X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_damage.qc;h=6f0b0e439395af19a78958908d26a636d5ec2a03;hp=61b5add2bbd3b0e9a5bb47109add2f574cb62df6;hb=3adaa0873ad9eac20f32e6e3fc0455d4f9e044cd;hpb=1bee0bfd4cbbb160b775164f2723072474f66a62 diff --git a/qcsrc/server/g_damage.qc b/qcsrc/server/g_damage.qc index 61b5add2bb..6f0b0e4393 100644 --- a/qcsrc/server/g_damage.qc +++ b/qcsrc/server/g_damage.qc @@ -56,22 +56,6 @@ float damage_gooddamage; .float istypefrag; .float taunt_soundtime; - -float IsDifferentTeam(entity a, entity b) -{ - if(teamplay) - { - if(a.team == b.team) - return 0; - } - else - { - if(a == b) - return 0; - } - return 1; -} - float IsFlying(entity a) { if(a.flags & FL_ONGROUND) @@ -131,7 +115,7 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype) else if(!(attacker.weapons & WepSet_FromWeapon(culprit))) culprit = attacker.weapon; - if(g_weaponarena_random_with_laser && culprit == WEP_LASER) + if(g_weaponarena_random_with_laser && culprit == WEP_BLASTER) // WEAPONTODO: Shouldn't this be in a mutator? { // no exchange } @@ -143,8 +127,8 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype) GiveFrags_randomweapons.classname = "GiveFrags_randomweapons"; } - if(inWarmupStage) - GiveFrags_randomweapons.weapons = warmup_start_weapons; + if(warmup_stage) + GiveFrags_randomweapons.weapons = WARMUP_START_WEAPONS; else GiveFrags_randomweapons.weapons = start_weapons; @@ -163,7 +147,7 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype) } // after a frag, choose another random weapon set - if not(attacker.weapons & WepSet_FromWeapon(attacker.weapon)) + if (!(attacker.weapons & WepSet_FromWeapon(attacker.weapon))) W_SwitchWeapon_Force(attacker, w_getbestweapon(attacker)); } @@ -241,13 +225,13 @@ void Obituary_SpecialDeath( if(DEATH_ISSPECIAL(deathtype)) { entity deathent = deathtypes[(deathtype - DT_FIRST)]; - if not(deathent) { backtrace("Obituary_SpecialDeath: Could not find deathtype entity!\n"); return; } + if (!deathent) { backtrace("Obituary_SpecialDeath: Could not find deathtype entity!\n"); return; } if(murder) { if(deathent.death_msgmurder) { - Send_Notification_WOVA( + Send_Notification_WOCOVA( NOTIF_ONE, notif_target, MSG_MULTI, @@ -255,7 +239,7 @@ void Obituary_SpecialDeath( s1, s2, s3, "", f1, f2, f3, 0 ); - Send_Notification_WOVA( + Send_Notification_WOCOVA( NOTIF_ALL_EXCEPT, notif_target, MSG_INFO, @@ -269,7 +253,7 @@ void Obituary_SpecialDeath( { if(deathent.death_msgself) { - Send_Notification_WOVA( + Send_Notification_WOCOVA( NOTIF_ONE, notif_target, MSG_MULTI, @@ -277,7 +261,7 @@ void Obituary_SpecialDeath( s1, s2, s3, "", f1, f2, f3, 0 ); - Send_Notification_WOVA( + Send_Notification_WOCOVA( NOTIF_ALL_EXCEPT, notif_target, MSG_INFO, @@ -303,12 +287,12 @@ float Obituary_WeaponDeath( if(death_weapon) { w_deathtype = deathtype; - float death_message = weapon_action(death_weapon, ((murder) ? WR_KILLMESSAGE : WR_SUICIDEMESSAGE)); + float death_message = WEP_ACTION(death_weapon, ((murder) ? WR_KILLMESSAGE : WR_SUICIDEMESSAGE)); w_deathtype = FALSE; if(death_message) { - Send_Notification_WOVA( + Send_Notification_WOCOVA( NOTIF_ONE, notif_target, MSG_MULTI, @@ -316,7 +300,7 @@ float Obituary_WeaponDeath( s1, s2, s3, "", f1, f2, 0, 0 ); - Send_Notification_WOVA( + Send_Notification_WOCOVA( NOTIF_ALL_EXCEPT, notif_target, MSG_INFO, @@ -327,11 +311,11 @@ float Obituary_WeaponDeath( } else { - dprint(sprintf( + dprintf( "Obituary_WeaponDeath(): ^1Deathtype ^7(%d)^1 has no notification for weapon %d!\n", deathtype, death_weapon - )); + ); } return TRUE; @@ -342,7 +326,7 @@ float Obituary_WeaponDeath( void Obituary(entity attacker, entity inflictor, entity targ, float deathtype) { // Sanity check - if not(IS_PLAYER(targ)) { backtrace("Obituary called on non-player?!\n"); return; } + if (!IS_PLAYER(targ)) { backtrace("Obituary called on non-player?!\n"); return; } // Declarations float notif_firstblood = FALSE; @@ -365,7 +349,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype) ) ); #endif - + // ======= // SUICIDE // ======= @@ -386,7 +370,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype) Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0); break; } - + default: { Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0); @@ -395,7 +379,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype) } } } - else if not(Obituary_WeaponDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0)) + else if (!Obituary_WeaponDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0)) { backtrace("SUICIDE: what the hell happened here?\n"); return; @@ -409,13 +393,13 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype) // ====== else if(IS_PLAYER(attacker)) { - if(!IsDifferentTeam(attacker, targ)) + if(SAME_TEAM(attacker, targ)) { LogDeath("tk", deathtype, attacker, targ); GiveFrags(attacker, targ, -1, deathtype); attacker.killcount = 0; - + Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAG, targ.netname); Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAGGED, attacker.netname); Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(targ.team, INFO_DEATH_TEAMKILL_), targ.netname, attacker.netname, deathlocation, targ.killcount); @@ -462,33 +446,54 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype) kill_count_to_target = 0; } - float verbose_allowed = (autocvar_notification_server_allows_frag_verbose && ((autocvar_notification_server_allows_frag_verbose == 2) || inWarmupStage)); if(targ.istypefrag) { - if(attacker.FRAG_VERBOSE && verbose_allowed) - Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, targ.netname, kill_count_to_attacker, (IS_BOT_CLIENT(targ) ? NO_MSG : targ.ping)); - else - Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAG, targ.netname, kill_count_to_attacker); - - if(targ.FRAG_VERBOSE && verbose_allowed) - Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, attacker.netname, kill_count_to_target, attacker.health, attacker.armorvalue, (IS_BOT_CLIENT(attacker) ? NO_MSG : attacker.ping)); - else - Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAGGED, attacker.netname, kill_count_to_target); + Send_Notification( + NOTIF_ONE, + attacker, + MSG_CHOICE, + CHOICE_TYPEFRAG, + targ.netname, + kill_count_to_attacker, + (IS_BOT_CLIENT(targ) ? NO_MSG : targ.ping) + ); + Send_Notification( + NOTIF_ONE, + targ, + MSG_CHOICE, + CHOICE_TYPEFRAGGED, + attacker.netname, + kill_count_to_target, + attacker.health, + attacker.armorvalue, + (IS_BOT_CLIENT(attacker) ? NO_MSG : attacker.ping) + ); } else { - if(attacker.FRAG_VERBOSE && verbose_allowed) - Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_MURDER_FRAG_VERBOSE, targ.netname, kill_count_to_attacker, (IS_BOT_CLIENT(targ) ? NO_MSG : targ.ping)); - else - Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_MURDER_FRAG, targ.netname, kill_count_to_attacker); - - if(targ.FRAG_VERBOSE && verbose_allowed) - Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED_VERBOSE, attacker.netname, kill_count_to_target, attacker.health, attacker.armorvalue, (IS_BOT_CLIENT(attacker) ? NO_MSG : attacker.ping)); - else - Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED, attacker.netname, kill_count_to_target); + Send_Notification( + NOTIF_ONE, + attacker, + MSG_CHOICE, + CHOICE_FRAG, + targ.netname, + kill_count_to_attacker, + (IS_BOT_CLIENT(targ) ? NO_MSG : targ.ping) + ); + Send_Notification( + NOTIF_ONE, + targ, + MSG_CHOICE, + CHOICE_FRAGGED, + attacker.netname, + kill_count_to_target, + attacker.health, + attacker.armorvalue, + (IS_BOT_CLIENT(attacker) ? NO_MSG : attacker.ping) + ); } - if not(Obituary_WeaponDeath(targ, TRUE, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker)) + if (!Obituary_WeaponDeath(targ, TRUE, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker)) Obituary_SpecialDeath(targ, TRUE, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker, 0); } } @@ -522,7 +527,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype) 0); break; } - + default: { Obituary_SpecialDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0); @@ -553,7 +558,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float { float mirrordamage; float mirrorforce; - float complainteamdamage = 0; + float complainteamdamage = 0; entity attacker_save; mirrordamage = 0; mirrorforce = 0; @@ -579,7 +584,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float if(DEATH_ISWEAPON(deathtype, WEP_HOOK) || DEATH_ISWEAPON(deathtype, WEP_TUBA)) { if(IS_PLAYER(targ)) - if not(IsDifferentTeam(targ, attacker)) + if(SAME_TEAM(targ, attacker)) { self = oldself; return; @@ -588,6 +593,10 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float if(deathtype == DEATH_KILL || deathtype == DEATH_TEAMCHANGE || deathtype == DEATH_AUTOTEAMCHANGE) { + // exit the vehicle before killing (fixes a crash) + if(IS_PLAYER(targ) && targ.vehicle) + vehicles_exit(VHEF_RELESE); + // These are ALWAYS lethal // No damage modification here // Instead, prepare the victim for his death... @@ -612,7 +621,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float damage = 0; force = '0 0 0'; } - else if(!IsDifferentTeam(attacker, targ)) + else if(SAME_TEAM(attacker, targ)) { if(autocvar_teamplay_mode == 1) damage = 0; @@ -634,7 +643,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float if(autocvar_g_mirrordamage_virtual) { - vector v = healtharmor_applydamage(attacker.armorvalue, autocvar_g_balance_armor_blockpercent, mirrordamage); + vector v = healtharmor_applydamage(attacker.armorvalue, autocvar_g_balance_armor_blockpercent, deathtype, mirrordamage); attacker.dmg_take += v_x; attacker.dmg_save += v_y; attacker.dmg_inflictor = inflictor; @@ -644,7 +653,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float if(autocvar_g_friendlyfire_virtual) { - vector v = healtharmor_applydamage(targ.armorvalue, autocvar_g_balance_armor_blockpercent, damage); + vector v = healtharmor_applydamage(targ.armorvalue, autocvar_g_balance_armor_blockpercent, deathtype, damage); targ.dmg_take += v_x; targ.dmg_save += v_y; targ.dmg_inflictor = inflictor; @@ -660,7 +669,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float } } - if not(DEATH_ISSPECIAL(deathtype)) + if (!DEATH_ISSPECIAL(deathtype)) { damage *= g_weapondamagefactor; mirrordamage *= g_weapondamagefactor; @@ -668,20 +677,20 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float force = force * g_weaponforcefactor; mirrorforce *= g_weaponforcefactor; } - + // should this be changed at all? If so, in what way? frag_attacker = attacker; frag_target = targ; frag_damage = damage; frag_force = force; - frag_deathtype = deathtype; + frag_deathtype = deathtype; frag_mirrordamage = mirrordamage; MUTATOR_CALLHOOK(PlayerDamage_Calculate); damage = frag_damage; mirrordamage = frag_mirrordamage; force = frag_force; - - if not(g_minstagib) + + if (!g_minstagib) { // apply strength multiplier if (attacker.items & IT_STRENGTH) @@ -723,9 +732,9 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float else victim = targ; - if(IS_PLAYER(victim) || victim.turrcaps_flags & TFL_TURRCAPS_ISTURRET) + if(IS_PLAYER(victim) || victim.turrcaps_flags & TFL_TURRCAPS_ISTURRET || victim.flags & FL_MONSTER) { - if(IsDifferentTeam(victim, attacker)) + if(DIFF_TEAM(victim, attacker)) { if(damage > 0) { @@ -740,7 +749,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float damage_goodhits += 1; damage_gooddamage += damage; - if not(DEATH_ISSPECIAL(deathtype)) + if (!DEATH_ISSPECIAL(deathtype)) { if(IS_PLAYER(targ)) // don't do this for vehicles if(IsFlying(victim)) @@ -808,11 +817,10 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float } float RadiusDamage_running; -float RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity ignore, float forceintensity, float deathtype, entity directhitentity) +float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector inflictorvelocity, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float inflictorselfdamage, float forceintensity, float deathtype, entity directhitentity) // Returns total damage applies to creatures { entity targ; - vector blastorigin; vector force; float total_damage_to_creatures; entity next; @@ -832,202 +840,158 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e tfloordmg = autocvar_g_throughfloor_damage; tfloorforce = autocvar_g_throughfloor_force; - blastorigin = (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5); total_damage_to_creatures = 0; if(deathtype != (WEP_HOOK | HITTYPE_SECONDARY | HITTYPE_BOUNCE)) // only send gravity bomb damage once if(DEATH_WEAPONOF(deathtype) != WEP_TUBA) // do not send tuba damage (bandwidth hog) { - force = inflictor.velocity; + force = inflictorvelocity; if(vlen(force) == 0) force = '0 0 -1'; else force = normalize(force); if(forceintensity >= 0) - Damage_DamageInfo(blastorigin, coredamage, edgedamage, rad, forceintensity * force, deathtype, 0, attacker); + Damage_DamageInfo(inflictororigin, coredamage, edgedamage, rad, forceintensity * force, deathtype, 0, attacker); else - Damage_DamageInfo(blastorigin, coredamage, edgedamage, -rad, (-forceintensity) * force, deathtype, 0, attacker); + Damage_DamageInfo(inflictororigin, coredamage, edgedamage, -rad, (-forceintensity) * force, deathtype, 0, attacker); } stat_damagedone = 0; - targ = WarpZone_FindRadius (blastorigin, rad + MAX_DAMAGEEXTRARADIUS, FALSE); + targ = WarpZone_FindRadius (inflictororigin, rad + MAX_DAMAGEEXTRARADIUS, FALSE); while (targ) { next = targ.chain; - if (targ != inflictor) - if (ignore != targ) if(targ.takedamage) + if ((targ != inflictor) || inflictorselfdamage) + if (((cantbe != targ) && !mustbe) || (mustbe == targ)) + if (targ.takedamage) + { + vector nearest; + vector diff; + float power; + + // LordHavoc: measure distance to nearest point on target (not origin) + // (this guarentees 100% damage on a touch impact) + nearest = targ.WarpZone_findradius_nearest; + diff = targ.WarpZone_findradius_dist; + // round up a little on the damage to ensure full damage on impacts + // and turn the distance into a fraction of the radius + power = 1 - ((vlen (diff) - bound(MIN_DAMAGEEXTRARADIUS, targ.damageextraradius, MAX_DAMAGEEXTRARADIUS)) / rad); + //bprint(" "); + //bprint(ftos(power)); + //if (targ == attacker) + // print(ftos(power), "\n"); + if (power > 0) { - vector nearest; - vector diff; - float power; - - // LordHavoc: measure distance to nearest point on target (not origin) - // (this guarentees 100% damage on a touch impact) - nearest = targ.WarpZone_findradius_nearest; - diff = targ.WarpZone_findradius_dist; - // round up a little on the damage to ensure full damage on impacts - // and turn the distance into a fraction of the radius - power = 1 - ((vlen (diff) - bound(MIN_DAMAGEEXTRARADIUS, targ.damageextraradius, MAX_DAMAGEEXTRARADIUS)) / rad); - //bprint(" "); - //bprint(ftos(power)); - //if (targ == attacker) - // print(ftos(power), "\n"); - if (power > 0) + float finaldmg; + if (power > 1) + power = 1; + finaldmg = coredamage * power + edgedamage * (1 - power); + if (finaldmg > 0) { - float finaldmg; - if (power > 1) - power = 1; - finaldmg = coredamage * power + edgedamage * (1 - power); - if (finaldmg > 0) - { - float a; - float c; - vector hitloc; - vector myblastorigin; - vector center; - - myblastorigin = WarpZone_TransformOrigin(targ, blastorigin); + float a; + float c; + vector hitloc; + vector myblastorigin; + vector center; - // if it's a player, use the view origin as reference - center = CENTER_OR_VIEWOFS(targ); + myblastorigin = WarpZone_TransformOrigin(targ, inflictororigin); - force = normalize(center - myblastorigin); - force = force * (finaldmg / coredamage) * forceintensity; - hitloc = nearest; + // if it's a player, use the view origin as reference + center = CENTER_OR_VIEWOFS(targ); - if(targ != directhitentity) - { - float hits; - float total; - float hitratio; - float mininv_f, mininv_d; + force = normalize(center - myblastorigin); + force = force * (finaldmg / coredamage) * forceintensity; + hitloc = nearest; - // test line of sight to multiple positions on box, - // and do damage if any of them hit - hits = 0; + if(targ != directhitentity) + { + float hits; + float total; + float hitratio; + float mininv_f, mininv_d; - // we know: max stddev of hitratio = 1 / (2 * sqrt(n)) - // so for a given max stddev: - // n = (1 / (2 * max stddev of hitratio))^2 + // test line of sight to multiple positions on box, + // and do damage if any of them hit + hits = 0; - mininv_d = (finaldmg * (1-tfloordmg)) / autocvar_g_throughfloor_damage_max_stddev; - mininv_f = (vlen(force) * (1-tfloorforce)) / autocvar_g_throughfloor_force_max_stddev; + // we know: max stddev of hitratio = 1 / (2 * sqrt(n)) + // so for a given max stddev: + // n = (1 / (2 * max stddev of hitratio))^2 - if(autocvar_g_throughfloor_debug) - print(sprintf("THROUGHFLOOR: D=%f F=%f max(dD)=1/%f max(dF)=1/%f", finaldmg, vlen(force), mininv_d, mininv_f)); + mininv_d = (finaldmg * (1-tfloordmg)) / autocvar_g_throughfloor_damage_max_stddev; + mininv_f = (vlen(force) * (1-tfloorforce)) / autocvar_g_throughfloor_force_max_stddev; - total = 0.25 * pow(max(mininv_f, mininv_d), 2); + if(autocvar_g_throughfloor_debug) + printf("THROUGHFLOOR: D=%f F=%f max(dD)=1/%f max(dF)=1/%f", finaldmg, vlen(force), mininv_d, mininv_f); - if(autocvar_g_throughfloor_debug) - print(sprintf(" steps=%f", total)); - if (IS_PLAYER(targ)) - total = ceil(bound(autocvar_g_throughfloor_min_steps_player, total, autocvar_g_throughfloor_max_steps_player)); - else - total = ceil(bound(autocvar_g_throughfloor_min_steps_other, total, autocvar_g_throughfloor_max_steps_other)); + total = 0.25 * pow(max(mininv_f, mininv_d), 2); - if(autocvar_g_throughfloor_debug) - print(sprintf(" steps=%f dD=%f dF=%f", total, finaldmg * (1-tfloordmg) / (2 * sqrt(total)), vlen(force) * (1-tfloorforce) / (2 * sqrt(total)))); + if(autocvar_g_throughfloor_debug) + printf(" steps=%f", total); - for(c = 0; c < total; ++c) - { - //traceline(targ.WarpZone_findradius_findorigin, nearest, MOVE_NOMONSTERS, inflictor); - WarpZone_TraceLine(blastorigin, WarpZone_UnTransformOrigin(targ, nearest), MOVE_NOMONSTERS, inflictor); - if (trace_fraction == 1 || trace_ent == targ) - { - ++hits; - if (hits > 1) - hitloc = hitloc + nearest; - else - hitloc = nearest; - } - nearest_x = targ.origin_x + targ.mins_x + random() * targ.size_x; - nearest_y = targ.origin_y + targ.mins_y + random() * targ.size_y; - nearest_z = targ.origin_z + targ.mins_z + random() * targ.size_z; - } - nearest = hitloc * (1 / max(1, hits)); - hitratio = (hits / total); - a = bound(0, tfloordmg + (1-tfloordmg) * hitratio, 1); - finaldmg = finaldmg * a; - a = bound(0, tfloorforce + (1-tfloorforce) * hitratio, 1); - force = force * a; + if (IS_PLAYER(targ)) + total = ceil(bound(autocvar_g_throughfloor_min_steps_player, total, autocvar_g_throughfloor_max_steps_player)); + else + total = ceil(bound(autocvar_g_throughfloor_min_steps_other, total, autocvar_g_throughfloor_max_steps_other)); - if(autocvar_g_throughfloor_debug) - print(sprintf(" D=%f F=%f\n", finaldmg, vlen(force))); - } + if(autocvar_g_throughfloor_debug) + printf(" steps=%f dD=%f dF=%f", total, finaldmg * (1-tfloordmg) / (2 * sqrt(total)), vlen(force) * (1-tfloorforce) / (2 * sqrt(total))); - // laser force adjustments :P - if(DEATH_WEAPONOF(deathtype) == WEP_LASER) + for(c = 0; c < total; ++c) { - if (targ == attacker) - { - vector vel; - - float force_zscale; - float force_velocitybiasramp; - float force_velocitybias; - - force_velocitybiasramp = autocvar_sv_maxspeed; - if(deathtype & HITTYPE_SECONDARY) - { - force_zscale = autocvar_g_balance_laser_secondary_force_zscale; - force_velocitybias = autocvar_g_balance_laser_secondary_force_velocitybias; - } - else - { - force_zscale = autocvar_g_balance_laser_primary_force_zscale; - force_velocitybias = autocvar_g_balance_laser_primary_force_velocitybias; - } - - vel = targ.velocity; - vel_z = 0; - vel = normalize(vel) * bound(0, vlen(vel) / force_velocitybiasramp, 1) * force_velocitybias; - force = - vlen(force) - * - normalize(normalize(force) + vel); - - force_z *= force_zscale; - } - else + //traceline(targ.WarpZone_findradius_findorigin, nearest, MOVE_NOMONSTERS, inflictor); + WarpZone_TraceLine(inflictororigin, WarpZone_UnTransformOrigin(targ, nearest), MOVE_NOMONSTERS, inflictor); + if (trace_fraction == 1 || trace_ent == targ) { - if(deathtype & HITTYPE_SECONDARY) - { - force *= autocvar_g_balance_laser_secondary_force_other_scale; - } + ++hits; + if (hits > 1) + hitloc = hitloc + nearest; else - { - force *= autocvar_g_balance_laser_primary_force_other_scale; - } + hitloc = nearest; } + nearest_x = targ.origin_x + targ.mins_x + random() * targ.size_x; + nearest_y = targ.origin_y + targ.mins_y + random() * targ.size_y; + nearest_z = targ.origin_z + targ.mins_z + random() * targ.size_z; } - //if (targ == attacker) - //{ - // print("hits ", ftos(hits), " / ", ftos(total)); - // print(" finaldmg ", ftos(finaldmg), " force ", vtos(force)); - // print(" (", ftos(a), ")\n"); - //} - if(finaldmg || vlen(force)) - { - if(targ.iscreature) - { - total_damage_to_creatures += finaldmg; + nearest = hitloc * (1 / max(1, hits)); + hitratio = (hits / total); + a = bound(0, tfloordmg + (1-tfloordmg) * hitratio, 1); + finaldmg = finaldmg * a; + a = bound(0, tfloorforce + (1-tfloorforce) * hitratio, 1); + force = force * a; - if(accuracy_isgooddamage(attacker, targ)) - stat_damagedone += finaldmg; - } + if(autocvar_g_throughfloor_debug) + printf(" D=%f F=%f\n", finaldmg, vlen(force)); + } - if(targ == directhitentity || DEATH_ISSPECIAL(deathtype)) - Damage (targ, inflictor, attacker, finaldmg, deathtype, nearest, force); - else - Damage (targ, inflictor, attacker, finaldmg, deathtype | HITTYPE_SPLASH, nearest, force); + //if (targ == attacker) + //{ + // print("hits ", ftos(hits), " / ", ftos(total)); + // print(" finaldmg ", ftos(finaldmg), " force ", vtos(force)); + // print(" (", ftos(a), ")\n"); + //} + if(finaldmg || vlen(force)) + { + if(targ.iscreature) + { + total_damage_to_creatures += finaldmg; + + if(accuracy_isgooddamage(attacker, targ)) + stat_damagedone += finaldmg; } + + if(targ == directhitentity || DEATH_ISSPECIAL(deathtype)) + Damage (targ, inflictor, attacker, finaldmg, deathtype, nearest, force); + else + Damage (targ, inflictor, attacker, finaldmg, deathtype | HITTYPE_SPLASH, nearest, force); } } } + } targ = next; } @@ -1039,6 +1003,11 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e return total_damage_to_creatures; } +float RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float forceintensity, float deathtype, entity directhitentity) +{ + return RadiusDamageForSource (inflictor, (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5), inflictor.velocity, attacker, coredamage, edgedamage, rad, cantbe, mustbe, FALSE, forceintensity, deathtype, directhitentity); +} + .float fire_damagepersec; .float fire_endtime; .float fire_deathtype; @@ -1089,7 +1058,7 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt) if(maxtime > mintime || maxdps > mindps) { // Constraints: - + // damage we have right now mindamage = mindps * mintime; @@ -1178,7 +1147,7 @@ void Fire_ApplyDamage(entity e) float t, d, hi, ty; entity o; - if not(Fire_IsBurning(e)) + if (!Fire_IsBurning(e)) return; for(t = 0, o = e.owner; o.owner && t < 16; o = o.owner, ++t); @@ -1207,12 +1176,13 @@ void Fire_ApplyDamage(entity e) } e.fire_hitsound = TRUE; - if not(IS_INDEPENDENT_PLAYER(e)) + if (!IS_INDEPENDENT_PLAYER(e)) + if(!e.freezetag_frozen) FOR_EACH_PLAYER(other) if(e != other) { if(IS_PLAYER(other)) if(other.deadflag == DEAD_NO) - if not(IS_INDEPENDENT_PLAYER(other)) + if (!IS_INDEPENDENT_PLAYER(other)) if(boxesoverlap(e.absmin, e.absmax, other.absmin, other.absmax)) { t = autocvar_g_balance_firetransfer_time * (e.fire_endtime - time);