X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fdefs.qh;h=b99f27544a81488fc4cbbaae2a742b16eb718cad;hp=745a6e0b2a5e148be15ba87a3e3da7079d4d2f86;hb=a7791fa9daed4ce0f7fd73811eeb49e50094b2c7;hpb=ef3392cee1b001e5b0d47efb5d8d440701186826;ds=sidebyside diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index 745a6e0b2a..b99f27544a 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -18,7 +18,7 @@ float require_spawnfunc_prefix; // if this float exists, only functions with spa float ctf_score_value(string parameter); float g_dm, g_domination, g_ctf, g_tdm, g_keyhunt, g_onslaught, g_assault, g_arena, g_ca, g_lms, g_runematch, g_race, g_nexball, g_cts; -float g_cloaked, g_footsteps, g_jump_grunt, g_grappling_hook, g_laserguided_missile, g_midair, g_minstagib, g_pinata, g_norecoil, g_vampire, g_minstagib_invis_alpha, g_bloodloss; +float g_cloaked, g_footsteps, g_jump_grunt, g_grappling_hook, g_midair, g_minstagib, g_pinata, g_norecoil, g_minstagib_invis_alpha, g_bloodloss; float g_warmup_limit; float g_warmup_allguns; float g_warmup_allow_timeout; @@ -227,7 +227,6 @@ float WS_READY = 4; // idle frame void weapon_defaultspawnfunc(float wpn); string w_deathtypestring; -float w_deathtype; void(entity client, string s) centerprint_builtin = #73; .vector dest1, dest2; @@ -244,10 +243,6 @@ float alreadychangedlevel; .float welcomemessage_time; .float version; -// Laser target for laser-guided weapons -.entity lasertarget; -.float laser_on; - // minstagib vars .float jump_interval; // laser refire @@ -297,7 +292,6 @@ string getTimeoutText(float addOneSecond); .entity flagcarried; .entity lastrocket; -.entity lastmine; .float playerid; float playerid_last; @@ -329,6 +323,11 @@ float sv_loddistance2; .float cvar_cl_gunalign; .float cvar_cl_noantilag; +.string weaponorder_byimpulse; + +.float cvar_cl_allow_uid2name; +.string stored_netname; + void Announce(string snd); void AnnounceTo(entity e, string snd); @@ -523,6 +522,8 @@ string clientstuff; .string fog; string cvar_changes; +string cvar_purechanges; +float cvar_purechanges_count; float game_starttime; //point in time when the countdown is over .float stat_game_starttime; @@ -530,6 +531,7 @@ float game_starttime; //point in time when the countdown is over .float stat_sv_airaccel_qw; .float stat_sv_airstrafeaccel_qw; .float stat_sv_airspeedlimit_nonqw; +.float stat_sv_maxspeed; void W_Porto_Remove (entity p); @@ -603,6 +605,8 @@ string matchid; .float stats_hit[WEP_MAXCOUNT]; // for hitscan bullets hit .float stats_fired[WEP_MAXCOUNT]; // for hitscan bullets fired +.float last_pickup; + FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(stats_hit); FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(stats_fired); @@ -651,5 +655,11 @@ string deathmessage; .entity realowner; .float nex_charge; +.float nex_charge_rottime; +.float nex_charge_pool_ammo; float allowed_to_spawn; // boolean variable used by the clan arena code to determine if a player can spawn (after the round has ended) + +float serverflags; + +.float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator