X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Ffunc_breakable.qc;h=0bf71059e6029ae10d9e94b1ed0ba861842cd609;hp=29f42189a3539285d635d3c5dbbf26083ee76b1c;hb=71e6c75bc408ae5a116f296797c49c0cef7be113;hpb=a2b044e8d47280d464523e889cfc206a105d1f4a diff --git a/qcsrc/server/func_breakable.qc b/qcsrc/server/func_breakable.qc index 29f42189a3..0bf71059e6 100644 --- a/qcsrc/server/func_breakable.qc +++ b/qcsrc/server/func_breakable.qc @@ -70,7 +70,7 @@ void LaunchDebris (string debrisname, vector force) void func_breakable_colormod() { float h; - if not(self.spawnflags & 2) + if (!(self.spawnflags & 2)) return; h = self.health / self.max_health; if(h < 0.25) @@ -79,6 +79,8 @@ void func_breakable_colormod() self.colormod = '1 0 0' + '0 1 0' * (2 * h - 0.5); else self.colormod = '1 1 1'; + + CSQCMODEL_AUTOUPDATE(); } void func_breakable_look_destroyed() @@ -140,12 +142,16 @@ void func_breakable_destroyed() { func_breakable_look_destroyed(); func_breakable_behave_destroyed(); + + CSQCMODEL_AUTOUPDATE(); } void func_breakable_restore() { func_breakable_look_restore(); func_breakable_behave_restore(); + + CSQCMODEL_AUTOUPDATE(); } vector debrisforce; // global, set before calling this @@ -167,7 +173,7 @@ void func_breakable_destroy() { sound (self, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM); if(self.dmg) - RadiusDamage(self, activator, self.dmg, self.dmg_edge, self.dmg_radius, self, self.dmg_force, DEATH_HURTTRIGGER, world); + RadiusDamage(self, activator, self.dmg, self.dmg_edge, self.dmg_radius, self, world, self.dmg_force, DEATH_HURTTRIGGER, world); if(self.cnt) pointparticles(self.cnt, self.absmin * 0.5 + self.absmax * 0.5, '0 0 0', self.count); @@ -209,22 +215,16 @@ void func_breakable_damage(entity inflictor, entity attacker, float damage, floa } } -void func_breakable_think() -{ - self.nextthink = time; - CSQCMODEL_AUTOUPDATE(); -} - void func_breakable_reset() { self.team = self.team_saved; - self.think = func_breakable_think; - self.nextthink = time; func_breakable_look_restore(); if(self.spawnflags & 1) func_breakable_behave_destroyed(); else func_breakable_behave_restore(); + + CSQCMODEL_AUTOUPDATE(); } // destructible walls that can be used to trigger target_objective_decrease