X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_world.qc;h=d9ca813aa372a3dc331704ef168254d0e68475b7;hp=5ccfc97cc65fceb5cbac2ca9f0bcca40f208be63;hb=2a718ebca6aed499161fc61b8ec3ebf0abc110c1;hpb=28e15b0c98e4fabee5de164dd09d331335fa3038 diff --git a/qcsrc/server/g_world.qc b/qcsrc/server/g_world.qc index 5ccfc97cc6..d9ca813aa3 100644 --- a/qcsrc/server/g_world.qc +++ b/qcsrc/server/g_world.qc @@ -338,6 +338,8 @@ void cvar_changes_init() BADCVAR("g_ctf_flag_glowtrails"); BADCVAR("g_ctf_dynamiclights"); BADCVAR("g_ctf_flag_pickup_verbosename"); + BADPRESUFFIX("g_ctf_flag_", "_model"); + BADPRESUFFIX("g_ctf_flag_", "_skin"); BADCVAR("g_domination_point_leadlimit"); BADCVAR("g_forced_respawn"); BADCVAR("g_freezetag_point_leadlimit"); @@ -358,6 +360,7 @@ void cvar_changes_init() BADCVAR("leadlimit_and_fraglimit"); BADCVAR("leadlimit_override"); BADCVAR("pausable"); + BADCVAR("sv_announcer"); BADCVAR("sv_checkforpacketsduringsleep"); BADCVAR("sv_damagetext"); BADCVAR("sv_db_saveasdump"); @@ -398,6 +401,7 @@ void cvar_changes_init() // :%s,//\([^ ]*\).*,BADCVAR("\1");, // :%!sort // yes, this does contain some redundant stuff, don't really care + BADPREFIX("bot_ai_"); BADCVAR("bot_config_file"); BADCVAR("bot_number"); BADCVAR("bot_prefix"); @@ -822,7 +826,7 @@ spawnfunc(worldspawn) // character set: ASCII 33-126 without the following characters: : ; ' " \ $ if(autocvar_sv_eventlog) { - string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000)); + string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000)); matchid = strzone(s); GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s)); @@ -1071,7 +1075,8 @@ bool MapHasRightSize(string map) // open map size restriction file string opensize_msg = strcat("opensize ", map); float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ); - int pcount = player_count; + int player_limit = ((autocvar_g_maplist_sizes_count_maxplayers) ? GetPlayerLimit() : 0); + int pcount = ((player_limit > 0) ? min(player_count, player_limit) : player_count); // bind it to the player limit so that forced spectators don't influence the limits if(!autocvar_g_maplist_sizes_count_bots) pcount -= currentbots; if(fh >= 0) @@ -1104,7 +1109,7 @@ string Map_Filename(float position) void Map_MarkAsRecent(string m) { - cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count))); + cvar_set("g_maplist_mostrecent", strwords(cons(m, autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count))); } float Map_IsRecent(string m) @@ -1258,7 +1263,7 @@ void Maplist_Init() break; } } - + if (i == Map_Count) { bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" ); @@ -1705,11 +1710,9 @@ void ShuffleMaplist() cvar_set("g_maplist", shufflewords(autocvar_g_maplist)); } -float leaderfrags; +int fragsleft_last; float WinningCondition_Scores(float limit, float leadlimit) { - float limitreached; - // TODO make everything use THIS winning condition (except LMS) WinningConditionHelper(NULL); @@ -1739,42 +1742,52 @@ float WinningCondition_Scores(float limit, float leadlimit) leadlimit = 0; // not supported in this mode if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining)) - // these modes always score in increments of 1, thus this makes sense { - if(leaderfrags != WinningConditionHelper_topscore) + float fragsleft; + if (checkrules_suddendeathend && time >= checkrules_suddendeathend) { - leaderfrags = WinningConditionHelper_topscore; - + fragsleft = 1; + } + else + { + fragsleft = FLOAT_MAX; + float leadingfragsleft = FLOAT_MAX; if (limit) - { - if (leaderfrags == limit - 1) - Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1); - else if (leaderfrags == limit - 2) - Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2); - else if (leaderfrags == limit - 3) - Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3); - } + fragsleft = limit - WinningConditionHelper_topscore; + if (leadlimit) + leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore; + + if (limit && leadlimit && autocvar_leadlimit_and_fraglimit) + fragsleft = max(fragsleft, leadingfragsleft); + else + fragsleft = min(fragsleft, leadingfragsleft); } - } - limitreached = false; - if (limit && WinningConditionHelper_topscore >= limit) - limitreached = true; - if(leadlimit) - { - float leadlimitreached; - leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit); - if(autocvar_leadlimit_and_fraglimit) - limitreached = (limitreached && leadlimitreached); - else - limitreached = (limitreached || leadlimitreached); + if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times + { + if (fragsleft == 1) + Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1); + else if (fragsleft == 2) + Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2); + else if (fragsleft == 3) + Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3); + + fragsleft_last = fragsleft; + } } - if(limit) - game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1)); + bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit); + bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit); + + bool limit_reached; + // only respect leadlimit_and_fraglimit when both limits are set or the game will never end + if (limit && leadlimit && autocvar_leadlimit_and_fraglimit) + limit_reached = (fraglimit_reached && leadlimit_reached); + else + limit_reached = (fraglimit_reached || leadlimit_reached); return GetWinningCode( - WinningConditionHelper_topscore && limitreached, + WinningConditionHelper_topscore && limit_reached, WinningConditionHelper_equality ); } @@ -1865,10 +1878,6 @@ Exit deathmatch games upon conditions */ void CheckRules_World() { - float timelimit; - float fraglimit; - float leadlimit; - VoteThink(); MapVote_Think(); @@ -1883,9 +1892,10 @@ void CheckRules_World() return; } - timelimit = autocvar_timelimit * 60; - fraglimit = autocvar_fraglimit; - leadlimit = autocvar_leadlimit; + float timelimit = autocvar_timelimit * 60; + float fraglimit = autocvar_fraglimit; + float leadlimit = autocvar_leadlimit; + if (leadlimit < 0) leadlimit = 0; if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts { @@ -1910,11 +1920,6 @@ void CheckRules_World() float wantovertime; wantovertime = 0; - if(timelimit > game_starttime) - game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime); - else - game_completion_ratio = 0; - if(checkrules_suddendeathend) { if(!checkrules_suddendeathwarning)