X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_world.qc;h=038936ee49282bff375700dd76159197aea86d8f;hp=ce25dfa522772b08e3f1dfb41dcc2a536a2f4902;hb=69eda62d02bc02ff50547bad514af3f7ce487413;hpb=5c9f51cd3a9f0b63733ee7b81649e81872a86765 diff --git a/qcsrc/server/g_world.qc b/qcsrc/server/g_world.qc index ce25dfa522..038936ee49 100644 --- a/qcsrc/server/g_world.qc +++ b/qcsrc/server/g_world.qc @@ -13,14 +13,16 @@ #include "g_hook.qh" #include "ipban.qh" #include "mapvoting.qh" -#include "mutators/_mod.qh" +#include #include "race.qh" #include "scores.qh" +#include "scores_rules.qh" #include "teamplay.qh" #include "weapons/weaponstats.qh" #include "../common/constants.qh" #include #include "../common/deathtypes/all.qh" +#include "../common/gamemodes/sv_rules.qh" #include "../common/mapinfo.qh" #include "../common/monsters/_mod.qh" #include "../common/monsters/sv_monsters.qh" @@ -30,8 +32,8 @@ #include "../common/playerstats.qh" #include "../common/stats.qh" #include "../common/teams.qh" -#include "../common/triggers/trigger/secret.qh" -#include "../common/triggers/target/music.qh" +#include "../common/mapobjects/trigger/secret.qh" +#include "../common/mapobjects/target/music.qh" #include "../common/util.qh" #include "../common/items/_mod.qh" #include @@ -91,9 +93,6 @@ const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1; string redirection_target; float world_initialized; -string GetGametype(); -void ShuffleMaplist(); - void SetDefaultAlpha() { if (!MUTATOR_CALLHOOK(SetDefaultAlpha)) @@ -145,12 +144,8 @@ void cvar_changes_init() string k, v, d; float n, i, adding, pureadding; - if(cvar_changes) - strunzone(cvar_changes); - cvar_changes = string_null; - if(cvar_purechanges) - strunzone(cvar_purechanges); - cvar_purechanges = string_null; + strfree(cvar_changes); + strfree(cvar_purechanges); cvar_purechanges_count = 0; h = buf_create(); @@ -253,6 +248,7 @@ void cvar_changes_init() // these can contain player IDs, so better hide BADPREFIX("g_forced_team_"); BADCVAR("sv_muteban_list"); + BADCVAR("sv_voteban_list"); BADCVAR("sv_allow_customplayermodels_idlist"); BADCVAR("sv_allow_customplayermodels_speciallist"); @@ -361,10 +357,12 @@ void cvar_changes_init() BADCVAR("sv_stepheight"); BADCVAR("sv_timeout"); BADCVAR("sv_weapons_modeloverride"); + BADCVAR("w_prop_interval"); BADPREFIX("crypto_"); BADPREFIX("gameversion_"); BADPREFIX("g_chat_"); BADPREFIX("g_ctf_captimerecord_"); + BADPREFIX("g_hats_"); BADPREFIX("g_maplist_"); BADPREFIX("g_mod_"); BADPREFIX("g_respawn_"); @@ -508,38 +506,6 @@ void cvar_changes_init() cvar_purechanges = strzone(cvar_purechanges); } -void detect_maptype() -{ -#if 0 - vector o, v; - float i; - - for (;;) - { - o = world.mins; - o.x += random() * (world.maxs.x - world.mins.x); - o.y += random() * (world.maxs.y - world.mins.y); - o.z += random() * (world.maxs.z - world.mins.z); - - tracebox(o, STAT(PL_MIN), STAT(PL_MAX), o - '0 0 32768', MOVE_WORLDONLY, NULL); - if(trace_fraction == 1) - continue; - - v = trace_endpos; - - for(i = 0; i < 64; i += 4) - { - tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, NULL); - if(trace_fraction == 1) - continue; - LOG_INFO(ftos(i), " -> ", vtos(trace_endpos)); - } - - break; - } -#endif -} - entity randomseed; bool RandomSeed_Send(entity this, entity to, int sf) { @@ -613,12 +579,59 @@ STATIC_INIT_EARLY(maxclients) } } +void default_delayedinit(entity this) +{ + if(!scores_initialized) + ScoreRules_generic(); +} + +void InitGameplayMode() +{ + VoteReset(); + + // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds + get_mi_min_max(1); + // assign reflectively to avoid "assignment to world" warning + int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) { + string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0'; + if (v) { + putentityfieldstring(i, world, sprintf("%v", v)); + if (++done == 2) break; + } + } + // currently, NetRadiant's limit is 131072 qu for each side + // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu + // set the distance according to map size but don't go over the limit to avoid issues with float precision + // in case somebody makes extremely large maps + max_shot_distance = min(230000, vlen(world.maxs - world.mins)); + + MapInfo_LoadMapSettings(mapname); + GameRules_teams(false); + + if (!cvar_value_issafe(world.fog)) + { + LOG_INFO("The current map contains a potentially harmful fog setting, ignored"); + world.fog = string_null; + } + if(MapInfo_Map_fog != "") + if(MapInfo_Map_fog == "none") + world.fog = string_null; + else + world.fog = strzone(MapInfo_Map_fog); + clientstuff = strzone(MapInfo_Map_clientstuff); + + MapInfo_ClearTemps(); + + gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype); + + cache_mutatormsg = strzone(""); + cache_lastmutatormsg = strzone(""); + + InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK); +} + void Map_MarkAsRecent(string m); float world_already_spawned; -void Nagger_Init(); -void ClientInit_Spawn(); -void WeaponStats_Init(); -void WeaponStats_Shutdown(); spawnfunc(worldspawn) { server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated"))); @@ -872,8 +885,6 @@ spawnfunc(worldspawn) next_pingtime = time + 5; - detect_maptype(); - // set up information replies for clients and server to use maplist_reply = strzone(getmaplist()); lsmaps_reply = strzone(getlsmaps()); @@ -990,45 +1001,43 @@ float GetMaplistPosition() return idx; } -float MapHasRightSize(string map) +bool MapHasRightSize(string map) { - float fh; if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers) if(autocvar_g_maplist_check_waypoints) { - LOG_TRACE("checkwp "); LOG_TRACE(map); + string checkwp_msg = strcat("checkwp ", map); if(!fexists(strcat("maps/", map, ".waypoints"))) { - LOG_TRACE(": no waypoints"); + LOG_TRACE(checkwp_msg, ": no waypoints"); return false; } - LOG_TRACE(": has waypoints"); + LOG_TRACE(checkwp_msg, ": has waypoints"); } // open map size restriction file - LOG_TRACE("opensize "); LOG_TRACE(map); - fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ); + string opensize_msg = strcat("opensize ", map); + float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ); if(fh >= 0) { - float mapmin, mapmax; - LOG_TRACE(": ok, "); - mapmin = stof(fgets(fh)); - mapmax = stof(fgets(fh)); + opensize_msg = strcat(opensize_msg, ": ok, "); + int mapmin = stoi(fgets(fh)); + int mapmax = stoi(fgets(fh)); fclose(fh); if(player_count < mapmin) { - LOG_TRACE("not enough"); + LOG_TRACE(opensize_msg, "not enough"); return false; } - if(player_count > mapmax) + if(mapmax && player_count > mapmax) { - LOG_TRACE("too many"); + LOG_TRACE(opensize_msg, "too many"); return false; } - LOG_TRACE("right size"); + LOG_TRACE(opensize_msg, "right size"); return true; } - LOG_TRACE(": not found"); + LOG_TRACE(opensize_msg, ": not found"); return true; } @@ -1096,7 +1105,7 @@ void Map_Goto(float reinit) // return codes of map selectors: // -1 = temporary failure (that is, try some method that is guaranteed to succeed) // -2 = permanent failure -float() MaplistMethod_Iterate = // usual method +float MaplistMethod_Iterate() // usual method { float pass, i; @@ -1115,7 +1124,7 @@ float() MaplistMethod_Iterate = // usual method return -1; } -float() MaplistMethod_Repeat = // fallback method +float MaplistMethod_Repeat() // fallback method { LOG_TRACE("Trying MaplistMethod_Repeat"); @@ -1124,7 +1133,7 @@ float() MaplistMethod_Repeat = // fallback method return -2; } -float() MaplistMethod_Random = // random map selection +float MaplistMethod_Random() // random map selection { float i, imax; @@ -1142,7 +1151,7 @@ float() MaplistMethod_Random = // random map selection return -1; } -float(float exponent) MaplistMethod_Shuffle = // more clever shuffling +float MaplistMethod_Shuffle(float exponent) // more clever shuffling // the exponent sets a bias on the map selection: // the higher the exponent, the less likely "shortly repeated" same maps are { @@ -1201,9 +1210,7 @@ void Maplist_Init() error("empty maplist, cannot select a new map"); Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1); - if(Map_Current_Name) - strunzone(Map_Current_Name); - Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP + strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP // this may or may not be correct, but who cares, in the worst case a map // isn't chosen in the first pass that should have been } @@ -1513,7 +1520,7 @@ void FixIntermissionClient(entity e) if(!e.autoscreenshot) // initial call { e.autoscreenshot = time + 0.8; // used for autoscreenshot - e.health = -2342; + SetResourceAmountExplicit(e, RESOURCE_HEALTH, -2342); // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not) for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) { @@ -1692,10 +1699,11 @@ float WinningCondition_Scores(float limit, float leadlimit) if(teamplay) { - team1_score = TeamScore_GetCompareValue(NUM_TEAM_1); - team2_score = TeamScore_GetCompareValue(NUM_TEAM_2); - team3_score = TeamScore_GetCompareValue(NUM_TEAM_3); - team4_score = TeamScore_GetCompareValue(NUM_TEAM_4); + for (int i = 1; i < 5; ++i) + { + Team_SetTeamScore(Team_GetTeamFromIndex(i), + TeamScore_GetCompareValue(Team_IndexToTeam(i))); + } } ClearWinners(); @@ -1765,30 +1773,32 @@ float WinningCondition_RanOutOfSpawns() if(!some_spawn_has_been_used) return WINNING_NO; - team1_score = team2_score = team3_score = team4_score = 0; - - FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), { - switch(it.team) + for (int i = 1; i < 5; ++i) + { + Team_SetTeamScore(Team_GetTeamFromIndex(i), 0); + } + + FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), + { + if (Team_IsValidTeam(it.team)) { - case NUM_TEAM_1: team1_score = 1; break; - case NUM_TEAM_2: team2_score = 1; break; - case NUM_TEAM_3: team3_score = 1; break; - case NUM_TEAM_4: team4_score = 1; break; + Team_SetTeamScore(Team_GetTeam(it.team), 1); } }); IL_EACH(g_spawnpoints, true, { - switch(it.team) + if (Team_IsValidTeam(it.team)) { - case NUM_TEAM_1: team1_score = 1; break; - case NUM_TEAM_2: team2_score = 1; break; - case NUM_TEAM_3: team3_score = 1; break; - case NUM_TEAM_4: team4_score = 1; break; + Team_SetTeamScore(Team_GetTeam(it.team), 1); } }); ClearWinners(); + float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1)); + float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2)); + float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3)); + float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4)); if(team1_score + team2_score + team3_score + team4_score == 0) { checkrules_equality = true; @@ -1798,20 +1808,28 @@ float WinningCondition_RanOutOfSpawns() { float t, i; if(team1_score) - t = NUM_TEAM_1; + t = 1; else if(team2_score) - t = NUM_TEAM_2; + t = 2; else if(team3_score) - t = NUM_TEAM_3; + t = 3; else // if(team4_score) - t = NUM_TEAM_4; - CheckAllowedTeams(NULL); + t = 4; + entity balance = TeamBalance_CheckAllowedTeams(NULL); for(i = 0; i < MAX_TEAMSCORE; ++i) { - if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000); - if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000); - if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000); - if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000); + for (int j = 1; j <= NUM_TEAMS; ++j) + { + if (t == j) + { + continue; + } + if (!TeamBalance_IsTeamAllowed(balance, j)) + { + continue; + } + TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000); + } } AddWinners(team, t); @@ -2069,12 +2087,12 @@ void EndFrame() FOREACH_CLIENT(IS_REAL_CLIENT(it), { entity e = IS_SPEC(it) ? it.enemy : it; if (e.typehitsound) { - it.typehit_time = time; + STAT(TYPEHIT_TIME, it) = time; } else if (e.killsound) { - it.kill_time = time; + STAT(KILL_TIME, it) = time; } else if (e.damage_dealt) { - it.hit_time = time; - it.damage_dealt_total += ceil(e.damage_dealt); + STAT(HIT_TIME, it) = time; + STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt); } }); // add 1 frametime because after this, engine SV_Physics @@ -2093,6 +2111,10 @@ void EndFrame() { antilag_record(it, it, altime); }); + IL_EACH(g_projectiles, it.classname == "nade", + { + antilag_record(it, it, altime); + }); systems_update(); IL_ENDFRAME(); } @@ -2145,7 +2167,6 @@ float RedirectionThink() return true; } -void TargetMusic_RestoreGame(); void RestoreGame() { // Loaded from a save game