X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fmiscfunctions.qc;h=a59f4afa231380a58cc9f5e24fd6b7e76dd6e0b5;hp=273b854ce966e96807a01414fc2596fcbf0a90ce;hb=99262bf5759010457a3331ec08e985c3924a2b3f;hpb=2649e8e8c7377825bebcab773696955107d8995f diff --git a/qcsrc/server/miscfunctions.qc b/qcsrc/server/miscfunctions.qc index 273b854ce..a59f4afa2 100644 --- a/qcsrc/server/miscfunctions.qc +++ b/qcsrc/server/miscfunctions.qc @@ -429,6 +429,9 @@ void GetCvars(entity this, entity store, int f) { string s = string_null; + if (f == 0) + LOG_INFO("Warning: requesting cvar values is deprecated. Client should send them automatically using REPLICATE.\n"); + if (f > 0) s = strcat1(argv(f)); @@ -484,13 +487,12 @@ string playername(entity p, bool team_colorize) return p.netname; } -float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done? +float want_weapon(entity weaponinfo, float allguns) { - int i = weaponinfo.m_id; int d = 0; bool allow_mutatorblocked = false; - if(!i) + if(!weaponinfo.m_id) return 0; bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked); @@ -499,7 +501,7 @@ float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still ne allow_mutatorblocked = M_ARGV(3, bool); if(allguns) - d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & WEP_FLAG_HIDDEN)); + d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK))); else if(!mutator_returnvalue) d = !(!weaponinfo.weaponstart); @@ -508,7 +510,7 @@ float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still ne float t = weaponinfo.weaponstartoverride; - //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n")); + //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t); // bit order in t: // 1: want or not @@ -522,23 +524,90 @@ float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still ne return t; } -void weaponarena_available_update(entity this) +/// Weapons the player normally starts with outside weapon arena. +WepSet weapons_start() +{ + WepSet ret = '0 0 0'; + FOREACH(Weapons, it != WEP_Null, { + int w = want_weapon(it, false); + if (w & 1) + ret |= it.m_wepset; + }); + return ret; +} + +WepSet weapons_all() +{ + WepSet ret = '0 0 0'; + FOREACH(Weapons, it != WEP_Null, { + if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK))) + ret |= it.m_wepset; + }); + return ret; +} + +WepSet weapons_devall() { + WepSet ret = '0 0 0'; + FOREACH(Weapons, it != WEP_Null, + { + ret |= it.m_wepset; + }); + return ret; +} + +WepSet weapons_most() +{ + WepSet ret = '0 0 0'; FOREACH(Weapons, it != WEP_Null, { - // if no weapons are available, just fall back to normal weapons (most weapons arena) - bool wep_available = ((weaponsInMapAll) ? !!(weaponsInMapAll & WepSet_FromWeapon(it)) : (it.spawnflags & WEP_FLAG_NORMAL)); - if(wep_available && !(it.spawnflags & WEP_FLAG_MUTATORBLOCKED) && !(it.spawnflags & WEP_FLAG_HIDDEN)) - g_weaponarena_weapons |= WepSet_FromWeapon(it); + if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK))) + ret |= it.m_wepset; }); - start_weapons = g_weaponarena_weapons; - if(warmup_stage) - warmup_start_weapons = start_weapons; + return ret; +} + +void weaponarena_available_all_update(entity this) +{ + if (weaponsInMapAll) + { + start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all()); + } + else + { + // if no weapons are available on the map, just fall back to all weapons arena + start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all(); + } +} + +void weaponarena_available_devall_update(entity this) +{ + if (weaponsInMapAll) + { + start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll; + } + else + { + // if no weapons are available on the map, just fall back to devall weapons arena + start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall(); + } +} + +void weaponarena_available_most_update(entity this) +{ + if (weaponsInMapAll) + { + start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most()); + } + else + { + // if no weapons are available on the map, just fall back to most weapons arena + start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most(); + } } void readplayerstartcvars() { float i, t; - string s; // initialize starting values for players start_weapons = '0 0 0'; @@ -560,7 +629,7 @@ void readplayerstartcvars() g_weaponarena = 0; g_weaponarena_weapons = '0 0 0'; - s = cvar_string("g_weaponarena"); + string s = cvar_string("g_weaponarena"); MUTATOR_CALLHOOK(SetWeaponArena, s); s = M_ARGV(0, string); @@ -577,40 +646,43 @@ void readplayerstartcvars() { g_weaponarena = 1; g_weaponarena_list = "All Weapons"; - FOREACH(Weapons, it != WEP_Null, { - if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED)) - g_weaponarena_weapons |= (it.m_wepset); - }); + g_weaponarena_weapons = weapons_all(); } else if (s == "devall") { g_weaponarena = 1; - g_weaponarena_list = "All Weapons"; // TODO: report as more than just all weapons? - FOREACH(Weapons, it != WEP_Null, - { - g_weaponarena_weapons |= (it.m_wepset); - }); + g_weaponarena_list = "Dev All Weapons"; + g_weaponarena_weapons = weapons_devall(); } else if (s == "most") { g_weaponarena = 1; g_weaponarena_list = "Most Weapons"; - FOREACH(Weapons, it != WEP_Null, { - if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED) && (it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & WEP_FLAG_HIDDEN)) - g_weaponarena_weapons |= (it.m_wepset); - }); + g_weaponarena_weapons = weapons_most(); } - else if (s == "available") + else if (s == "all_available") { - g_weaponarena = 2; - g_weaponarena_list = "Most Weapons"; - // include weapons the player would start with - FOREACH(Weapons, it != WEP_Null, { - int w = want_weapon(it, false); - if(w & 1) - g_weaponarena_weapons |= (it.m_wepset); - }); - InitializeEntity(NULL, weaponarena_available_update, INITPRIO_FINDTARGET); + g_weaponarena = 1; + g_weaponarena_list = "All Available Weapons"; + + // this needs to run after weaponsInMapAll is initialized + InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET); + } + else if (s == "devall_available") + { + g_weaponarena = 1; + g_weaponarena_list = "Dev All Available Weapons"; + + // this needs to run after weaponsInMapAll is initialized + InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET); + } + else if (s == "most_available") + { + g_weaponarena = 1; + g_weaponarena_list = "Most Available Weapons"; + + // this needs to run after weaponsInMapAll is initialized + InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET); } else if (s == "none") { @@ -679,56 +751,48 @@ void readplayerstartcvars() start_ammo_plasma = cvar("g_start_ammo_plasma"); start_ammo_fuel = cvar("g_start_ammo_fuel"); random_start_weapons_count = cvar("g_random_start_weapons_count"); - SetResource(random_start_ammo, RES_SHELLS, cvar( - "g_random_start_shells")); - SetResource(random_start_ammo, RES_BULLETS, cvar( - "g_random_start_bullets")); - SetResource(random_start_ammo, RES_ROCKETS, - cvar("g_random_start_rockets")); - SetResource(random_start_ammo, RES_CELLS, cvar( - "g_random_start_cells")); - SetResource(random_start_ammo, RES_PLASMA, cvar( - "g_random_start_plasma")); + SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells")); + SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets")); + SetResource(random_start_ammo, RES_ROCKETS,cvar("g_random_start_rockets")); + SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells")); + SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma")); } - if (warmup_stage) + warmup_start_ammo_shells = start_ammo_shells; + warmup_start_ammo_nails = start_ammo_nails; + warmup_start_ammo_rockets = start_ammo_rockets; + warmup_start_ammo_cells = start_ammo_cells; + warmup_start_ammo_plasma = start_ammo_plasma; + warmup_start_ammo_fuel = start_ammo_fuel; + warmup_start_health = start_health; + warmup_start_armorvalue = start_armorvalue; + warmup_start_weapons = start_weapons; + warmup_start_weapons_default = start_weapons_default; + warmup_start_weapons_defaultmask = start_weapons_defaultmask; + + if (!g_weaponarena) { - warmup_start_ammo_shells = start_ammo_shells; - warmup_start_ammo_nails = start_ammo_nails; - warmup_start_ammo_rockets = start_ammo_rockets; - warmup_start_ammo_cells = start_ammo_cells; - warmup_start_ammo_plasma = start_ammo_plasma; - warmup_start_ammo_fuel = start_ammo_fuel; - warmup_start_health = start_health; - warmup_start_armorvalue = start_armorvalue; - warmup_start_weapons = start_weapons; - warmup_start_weapons_default = start_weapons_default; - warmup_start_weapons_defaultmask = start_weapons_defaultmask; - - if (!g_weaponarena && !g_ca && !g_freezetag) - { - warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells"); - warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails"); - warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets"); - warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells"); - warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma"); - warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel"); - warmup_start_health = cvar("g_warmup_start_health"); - warmup_start_armorvalue = cvar("g_warmup_start_armor"); - warmup_start_weapons = '0 0 0'; - warmup_start_weapons_default = '0 0 0'; - warmup_start_weapons_defaultmask = '0 0 0'; - FOREACH(Weapons, it != WEP_Null, { - int w = want_weapon(it, g_warmup_allguns); - WepSet s = (it.m_wepset); - if(w & 1) - warmup_start_weapons |= s; - if(w & 2) - warmup_start_weapons_default |= s; - if(w & 4) - warmup_start_weapons_defaultmask |= s; - }); - } + warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells"); + warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails"); + warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets"); + warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells"); + warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma"); + warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel"); + warmup_start_health = cvar("g_warmup_start_health"); + warmup_start_armorvalue = cvar("g_warmup_start_armor"); + warmup_start_weapons = '0 0 0'; + warmup_start_weapons_default = '0 0 0'; + warmup_start_weapons_defaultmask = '0 0 0'; + FOREACH(Weapons, it != WEP_Null, { + int w = want_weapon(it, g_warmup_allguns); + WepSet s = it.m_wepset; + if(w & 1) + warmup_start_weapons |= s; + if(w & 2) + warmup_start_weapons_default |= s; + if(w & 4) + warmup_start_weapons_defaultmask |= s; + }); } if (g_jetpack) @@ -749,16 +813,16 @@ void readplayerstartcvars() start_ammo_cells = max(0, start_ammo_cells); start_ammo_plasma = max(0, start_ammo_plasma); start_ammo_fuel = max(0, start_ammo_fuel); - SetResource(random_start_ammo, RES_SHELLS, max(0, - GetResource(random_start_ammo, RES_SHELLS))); - SetResource(random_start_ammo, RES_BULLETS, max(0, - GetResource(random_start_ammo, RES_BULLETS))); - SetResource(random_start_ammo, RES_ROCKETS, max(0, - GetResource(random_start_ammo, RES_ROCKETS))); - SetResource(random_start_ammo, RES_CELLS, max(0, - GetResource(random_start_ammo, RES_CELLS))); - SetResource(random_start_ammo, RES_PLASMA, max(0, - GetResource(random_start_ammo, RES_PLASMA))); + SetResource(random_start_ammo, RES_SHELLS, + max(0, GetResource(random_start_ammo, RES_SHELLS))); + SetResource(random_start_ammo, RES_BULLETS, + max(0, GetResource(random_start_ammo, RES_BULLETS))); + SetResource(random_start_ammo, RES_ROCKETS, + max(0, GetResource(random_start_ammo, RES_ROCKETS))); + SetResource(random_start_ammo, RES_CELLS, + max(0, GetResource(random_start_ammo, RES_CELLS))); + SetResource(random_start_ammo, RES_PLASMA, + max(0, GetResource(random_start_ammo, RES_PLASMA))); warmup_start_ammo_shells = max(0, warmup_start_ammo_shells); warmup_start_ammo_nails = max(0, warmup_start_ammo_nails); @@ -773,9 +837,9 @@ void precache_playermodel(string m) float globhandle, i, n; string f; - if(substring(m, -9,5) == "_lod1") + if(substring(m, -9, 5) == "_lod1") return; - if(substring(m, -9,5) == "_lod2") + if(substring(m, -9, 5) == "_lod2") return; precache_model(m); f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));