X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fdefs.qh;h=fec2a0976f196e2f1e29c154b1f86587f57057b9;hp=7fa0b17716483bd533f07815cee87d2367568c79;hb=e4c4af7662d3ec8b3302fe7b5d0fd73fb094d64c;hpb=89d9f2541917bb026c3139139e064f90fbef24dd diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index 7fa0b17716..fec2a0976f 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -505,6 +505,7 @@ void UpdatePlayerSounds(); void ClearPlayerSounds(); void PlayerSound(.string samplefield, float channel, float voicetype); void GlobalSound(string samplestring, float channel, float voicetype); +void FakeGlobalSound(string samplestring, float channel, float voicetype); void VoiceMessage(string type, string message); // autotaunt system @@ -533,6 +534,9 @@ string cvar_changes; float game_starttime; //point in time when the countdown is over .float stat_game_starttime; +.float stat_sv_airaccel_qw; +.float stat_sv_airstrafeaccel_qw; + void W_Porto_Remove (entity p); .float projectiledeathtype; @@ -640,3 +644,5 @@ string deathmessage; .float cvar_cl_weaponimpulsemode; .float selectweapon; // last selected weapon of the player + +.float ballistics_density; // wall piercing factor, larger = bullet can pass through more