X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_world.qc;h=0c44a95f17bf5385372fb106e1dd4e37114930ee;hp=2a3ede6b8d8e3071d6c6215449d4ffac7bb509eb;hb=HEAD;hpb=b8880819e333ef558143ae80afcdb339b907a439 diff --git a/qcsrc/server/g_world.qc b/qcsrc/server/g_world.qc deleted file mode 100644 index 2a3ede6b8d..0000000000 --- a/qcsrc/server/g_world.qc +++ /dev/null @@ -1,2299 +0,0 @@ -#include "g_world.qh" - -#include "anticheat.qh" -#include "antilag.qh" -#include "bot/api.qh" -#include "campaign.qh" -#include "cheats.qh" -#include "client.qh" -#include "command/common.qh" -#include "command/getreplies.qh" -#include "command/sv_cmd.qh" -#include "command/vote.qh" -#include "g_hook.qh" -#include "ipban.qh" -#include "mapvoting.qh" -#include -#include "race.qh" -#include "scores.qh" -#include "scores_rules.qh" -#include "teamplay.qh" -#include "weapons/weaponstats.qh" -#include "../common/constants.qh" -#include -#include "../common/deathtypes/all.qh" -#include "../common/gamemodes/sv_rules.qh" -#include "../common/mapinfo.qh" -#include "../common/monsters/_mod.qh" -#include "../common/monsters/sv_monsters.qh" -#include "../common/vehicles/all.qh" -#include "../common/notifications/all.qh" -#include "../common/physics/player.qh" -#include "../common/playerstats.qh" -#include "../common/stats.qh" -#include "../common/teams.qh" -#include "../common/mapobjects/trigger/secret.qh" -#include "../common/mapobjects/target/music.qh" -#include "../common/util.qh" -#include "../common/items/_mod.qh" -#include -#include "../common/state.qh" - -const float LATENCY_THINKRATE = 10; -.float latency_sum; -.float latency_cnt; -.float latency_time; -entity pingplreport; -void PingPLReport_Think(entity this) -{ - float delta; - entity e; - - delta = 3 / maxclients; - if(delta < sys_frametime) - delta = 0; - this.nextthink = time + delta; - - e = edict_num(this.cnt + 1); - if(IS_CLIENT(e) && IS_REAL_CLIENT(e)) - { - WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT); - WriteByte(MSG_BROADCAST, this.cnt); - WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535)); - WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255)); - WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255)); - - // record latency times for clients throughout the match so we can report it to playerstats - if(time > (CS(e).latency_time + LATENCY_THINKRATE)) - { - CS(e).latency_sum += CS(e).ping; - CS(e).latency_cnt += 1; - CS(e).latency_time = time; - //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n"); - } - } - else - { - WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT); - WriteByte(MSG_BROADCAST, this.cnt); - WriteShort(MSG_BROADCAST, 0); - WriteByte(MSG_BROADCAST, 0); - WriteByte(MSG_BROADCAST, 0); - } - this.cnt = (this.cnt + 1) % maxclients; -} -void PingPLReport_Spawn() -{ - pingplreport = new_pure(pingplreport); - setthink(pingplreport, PingPLReport_Think); - pingplreport.nextthink = time; -} - -const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1; -string redirection_target; -float world_initialized; - -void SetDefaultAlpha() -{ - if (!MUTATOR_CALLHOOK(SetDefaultAlpha)) - { - default_player_alpha = autocvar_g_player_alpha; - if(default_player_alpha == 0) - default_player_alpha = 1; - default_weapon_alpha = default_player_alpha; - } -} - -void GotoFirstMap(entity this) -{ - float n; - if(autocvar__sv_init) - { - // cvar_set("_sv_init", "0"); - // we do NOT set this to 0 any more, so someone "accidentally" changing - // to this "init" map on a dedicated server will cause no permanent - // harm - if(autocvar_g_maplist_shuffle) - ShuffleMaplist(); - n = tokenizebyseparator(autocvar_g_maplist, " "); - cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap - - MapInfo_Enumerate(); - MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0); - - if(!DoNextMapOverride(1)) - GotoNextMap(1); - - return; - } - - if(time < 5) - { - this.nextthink = time; - } - else - { - this.nextthink = time + 1; - LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts..."); - } -} - -void cvar_changes_init() -{ - float h; - string k, v, d; - float n, i, adding, pureadding; - - strfree(cvar_changes); - strfree(cvar_purechanges); - cvar_purechanges_count = 0; - - h = buf_create(); - buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary - n = buf_getsize(h); - - adding = true; - pureadding = true; - - for(i = 0; i < n; ++i) - { - k = bufstr_get(h, i); - -#define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue -#define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue -#define BADCVAR(p) if(k == p) continue - - // general excludes and namespaces for server admin used cvars - BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT - - // internal - BADPREFIX("csqc_"); - BADPREFIX("cvar_check_"); - BADCVAR("gamecfg"); - BADCVAR("g_configversion"); - BADCVAR("halflifebsp"); - BADCVAR("sv_mapformat_is_quake2"); - BADCVAR("sv_mapformat_is_quake3"); - BADPREFIX("sv_world"); - - // client - BADPREFIX("chase_"); - BADPREFIX("cl_"); - BADPREFIX("con_"); - BADPREFIX("scoreboard_"); - BADPREFIX("g_campaign"); - BADPREFIX("g_waypointsprite_"); - BADPREFIX("gl_"); - BADPREFIX("joy"); - BADPREFIX("hud_"); - BADPREFIX("m_"); - BADPREFIX("menu_"); - BADPREFIX("net_slist_"); - BADPREFIX("r_"); - BADPREFIX("sbar_"); - BADPREFIX("scr_"); - BADPREFIX("snd_"); - BADPREFIX("show"); - BADPREFIX("sensitivity"); - BADPREFIX("userbind"); - BADPREFIX("v_"); - BADPREFIX("vid_"); - BADPREFIX("crosshair"); - BADCVAR("mod_q3bsp_lightmapmergepower"); - BADCVAR("mod_q3bsp_nolightmaps"); - BADCVAR("fov"); - BADCVAR("mastervolume"); - BADCVAR("volume"); - BADCVAR("bgmvolume"); - BADCVAR("in_pitch_min"); - BADCVAR("in_pitch_max"); - - // private - BADCVAR("developer"); - BADCVAR("log_dest_udp"); - BADCVAR("net_address"); - BADCVAR("net_address_ipv6"); - BADCVAR("port"); - BADCVAR("savedgamecfg"); - BADCVAR("serverconfig"); - BADCVAR("sv_autoscreenshot"); - BADCVAR("sv_heartbeatperiod"); - BADCVAR("sv_vote_master_password"); - BADCVAR("sys_colortranslation"); - BADCVAR("sys_specialcharactertranslation"); - BADCVAR("timeformat"); - BADCVAR("timestamps"); - BADCVAR("g_require_stats"); - BADPREFIX("developer_"); - BADPREFIX("g_ban_"); - BADPREFIX("g_banned_list"); - BADPREFIX("g_require_stats_"); - BADPREFIX("g_chat_flood_"); - BADPREFIX("g_ghost_items"); - BADPREFIX("g_playerstats_"); - BADPREFIX("g_voice_flood_"); - BADPREFIX("log_file"); - BADPREFIX("quit_"); - BADPREFIX("rcon_"); - BADPREFIX("sv_allowdownloads"); - BADPREFIX("sv_autodemo"); - BADPREFIX("sv_curl_"); - BADPREFIX("sv_eventlog"); - BADPREFIX("sv_logscores_"); - BADPREFIX("sv_master"); - BADPREFIX("sv_weaponstats_"); - BADPREFIX("sv_waypointsprite_"); - BADCVAR("rescan_pending"); - - // these can contain player IDs, so better hide - BADPREFIX("g_forced_team_"); - BADCVAR("sv_muteban_list"); - BADCVAR("sv_voteban_list"); - BADCVAR("sv_allow_customplayermodels_idlist"); - BADCVAR("sv_allow_customplayermodels_speciallist"); - - // mapinfo - BADCVAR("fraglimit"); - BADCVAR("g_arena"); - BADCVAR("g_assault"); - BADCVAR("g_ca"); - BADCVAR("g_ca_teams"); - BADCVAR("g_conquest"); - BADCVAR("g_ctf"); - BADCVAR("g_cts"); - BADCVAR("g_dotc"); - BADCVAR("g_dm"); - BADCVAR("g_domination"); - BADCVAR("g_domination_default_teams"); - BADCVAR("g_duel"); - BADCVAR("g_duel_not_dm_maps"); - BADCVAR("g_freezetag"); - BADCVAR("g_freezetag_teams"); - BADCVAR("g_invasion_teams"); - BADCVAR("g_invasion_type"); - BADCVAR("g_jailbreak"); - BADCVAR("g_jailbreak_teams"); - BADCVAR("g_keepaway"); - BADCVAR("g_keyhunt"); - BADCVAR("g_keyhunt_teams"); - BADCVAR("g_lms"); - BADCVAR("g_nexball"); - BADCVAR("g_onslaught"); - BADCVAR("g_race"); - BADCVAR("g_race_laps_limit"); - BADCVAR("g_race_qualifying_timelimit"); - BADCVAR("g_race_qualifying_timelimit_override"); - BADCVAR("g_runematch"); - BADCVAR("g_shootfromeye"); - BADCVAR("g_snafu"); - BADCVAR("g_tdm"); - BADCVAR("g_tdm_on_dm_maps"); - BADCVAR("g_tdm_teams"); - BADCVAR("g_vip"); - BADCVAR("leadlimit"); - BADCVAR("nextmap"); - BADCVAR("teamplay"); - BADCVAR("timelimit"); - BADCVAR("g_mapinfo_ignore_warnings"); - BADCVAR("g_maplist_ignore_sizes"); - BADCVAR("g_maplist_sizes_count_bots"); - - // long - BADCVAR("hostname"); - BADCVAR("g_maplist"); - BADCVAR("g_maplist_mostrecent"); - BADCVAR("sv_motd"); - - v = cvar_string(k); - d = cvar_defstring(k); - if(v == d) - continue; - - if(adding) - { - cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n"); - if(strlen(cvar_changes) > 16384) - { - cvar_changes = "// too many settings have been changed to show them here\n"; - adding = 0; - } - } - - // now check if the changes are actually gameplay relevant - - // does nothing gameplay relevant - BADCVAR("captureleadlimit_override"); - BADCVAR("condump_stripcolors"); - BADCVAR("gameversion"); - BADCVAR("fs_gamedir"); - BADCVAR("g_allow_oldvortexbeam"); - BADCVAR("g_balance_kill_delay"); - BADCVAR("g_buffs_pickup_anyway"); - BADCVAR("g_buffs_randomize"); - BADCVAR("g_buffs_randomize_teamplay"); - BADCVAR("g_campcheck_distance"); - BADCVAR("g_ca_point_leadlimit"); - BADCVAR("g_ca_point_limit"); - BADCVAR("g_ctf_captimerecord_always"); - BADCVAR("g_ctf_flag_glowtrails"); - BADCVAR("g_ctf_dynamiclights"); - BADCVAR("g_ctf_flag_pickup_verbosename"); - BADCVAR("g_domination_point_leadlimit"); - BADCVAR("g_forced_respawn"); - BADCVAR("g_freezetag_point_leadlimit"); - BADCVAR("g_freezetag_point_limit"); - BADCVAR("g_hats"); - BADCVAR("g_invasion_point_limit"); - BADCVAR("g_jump_grunt"); - BADCVAR("g_keyhunt_point_leadlimit"); - BADCVAR("g_nexball_goalleadlimit"); - BADCVAR("g_new_toys_autoreplace"); - BADCVAR("g_new_toys_use_pickupsound"); - BADCVAR("g_physics_predictall"); - BADCVAR("g_piggyback"); - BADCVAR("g_playerclip_collisions"); - BADCVAR("g_spawn_alloweffects"); - BADCVAR("g_tdm_point_leadlimit"); - BADCVAR("g_tdm_point_limit"); - BADCVAR("leadlimit_and_fraglimit"); - BADCVAR("leadlimit_override"); - BADCVAR("pausable"); - BADCVAR("sv_checkforpacketsduringsleep"); - BADCVAR("sv_damagetext"); - BADCVAR("sv_db_saveasdump"); - BADCVAR("sv_intermission_cdtrack"); - BADCVAR("sv_mapchange_delay"); - BADCVAR("sv_minigames"); - BADCVAR("sv_namechangetimer"); - BADCVAR("sv_precacheplayermodels"); - BADCVAR("sv_stepheight"); - BADCVAR("sv_timeout"); - BADCVAR("sv_weapons_modeloverride"); - BADCVAR("w_prop_interval"); - BADPREFIX("crypto_"); - BADPREFIX("gameversion_"); - BADPREFIX("g_chat_"); - BADPREFIX("g_ctf_captimerecord_"); - BADPREFIX("g_hats_"); - BADPREFIX("g_maplist_"); - BADPREFIX("g_mod_"); - BADPREFIX("g_respawn_"); - BADPREFIX("net_"); - BADPREFIX("notification_"); - BADPREFIX("prvm_"); - BADPREFIX("skill_"); - BADPREFIX("sv_allow_"); - BADPREFIX("sv_cullentities_"); - BADPREFIX("sv_maxidle_"); - BADPREFIX("sv_minigames_"); - BADPREFIX("sv_radio_"); - BADPREFIX("sv_timeout_"); - BADPREFIX("sv_vote_"); - BADPREFIX("timelimit_"); - - // allowed changes to server admins (please sync this to server.cfg) - // vi commands: - // :/"impure"/,$d - // :g!,^\/\/[^ /],d - // :%s,//\([^ ]*\).*,BADCVAR("\1");, - // :%!sort - // yes, this does contain some redundant stuff, don't really care - BADCVAR("bot_config_file"); - BADCVAR("bot_number"); - BADCVAR("bot_prefix"); - BADCVAR("bot_suffix"); - BADCVAR("capturelimit_override"); - BADCVAR("fraglimit_override"); - BADCVAR("gametype"); - BADCVAR("g_antilag"); - BADCVAR("g_balance_teams"); - BADCVAR("g_balance_teams_prevent_imbalance"); - BADCVAR("g_balance_teams_scorefactor"); - BADCVAR("g_ban_sync_trusted_servers"); - BADCVAR("g_ban_sync_uri"); - BADCVAR("g_buffs"); - BADCVAR("g_ca_teams_override"); - BADCVAR("g_ctf_fullbrightflags"); - BADCVAR("g_ctf_ignore_frags"); - BADCVAR("g_ctf_leaderboard"); - BADCVAR("g_domination_point_limit"); - BADCVAR("g_domination_teams_override"); - BADCVAR("g_freezetag_teams_override"); - BADCVAR("g_friendlyfire"); - BADCVAR("g_fullbrightitems"); - BADCVAR("g_fullbrightplayers"); - BADCVAR("g_keyhunt_point_limit"); - BADCVAR("g_keyhunt_teams_override"); - BADCVAR("g_lms_lives_override"); - BADCVAR("g_maplist"); - BADCVAR("g_maxplayers"); - BADCVAR("g_mirrordamage"); - BADCVAR("g_nexball_goallimit"); - BADCVAR("g_norecoil"); - BADCVAR("g_physics_clientselect"); - BADCVAR("g_pinata"); - BADCVAR("g_powerups"); - BADCVAR("g_player_brightness"); - BADCVAR("g_rocket_flying"); - BADCVAR("g_rocket_flying_disabledelays"); - BADCVAR("g_spawnshieldtime"); - BADCVAR("g_start_delay"); - BADCVAR("g_superspectate"); - BADCVAR("g_tdm_teams_override"); - BADCVAR("g_warmup"); - BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay"); - BADCVAR("hostname"); - BADCVAR("log_file"); - BADCVAR("maxplayers"); - BADCVAR("minplayers"); - BADCVAR("minplayers_per_team"); - BADCVAR("net_address"); - BADCVAR("port"); - BADCVAR("rcon_password"); - BADCVAR("rcon_restricted_commands"); - BADCVAR("rcon_restricted_password"); - BADCVAR("skill"); - BADCVAR("sv_adminnick"); - BADCVAR("sv_autoscreenshot"); - BADCVAR("sv_autotaunt"); - BADCVAR("sv_curl_defaulturl"); - BADCVAR("sv_defaultcharacter"); - BADCVAR("sv_defaultcharacterskin"); - BADCVAR("sv_defaultplayercolors"); - BADCVAR("sv_defaultplayermodel"); - BADCVAR("sv_defaultplayerskin"); - BADCVAR("sv_maxidle"); - BADCVAR("sv_maxrate"); - BADCVAR("sv_motd"); - BADCVAR("sv_public"); - BADCVAR("sv_ready_restart"); - BADCVAR("sv_status_privacy"); - BADCVAR("sv_taunt"); - BADCVAR("sv_vote_call"); - BADCVAR("sv_vote_commands"); - BADCVAR("sv_vote_majority_factor"); - BADCVAR("sv_vote_master"); - BADCVAR("sv_vote_master_commands"); - BADCVAR("sv_vote_master_password"); - BADCVAR("sv_vote_simple_majority_factor"); - BADCVAR("teamplay_mode"); - BADCVAR("timelimit_override"); - BADPREFIX("g_warmup_"); - BADPREFIX("sv_info_"); - BADPREFIX("sv_ready_restart_"); - - // mutators that announce themselves properly to the server browser - BADCVAR("g_instagib"); - BADCVAR("g_new_toys"); - BADCVAR("g_nix"); - BADCVAR("g_grappling_hook"); - BADCVAR("g_jetpack"); - - // temporary for testing - // TODO remove before 0.8.3 release - BADCVAR("g_ca_weaponarena"); - BADCVAR("g_freezetag_weaponarena"); - BADCVAR("g_lms_weaponarena"); - BADCVAR("g_ctf_stalemate_time"); - - if(cvar_string("g_mod_balance") == "Testing") - { - // (temporary) while using the Testing balance, any weapon balance cvars are allowed to be changed - BADPREFIX("g_balance_"); - } - -#undef BADPRESUFFIX -#undef BADPREFIX -#undef BADCVAR - - if(pureadding) - { - cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n"); - if(strlen(cvar_purechanges) > 16384) - { - cvar_purechanges = "// too many settings have been changed to show them here\n"; - pureadding = 0; - } - } - ++cvar_purechanges_count; - // WARNING: this variable is used for the server list - // NEVER dare to skip this code! - // Hacks to intentionally appearing as "pure server" even though you DO have - // modified settings may be punished by removal from the server list. - // You can do to the variables cvar_changes and cvar_purechanges all you want, - // though. - } - buf_del(h); - if(cvar_changes == "") - cvar_changes = "// this server runs at default server settings\n"; - else - cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes); - cvar_changes = strzone(cvar_changes); - if(cvar_purechanges == "") - cvar_purechanges = "// this server runs at default gameplay settings\n"; - else - cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges); - cvar_purechanges = strzone(cvar_purechanges); -} - -entity randomseed; -bool RandomSeed_Send(entity this, entity to, int sf) -{ - WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED); - WriteShort(MSG_ENTITY, this.cnt); - return true; -} -void RandomSeed_Think(entity this) -{ - this.cnt = bound(0, floor(random() * 65536), 65535); - this.nextthink = time + 5; - - this.SendFlags |= 1; -} -void RandomSeed_Spawn() -{ - randomseed = new_pure(randomseed); - setthink(randomseed, RandomSeed_Think); - Net_LinkEntity(randomseed, false, 0, RandomSeed_Send); - - getthink(randomseed)(randomseed); // sets random seed and nextthink -} - -spawnfunc(__init_dedicated_server) -{ - // handler for _init/_init map (only for dedicated server initialization) - - world_initialized = -1; // don't complain - cvar = cvar_normal; - cvar_string = cvar_string_normal; - cvar_set = cvar_set_normal; - - delete_fn = remove_unsafely; - - entity e = spawn(); - setthink(e, GotoFirstMap); - e.nextthink = time; // this is usually 1 at this point - - e = new(info_player_deathmatch); // safeguard against player joining - - // assign reflectively to avoid "assignment to world" warning - for (int i = 0, n = numentityfields(); i < n; ++i) { - string k = entityfieldname(i); - if (k == "classname") { - // safeguard against various stuff ;) - putentityfieldstring(i, this, "worldspawn"); - break; - } - } - - // needs to be done so early because of the constants they create - static_init(); - static_init_late(); - static_init_precache(); - - IL_PUSH(g_spawnpoints, e); // just incase - - MapInfo_Enumerate(); - MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0); -} - -void __init_dedicated_server_shutdown() { - MapInfo_Shutdown(); -} - -STATIC_INIT_EARLY(maxclients) -{ - maxclients = 0; - for (entity head = nextent(NULL); head; head = nextent(head)) { - ++maxclients; - } -} - -void default_delayedinit(entity this) -{ - if(!scores_initialized) - ScoreRules_generic(); -} - -void InitGameplayMode() -{ - VoteReset(); - - // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds - get_mi_min_max(1); - // assign reflectively to avoid "assignment to world" warning - int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) { - string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0'; - if (v) { - putentityfieldstring(i, world, sprintf("%v", v)); - if (++done == 2) break; - } - } - // currently, NetRadiant's limit is 131072 qu for each side - // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu - // set the distance according to map size but don't go over the limit to avoid issues with float precision - // in case somebody makes extremely large maps - max_shot_distance = min(230000, vlen(world.maxs - world.mins)); - - MapInfo_LoadMapSettings(mapname); - GameRules_teams(false); - - if (!cvar_value_issafe(world.fog)) - { - LOG_INFO("The current map contains a potentially harmful fog setting, ignored"); - world.fog = string_null; - } - if(MapInfo_Map_fog != "") - { - if(MapInfo_Map_fog == "none") - world.fog = string_null; - else - world.fog = strzone(MapInfo_Map_fog); - } - clientstuff = strzone(MapInfo_Map_clientstuff); - - MapInfo_ClearTemps(); - - gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype); - - cache_mutatormsg = strzone(""); - cache_lastmutatormsg = strzone(""); - - InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK); -} - -void Map_MarkAsRecent(string m); -float world_already_spawned; -spawnfunc(worldspawn) -{ - server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated"))); - - bool wantrestart = false; - { - if (!server_is_dedicated) - { - // force unloading of server pk3 files when starting a listen server - // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only - // restore csqc_progname too - string expect = "csprogs.dat"; - wantrestart = cvar_string_normal("csqc_progname") != expect; - cvar_set_normal("csqc_progname", expect); - } - else - { - // Try to use versioned csprogs from pk3 - // Only ever use versioned csprogs.dat files on dedicated servers; - // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant - string pk3csprogs = "csprogs-" WATERMARK ".dat"; - // This always works; fall back to it if a versioned csprogs.dat is suddenly missing - string select = "csprogs.dat"; - if (fexists(pk3csprogs)) select = pk3csprogs; - if (cvar_string_normal("csqc_progname") != select) - { - cvar_set_normal("csqc_progname", select); - wantrestart = true; - } - // Check for updates on startup - // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect - int sentinel = fopen("progs.txt", FILE_READ); - if (sentinel >= 0) - { - string switchversion = fgets(sentinel); - fclose(sentinel); - if (switchversion != "" && switchversion != WATERMARK) - { - LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion); - // if it doesn't exist, assume either: - // a) the current program was overwritten - // b) this is a client only update - string newprogs = sprintf("progs-%s.dat", switchversion); - if (fexists(newprogs)) - { - cvar_set_normal("sv_progs", newprogs); - wantrestart = true; - } - string newcsprogs = sprintf("csprogs-%s.dat", switchversion); - if (fexists(newcsprogs)) - { - cvar_set_normal("csqc_progname", newcsprogs); - wantrestart = true; - } - } - } - } - if (wantrestart) - { - LOG_INFO("Restart requested"); - changelevel(mapname); - // let initialization continue, shutdown depends on it - } - } - - cvar = cvar_normal; - cvar_string = cvar_string_normal; - cvar_set = cvar_set_normal; - - if(world_already_spawned) - error("world already spawned - you may have EXACTLY ONE worldspawn!"); - world_already_spawned = true; - - delete_fn = remove_safely; // during spawning, watch what you remove! - - cvar_changes_init(); // do this very early now so it REALLY matches the server config - - // needs to be done so early because of the constants they create - static_init(); - - ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid)); - - TemporaryDB = db_create(); - - // 0 normal - lightstyle(0, "m"); - - // 1 FLICKER (first variety) - lightstyle(1, "mmnmmommommnonmmonqnmmo"); - - // 2 SLOW STRONG PULSE - lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba"); - - // 3 CANDLE (first variety) - lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg"); - - // 4 FAST STROBE - lightstyle(4, "mamamamamama"); - - // 5 GENTLE PULSE 1 - lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj"); - - // 6 FLICKER (second variety) - lightstyle(6, "nmonqnmomnmomomno"); - - // 7 CANDLE (second variety) - lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm"); - - // 8 CANDLE (third variety) - lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa"); - - // 9 SLOW STROBE (fourth variety) - lightstyle(9, "aaaaaaaazzzzzzzz"); - - // 10 FLUORESCENT FLICKER - lightstyle(10, "mmamammmmammamamaaamammma"); - - // 11 SLOW PULSE NOT FADE TO BLACK - lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba"); - - // styles 32-62 are assigned by the spawnfunc_light program for switchable lights - - // 63 testing - lightstyle(63, "a"); - - if(autocvar_g_campaign) - CampaignPreInit(); - - Map_MarkAsRecent(mapname); - - PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode - - InitGameplayMode(); - static_init_late(); - static_init_precache(); - readlevelcvars(); - GrappleHookInit(); - - GameRules_limit_fallbacks(); - - if(warmup_limit == 0) - warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit; - - player_count = 0; - bot_waypoints_for_items = autocvar_g_waypoints_for_items; - if(bot_waypoints_for_items == 1) - if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS) - bot_waypoints_for_items = 0; - - precache(); - - WaypointSprite_Init(); - - GameLogInit(); // prepare everything - // NOTE for matchid: - // changing the logic generating it is okay. But: - // it HAS to stay <= 64 chars - // character set: ASCII 33-126 without the following characters: : ; ' " \ $ - if(autocvar_sv_eventlog) - { - string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000)); - matchid = strzone(s); - - GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s)); - s = ":gameinfo:mutators:LIST"; - - MUTATOR_CALLHOOK(BuildMutatorsString, s); - s = M_ARGV(0, string); - - // initialiation stuff, not good in the mutator system - if(!autocvar_g_use_ammunition) - s = strcat(s, ":no_use_ammunition"); - - // initialiation stuff, not good in the mutator system - if(autocvar_g_pickup_items == 0) - s = strcat(s, ":no_pickup_items"); - if(autocvar_g_pickup_items > 0) - s = strcat(s, ":pickup_items"); - - // initialiation stuff, not good in the mutator system - if(autocvar_g_weaponarena != "0") - s = strcat(s, ":", autocvar_g_weaponarena, " arena"); - - // TODO to mutator system - if(autocvar_g_norecoil) - s = strcat(s, ":norecoil"); - - // TODO to mutator system - if(autocvar_g_powerups == 0) - s = strcat(s, ":no_powerups"); - if(autocvar_g_powerups > 0) - s = strcat(s, ":powerups"); - - GameLogEcho(s); - GameLogEcho(":gameinfo:end"); - } - else - matchid = strzone(ftos(random())); - - cvar_set("nextmap", ""); - - SetDefaultAlpha(); - - if(autocvar_g_campaign) - CampaignPostInit(); - - Ban_LoadBans(); - - MapInfo_Enumerate(); - MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1); - - if(fexists(strcat("scripts/", mapname, ".arena"))) - cvar_settemp("sv_q3acompat_machineshotgunswap", "1"); - - if(fexists(strcat("scripts/", mapname, ".defi"))) - cvar_settemp("sv_q3defragcompat", "1"); - - if(whichpack(strcat("maps/", mapname, ".cfg")) != "") - { - int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ); - if(fd != -1) - { - string s; - while((s = fgets(fd))) - { - int l = tokenize_console(s); - if(l < 2) - continue; - if(argv(0) == "cd") - { - string trackname = argv(2); - LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:"); - LOG_INFO(" cdtrack ", trackname); - if (cvar_value_issafe(trackname)) - { - string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n"); - strcpy(clientstuff, newstuff); - } - } - else if(argv(0) == "fog") - { - LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:"); - LOG_INFO(" \"fog\" \"", s, "\""); - } - else if(argv(0) == "set") - { - LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:"); - LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2)); - } - else if(argv(0) != "//") - { - LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:"); - LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1)); - } - } - fclose(fd); - } - } - - WeaponStats_Init(); - - Nagger_Init(); - - next_pingtime = time + 5; - - // set up information replies for clients and server to use - maplist_reply = strzone(getmaplist()); - lsmaps_reply = strzone(getlsmaps()); - monsterlist_reply = strzone(getmonsterlist()); - for(int i = 0; i < 10; ++i) - { - string s = getrecords(i); - if (s) - records_reply[i] = strzone(s); - } - ladder_reply = strzone(getladder()); - rankings_reply = strzone(getrankings()); - - // begin other init - ClientInit_Spawn(); - RandomSeed_Spawn(); - PingPLReport_Spawn(); - - CheatInit(); - - if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n"); - - // fill sv_curl_serverpackages from .serverpackage files - if (autocvar_sv_curl_serverpackages_auto) - { - string s = "csprogs-" WATERMARK ".txt"; - // remove automatically managed files from the list to prevent duplicates - for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i) - { - string pkg = argv(i); - if (startsWith(pkg, "csprogs-")) continue; - if (endsWith(pkg, "-serverpackage.txt")) continue; - if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy - s = cons(s, pkg); - } - // add automatically managed files to the list - #define X(match) MACRO_BEGIN \ - int fd = search_begin(match, true, false); \ - if (fd >= 0) \ - { \ - for (int i = 0, j = search_getsize(fd); i < j; ++i) \ - { \ - s = cons(s, search_getfilename(fd, i)); \ - } \ - search_end(fd); \ - } \ - MACRO_END - X("*-serverpackage.txt"); - X("*.serverpackage"); - #undef X - cvar_set("sv_curl_serverpackages", s); - } - - // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes - modname = "Xonotic"; - // physics/balance/config changes that count as mod - if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics")) - modname = cvar_string("g_mod_physics"); - if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing") - modname = cvar_string("g_mod_balance"); - if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config")) - modname = cvar_string("g_mod_config"); - // extra mutators that deserve to count as mod - MUTATOR_CALLHOOK(SetModname, modname); - modname = M_ARGV(0, string); - - // save it for later - modname = strzone(modname); - - WinningConditionHelper(this); // set worldstatus - - world_initialized = 1; - __spawnfunc_spawn_all(); -} - -spawnfunc(light) -{ - //makestatic (this); // Who the f___ did that? - delete(this); -} - -string GetGametype() -{ - return MapInfo_Type_ToString(MapInfo_LoadedGametype); -} - -string GetMapname() -{ - return mapname; -} - -float Map_Count, Map_Current; -string Map_Current_Name; - -// NOTE: this now expects the map list to be already tokenized and the count in Map_Count -int GetMaplistPosition() -{ - string map = GetMapname(); - int idx = autocvar_g_maplist_index; - - if(idx >= 0) - { - if(idx < Map_Count) - { - if(map == argv(idx)) - { - return idx; - } - } - } - - for(int pos = 0; pos < Map_Count; ++pos) - { - if(map == argv(pos)) - return pos; - } - - // resume normal maplist rotation if current map is not in g_maplist - return idx; -} - -bool MapHasRightSize(string map) -{ - int minplayers = max(0, floor(autocvar_minplayers)); - if (teamplay) - minplayers = max(0, floor(autocvar_minplayers_per_team) * AvailableTeams()); - if (autocvar_g_maplist_check_waypoints - && (currentbots || autocvar_bot_number || player_count < minplayers)) - { - string checkwp_msg = strcat("checkwp ", map); - if(!fexists(strcat("maps/", map, ".waypoints"))) - { - LOG_TRACE(checkwp_msg, ": no waypoints"); - return false; - } - LOG_TRACE(checkwp_msg, ": has waypoints"); - } - - if(autocvar_g_maplist_ignore_sizes) - return true; - - // open map size restriction file - string opensize_msg = strcat("opensize ", map); - float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ); - int pcount = player_count; - if(!autocvar_g_maplist_sizes_count_bots) - pcount -= currentbots; - if(fh >= 0) - { - opensize_msg = strcat(opensize_msg, ": ok, "); - int mapmin = stoi(fgets(fh)); - int mapmax = stoi(fgets(fh)); - fclose(fh); - if(pcount < mapmin) - { - LOG_TRACE(opensize_msg, "not enough"); - return false; - } - if(mapmax && pcount > mapmax) - { - LOG_TRACE(opensize_msg, "too many"); - return false; - } - LOG_TRACE(opensize_msg, "right size"); - return true; - } - LOG_TRACE(opensize_msg, ": not found"); - return true; -} - -string Map_Filename(float position) -{ - return strcat("maps/", argv(position), ".bsp"); -} - -void Map_MarkAsRecent(string m) -{ - cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count))); -} - -float Map_IsRecent(string m) -{ - return strhasword(autocvar_g_maplist_mostrecent, m); -} - -float Map_Check(float position, float pass) -{ - string filename; - string map_next; - map_next = argv(position); - if(pass <= 1) - { - if(Map_IsRecent(map_next)) - return 0; - } - filename = Map_Filename(position); - if(MapInfo_CheckMap(map_next)) - { - if(pass == 2) - return 1; - if(MapHasRightSize(map_next)) - return 1; - return 0; - } - else - LOG_DEBUG( "Couldn't select '", filename, "'..." ); - - return 0; -} - -void Map_Goto_SetStr(string nextmapname) -{ - if(getmapname_stored != "") - strunzone(getmapname_stored); - if(nextmapname == "") - getmapname_stored = ""; - else - getmapname_stored = strzone(nextmapname); -} - -void Map_Goto_SetFloat(float position) -{ - cvar_set("g_maplist_index", ftos(position)); - Map_Goto_SetStr(argv(position)); -} - -void Map_Goto(float reinit) -{ - MapInfo_LoadMap(getmapname_stored, reinit); -} - -// return codes of map selectors: -// -1 = temporary failure (that is, try some method that is guaranteed to succeed) -// -2 = permanent failure -float MaplistMethod_Iterate() // usual method -{ - float pass, i; - - LOG_TRACE("Trying MaplistMethod_Iterate"); - - for(pass = 1; pass <= 2; ++pass) - { - for(i = 1; i < Map_Count; ++i) - { - float mapindex; - mapindex = (i + Map_Current) % Map_Count; - if(Map_Check(mapindex, pass)) - return mapindex; - } - } - return -1; -} - -float MaplistMethod_Repeat() // fallback method -{ - LOG_TRACE("Trying MaplistMethod_Repeat"); - - if(Map_Check(Map_Current, 2)) - return Map_Current; - return -2; -} - -float MaplistMethod_Random() // random map selection -{ - float i, imax; - - LOG_TRACE("Trying MaplistMethod_Random"); - - imax = 42; - - for(i = 0; i <= imax; ++i) - { - float mapindex; - mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map - if(Map_Check(mapindex, 1)) - return mapindex; - } - return -1; -} - -float MaplistMethod_Shuffle(float exponent) // more clever shuffling -// the exponent sets a bias on the map selection: -// the higher the exponent, the less likely "shortly repeated" same maps are -{ - float i, j, imax, insertpos; - - LOG_TRACE("Trying MaplistMethod_Shuffle"); - - imax = 42; - - for(i = 0; i <= imax; ++i) - { - string newlist; - - // now reinsert this at another position - insertpos = (random() ** (1 / exponent)); // ]0, 1] - insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1] - insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count} - LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos)); - - // insert the current map there - newlist = ""; - for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above - newlist = strcat(newlist, " ", argv(j)); - newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map - for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last - newlist = strcat(newlist, " ", argv(j)); - newlist = substring(newlist, 1, strlen(newlist) - 1); - cvar_set("g_maplist", newlist); - Map_Count = tokenizebyseparator(autocvar_g_maplist, " "); - - // NOTE: the selected map has just been inserted at (insertpos-1)th position - Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working - if(Map_Check(Map_Current, 1)) - return Map_Current; - } - return -1; -} - -void Maplist_Init() -{ - float i = Map_Count = 0; - if(autocvar_g_maplist != "") - { - Map_Count = tokenizebyseparator(autocvar_g_maplist, " "); - for (i = 0; i < Map_Count; ++i) - { - if (Map_Check(i, 2)) - break; - } - } - - if (i == Map_Count) - { - bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" ); - cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST)); - if(autocvar_g_maplist_shuffle) - ShuffleMaplist(); - if(!server_is_dedicated) - localcmd("\nmenu_cmd sync\n"); - Map_Count = tokenizebyseparator(autocvar_g_maplist, " "); - } - if(Map_Count == 0) - error("empty maplist, cannot select a new map"); - Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1); - - strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP - // this may or may not be correct, but who cares, in the worst case a map - // isn't chosen in the first pass that should have been -} - -string GetNextMap() -{ - Maplist_Init(); - float nextMap = -1; - - if(nextMap == -1) - if(autocvar_g_maplist_shuffle > 0) - nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1); - - if(nextMap == -1) - if(autocvar_g_maplist_selectrandom) - nextMap = MaplistMethod_Random(); - - if(nextMap == -1) - nextMap = MaplistMethod_Iterate(); - - if(nextMap == -1) - nextMap = MaplistMethod_Repeat(); - - if(nextMap >= 0) - { - Map_Goto_SetFloat(nextMap); - return getmapname_stored; - } - - return ""; -} - -float DoNextMapOverride(float reinit) -{ - if(autocvar_g_campaign) - { - CampaignPostIntermission(); - alreadychangedlevel = true; - return true; - } - if(autocvar_quit_when_empty) - { - if(player_count <= currentbots) - { - localcmd("quit\n"); - alreadychangedlevel = true; - return true; - } - } - if(autocvar_quit_and_redirect != "") - { - redirection_target = strzone(autocvar_quit_and_redirect); - alreadychangedlevel = true; - return true; - } - if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level - { - localcmd("restart\n"); - alreadychangedlevel = true; - return true; - } - if(autocvar_nextmap != "") - { - string m; - m = GameTypeVote_MapInfo_FixName(autocvar_nextmap); - cvar_set("nextmap",m); - - if(!m || gametypevote) - return false; - if(autocvar_sv_vote_gametype) - { - Map_Goto_SetStr(m); - return false; - } - - if(MapInfo_CheckMap(m)) - { - Map_Goto_SetStr(m); - Map_Goto(reinit); - alreadychangedlevel = true; - return true; - } - } - if(!reinit && autocvar_lastlevel) - { - cvar_settemp_restore(); - localcmd("set lastlevel 0\ntogglemenu 1\n"); - alreadychangedlevel = true; - return true; - } - return false; -} - -void GotoNextMap(float reinit) -{ - //string nextmap; - //float n, nummaps; - //string s; - if (alreadychangedlevel) - return; - alreadychangedlevel = true; - - string nextMap = GetNextMap(); - if(nextMap == "") - error("Everything is broken - cannot find a next map. Please report this to the developers."); - Map_Goto(reinit); -} - - -/* -============ -IntermissionThink - -When the player presses attack or jump, change to the next level -============ -*/ -.float autoscreenshot; -void IntermissionThink(entity this) -{ - FixIntermissionClient(this); - - float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot); - float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2); - - if( (server_screenshot || client_screenshot) - && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) ) - { - this.autoscreenshot = -1; - if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); } - return; - } - - if (time < intermission_exittime) - return; - - if(!mapvote_initialized) - if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this))) - return; - - MapVote_Start(); -} - -/* -============ -FindIntermission - -Returns the entity to view from -============ -*/ -/* -entity FindIntermission() -{ - local entity spot; - local float cyc; - -// look for info_intermission first - spot = find(NULL, classname, "info_intermission"); - if (spot) - { // pick a random one - cyc = random() * 4; - while (cyc > 1) - { - spot = find(spot, classname, "info_intermission"); - if (!spot) - spot = find(spot, classname, "info_intermission"); - cyc = cyc - 1; - } - return spot; - } - -// then look for the start position - spot = find(NULL, classname, "info_player_start"); - if (spot) - return spot; - -// testinfo_player_start is only found in regioned levels - spot = find(NULL, classname, "testplayerstart"); - if (spot) - return spot; - -// then look for the start position - spot = find(NULL, classname, "info_player_deathmatch"); - if (spot) - return spot; - - //objerror ("FindIntermission: no spot"); - return NULL; -} -*/ - -/* -=============================================================================== - -RULES - -=============================================================================== -*/ - -void DumpStats(float final) -{ - float file; - string s; - float to_console; - float to_eventlog; - float to_file; - float i; - - to_console = autocvar_sv_logscores_console; - to_eventlog = autocvar_sv_eventlog; - to_file = autocvar_sv_logscores_file; - - if(!final) - { - to_console = true; // always print printstats replies - to_eventlog = false; // but never print them to the event log - } - - if(to_eventlog) - if(autocvar_sv_eventlog_console) - to_console = false; // otherwise we get the output twice - - if(final) - s = ":scores:"; - else - s = ":status:"; - s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time))); - - if(to_console) - LOG_INFO(s); - if(to_eventlog) - GameLogEcho(s); - - file = -1; - if(to_file) - { - file = fopen(autocvar_sv_logscores_filename, FILE_APPEND); - if(file == -1) - to_file = false; - else - fputs(file, strcat(s, "\n")); - } - - s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0)); - if(to_console) - LOG_INFO(s); - if(to_eventlog) - GameLogEcho(s); - if(to_file) - fputs(file, strcat(s, "\n")); - - FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), { - s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":"); - s = strcat(s, ftos(rint(time - CS(it).jointime)), ":"); - if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it)) - s = strcat(s, ftos(it.team), ":"); - else - s = strcat(s, "spectator:"); - - if(to_console) - LOG_INFO(s, playername(it, false)); - if(to_eventlog) - GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false))); - if(to_file) - fputs(file, strcat(s, playername(it, false), "\n")); - }); - - if(teamplay) - { - s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0)); - if(to_console) - LOG_INFO(s); - if(to_eventlog) - GameLogEcho(s); - if(to_file) - fputs(file, strcat(s, "\n")); - - for(i = 1; i < 16; ++i) - { - s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0)); - s = strcat(s, ":", ftos(i)); - if(to_console) - LOG_INFO(s); - if(to_eventlog) - GameLogEcho(s); - if(to_file) - fputs(file, strcat(s, "\n")); - } - } - - if(to_console) - LOG_INFO(":end"); - if(to_eventlog) - GameLogEcho(":end"); - if(to_file) - { - fputs(file, ":end\n"); - fclose(file); - } -} - -void FixIntermissionClient(entity e) -{ - if(!e.autoscreenshot) // initial call - { - e.autoscreenshot = time + 0.8; // used for autoscreenshot - SetResourceExplicit(e, RES_HEALTH, -2342); - // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not) - for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) - { - .entity weaponentity = weaponentities[slot]; - if(e.(weaponentity)) - { - e.(weaponentity).effects = EF_NODRAW; - if (e.(weaponentity).weaponchild) - e.(weaponentity).weaponchild.effects = EF_NODRAW; - } - } - if(IS_REAL_CLIENT(e)) - { - stuffcmd(e, "\nscr_printspeed 1000000\n"); - RandomSelection_Init(); - FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, { - RandomSelection_AddString(it, 1, 1); - }); - if (RandomSelection_chosen_string != "") - { - stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string)); - } - msg_entity = e; - WriteByte(MSG_ONE, SVC_INTERMISSION); - } - } -} - -/* -go to the next level for deathmatch -only called if a time or frag limit has expired -*/ -void NextLevel() -{ - game_stopped = true; - intermission_running = 1; // game over - - // enforce a wait time before allowing changelevel - if(player_count > 0) - intermission_exittime = time + autocvar_sv_mapchange_delay; - else - intermission_exittime = -1; - - /* - WriteByte (MSG_ALL, SVC_CDTRACK); - WriteByte (MSG_ALL, 3); - WriteByte (MSG_ALL, 3); - // done in FixIntermission - */ - - //pos = FindIntermission (); - - VoteReset(); - - DumpStats(true); - - // send statistics - PlayerStats_GameReport(true); - WeaponStats_Shutdown(); - - Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now - - if(autocvar_sv_eventlog) - GameLogEcho(":gameover"); - - GameLogClose(); - - FOREACH_CLIENT(IS_PLAYER(it), { - FixIntermissionClient(it); - if(it.winning) - bprint(playername(it, false), " ^7wins.\n"); - }); - - target_music_kill(); - - if(autocvar_g_campaign) - CampaignPreIntermission(); - - MUTATOR_CALLHOOK(MatchEnd); - - localcmd("\nsv_hook_gameend\n"); -} - - -float InitiateSuddenDeath() -{ - // Check first whether normal overtimes could be added before initiating suddendeath mode - // - for this timelimit_overtime needs to be >0 of course - // - also check the winning condition calculated in the previous frame and only add normal overtime - // again, if at the point at which timelimit would be extended again, still no winner was found - if (!autocvar_g_campaign && checkrules_overtimesadded >= 0 - && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) - && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying)) - { - return 1; // need to call InitiateOvertime later - } - else - { - if(!checkrules_suddendeathend) - { - if(autocvar_g_campaign) - checkrules_suddendeathend = time; // no suddendeath in campaign - else - checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath; - if(g_race && !g_race_qualifying) - race_StartCompleting(); - } - return 0; - } -} - -void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true -{ - ++checkrules_overtimesadded; - //add one more overtime by simply extending the timelimit - cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime)); - Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60); -} - -float GetWinningCode(float fraglimitreached, float equality) -{ - if(autocvar_g_campaign == 1) - { - if(fraglimitreached) - return WINNING_YES; - else - return WINNING_NO; - } - else - { - if(equality) - { - if(fraglimitreached) - return WINNING_STARTSUDDENDEATHOVERTIME; - else - return WINNING_NEVER; - } - else - { - if(fraglimitreached) - return WINNING_YES; - else - return WINNING_NO; - } - } -} - -// set the .winning flag for exactly those players with a given field value -void SetWinners(.float field, float value) -{ - FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); }); -} - -// set the .winning flag for those players with a given field value -void AddWinners(.float field, float value) -{ - FOREACH_CLIENT(IS_PLAYER(it), { - if(it.(field) == value) - it.winning = 1; - }); -} - -// clear the .winning flags -void ClearWinners() -{ - FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; }); -} - -void ShuffleMaplist() -{ - cvar_set("g_maplist", shufflewords(autocvar_g_maplist)); -} - -float leaderfrags; -float WinningCondition_Scores(float limit, float leadlimit) -{ - float limitreached; - - // TODO make everything use THIS winning condition (except LMS) - WinningConditionHelper(NULL); - - if(teamplay) - { - for (int i = 1; i < 5; ++i) - { - Team_SetTeamScore(Team_GetTeamFromIndex(i), - TeamScore_GetCompareValue(Team_IndexToTeam(i))); - } - } - - ClearWinners(); - if(WinningConditionHelper_winner) - WinningConditionHelper_winner.winning = 1; - if(WinningConditionHelper_winnerteam >= 0) - SetWinners(team, WinningConditionHelper_winnerteam); - - if(WinningConditionHelper_lowerisbetter) - { - WinningConditionHelper_topscore = -WinningConditionHelper_topscore; - WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore; - limit = -limit; - } - - if(WinningConditionHelper_zeroisworst) - leadlimit = 0; // not supported in this mode - - if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining)) - // these modes always score in increments of 1, thus this makes sense - { - if(leaderfrags != WinningConditionHelper_topscore) - { - leaderfrags = WinningConditionHelper_topscore; - - if (limit) - { - if (leaderfrags == limit - 1) - Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1); - else if (leaderfrags == limit - 2) - Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2); - else if (leaderfrags == limit - 3) - Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3); - } - } - } - - limitreached = false; - if (limit && WinningConditionHelper_topscore >= limit) - limitreached = true; - if(leadlimit) - { - float leadlimitreached; - leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit); - if(autocvar_leadlimit_and_fraglimit) - limitreached = (limitreached && leadlimitreached); - else - limitreached = (limitreached || leadlimitreached); - } - - if(limit) - game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1)); - - return GetWinningCode( - WinningConditionHelper_topscore && limitreached, - WinningConditionHelper_equality - ); -} - -float WinningCondition_RanOutOfSpawns() -{ - if(have_team_spawns <= 0) - return WINNING_NO; - - if(!autocvar_g_spawn_useallspawns) - return WINNING_NO; - - if(!some_spawn_has_been_used) - return WINNING_NO; - - for (int i = 1; i < 5; ++i) - { - Team_SetTeamScore(Team_GetTeamFromIndex(i), 0); - } - - FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), - { - if (Team_IsValidTeam(it.team)) - { - Team_SetTeamScore(Team_GetTeam(it.team), 1); - } - }); - - IL_EACH(g_spawnpoints, true, - { - if (Team_IsValidTeam(it.team)) - { - Team_SetTeamScore(Team_GetTeam(it.team), 1); - } - }); - - ClearWinners(); - float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1)); - float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2)); - float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3)); - float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4)); - if(team1_score + team2_score + team3_score + team4_score == 0) - { - checkrules_equality = true; - return WINNING_YES; - } - else if(team1_score + team2_score + team3_score + team4_score == 1) - { - float t, i; - if(team1_score) - t = 1; - else if(team2_score) - t = 2; - else if(team3_score) - t = 3; - else // if(team4_score) - t = 4; - entity balance = TeamBalance_CheckAllowedTeams(NULL); - for(i = 0; i < MAX_TEAMSCORE; ++i) - { - for (int j = 1; j <= NUM_TEAMS; ++j) - { - if (t == j) - { - continue; - } - if (!TeamBalance_IsTeamAllowed(balance, j)) - { - continue; - } - TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000); - } - } - - AddWinners(team, t); - return WINNING_YES; - } - else - return WINNING_NO; -} - -/* -============ -CheckRules_World - -Exit deathmatch games upon conditions -============ -*/ -void CheckRules_World() -{ - float timelimit; - float fraglimit; - float leadlimit; - - VoteThink(); - MapVote_Think(); - - SetDefaultAlpha(); - - if (intermission_running) // someone else quit the game already - { - if(player_count == 0) // Nobody there? Then let's go to the next map - MapVote_Start(); - // this will actually check the player count in the next frame - // again, but this shouldn't hurt - return; - } - - timelimit = autocvar_timelimit * 60; - fraglimit = autocvar_fraglimit; - leadlimit = autocvar_leadlimit; - - if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts - { - if(timelimit > 0) - timelimit = 0; // timelimit is not made for warmup - if(fraglimit > 0) - fraglimit = 0; // no fraglimit for now - leadlimit = 0; // no leadlimit for now - } - - if(timelimit > 0) - { - timelimit += game_starttime; - } - else if (timelimit < 0) - { - // endmatch - NextLevel(); - return; - } - - float wantovertime; - wantovertime = 0; - - if(timelimit > game_starttime) - game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime); - else - game_completion_ratio = 0; - - if(checkrules_suddendeathend) - { - if(!checkrules_suddendeathwarning) - { - checkrules_suddendeathwarning = true; - if(g_race && !g_race_qualifying) - Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP); - else - Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG); - } - } - else - { - if (timelimit && time >= timelimit) - { - if(g_race && (g_race_qualifying == 2) && timelimit > 0) - { - float totalplayers; - float playerswithlaps; - float readyplayers; - totalplayers = playerswithlaps = readyplayers = 0; - FOREACH_CLIENT(IS_PLAYER(it), { - ++totalplayers; - if(GameRules_scoring_add(it, RACE_FASTEST, 0)) - ++playerswithlaps; - if(it.ready) - ++readyplayers; - }); - - // at least 2 of the players have completed a lap: start the RACE - // otherwise, the players should end the qualifying on their own - if(readyplayers || playerswithlaps >= 2) - { - checkrules_suddendeathend = 0; - ReadyRestart(); // go to race - return; - } - else - wantovertime |= InitiateSuddenDeath(); - } - else - wantovertime |= InitiateSuddenDeath(); - } - } - - if (checkrules_suddendeathend && time >= checkrules_suddendeathend) - { - NextLevel(); - return; - } - - int checkrules_status = WinningCondition_RanOutOfSpawns(); - if(checkrules_status == WINNING_YES) - bprint("Hey! Someone ran out of spawns!\n"); - else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit)) - checkrules_status = M_ARGV(0, float); - else - checkrules_status = WinningCondition_Scores(fraglimit, leadlimit); - - if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME) - { - checkrules_status = WINNING_NEVER; - checkrules_overtimesadded = -1; - wantovertime |= InitiateSuddenDeath(); - } - - if(checkrules_status == WINNING_NEVER) - // equality cases! Nobody wins if the overtime ends in a draw. - ClearWinners(); - - if(wantovertime) - { - if(checkrules_status == WINNING_NEVER) - InitiateOvertime(); - else - checkrules_status = WINNING_YES; - } - - if(checkrules_suddendeathend) - if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend) - checkrules_status = WINNING_YES; - - if(checkrules_status == WINNING_YES) - { - //print("WINNING\n"); - NextLevel(); - } -} - -string GotoMap(string m) -{ - m = GameTypeVote_MapInfo_FixName(m); - if (!m) - return "The map you suggested is not available on this server."; - if (!autocvar_sv_vote_gametype) - if(!MapInfo_CheckMap(m)) - return "The map you suggested does not support the current game mode."; - cvar_set("nextmap", m); - cvar_set("timelimit", "-1"); - if(mapvote_initialized || alreadychangedlevel) - { - if(DoNextMapOverride(0)) - return "Map switch initiated."; - else - return "Hm... no. For some reason I like THIS map more."; - } - else - return "Map switch will happen after scoreboard."; -} - -bool autocvar_sv_gameplayfix_multiplethinksperframe = true; -void RunThink(entity this) -{ - // don't let things stay in the past. - // it is possible to start that way by a trigger with a local time. - if(this.nextthink <= 0 || this.nextthink > time + frametime) - return; - - float oldtime = time; // do we need to save this? - - for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++) - { - time = max(oldtime, this.nextthink); - this.nextthink = 0; - - if(getthink(this)) - getthink(this)(this); - // mods often set nextthink to time to cause a think every frame, - // we don't want to loop in that case, so exit if the new nextthink is - // <= the time the qc was told, also exit if it is past the end of the - // frame - if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe) - break; - } - - time = oldtime; -} - -bool autocvar_sv_freezenonclients; -bool autocvar_sv_gameplayfix_delayprojectiles = false; -void Physics_Frame() -{ - if(autocvar_sv_freezenonclients) - return; - - IL_EACH(g_moveables, true, - { - if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS) - continue; - - //set_movetype(it, it.move_movetype); - // inline the set_movetype function, since this is called a lot - it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype; - - if(it.move_movetype == MOVETYPE_NONE) - continue; - - if(it.move_qcphysics) - Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false); - - if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling - { - // handle thinking here - if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime) - RunThink(it); - } - }); - - if(autocvar_sv_gameplayfix_delayprojectiles >= 0) - return; - - IL_EACH(g_moveables, it.move_qcphysics, - { - if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE) - continue; - Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false); - }); -} - -void systems_update(); -void EndFrame() -{ - anticheat_endframe(); - - Physics_Frame(); - - FOREACH_CLIENT(IS_REAL_CLIENT(it), { - entity e = IS_SPEC(it) ? it.enemy : it; - if (e.typehitsound) { - STAT(TYPEHIT_TIME, it) = time; - } else if (e.killsound) { - STAT(KILL_TIME, it) = time; - } else if (e.damage_dealt) { - STAT(HIT_TIME, it) = time; - STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt); - } - }); - // add 1 frametime because after this, engine SV_Physics - // increases time by a frametime and then networks the frame - // add another frametime because client shows everything with - // 1 frame of lag (cl_nolerp 0). The last +1 however should not be - // needed! - float altime = time + frametime * (1 + autocvar_g_antilag_nudge); - FOREACH_CLIENT(true, { - it.typehitsound = false; - it.damage_dealt = 0; - it.killsound = false; - antilag_record(it, CS(it), altime); - }); - IL_EACH(g_monsters, true, - { - antilag_record(it, it, altime); - }); - IL_EACH(g_projectiles, it.classname == "nade", - { - antilag_record(it, it, altime); - }); - systems_update(); - IL_ENDFRAME(); -} - - -/* - * RedirectionThink: - * returns true if redirecting - */ -float redirection_timeout; -float redirection_nextthink; -float RedirectionThink() -{ - float clients_found; - - if(redirection_target == "") - return false; - - if(!redirection_timeout) - { - cvar_set("sv_public", "-2"); - redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients - if(redirection_target == "self") - bprint("^3SERVER NOTICE:^7 restarting the server\n"); - else - bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n"); - } - - if(time < redirection_nextthink) - return true; - - redirection_nextthink = time + 1; - - clients_found = 0; - FOREACH_CLIENT(IS_REAL_CLIENT(it), { - // TODO add timer - LOG_INFO("Redirecting: sending connect command to ", it.netname); - if(redirection_target == "self") - stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n"); - else - stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n")); - ++clients_found; - }); - - LOG_INFO("Redirecting: ", ftos(clients_found), " clients left."); - - if(time > redirection_timeout || clients_found == 0) - localcmd("\nwait; wait; wait; quit\n"); - - return true; -} - -void RestoreGame() -{ - // Loaded from a save game - // some things then break, so let's work around them... - - // Progs DB (capture records) - ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid)); - - // Mapinfo - MapInfo_Shutdown(); - MapInfo_Enumerate(); - MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1); - WeaponStats_Init(); - - TargetMusic_RestoreGame(); -} - -void Shutdown() -{ - game_stopped = 2; - - if(world_initialized > 0) - { - world_initialized = 0; - LOG_TRACE("Saving persistent data..."); - Ban_SaveBans(); - - // playerstats with unfinished match - PlayerStats_GameReport(false); - - if(!cheatcount_total) - { - if(autocvar_sv_db_saveasdump) - db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid)); - else - db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid)); - } - if(autocvar_developer > 0) - { - if(autocvar_sv_db_saveasdump) - db_dump(TemporaryDB, "server-temp.db"); - else - db_save(TemporaryDB, "server-temp.db"); - } - CheatShutdown(); // must be after cheatcount check - db_close(ServerProgsDB); - db_close(TemporaryDB); - LOG_TRACE("Saving persistent data... done!"); - // tell the bot system the game is ending now - bot_endgame(); - - WeaponStats_Shutdown(); - MapInfo_Shutdown(); - } - else if(world_initialized == 0) - { - LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data"); - } - else - { - __init_dedicated_server_shutdown(); - } -}