X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_damage.qc;h=804d9fd713d8bae506df76f137b2fe546af58892;hp=e0e6bb62d2fd12fbbfb76eabfc734e7af8769d36;hb=bcfb2c28a83d43a76cdc18de1f00b4d191da55e5;hpb=115fc9395b8567833fcff0478a6259d24ffddf13 diff --git a/qcsrc/server/g_damage.qc b/qcsrc/server/g_damage.qc index e0e6bb62d..804d9fd71 100644 --- a/qcsrc/server/g_damage.qc +++ b/qcsrc/server/g_damage.qc @@ -1,5 +1,6 @@ #include "g_damage.qh" +#include #include "bot/api.qh" #include "g_hook.qh" #include "mutators/_mod.qh" @@ -8,6 +9,7 @@ #include "../common/state.qh" #include "../common/physics/player.qh" #include "../common/t_items.qh" +#include "resources.qh" #include "../common/vehicles/all.qh" #include "../common/items/_mod.qh" #include "../common/mutators/mutator/waypoints/waypointsprites.qh" @@ -27,10 +29,10 @@ void UpdateFrags(entity player, int f) { - PlayerTeamScore_AddScore(player, f); + GameRules_scoring_add_team(player, SCORE, f); } -void GiveFrags (entity attacker, entity targ, float f, int deathtype) +void GiveFrags (entity attacker, entity targ, float f, int deathtype, .entity weaponentity) { // TODO route through PlayerScores instead if(game_stopped) return; @@ -40,25 +42,23 @@ void GiveFrags (entity attacker, entity targ, float f, int deathtype) if(targ == attacker) { // suicide - PlayerScore_Add(attacker, SP_SUICIDES, 1); + GameRules_scoring_add(attacker, SUICIDES, 1); } else { // teamkill - PlayerScore_Add(attacker, SP_KILLS, -1); // or maybe add a teamkills field? + GameRules_scoring_add(attacker, TEAMKILLS, 1); } } else { // regular frag - PlayerScore_Add(attacker, SP_KILLS, 1); - if(targ.playerid) - PS_GR_P_ADDVAL(attacker, sprintf("kills-%d", targ.playerid), 1); + GameRules_scoring_add(attacker, KILLS, 1); + if(!warmup_stage && targ.playerid) + PlayerStats_GameReport_Event_Player(attacker, sprintf("kills-%d", targ.playerid), 1); } - PlayerScore_Add(targ, SP_DEATHS, 1); - - .entity weaponentity = weaponentities[0]; // TODO: unhardcode + GameRules_scoring_add(targ, DEATHS, 1); if(targ != attacker) // not for suicides if(g_weaponarena_random) @@ -165,60 +165,42 @@ void Obituary_SpecialDeath( string s1, string s2, string s3, float f1, float f2, float f3) { - if(DEATH_ISSPECIAL(deathtype)) + if(!DEATH_ISSPECIAL(deathtype)) { - entity deathent = Deathtypes_from(deathtype - DT_FIRST); - if (!deathent) { backtrace("Obituary_SpecialDeath: Could not find deathtype entity!\n"); return; } + backtrace("Obituary_SpecialDeath called without a special deathtype?\n"); + return; + } - if(g_cts && deathtype == DEATH_KILL.m_id) - return; // TODO: somehow put this in CTS gamemode file! + entity deathent = Deathtypes_from(deathtype - DT_FIRST); + if (!deathent) + { + backtrace("Obituary_SpecialDeath: Could not find deathtype entity!\n"); + return; + } - if(murder) - { - if(deathent.death_msgmurder) - { - Send_Notification_WOCOVA( - NOTIF_ONE, - notif_target, - MSG_MULTI, - deathent.death_msgmurder, - s1, s2, s3, "", - f1, f2, f3, 0 - ); - Send_Notification_WOCOVA( - NOTIF_ALL_EXCEPT, - notif_target, - MSG_INFO, - deathent.death_msgmurder.nent_msginfo, - s1, s2, s3, "", - f1, f2, f3, 0 - ); - } - } - else - { - if(deathent.death_msgself) - { - Send_Notification_WOCOVA( - NOTIF_ONE, - notif_target, - MSG_MULTI, - deathent.death_msgself, - s1, s2, s3, "", - f1, f2, f3, 0 - ); - Send_Notification_WOCOVA( - NOTIF_ALL_EXCEPT, - notif_target, - MSG_INFO, - deathent.death_msgself.nent_msginfo, - s1, s2, s3, "", - f1, f2, f3, 0 - ); - } - } + if(g_cts && deathtype == DEATH_KILL.m_id) + return; // TODO: somehow put this in CTS gamemode file! + + Notification death_message = (murder) ? deathent.death_msgmurder : deathent.death_msgself; + if(death_message) + { + Send_Notification_WOCOVA( + NOTIF_ONE, + notif_target, + MSG_MULTI, + death_message, + s1, s2, s3, "", + f1, f2, f3, 0 + ); + Send_Notification_WOCOVA( + NOTIF_ALL_EXCEPT, + notif_target, + MSG_INFO, + death_message.nent_msginfo, + s1, s2, s3, "", + f1, f2, f3, 0 + ); } - else { backtrace("Obituary_SpecialDeath called without a special deathtype?\n"); return; } } float Obituary_WeaponDeath( @@ -229,44 +211,43 @@ float Obituary_WeaponDeath( float f1, float f2) { Weapon death_weapon = DEATH_WEAPONOF(deathtype); - if (death_weapon != WEP_Null) - { - w_deathtype = deathtype; - Notification death_message = ((murder) ? death_weapon.wr_killmessage(death_weapon) : death_weapon.wr_suicidemessage(death_weapon)); - w_deathtype = false; + if (death_weapon == WEP_Null) + return false; - if (death_message) - { - Send_Notification_WOCOVA( - NOTIF_ONE, - notif_target, - MSG_MULTI, - death_message, - s1, s2, s3, "", - f1, f2, 0, 0 - ); - // send the info part to everyone - Send_Notification_WOCOVA( - NOTIF_ALL_EXCEPT, - notif_target, - MSG_INFO, - death_message.nent_msginfo, - s1, s2, s3, "", - f1, f2, 0, 0 - ); - } - else - { - LOG_TRACEF( - "Obituary_WeaponDeath(): ^1Deathtype ^7(%d)^1 has no notification for weapon %d!\n", - deathtype, - death_weapon - ); - } + w_deathtype = deathtype; + Notification death_message = ((murder) ? death_weapon.wr_killmessage(death_weapon) : death_weapon.wr_suicidemessage(death_weapon)); + w_deathtype = false; - return true; + if (death_message) + { + Send_Notification_WOCOVA( + NOTIF_ONE, + notif_target, + MSG_MULTI, + death_message, + s1, s2, s3, "", + f1, f2, 0, 0 + ); + // send the info part to everyone + Send_Notification_WOCOVA( + NOTIF_ALL_EXCEPT, + notif_target, + MSG_INFO, + death_message.nent_msginfo, + s1, s2, s3, "", + f1, f2, 0, 0 + ); + } + else + { + LOG_TRACEF( + "Obituary_WeaponDeath(): ^1Deathtype ^7(%d)^1 has no notification for weapon %d!\n", + deathtype, + death_weapon + ); } - return false; + + return true; } bool frag_centermessage_override(entity attacker, entity targ, int deathtype, int kill_count_to_attacker, int kill_count_to_target) @@ -274,16 +255,15 @@ bool frag_centermessage_override(entity attacker, entity targ, int deathtype, in if(deathtype == DEATH_FIRE.m_id) { Send_Notification(NOTIF_ONE, attacker, MSG_CHOICE, CHOICE_FRAG_FIRE, targ.netname, kill_count_to_attacker, (IS_BOT_CLIENT(targ) ? -1 : CS(targ).ping)); - Send_Notification(NOTIF_ONE, targ, MSG_CHOICE, CHOICE_FRAGGED_FIRE, attacker.netname, kill_count_to_target, attacker.health, attacker.armorvalue, (IS_BOT_CLIENT(attacker) ? -1 : CS(attacker).ping)); + Send_Notification(NOTIF_ONE, targ, MSG_CHOICE, CHOICE_FRAGGED_FIRE, attacker.netname, kill_count_to_target, GetResourceAmount(attacker, RESOURCE_HEALTH), GetResourceAmount(attacker, RESOURCE_ARMOR), (IS_BOT_CLIENT(attacker) ? -1 : CS(attacker).ping)); return true; } return MUTATOR_CALLHOOK(FragCenterMessage, attacker, targ, deathtype, kill_count_to_attacker, kill_count_to_target); } -.int buffs = _STAT(BUFFS); // TODO: remove entity buff_FirstFromFlags(int _buffs); -void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) +void Obituary(entity attacker, entity inflictor, entity targ, int deathtype, .entity weaponentity) { // Sanity check if (!IS_PLAYER(targ)) { backtrace("Obituary called on non-player?!\n"); return; } @@ -326,26 +306,26 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) { case DEATH_MIRRORDAMAGE: { - Obituary_SpecialDeath(targ, false, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0); + Obituary_SpecialDeath(targ, false, deathtype, targ.netname, deathlocation, "", CS(targ).killcount, 0, 0); break; } default: { - Obituary_SpecialDeath(targ, false, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0); + Obituary_SpecialDeath(targ, false, deathtype, targ.netname, deathlocation, "", CS(targ).killcount, 0, 0); break; } } } } - else if (!Obituary_WeaponDeath(targ, false, deathtype, targ.netname, deathlocation, "", targ.killcount, 0)) + else if (!Obituary_WeaponDeath(targ, false, deathtype, targ.netname, deathlocation, "", CS(targ).killcount, 0)) { backtrace("SUICIDE: what the hell happened here?\n"); return; } LogDeath("suicide", deathtype, targ, targ); if(deathtype != DEATH_AUTOTEAMCHANGE.m_id) // special case: don't negate frags if auto switched - GiveFrags(attacker, targ, -1, deathtype); + GiveFrags(attacker, targ, -1, deathtype, weaponentity); } // ====== @@ -356,13 +336,13 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) if(SAME_TEAM(attacker, targ)) { LogDeath("tk", deathtype, attacker, targ); - GiveFrags(attacker, targ, -1, deathtype); + GiveFrags(attacker, targ, -1, deathtype, weaponentity); - attacker.killcount = 0; + CS(attacker).killcount = 0; Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAG, targ.netname); Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAGGED, attacker.netname); - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(targ.team, INFO_DEATH_TEAMKILL), targ.netname, attacker.netname, deathlocation, targ.killcount); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(targ.team, INFO_DEATH_TEAMKILL), targ.netname, attacker.netname, deathlocation, CS(targ).killcount); // In this case, the death message will ALWAYS be "foo was betrayed by bar" // No need for specific death/weapon messages... @@ -370,33 +350,38 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) else { LogDeath("frag", deathtype, attacker, targ); - GiveFrags(attacker, targ, 1, deathtype); + GiveFrags(attacker, targ, 1, deathtype, weaponentity); - attacker.taunt_soundtime = time + 1; - attacker.killcount = attacker.killcount + 1; + CS(attacker).taunt_soundtime = time + 1; + CS(attacker).killcount = CS(attacker).killcount + 1; attacker.killsound += 1; + // TODO: improve SPREE_ITEM and KILL_SPREE_LIST + // these 2 macros are spread over multiple files #define SPREE_ITEM(counta,countb,center,normal,gentle) \ case counta: \ { \ Send_Notification(NOTIF_ONE, attacker, MSG_ANNCE, ANNCE_KILLSTREAK_##countb); \ - PS_GR_P_ADDVAL(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_##counta, 1); \ + if (!warmup_stage)\ + {\ + PlayerStats_GameReport_Event_Player(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_##counta, 1); \ + }\ break; \ } - switch(attacker.killcount) + switch(CS(attacker).killcount) { KILL_SPREE_LIST default: break; } #undef SPREE_ITEM - if(!checkrules_firstblood) + if(!warmup_stage && !checkrules_firstblood) { checkrules_firstblood = true; notif_firstblood = true; // modify the current messages so that they too show firstblood information - PS_GR_P_ADDVAL(attacker, PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD, 1); - PS_GR_P_ADDVAL(targ, PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM, 1); + PlayerStats_GameReport_Event_Player(attacker, PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD, 1); + PlayerStats_GameReport_Event_Player(targ, PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM, 1); // tell spree_inf and spree_cen that this is a first-blood and first-victim event kill_count_to_attacker = -1; @@ -404,7 +389,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) } else { - kill_count_to_attacker = attacker.killcount; + kill_count_to_attacker = CS(attacker).killcount; kill_count_to_target = 0; } @@ -426,8 +411,8 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) CHOICE_TYPEFRAGGED, attacker.netname, kill_count_to_target, - attacker.health, - attacker.armorvalue, + GetResourceAmount(attacker, RESOURCE_HEALTH), + GetResourceAmount(attacker, RESOURCE_ARMOR), (IS_BOT_CLIENT(attacker) ? -1 : CS(attacker).ping) ); } @@ -449,18 +434,18 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) CHOICE_FRAGGED, attacker.netname, kill_count_to_target, - attacker.health, - attacker.armorvalue, + GetResourceAmount(attacker, RESOURCE_HEALTH), + GetResourceAmount(attacker, RESOURCE_ARMOR), (IS_BOT_CLIENT(attacker) ? -1 : CS(attacker).ping) ); } int f3 = 0; if(deathtype == DEATH_BUFF.m_id) - f3 = buff_FirstFromFlags(attacker.buffs).m_id; + f3 = buff_FirstFromFlags(STAT(BUFFS, attacker)).m_id; - if (!Obituary_WeaponDeath(targ, true, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker)) - Obituary_SpecialDeath(targ, true, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker, f3); + if (!Obituary_WeaponDeath(targ, true, deathtype, targ.netname, attacker.netname, deathlocation, CS(targ).killcount, kill_count_to_attacker)) + Obituary_SpecialDeath(targ, true, deathtype, targ.netname, attacker.netname, deathlocation, CS(targ).killcount, kill_count_to_attacker, f3); } } @@ -480,7 +465,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) targ.netname, inflictor.message, deathlocation, - targ.killcount, + CS(targ).killcount, 0, 0); break; @@ -492,7 +477,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) targ.netname, ((strstrofs(deathmessage, "%", 0) < 0) ? strcat("%s ", deathmessage) : deathmessage), deathlocation, - targ.killcount, + CS(targ).killcount, 0, 0); break; @@ -500,23 +485,26 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype) default: { - Obituary_SpecialDeath(targ, false, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0); + Obituary_SpecialDeath(targ, false, deathtype, targ.netname, deathlocation, "", CS(targ).killcount, 0, 0); break; } } LogDeath("accident", deathtype, targ, targ); - GiveFrags(targ, targ, -1, deathtype); + GiveFrags(targ, targ, -1, deathtype, weaponentity); - if(PlayerScore_Add(targ, SP_SCORE, 0) == -5) + if(GameRules_scoring_add(targ, SCORE, 0) == -5) { Send_Notification(NOTIF_ONE, targ, MSG_ANNCE, ANNCE_ACHIEVEMENT_BOTLIKE); - PS_GR_P_ADDVAL(attacker, PLAYERSTATS_ACHIEVEMENT_BOTLIKE, 1); + if (!warmup_stage) + { + PlayerStats_GameReport_Event_Player(attacker, PLAYERSTATS_ACHIEVEMENT_BOTLIKE, 1); + } } } // reset target kill count - if(targ.killcount) { targ.killcount = 0; } + CS(targ).killcount = 0; } void Ice_Think(entity this) @@ -541,8 +529,8 @@ void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypo float targ_maxhealth = ((IS_MONSTER(targ)) ? targ.max_health : start_health); STAT(FROZEN, targ) = frozen_type; - targ.revive_progress = ((frozen_type == 3) ? 1 : 0); - targ.health = ((frozen_type == 3) ? targ_maxhealth : 1); + STAT(REVIVE_PROGRESS, targ) = ((frozen_type == 3) ? 1 : 0); + SetResourceAmount(targ, RESOURCE_HEALTH, ((frozen_type == 3) ? targ_maxhealth : 1)); targ.revive_speed = freeze_time; if(targ.bot_attack) IL_REMOVE(g_bot_targets, targ); @@ -587,12 +575,12 @@ void Unfreeze (entity targ) if(STAT(FROZEN, targ) && STAT(FROZEN, targ) != 3) // only reset health if target was frozen { - targ.health = ((IS_PLAYER(targ)) ? start_health : targ.max_health); + SetResourceAmount(targ, RESOURCE_HEALTH, ((IS_PLAYER(targ)) ? start_health : targ.max_health)); targ.pauseregen_finished = time + autocvar_g_balance_pause_health_regen; } STAT(FROZEN, targ) = 0; - targ.revive_progress = 0; + STAT(REVIVE_PROGRESS, targ) = 0; targ.revival_time = time; if(!targ.bot_attack) IL_PUSH(g_bot_targets, targ); @@ -616,13 +604,13 @@ void Unfreeze (entity targ) targ.iceblock = NULL; } -void Damage (entity targ, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) +void Damage (entity targ, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force) { float complainteamdamage = 0; float mirrordamage = 0; float mirrorforce = 0; - if (game_stopped || targ.killcount == FRAGS_SPECTATOR) + if (game_stopped || (IS_CLIENT(targ) && CS(targ).killcount == FRAGS_SPECTATOR)) return; entity attacker_save = attacker; @@ -645,9 +633,9 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d // These are ALWAYS lethal // No damage modification here // Instead, prepare the victim for his death... - targ.armorvalue = 0; + SetResourceAmount(targ, RESOURCE_ARMOR, 0); targ.spawnshieldtime = 0; - targ.health = 0.9; // this is < 1 + SetResourceAmount(targ, RESOURCE_HEALTH, 0.9); // this is < 1 targ.flags -= targ.flags & FL_GODMODE; damage = 100000; } @@ -707,7 +695,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d force = '0 0 0'; } } - else + else if(!targ.canteamdamage) damage = 0; } } @@ -733,9 +721,9 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d { for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) { - .entity weaponentity = weaponentities[slot]; - if(targ.(weaponentity).hook && targ.(weaponentity).hook.aiment == attacker) - RemoveHook(targ.(weaponentity).hook); + .entity went = weaponentities[slot]; + if(targ.(went).hook && targ.(went).hook.aiment == attacker) + RemoveHook(targ.(went).hook); } } @@ -747,7 +735,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d if(damage >= autocvar_g_frozen_revive_falldamage) { Unfreeze(targ); - targ.health = autocvar_g_frozen_revive_falldamage_health; + SetResourceAmount(targ, RESOURCE_HEALTH, autocvar_g_frozen_revive_falldamage_health); Send_Effect(EFFECT_ICEORGLASS, targ.origin, '0 0 0', 3); Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_REVIVED_FALL, targ.netname); Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_FREEZETAG_REVIVE_SELF); @@ -785,7 +773,6 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d setorigin(targ, spot.origin + '0 0 1' * (1 - targ.mins.z - 24)); // don't reset back to last position, even if new position is stuck in solid targ.oldorigin = targ.origin; - targ.prevorigin = targ.origin; Send_Effect(EFFECT_TELEPORT, targ.origin, '0 0 0', 1); } @@ -810,7 +797,13 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d // apply invincibility multiplier if (targ.items & ITEM_Shield.m_itemid) + { damage = damage * autocvar_g_balance_powerup_invincible_takedamage; + if (targ != attacker) + { + force = force * autocvar_g_balance_powerup_invincible_takeforce; + } + } } if (targ == attacker) @@ -854,18 +847,18 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d } } } - else + else if(IS_PLAYER(attacker)) { if(deathtype != DEATH_FIRE.m_id) { attacker.typehitsound += 1; } if(complainteamdamage > 0) - if(time > attacker.teamkill_complain) + if(time > CS(attacker).teamkill_complain) { - attacker.teamkill_complain = time + 5; - attacker.teamkill_soundtime = time + 0.4; - attacker.teamkill_soundsource = targ; + CS(attacker).teamkill_complain = time + 5; + CS(attacker).teamkill_soundtime = time + 0.4; + CS(attacker).teamkill_soundsource = targ; } } } @@ -900,7 +893,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d // apply damage if (damage != 0 || (targ.damageforcescale && force)) if (targ.event_damage) - targ.event_damage (targ, inflictor, attacker, damage, deathtype, hitloc, force); + targ.event_damage (targ, inflictor, attacker, damage, deathtype, weaponentity, hitloc, force); // apply mirror damage if any if(!autocvar_g_mirrordamage_onlyweapons || DEATH_WEAPONOF(deathtype) != WEP_Null) @@ -909,11 +902,12 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d attacker = attacker_save; force = normalize(attacker.origin + attacker.view_ofs - hitloc) * mirrorforce; - Damage(attacker, inflictor, attacker, mirrordamage, DEATH_MIRRORDAMAGE.m_id, attacker.origin, force); + Damage(attacker, inflictor, attacker, mirrordamage, DEATH_MIRRORDAMAGE.m_id, weaponentity, attacker.origin, force); } } -float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector inflictorvelocity, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float inflictorselfdamage, float forceintensity, int deathtype, entity directhitentity) +float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector inflictorvelocity, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, + float inflictorselfdamage, float forceintensity, int deathtype, .entity weaponentity, entity directhitentity) // Returns total damage applies to creatures { entity targ; @@ -1064,7 +1058,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in force = force * a; if(autocvar_g_throughfloor_debug) - LOG_INFOF(" D=%f F=%f\n", finaldmg, vlen(force)); + LOG_INFOF(" D=%f F=%f", finaldmg, vlen(force)); } //if (targ == attacker) @@ -1084,9 +1078,9 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in } if(targ == directhitentity || DEATH_ISSPECIAL(deathtype)) - Damage (targ, inflictor, attacker, finaldmg, deathtype, nearest, force); + Damage (targ, inflictor, attacker, finaldmg, deathtype, weaponentity, nearest, force); else - Damage (targ, inflictor, attacker, finaldmg, deathtype | HITTYPE_SPLASH, nearest, force); + Damage (targ, inflictor, attacker, finaldmg, deathtype | HITTYPE_SPLASH, weaponentity, nearest, force); } } } @@ -1102,9 +1096,9 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in return total_damage_to_creatures; } -float RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float forceintensity, int deathtype, entity directhitentity) +float RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float forceintensity, int deathtype, .entity weaponentity, entity directhitentity) { - return RadiusDamageForSource (inflictor, (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5), inflictor.velocity, attacker, coredamage, edgedamage, rad, cantbe, mustbe, false, forceintensity, deathtype, directhitentity); + return RadiusDamageForSource (inflictor, (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5), inflictor.velocity, attacker, coredamage, edgedamage, rad, cantbe, mustbe, false, forceintensity, deathtype, weaponentity, directhitentity); } float Fire_IsBurning(entity e) @@ -1257,7 +1251,7 @@ void Fire_ApplyDamage(entity e) hi = e.fire_owner.damage_dealt; ty = e.fire_owner.typehitsound; - Damage(e, e, e.fire_owner, d, e.fire_deathtype, e.origin, '0 0 0'); + Damage(e, e, e.fire_owner, d, e.fire_deathtype, DMG_NOWEP, e.origin, '0 0 0'); if(e.fire_hitsound && e.fire_owner) { e.fire_owner.damage_dealt = hi; @@ -1267,7 +1261,7 @@ void Fire_ApplyDamage(entity e) if(!IS_INDEPENDENT_PLAYER(e)) if(!STAT(FROZEN, e)) - FOREACH_CLIENT(IS_PLAYER(it) && it != e, LAMBDA( + FOREACH_CLIENT(IS_PLAYER(it) && it != e, { if(!IS_DEAD(it)) if(!IS_INDEPENDENT_PLAYER(it)) if(boxesoverlap(e.absmin, e.absmax, it.absmin, it.absmax)) @@ -1276,7 +1270,7 @@ void Fire_ApplyDamage(entity e) d = autocvar_g_balance_firetransfer_damage * e.fire_damagepersec * t; Fire_AddDamage(it, o, d, t, DEATH_FIRE.m_id); } - )); + }); } void Fire_ApplyEffect(entity e)