X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fdefs.qh;h=df80e703b7fe14dbd73c5f0c3148e34ff9a29d23;hp=86a57d460b42a5d952bc09785dad450ec23b2648;hb=bc91f7dc48927953480bdc9622973c7de075fb5f;hpb=5ccb0ec591b75a8af431dcc5c9d590d1a98054a6 diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index 86a57d460..df80e703b 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -77,6 +77,7 @@ float maxclients; //.float style; //.float skill; .float sounds; +.float platmovetype; .string killtarget; @@ -267,7 +268,7 @@ void checkSpectatorBlock(); .float jointime; // time of joining .float alivetime; // time of being alive -float isJoinAllowed(); +float nJoinAllowed(float includeMe); #define PREVENT_JOIN_TEXT "^1You may not join the game at this time.\n\nThe player limit reached maximum capacity." //sv_timeout: pauses the game by setting the gamespeed to a really low value (see TIMEOUT_SLOWMO_VALUE) @@ -328,6 +329,7 @@ float sv_loddistance2; .string weaponorder_byimpulse; .float cvar_cl_allow_uid2name; +.float cvar_cl_allow_uidtracking; .string stored_netname; void Announce(string snd); @@ -603,6 +605,9 @@ string matchid; .float last_pickup; +.float hit_time; +.float typehit_time; + .float stat_leadlimit; float radar_showennemies; @@ -612,7 +617,13 @@ float client_cefc_accumulator; float client_cefc_accumulatortime; #endif -.float campingrifle_bulletcounter; +..float current_ammo; + +.float weapon_load[WEP_MAXCOUNT]; FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(weapon_load); +.float ammo_none; // used by the reloading system, must always be 0 +.float clip_load; +.float old_clip_load; +.float clip_size; #define PROJECTILE_MAKETRIGGER(e) (e).solid = SOLID_CORPSE; (e).dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE // when doing this, hagar can go through clones @@ -658,5 +669,7 @@ float serverflags; .float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator .float freezetag_frozen; -.float freezetag_beginrevive_time; .float freezetag_revive_progress; + +.entity muzzle_flash; +.float misc_bulletcounter; // replaces uzi & hlac bullet counter.