last timeout -float orig_slowmo; // contains the value of cvar("slowmo") so that, after timeout finished, it isn't set to slowmo 1 necessarily +float orig_slowmo; // contains the value of autocvar_slowmo so that, after timeout finished, it isn't set to slowmo 1 necessarily .vector lastV_angle; //used when pausing the game in order to force the player to keep his old view angle fixed entity timeoutHandler; //responsible for centerprinting the timeout countdowns and playing sounds void timeoutHandler_Think(); @@ -427,7 +427,6 @@ float sv_maxidle; float sv_maxidle_spectatorsareidle; float sv_pogostick; -float sv_doublejump; float tracebox_hits_trigger_hurt(vector start, vector mi, vector ma, vector end); float next_pingtime; @@ -500,6 +499,8 @@ void PlayerSound(.string samplefield, float channel, float voicetype); void GlobalSound(string samplestring, float channel, float voicetype); void FakeGlobalSound(string samplestring, float channel, float voicetype); void VoiceMessage(string type, string message); +float GetPlayerSoundSampleField_notFound; +.string GetVoiceMessageSampleField(string type) // autotaunt system .float cvar_cl_autotaunt; @@ -647,7 +648,7 @@ string deathmessage; .float nex_charge; .float nex_charge_rottime; -.float nex_charge_pool_ammo; +.float nex_chargepool_ammo; float allowed_to_spawn; // boolean variable used by the clan arena code to determine if a player can spawn (after the round has ended)