X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fdefs.qh;h=9036ee22219f46aa4baf8724c5d2faee709a818a;hp=566d57b57deae341a0f86e9cb783d155491c980c;hb=b721a3ee61a4d3d2d894fe817fb1efdb551052b6;hpb=7225542c271470021b0006aadce6d7db255ec2af diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index 566d57b57d..9036ee2221 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -51,6 +51,7 @@ float server_is_dedicated; .float crouch; // Crouching or not? const .float superweapons_finished = _STAT(SUPERWEAPONS_FINISHED); +const .float air_finished_stat = _STAT(AIR_FINISHED); .float cnt; // used in too many places .float count; @@ -163,6 +164,7 @@ float default_player_alpha; float default_weapon_alpha; .float cvar_cl_handicap; +.int cvar_cl_gunalign; .float cvar_cl_clippedspectating; .float cvar_cl_autoscreenshot; .float cvar_cl_jetpack_jump; @@ -331,7 +333,7 @@ string deathmessage; .float cvar_cl_weaponimpulsemode; .int selectweapon; // last selected weapon of the player -.float ballistics_density; // wall piercing factor, larger = bullet can pass through more +.float ballistics_density; //const int FROZEN_NOT = 0; const int FROZEN_NORMAL = 1; @@ -411,6 +413,7 @@ IntrusiveList g_locations; IntrusiveList g_saved_team; IntrusiveList g_monster_targets; IntrusiveList g_pathlib_nodes; +IntrusiveList g_moveables; STATIC_INIT(defs) { g_monsters = IL_NEW(); @@ -432,4 +435,5 @@ STATIC_INIT(defs) g_saved_team = IL_NEW(); g_monster_targets = IL_NEW(); g_pathlib_nodes = IL_NEW(); + g_moveables = IL_NEW(); }