X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_world.qc;fp=qcsrc%2Fserver%2Fg_world.qc;h=f66ebcb0eed04adfb8ccd36e064d66b1eb4e61e4;hp=df0c1d2cb94539ef3ec61309c3a869c83f2b7aea;hb=13832240e226eba119844d7bd02ca51b617e586a;hpb=16bb4a51347c40ae0655bba054bc7cf201538e45 diff --git a/qcsrc/server/g_world.qc b/qcsrc/server/g_world.qc index df0c1d2cb9..f66ebcb0ee 100644 --- a/qcsrc/server/g_world.qc +++ b/qcsrc/server/g_world.qc @@ -92,8 +92,6 @@ const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1; string redirection_target; float world_initialized; -void ShuffleMaplist(); - void SetDefaultAlpha() { if (!MUTATOR_CALLHOOK(SetDefaultAlpha)) @@ -362,6 +360,7 @@ void cvar_changes_init() BADPREFIX("gameversion_"); BADPREFIX("g_chat_"); BADPREFIX("g_ctf_captimerecord_"); + BADPREFIX("g_hats_"); BADPREFIX("g_maplist_"); BADPREFIX("g_mod_"); BADPREFIX("g_respawn_"); @@ -631,10 +630,6 @@ void InitGameplayMode() void Map_MarkAsRecent(string m); float world_already_spawned; -void Nagger_Init(); -void ClientInit_Spawn(); -void WeaponStats_Init(); -void WeaponStats_Shutdown(); spawnfunc(worldspawn) { server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated"))); @@ -1108,7 +1103,7 @@ void Map_Goto(float reinit) // return codes of map selectors: // -1 = temporary failure (that is, try some method that is guaranteed to succeed) // -2 = permanent failure -float() MaplistMethod_Iterate = // usual method +float MaplistMethod_Iterate() // usual method { float pass, i; @@ -1127,7 +1122,7 @@ float() MaplistMethod_Iterate = // usual method return -1; } -float() MaplistMethod_Repeat = // fallback method +float MaplistMethod_Repeat() // fallback method { LOG_TRACE("Trying MaplistMethod_Repeat"); @@ -1136,7 +1131,7 @@ float() MaplistMethod_Repeat = // fallback method return -2; } -float() MaplistMethod_Random = // random map selection +float MaplistMethod_Random() // random map selection { float i, imax; @@ -1154,7 +1149,7 @@ float() MaplistMethod_Random = // random map selection return -1; } -float(float exponent) MaplistMethod_Shuffle = // more clever shuffling +float MaplistMethod_Shuffle(float exponent) // more clever shuffling // the exponent sets a bias on the map selection: // the higher the exponent, the less likely "shortly repeated" same maps are { @@ -2170,7 +2165,6 @@ float RedirectionThink() return true; } -void TargetMusic_RestoreGame(); void RestoreGame() { // Loaded from a save game