X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_damage.qc;h=61104af4d6dce309924b59e4606f8dcd3434ea31;hp=730dad620b2d8818eec2ad8ba7a8bd00eeebd504;hb=7666560c6a475aefe6b55ff74a20444f328e0093;hpb=490a31934aa67cc7de5299a4d3f625d5271f8583 diff --git a/qcsrc/server/g_damage.qc b/qcsrc/server/g_damage.qc index 730dad620b..61104af4d6 100644 --- a/qcsrc/server/g_damage.qc +++ b/qcsrc/server/g_damage.qc @@ -31,7 +31,7 @@ void UpdateFrags(entity player, float f) } void GiveFrags (entity attacker, entity targ, float f, int deathtype) -{SELFPARAM(); +{ // TODO route through PlayerScores instead if(gameover) return; @@ -102,10 +102,8 @@ void GiveFrags (entity attacker, entity targ, float f, int deathtype) } // FIXME fix the mess this is (we have REAL points now!) - if(MUTATOR_CALLHOOK(GiveFragsForKill, self, attacker, targ, f)) - { - f = frag_score; - } + if(MUTATOR_CALLHOOK(GiveFragsForKill, attacker, targ, f)) + f = M_ARGV(2, float); attacker.totalfrags += f; @@ -125,7 +123,7 @@ string AppendItemcodes(string s, entity player) s = strcat(s, "S"); if(time < player.invincible_finished) s = strcat(s, "I"); - if(player.flagcarried != world) + if(player.flagcarried != NULL) s = strcat(s, "F"); if(PHYS_INPUT_BUTTON_CHAT(player)) s = strcat(s, "T"); @@ -346,7 +344,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAG, targ.netname); Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAGGED, attacker.netname); - Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM(targ.team, INFO_DEATH_TEAMKILL), targ.netname, attacker.netname, deathlocation, targ.killcount); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(targ.team, INFO_DEATH_TEAMKILL), targ.netname, attacker.netname, deathlocation, targ.killcount); // In this case, the death message will ALWAYS be "foo was betrayed by bar" // No need for specific death/weapon messages... @@ -503,17 +501,17 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) void Ice_Think(entity this) { - if(!STAT(FROZEN, self.owner) || self.owner.iceblock != self) + if(!STAT(FROZEN, this.owner) || this.owner.iceblock != this) { - remove(self); + remove(this); return; } - setorigin(self, self.owner.origin - '0 0 16'); - self.nextthink = time; + setorigin(this, this.owner.origin - '0 0 16'); + this.nextthink = time; } void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypoint) -{SELFPARAM(); +{ if(!IS_PLAYER(targ) && !IS_MONSTER(targ)) // only specified entities can be freezed return; @@ -526,7 +524,7 @@ void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypo targ.revive_progress = ((frozen_type == 3) ? 1 : 0); targ.health = ((frozen_type == 3) ? targ_maxhealth : 1); targ.revive_speed = freeze_time; - self.bot_attack = false; + targ.bot_attack = false; entity ice = new(ice); ice.owner = targ; @@ -541,7 +539,7 @@ void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypo targ.iceblock = ice; targ.revival_time = 0; - WITHSELF(ice, Ice_Think(ice)); + Ice_Think(ice); RemoveGrapplingHook(targ); @@ -549,12 +547,11 @@ void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypo // add waypoint if(show_waypoint) - WaypointSprite_Spawn(WP_Frozen, 0, 0, targ, '0 0 64', world, targ.team, targ, waypointsprite_attached, true, RADARICON_WAYPOINT); + WaypointSprite_Spawn(WP_Frozen, 0, 0, targ, '0 0 64', NULL, targ.team, targ, waypointsprite_attached, true, RADARICON_WAYPOINT); } void Unfreeze (entity targ) { - SELFPARAM(); if(!STAT(FROZEN, targ)) return; @@ -564,7 +561,7 @@ void Unfreeze (entity targ) STAT(FROZEN, targ) = 0; targ.revive_progress = 0; targ.revival_time = time; - self.bot_attack = true; + targ.bot_attack = true; WaypointSprite_Kill(targ.waypointsprite_attached); @@ -573,7 +570,7 @@ void Unfreeze (entity targ) // remove the ice block if(targ.iceblock) remove(targ.iceblock); - targ.iceblock = world; + targ.iceblock = NULL; } void Damage (entity targ, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) @@ -612,7 +609,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d { // exit the vehicle before killing (fixes a crash) if(IS_PLAYER(targ) && targ.vehicle) - WITHSELF(targ, vehicles_exit(VHEF_RELEASE)); + vehicles_exit(targ.vehicle, VHEF_RELEASE); // These are ALWAYS lethal // No damage modification here @@ -697,9 +694,9 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d // should this be changed at all? If so, in what way? MUTATOR_CALLHOOK(PlayerDamage_Calculate, inflictor, attacker, targ, deathtype, damage, mirrordamage, force); - damage = frag_damage; - mirrordamage = frag_mirrordamage; - force = frag_force; + damage = M_ARGV(4, float); + mirrordamage = M_ARGV(5, float); + force = M_ARGV(6, vector); if(STAT(FROZEN, targ)) if(deathtype != DEATH_HURTTRIGGER.m_id && deathtype != DEATH_TEAMCHANGE.m_id && deathtype != DEATH_AUTOTEAMCHANGE.m_id) @@ -711,7 +708,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d Unfreeze(targ); targ.health = autocvar_g_frozen_revive_falldamage_health; Send_Effect(EFFECT_ICEORGLASS, targ.origin, '0 0 0', 3); - Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED_FALL, targ.netname); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_REVIVED_FALL, targ.netname); Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_FREEZETAG_REVIVE_SELF); } @@ -744,7 +741,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d targ.oldvelocity = targ.velocity; targ.spawnorigin = spot.origin; - setorigin (targ, spot.origin + '0 0 1' * (1 - targ.mins.z - 24)); + setorigin(targ, spot.origin + '0 0 1' * (1 - targ.mins.z - 24)); // don't reset back to last position, even if new position is stuck in solid targ.oldorigin = targ.origin; targ.prevorigin = targ.origin; @@ -855,10 +852,8 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d else { targ.velocity = targ.velocity + farce; - targ.move_velocity = targ.velocity; } UNSET_ONGROUND(targ); - targ.move_flags &= ~FL_ONGROUND; UpdateCSQCProjectile(targ); } // apply damage @@ -906,7 +901,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in if(DEATH_WEAPONOF(deathtype) != WEP_TUBA) // do not send tuba damage (bandwidth hog) { force = inflictorvelocity; - if(vlen(force) == 0) + if(force == '0 0 0') force = '0 0 -1'; else force = normalize(force); @@ -1254,18 +1249,18 @@ void Fire_ApplyEffect(entity e) void fireburner_think(entity this) { // for players, this is done in the regular loop - if(wasfreed(self.owner)) + if(wasfreed(this.owner)) { - remove(self); + remove(this); return; } - Fire_ApplyEffect(self.owner); - if(!Fire_IsBurning(self.owner)) + Fire_ApplyEffect(this.owner); + if(!Fire_IsBurning(this.owner)) { - self.owner.fire_burner = world; - remove(self); + this.owner.fire_burner = NULL; + remove(this); return; } - Fire_ApplyDamage(self.owner); - self.nextthink = time; + Fire_ApplyDamage(this.owner); + this.nextthink = time; }