X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_damage.qc;h=00a198a2032bd8c769cd1cf3066aa4c2b826c49b;hp=1688f506c7206baed30e40234ae234048e7b653c;hb=70ea43b4278e37fb741f01832c447de8eb707c3e;hpb=1cf26eb87f64684fbaf21afb70b893a6bebc02e2 diff --git a/qcsrc/server/g_damage.qc b/qcsrc/server/g_damage.qc index 1688f506c..00a198a20 100644 --- a/qcsrc/server/g_damage.qc +++ b/qcsrc/server/g_damage.qc @@ -862,7 +862,7 @@ void Damage(entity targ, entity inflictor, entity attacker, float damage, int de } float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector inflictorvelocity, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, - float inflictorselfdamage, float forceintensity, int deathtype, .entity weaponentity, entity directhitentity) + float inflictorselfdamage, float forceintensity, float forcezscale, int deathtype, .entity weaponentity, entity directhitentity) // Returns total damage applies to creatures { entity targ; @@ -949,8 +949,8 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in force = force * (finaldmg / coredamage) * forceintensity; hitloc = nearest; - if(deathtype & WEP_BLASTER.m_id) - force.z *= WEP_CVAR_BOTH(blaster, !(deathtype & HITTYPE_SECONDARY), force_zscale); + if(forcezscale) + force.z *= forcezscale; if(targ != directhitentity) { @@ -1053,7 +1053,8 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in float RadiusDamage(entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float forceintensity, int deathtype, .entity weaponentity, entity directhitentity) { - return RadiusDamageForSource(inflictor, (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5), inflictor.velocity, attacker, coredamage, edgedamage, rad, cantbe, mustbe, false, forceintensity, deathtype, weaponentity, directhitentity); + return RadiusDamageForSource(inflictor, (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5), inflictor.velocity, attacker, coredamage, edgedamage, rad, + cantbe, mustbe, false, forceintensity, 0, deathtype, weaponentity, directhitentity); } bool Heal(entity targ, entity inflictor, float amount, float limit)