X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_violence.qc;h=5bc8aafd377202719e58dd38569a70afedb452c5;hp=ba2426718a571ca706958e8de9b6c3ad94b35a71;hb=5b4d55a39e59f76751555cc0420e5734fbc4a792;hpb=365bcf446f6fcee37715b550147b549bd5f8955f diff --git a/qcsrc/server/g_violence.qc b/qcsrc/server/g_violence.qc index ba2426718..5bc8aafd3 100644 --- a/qcsrc/server/g_violence.qc +++ b/qcsrc/server/g_violence.qc @@ -1,13 +1,16 @@ -float Violence_GibSplash_SendEntity(entity to, float sf) +#include "g_violence.qh" +#include "_all.qh" + +float Violence_GibSplash_SendEntity(entity to, int sf) { WriteByte(MSG_ENTITY, ENT_CLIENT_GIBSPLASH); WriteByte(MSG_ENTITY, self.state); // actually type WriteByte(MSG_ENTITY, bound(1, self.cnt * 16, 255)); // gibbage amount multiplier - WriteShort(MSG_ENTITY, floor(self.origin_x / 4)); // not using a coord here, as gibs don't need this accuracy - WriteShort(MSG_ENTITY, floor(self.origin_y / 4)); // not using a coord here, as gibs don't need this accuracy - WriteShort(MSG_ENTITY, floor(self.origin_z / 4)); // not using a coord here, as gibs don't need this accuracy - WriteShort(MSG_ENTITY, self.oldorigin_x); // acrually compressed velocity - return TRUE; + WriteShort(MSG_ENTITY, floor(self.origin.x / 4)); // not using a coord here, as gibs don't need this accuracy + WriteShort(MSG_ENTITY, floor(self.origin.y / 4)); // not using a coord here, as gibs don't need this accuracy + WriteShort(MSG_ENTITY, floor(self.origin.z / 4)); // not using a coord here, as gibs don't need this accuracy + WriteShort(MSG_ENTITY, self.oldorigin.x); // acrually compressed velocity + return true; } // TODO maybe convert this to a TE? @@ -27,8 +30,9 @@ void Violence_GibSplash_At(vector org, vector dir, float type, float amount, ent e.state |= 8 * self.species; // gib type, ranges from 0 to 15 // if this is a copied dead body, send the num of its player instead + // TODO: remove this field, read from model txt files if(self.classname == "body") - e.team = num_for_edict(self.owner); + e.team = num_for_edict(self.enemy); else e.team = num_for_edict(self); @@ -37,7 +41,7 @@ void Violence_GibSplash_At(vector org, vector dir, float type, float amount, ent e.oldorigin_x = compressShortVector(e.velocity); - Net_LinkEntity(e, FALSE, 0.2, Violence_GibSplash_SendEntity); + Net_LinkEntity(e, false, 0.2, Violence_GibSplash_SendEntity); } void Violence_GibSplash(entity source, float type, float amount, entity attacker)