X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_world.qc;h=1af52b13209eea54f3d915f1a1992a1c0b12cc6f;hp=e6193ae46363084bf316d6e15616b55fe386875a;hb=94a967120c8bfe0d4ffd95690b97e5af297dfc05;hpb=66cf5d96044bf7bdc5b2c243e84af1b3c4f0efb0 diff --git a/qcsrc/server/g_world.qc b/qcsrc/server/g_world.qc index e6193ae463..1af52b1320 100644 --- a/qcsrc/server/g_world.qc +++ b/qcsrc/server/g_world.qc @@ -256,22 +256,22 @@ void cvar_changes_init() BADCVAR("g_arena"); BADCVAR("g_assault"); BADCVAR("g_ca"); + BADCVAR("g_ca_teams"); BADCVAR("g_ctf"); BADCVAR("g_cts"); BADCVAR("g_dm"); BADCVAR("g_domination"); BADCVAR("g_domination_default_teams"); BADCVAR("g_freezetag"); + BADCVAR("g_freezetag_teams"); BADCVAR("g_keepaway"); BADCVAR("g_keyhunt"); BADCVAR("g_keyhunt_teams"); - BADCVAR("g_keyhunt_teams"); BADCVAR("g_lms"); BADCVAR("g_nexball"); BADCVAR("g_onslaught"); BADCVAR("g_race"); BADCVAR("g_race_qualifying_timelimit"); - BADCVAR("g_runematch"); BADCVAR("g_tdm"); BADCVAR("g_tdm_teams"); BADCVAR("leadlimit"); @@ -315,7 +315,6 @@ void cvar_changes_init() BADCVAR("g_keyhunt_point_leadlimit"); BADPREFIX("g_mod_"); BADCVAR("g_nexball_goalleadlimit"); - BADCVAR("g_runematch_point_leadlimit"); BADCVAR("leadlimit_and_fraglimit"); BADCVAR("leadlimit_override"); BADCVAR("pausable"); @@ -340,9 +339,6 @@ void cvar_changes_init() BADCVAR("gameversion"); BADPREFIX("gameversion_"); BADCVAR("sv_namechangetimer"); -#ifndef NO_LEGACY_NETWORKING - BADCVAR("sv_use_csqc_players"); // transition -#endif // allowed changes to server admins (please sync this to server.cfg) // vi commands: @@ -364,8 +360,10 @@ void cvar_changes_init() BADCVAR("g_balance_teams_scorefactor"); BADCVAR("g_ban_sync_trusted_servers"); BADCVAR("g_ban_sync_uri"); + BADCVAR("g_ca_teams_override"); BADCVAR("g_ctf_ignore_frags"); BADCVAR("g_domination_point_limit"); + BADCVAR("g_freezetag_teams_override"); BADCVAR("g_friendlyfire"); BADCVAR("g_fullbrightitems"); BADCVAR("g_fullbrightplayers"); @@ -384,7 +382,6 @@ void cvar_changes_init() BADCVAR("g_mirrordamage"); BADCVAR("g_nexball_goallimit"); BADCVAR("g_powerups"); - BADCVAR("g_runematch_point_limit"); BADCVAR("g_start_delay"); BADCVAR("g_warmup"); BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay"); @@ -553,6 +550,8 @@ void spawnfunc___init_dedicated_server(void) // needs to be done so early because of the constants they create CALL_ACCUMULATED_FUNCTION(RegisterWeapons); CALL_ACCUMULATED_FUNCTION(RegisterGametypes); + CALL_ACCUMULATED_FUNCTION(RegisterNotifications); + CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes); MapInfo_Enumerate(); MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0); @@ -594,9 +593,13 @@ void spawnfunc_worldspawn (void) head = nextent(head); } + server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? TRUE : FALSE); + // needs to be done so early because of the constants they create CALL_ACCUMULATED_FUNCTION(RegisterWeapons); CALL_ACCUMULATED_FUNCTION(RegisterGametypes); + CALL_ACCUMULATED_FUNCTION(RegisterNotifications); + CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes); ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid)); @@ -827,7 +830,7 @@ void spawnfunc_worldspawn (void) for(i = 0, j = 0; i < MapInfo_count; ++i) { if(MapInfo_Get_ByID(i)) - if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN)) + if not(MapInfo_Map_flags & MapInfo_ForbiddenFlags()) { if(mod(i, 2)) col = "^2"; @@ -1336,7 +1339,7 @@ void IntermissionThink() && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) ) { self.autoscreenshot = -1; - if(clienttype(self) == CLIENTTYPE_REAL) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"", GetMapname(), strftime(FALSE, "%s"))); } + if(clienttype(self) == CLIENTTYPE_REAL) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(FALSE, "%s"))); } return; } @@ -1464,7 +1467,7 @@ void DumpStats(float final) { s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":"); s = strcat(s, ftos(rint(time - other.jointime)), ":"); - if(other.classname == "player" || g_arena || g_ca || g_lms) + if(other.classname == "player" || g_arena || other.caplayer == 1 || g_lms) s = strcat(s, ftos(other.team), ":"); else s = strcat(s, "spectator:"); @@ -1578,6 +1581,8 @@ void NextLevel() PlayerStats_AddGlobalInfo(e); PlayerStats_Shutdown(); WeaponStats_Shutdown(); + + Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now if(autocvar_sv_eventlog) GameLogEcho(":gameover"); @@ -1661,20 +1666,8 @@ void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true tl = autocvar_timelimit; tl += autocvar_timelimit_overtime; cvar_set("timelimit", ftos(tl)); - string minutesPlural; - if (autocvar_timelimit_overtime == 1) - minutesPlural = " ^3minute"; - else - minutesPlural = " ^3minutes"; - - bcenterprint( - strcat( - "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1", - ftos(autocvar_timelimit_overtime), - minutesPlural, - " to the game!" - ) - ); + + Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60); } float GetWinningCode(float fraglimitreached, float equality) @@ -1742,10 +1735,10 @@ float WinningCondition_Onslaught() { if (head.health > 0) { - if (head.team == COLOR_TEAM1) t1 = 1; - if (head.team == COLOR_TEAM2) t2 = 1; - if (head.team == COLOR_TEAM3) t3 = 1; - if (head.team == COLOR_TEAM4) t4 = 1; + if (head.team == NUM_TEAM_1) t1 = 1; + if (head.team == NUM_TEAM_2) t2 = 1; + if (head.team == NUM_TEAM_3) t3 = 1; + if (head.team == NUM_TEAM_4) t4 = 1; } head = find(head, classname, "onslaught_generator"); } @@ -1753,10 +1746,10 @@ float WinningCondition_Onslaught() { // game over, only one team remains (or none) ClearWinners(); - if (t1) SetWinners(team, COLOR_TEAM1); - if (t2) SetWinners(team, COLOR_TEAM2); - if (t3) SetWinners(team, COLOR_TEAM3); - if (t4) SetWinners(team, COLOR_TEAM4); + if (t1) SetWinners(team, NUM_TEAM_1); + if (t2) SetWinners(team, NUM_TEAM_2); + if (t3) SetWinners(team, NUM_TEAM_3); + if (t4) SetWinners(team, NUM_TEAM_4); dprint("Have a winner, ending game.\n"); return WINNING_YES; } @@ -1765,24 +1758,6 @@ float WinningCondition_Onslaught() return WINNING_NO; } -float LMS_NewPlayerLives() -{ - float fl; - fl = autocvar_fraglimit; - if(fl == 0) - fl = 999; - - // first player has left the game for dying too much? Nobody else can get in. - if(lms_lowest_lives < 1) - return 0; - - if(!autocvar_g_lms_join_anytime) - if(lms_lowest_lives < fl - autocvar_g_lms_last_join) - return 0; - - return bound(1, lms_lowest_lives, fl); -} - // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives) // they win. Otherwise the defending team wins once the timelimit passes. void assault_new_round(); @@ -1794,13 +1769,13 @@ float WinningCondition_Assault() status = WINNING_NO; // as the timelimit has not yet passed just assume the defending team will win - if(assault_attacker_team == COLOR_TEAM1) + if(assault_attacker_team == NUM_TEAM_1) { - SetWinners(team, COLOR_TEAM2); + SetWinners(team, NUM_TEAM_2); } else { - SetWinners(team, COLOR_TEAM1); + SetWinners(team, NUM_TEAM_1); } entity ent; @@ -1926,10 +1901,10 @@ float WinningCondition_Scores(float limit, float leadlimit) if(teamplay) { - team1_score = TeamScore_GetCompareValue(COLOR_TEAM1); - team2_score = TeamScore_GetCompareValue(COLOR_TEAM2); - team3_score = TeamScore_GetCompareValue(COLOR_TEAM3); - team4_score = TeamScore_GetCompareValue(COLOR_TEAM4); + team1_score = TeamScore_GetCompareValue(NUM_TEAM_1); + team2_score = TeamScore_GetCompareValue(NUM_TEAM_2); + team3_score = TeamScore_GetCompareValue(NUM_TEAM_3); + team4_score = TeamScore_GetCompareValue(NUM_TEAM_4); } ClearWinners(); @@ -1957,11 +1932,11 @@ float WinningCondition_Scores(float limit, float leadlimit) if (limit) if (leaderfrags == limit - 1) - Announce("1fragleft"); + Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1); else if (leaderfrags == limit - 2) - Announce("2fragsleft"); + Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2); else if (leaderfrags == limit - 3) - Announce("3fragsleft"); + Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3); } } @@ -2045,25 +2020,25 @@ float WinningCondition_RanOutOfSpawns() FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO) { - if(head.team == COLOR_TEAM1) + if(head.team == NUM_TEAM_1) team1_score = 1; - else if(head.team == COLOR_TEAM2) + else if(head.team == NUM_TEAM_2) team2_score = 1; - else if(head.team == COLOR_TEAM3) + else if(head.team == NUM_TEAM_3) team3_score = 1; - else if(head.team == COLOR_TEAM4) + else if(head.team == NUM_TEAM_4) team4_score = 1; } for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; ) { - if(head.team == COLOR_TEAM1) + if(head.team == NUM_TEAM_1) team1_score = 1; - else if(head.team == COLOR_TEAM2) + else if(head.team == NUM_TEAM_2) team2_score = 1; - else if(head.team == COLOR_TEAM3) + else if(head.team == NUM_TEAM_3) team3_score = 1; - else if(head.team == COLOR_TEAM4) + else if(head.team == NUM_TEAM_4) team4_score = 1; } @@ -2077,20 +2052,20 @@ float WinningCondition_RanOutOfSpawns() { float t, i; if(team1_score) - t = COLOR_TEAM1; + t = NUM_TEAM_1; else if(team2_score) - t = COLOR_TEAM2; + t = NUM_TEAM_2; else if(team3_score) - t = COLOR_TEAM3; + t = NUM_TEAM_3; else // if(team4_score) - t = COLOR_TEAM4; + t = NUM_TEAM_4; CheckAllowedTeams(world); for(i = 0; i < MAX_TEAMSCORE; ++i) { - if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000); - if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000); - if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000); - if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000); + if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000); + if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000); + if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000); + if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000); } AddWinners(team, t); @@ -2180,9 +2155,9 @@ void CheckRules_World() { checkrules_suddendeathwarning = TRUE; if(g_race && !g_race_qualifying) - bcenterprint("^3Everyone, finish your lap! The race is over!"); + Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP); else - bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!"); + Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG); } } else