X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_damage.qc;h=0807c924c2d1f584afb153c5039e06f282306944;hp=a20d35220ae08c703c8afa7f317ee0b058d9f921;hb=79e6e46f8e7a0fe3de9291c5efea0fa11d143980;hpb=0b7855b8e65e0220238a08cdcdd2ca7386e3d06e diff --git a/qcsrc/server/g_damage.qc b/qcsrc/server/g_damage.qc index a20d35220..0807c924c 100644 --- a/qcsrc/server/g_damage.qc +++ b/qcsrc/server/g_damage.qc @@ -4,11 +4,9 @@ #include "g_hook.qh" #include "mutators/mutators_include.qh" #include "scores.qh" -#include "waypointsprites.qh" #include "spawnpoints.qh" -#include "tturrets/include/turrets_early.qh" #include "t_items.qh" -#include "vehicles/vehicle.qh" +#include "../common/vehicles/all.qh" #include "weapons/accuracy.qh" #include "weapons/csqcprojectile.qh" #include "weapons/selection.qh" @@ -107,7 +105,7 @@ void GiveFrags (entity attacker, entity targ, float f, int deathtype) else if(!(attacker.weapons & WepSet_FromWeapon(culprit))) culprit = attacker.weapon; - if(g_weaponarena_random_with_blaster && culprit == WEP_BLASTER) // WEAPONTODO: Shouldn't this be in a mutator? + if(g_weaponarena_random_with_blaster && culprit == WEP_BLASTER.m_id) // WEAPONTODO: Shouldn't this be in a mutator? { // no exchange } @@ -299,7 +297,7 @@ float Obituary_WeaponDeath( } else { - dprintf( + LOG_TRACEF( "Obituary_WeaponDeath(): ^1Deathtype ^7(%d)^1 has no notification for weapon %d!\n", deathtype, death_weapon @@ -500,13 +498,17 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) // For now, we're just forcing HURTTRIGGER to behave as "DEATH_VOID" and giving it no special options... // Later on you will only be able to make custom messages using DEATH_CUSTOM, // and there will be a REAL DEATH_VOID implementation which mappers will use. - /*case DEATH_HURTTRIGGER: + case DEATH_HURTTRIGGER: { - s1 = targ.netname; - s2 = inflictor.message; - if(strstrofs(s2, "%", 0) < 0) { s2 = strcat("%s ", s2); } + Obituary_SpecialDeath(targ, false, deathtype, + targ.netname, + inflictor.message, + deathlocation, + targ.killcount, + 0, + 0); break; - }*/ + } case DEATH_CUSTOM: { @@ -554,13 +556,13 @@ void Ice_Think() void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypoint) { - if(!IS_PLAYER(targ) && !(targ.flags & FL_MONSTER)) // only specified entities can be freezed + if(!IS_PLAYER(targ) && !IS_MONSTER(targ)) // only specified entities can be freezed return; if(targ.frozen) return; - float targ_maxhealth = ((targ.flags & FL_MONSTER) ? targ.max_health : start_health); + float targ_maxhealth = ((IS_MONSTER(targ)) ? targ.max_health : start_health); targ.frozen = frozen_type; targ.revive_progress = ((frozen_type == 3) ? 1 : 0); @@ -596,7 +598,7 @@ void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypo // add waypoint if(show_waypoint) - WaypointSprite_Spawn("frozen", 0, 0, targ, '0 0 64', world, targ.team, targ, waypointsprite_attached, true, RADARICON_WAYPOINT, '0.25 0.90 1'); + WaypointSprite_Spawn(WP_Frozen, 0, 0, targ, '0 0 64', world, targ.team, targ, waypointsprite_attached, true, RADARICON_WAYPOINT); } void Unfreeze (entity targ) @@ -648,7 +650,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d RemoveGrapplingHook(targ); // STOP THAT, you parasite! // special rule: gravity bomb does not hit team mates (other than for disconnecting the hook) - if(DEATH_ISWEAPON(deathtype, WEP_HOOK) || DEATH_ISWEAPON(deathtype, WEP_TUBA)) + if(DEATH_ISWEAPON(deathtype, WEP_HOOK.m_id) || DEATH_ISWEAPON(deathtype, WEP_TUBA.m_id)) { if(IS_PLAYER(targ)) if(SAME_TEAM(targ, attacker)) @@ -662,7 +664,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d { // exit the vehicle before killing (fixes a crash) if(IS_PLAYER(targ) && targ.vehicle) - vehicles_exit(VHEF_RELESE); + vehicles_exit(VHEF_RELEASE); // These are ALWAYS lethal // No damage modification here @@ -746,7 +748,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d } // should this be changed at all? If so, in what way? - MUTATOR_CALLHOOK(PlayerDamage_Calculate, attacker, targ, deathtype, damage, mirrordamage, force); + MUTATOR_CALLHOOK(PlayerDamage_Calculate, inflictor, attacker, targ, deathtype, damage, mirrordamage, force); damage = frag_damage; mirrordamage = frag_mirrordamage; force = frag_force; @@ -760,7 +762,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d { Unfreeze(targ); targ.health = autocvar_g_freezetag_revive_falldamage_health; - pointparticles(particleeffectnum("iceorglass"), targ.origin, '0 0 0', 3); + Send_Effect(EFFECT_ICEORGLASS, targ.origin, '0 0 0', 3); Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED_FALL, targ.netname); Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_FREEZETAG_REVIVE_SELF); } @@ -771,7 +773,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d if(targ.frozen && deathtype == DEATH_HURTTRIGGER && !autocvar_g_freezetag_frozen_damage_trigger) { - pointparticles(particleeffectnum("teleport"), targ.origin, '0 0 0', 1); + Send_Effect(EFFECT_TELEPORT, targ.origin, '0 0 0', 1); entity oldself = self; self = targ; @@ -801,7 +803,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d self.oldorigin = self.origin; self.prevorigin = self.origin; - pointparticles(particleeffectnum("teleport"), self.origin, '0 0 0', 1); + Send_Effect(EFFECT_TELEPORT, self.origin, '0 0 0', 1); } self = oldself; @@ -810,7 +812,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d if(!g_instagib) { // apply strength multiplier - if (attacker.items & IT_STRENGTH) + if (attacker.items & ITEM_Strength.m_itemid) { if(targ == attacker) { @@ -825,7 +827,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d } // apply invincibility multiplier - if (targ.items & IT_INVINCIBLE) + if (targ.items & ITEM_Shield.m_itemid) damage = damage * autocvar_g_balance_powerup_invincible_takedamage; } @@ -840,12 +842,12 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d if(targ != attacker) { entity victim; - if((targ.vehicle_flags & VHF_ISVEHICLE) && targ.owner) + if(IS_VEHICLE(targ) && targ.owner) victim = targ.owner; else victim = targ; - if(IS_PLAYER(victim) || (victim.turrcaps_flags & TFL_TURRCAPS_ISTURRET) || (victim.flags & FL_MONSTER)) + if(IS_PLAYER(victim) || (IS_TURRET(victim) && victim.active == ACTIVE_ACTIVE) || IS_MONSTER(victim) || MUTATOR_CALLHOOK(PlayHitsound, victim)) { if(DIFF_TEAM(victim, attacker) && !victim.frozen) { @@ -958,8 +960,8 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in total_damage_to_creatures = 0; - if(deathtype != (WEP_HOOK | HITTYPE_SECONDARY | HITTYPE_BOUNCE)) // only send gravity bomb damage once - if(DEATH_WEAPONOF(deathtype) != WEP_TUBA) // do not send tuba damage (bandwidth hog) + if(deathtype != (WEP_HOOK.m_id | HITTYPE_SECONDARY | HITTYPE_BOUNCE)) // only send gravity bomb damage once + if(DEATH_WEAPONOF(deathtype) != WEP_TUBA.m_id) // do not send tuba damage (bandwidth hog) { force = inflictorvelocity; if(vlen(force) == 0) @@ -1020,7 +1022,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in force = force * (finaldmg / coredamage) * forceintensity; hitloc = nearest; - if(deathtype & WEP_BLASTER) + if(deathtype & WEP_BLASTER.m_id) force *= WEP_CVAR_BOTH(blaster, !(deathtype & HITTYPE_SECONDARY), force_zscale); if(targ != directhitentity) @@ -1042,13 +1044,13 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in mininv_f = (vlen(force) * (1-tfloorforce)) / autocvar_g_throughfloor_force_max_stddev; if(autocvar_g_throughfloor_debug) - printf("THROUGHFLOOR: D=%f F=%f max(dD)=1/%f max(dF)=1/%f", finaldmg, vlen(force), mininv_d, mininv_f); + LOG_INFOF("THROUGHFLOOR: D=%f F=%f max(dD)=1/%f max(dF)=1/%f", finaldmg, vlen(force), mininv_d, mininv_f); total = 0.25 * pow(max(mininv_f, mininv_d), 2); if(autocvar_g_throughfloor_debug) - printf(" steps=%f", total); + LOG_INFOF(" steps=%f", total); if (IS_PLAYER(targ)) @@ -1057,7 +1059,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in total = ceil(bound(autocvar_g_throughfloor_min_steps_other, total, autocvar_g_throughfloor_max_steps_other)); if(autocvar_g_throughfloor_debug) - printf(" steps=%f dD=%f dF=%f", total, finaldmg * (1-tfloordmg) / (2 * sqrt(total)), vlen(force) * (1-tfloorforce) / (2 * sqrt(total))); + LOG_INFOF(" steps=%f dD=%f dF=%f", total, finaldmg * (1-tfloordmg) / (2 * sqrt(total)), vlen(force) * (1-tfloorforce) / (2 * sqrt(total))); for(c = 0; c < total; ++c) { @@ -1084,7 +1086,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in force = force * a; if(autocvar_g_throughfloor_debug) - printf(" D=%f F=%f\n", finaldmg, vlen(force)); + LOG_INFOF(" D=%f F=%f\n", finaldmg, vlen(force)); } //if (targ == attacker)