X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_damage.qc;h=c238b93f6ece829649afef7b136824d1585b1692;hp=bdbe77352a6f1264df9b72e32ed4c62e042c490e;hb=913b5501b8eaa7793de54875d4992f23c211b6e0;hpb=86c4f57358c37c4165945b1c99840aa447b50000 diff --git a/qcsrc/server/g_damage.qc b/qcsrc/server/g_damage.qc index bdbe77352a..c238b93f6e 100644 --- a/qcsrc/server/g_damage.qc +++ b/qcsrc/server/g_damage.qc @@ -4,6 +4,7 @@ #include "bot/api.qh" #include "g_hook.qh" #include +#include "teamplay.qh" #include "scores.qh" #include "spawnpoints.qh" #include "../common/state.qh" @@ -35,7 +36,7 @@ void UpdateFrags(entity player, int f) GameRules_scoring_add_team(player, SCORE, f); } -void GiveFrags (entity attacker, entity targ, float f, int deathtype, .entity weaponentity) +void GiveFrags(entity attacker, entity targ, float f, int deathtype, .entity weaponentity) { // TODO route through PlayerScores instead if(game_stopped) return; @@ -477,9 +478,9 @@ void Ice_Think(entity this) this.nextthink = time; } -void Freeze (entity targ, float revivespeed, float frozen_type, float show_waypoint) +void Freeze(entity targ, float revivespeed, int frozen_type, bool show_waypoint) { - if(!IS_PLAYER(targ) && !IS_MONSTER(targ)) // only specified entities can be freezed + if(!IS_PLAYER(targ) && !IS_MONSTER(targ)) // TODO: only specified entities can be freezed return; if(STAT(FROZEN, targ)) @@ -488,8 +489,8 @@ void Freeze (entity targ, float revivespeed, float frozen_type, float show_waypo float targ_maxhealth = ((IS_MONSTER(targ)) ? targ.max_health : start_health); STAT(FROZEN, targ) = frozen_type; - STAT(REVIVE_PROGRESS, targ) = ((frozen_type == 3) ? 1 : 0); - SetResourceAmount(targ, RESOURCE_HEALTH, ((frozen_type == 3) ? targ_maxhealth : 1)); + STAT(REVIVE_PROGRESS, targ) = ((frozen_type == FROZEN_TEMP_DYING) ? 1 : 0); + SetResourceAmount(targ, RESOURCE_HEALTH, ((frozen_type == FROZEN_TEMP_DYING) ? targ_maxhealth : 1)); targ.revive_speed = revivespeed; if(targ.bot_attack) IL_REMOVE(g_bot_targets, targ); @@ -524,20 +525,19 @@ void Freeze (entity targ, float revivespeed, float frozen_type, float show_waypo }); // add waypoint - if(show_waypoint) + if(MUTATOR_CALLHOOK(Freeze, targ, revivespeed, frozen_type) || show_waypoint) WaypointSprite_Spawn(WP_Frozen, 0, 0, targ, '0 0 64', NULL, targ.team, targ, waypointsprite_attached, true, RADARICON_WAYPOINT); } -void Unfreeze (entity targ) +void Unfreeze(entity targ, bool reset_health) { if(!STAT(FROZEN, targ)) return; - if(STAT(FROZEN, targ) && STAT(FROZEN, targ) != 3) // only reset health if target was frozen - { + if (reset_health && STAT(FROZEN, targ) != FROZEN_TEMP_DYING) SetResourceAmount(targ, RESOURCE_HEALTH, ((IS_PLAYER(targ)) ? start_health : targ.max_health)); - targ.pauseregen_finished = time + autocvar_g_balance_pause_health_regen; - } + + targ.pauseregen_finished = time + autocvar_g_balance_pause_health_regen; STAT(FROZEN, targ) = 0; STAT(REVIVE_PROGRESS, targ) = 0; @@ -562,9 +562,11 @@ void Unfreeze (entity targ) if(targ.iceblock) delete(targ.iceblock); targ.iceblock = NULL; + + MUTATOR_CALLHOOK(Unfreeze, targ); } -void Damage (entity targ, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force) +void Damage(entity targ, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force) { float complainteamdamage = 0; float mirrordamage = 0; @@ -593,9 +595,9 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d // These are ALWAYS lethal // No damage modification here // Instead, prepare the victim for his death... - SetResourceAmount(targ, RESOURCE_ARMOR, 0); + SetResourceAmountExplicit(targ, RESOURCE_ARMOR, 0); targ.spawnshieldtime = 0; - SetResourceAmount(targ, RESOURCE_HEALTH, 0.9); // this is < 1 + SetResourceAmountExplicit(targ, RESOURCE_HEALTH, 0.9); // this is < 1 targ.flags -= targ.flags & FL_GODMODE; damage = 100000; } @@ -694,7 +696,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d if(deathtype == DEATH_FALL.m_id) if(damage >= autocvar_g_frozen_revive_falldamage) { - Unfreeze(targ); + Unfreeze(targ, false); SetResourceAmount(targ, RESOURCE_HEALTH, autocvar_g_frozen_revive_falldamage_health); Send_Effect(EFFECT_ICEORGLASS, targ.origin, '0 0 0', 3); Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_REVIVED_FALL, targ.netname); @@ -1038,9 +1040,9 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in } if(targ == directhitentity || DEATH_ISSPECIAL(deathtype)) - Damage (targ, inflictor, attacker, finaldmg, deathtype, weaponentity, nearest, force); + Damage(targ, inflictor, attacker, finaldmg, deathtype, weaponentity, nearest, force); else - Damage (targ, inflictor, attacker, finaldmg, deathtype | HITTYPE_SPLASH, weaponentity, nearest, force); + Damage(targ, inflictor, attacker, finaldmg, deathtype | HITTYPE_SPLASH, weaponentity, nearest, force); } } } @@ -1056,9 +1058,23 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in return total_damage_to_creatures; } -float RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float forceintensity, int deathtype, .entity weaponentity, entity directhitentity) +float RadiusDamage(entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float forceintensity, int deathtype, .entity weaponentity, entity directhitentity) +{ + return RadiusDamageForSource(inflictor, (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5), inflictor.velocity, attacker, coredamage, edgedamage, rad, cantbe, mustbe, false, forceintensity, deathtype, weaponentity, directhitentity); +} + +bool Heal(entity targ, entity inflictor, float amount, float limit) { - return RadiusDamageForSource (inflictor, (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5), inflictor.velocity, attacker, coredamage, edgedamage, rad, cantbe, mustbe, false, forceintensity, deathtype, weaponentity, directhitentity); + if(game_stopped || (IS_CLIENT(targ) && CS(targ).killcount == FRAGS_SPECTATOR) || STAT(FROZEN, targ) || IS_DEAD(targ)) + return false; + + bool healed = false; + if(targ.event_heal) + healed = targ.event_heal(targ, inflictor, amount, limit); + // TODO: additional handling? what if the healing kills them? should this abort if healing would do so etc + // TODO: healing fx! + // TODO: armor healing? + return healed; } float Fire_IsBurning(entity e) @@ -1219,11 +1235,11 @@ void Fire_ApplyDamage(entity e) } e.fire_hitsound = true; - if(!IS_INDEPENDENT_PLAYER(e)) - if(!STAT(FROZEN, e)) - FOREACH_CLIENT(IS_PLAYER(it) && it != e, { - if(!IS_DEAD(it)) - if(!IS_INDEPENDENT_PLAYER(it)) + if(!IS_INDEPENDENT_PLAYER(e) && !STAT(FROZEN, e)) + { + IL_EACH(g_damagedbycontents, it.damagedbycontents && it != e, + { + if(!IS_DEAD(it) && it.takedamage && !IS_INDEPENDENT_PLAYER(it)) if(boxesoverlap(e.absmin, e.absmax, it.absmin, it.absmax)) { t = autocvar_g_balance_firetransfer_time * (e.fire_endtime - time); @@ -1231,6 +1247,7 @@ void Fire_ApplyDamage(entity e) Fire_AddDamage(it, o, d, t, DEATH_FIRE.m_id); } }); + } } void Fire_ApplyEffect(entity e)