X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fmiscfunctions.qc;h=dec1502da1b92984dacfbb4552fa9e642e4e7c10;hp=b0aa2c12dd5884b0d8280b9b105f74ce310e9ec4;hb=2c0e35d3ee9fe6652c9c56f29dbbf546da0043b0;hpb=4addeeaa4a26b9482367dcb140a8909b7c2884d8 diff --git a/qcsrc/server/miscfunctions.qc b/qcsrc/server/miscfunctions.qc index b0aa2c12dd..dec1502da1 100644 --- a/qcsrc/server/miscfunctions.qc +++ b/qcsrc/server/miscfunctions.qc @@ -79,9 +79,9 @@ float DistributeEvenly_GetRandomized(float weight) #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e) -string STR_PLAYER = "player"; -string STR_SPECTATOR = "spectator"; -string STR_OBSERVER = "observer"; +const string STR_PLAYER = "player"; +const string STR_SPECTATOR = "spectator"; +const string STR_OBSERVER = "observer"; #define IS_PLAYER(v) (v.classname == STR_PLAYER) #define IS_SPEC(v) (v.classname == STR_SPECTATOR) @@ -99,6 +99,8 @@ string STR_OBSERVER = "observer"; #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if not(IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v)) +#define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; ) + #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5))) // copies a string to a tempstring (so one can strunzone it) @@ -178,7 +180,7 @@ float strstr(string haystack, string needle, float offset) } */ -float NUM_NEAREST_ENTITIES = 4; +const float NUM_NEAREST_ENTITIES = 4; entity nearest_entity[NUM_NEAREST_ENTITIES]; float nearest_length[NUM_NEAREST_ENTITIES]; entity findnearest(vector point, .string field, string value, vector axismod) @@ -591,7 +593,7 @@ float g_pickup_healthmega_anyway; float g_pickup_ammo_anyway; float g_pickup_weapons_anyway; float g_weaponarena; -WEPSET_DECLARE_A(g_weaponarena_weapons); +WepSet g_weaponarena_weapons; float g_weaponarena_random; float g_weaponarena_random_with_laser; string g_weaponarena_list; @@ -601,9 +603,9 @@ float g_weapondamagefactor; float g_weaponforcefactor; float g_weaponspreadfactor; -WEPSET_DECLARE_A(start_weapons); -WEPSET_DECLARE_A(start_weapons_default); -WEPSET_DECLARE_A(start_weapons_defaultmask); +WepSet start_weapons; +WepSet start_weapons_default; +WepSet start_weapons_defaultmask; float start_items; float start_ammo_shells; float start_ammo_nails; @@ -612,9 +614,9 @@ float start_ammo_cells; float start_ammo_fuel; float start_health; float start_armorvalue; -WEPSET_DECLARE_A(warmup_start_weapons); -WEPSET_DECLARE_A(warmup_start_weapons_default); -WEPSET_DECLARE_A(warmup_start_weapons_defaultmask); +WepSet warmup_start_weapons; +WepSet warmup_start_weapons_default; +WepSet warmup_start_weapons_defaultmask; float warmup_start_ammo_shells; float warmup_start_ammo_nails; float warmup_start_ammo_rockets; @@ -676,9 +678,9 @@ void readplayerstartcvars() string s; // initialize starting values for players - WEPSET_CLEAR_A(start_weapons); - WEPSET_CLEAR_A(start_weapons_default); - WEPSET_CLEAR_A(start_weapons_defaultmask); + start_weapons = '0 0 0'; + start_weapons_default = '0 0 0'; + start_weapons_defaultmask = '0 0 0'; start_items = 0; start_ammo_shells = 0; start_ammo_nails = 0; @@ -688,7 +690,7 @@ void readplayerstartcvars() start_armorvalue = cvar("g_balance_armor_start"); g_weaponarena = 0; - WEPSET_CLEAR_A(g_weaponarena_weapons); + g_weaponarena_weapons = '0 0 0'; s = cvar_string("g_weaponarena"); if (s == "0" || s == "") @@ -713,7 +715,7 @@ void readplayerstartcvars() { e = get_weaponinfo(j); if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED) - WEPSET_OR_AW(g_weaponarena_weapons, j); + g_weaponarena_weapons |= WepSet_FromWeapon(j); } } else if (s == "most") @@ -725,7 +727,7 @@ void readplayerstartcvars() e = get_weaponinfo(j); if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED) if (e.spawnflags & WEP_FLAG_NORMAL) - WEPSET_OR_AW(g_weaponarena_weapons, j); + g_weaponarena_weapons |= WepSet_FromWeapon(j); } } else if (s == "none") @@ -746,7 +748,7 @@ void readplayerstartcvars() e = get_weaponinfo(j); if (e.netname == s) { - WEPSET_OR_AW(g_weaponarena_weapons, j); + g_weaponarena_weapons |= WepSet_FromWeapon(j); g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & "); break; } @@ -767,9 +769,8 @@ void readplayerstartcvars() if (g_weaponarena) { - g_pinata = 0; // incompatible g_weapon_stay = 0; // incompatible - WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons); + start_weapons = g_weaponarena_weapons; start_items |= IT_UNLIMITED_AMMO; } else @@ -779,20 +780,17 @@ void readplayerstartcvars() e = get_weaponinfo(i); float w = want_weapon("g_start_weapon_", e, FALSE); if(w & 1) - WEPSET_OR_AW(start_weapons, i); + start_weapons |= WepSet_FromWeapon(i); if(w & 2) - WEPSET_OR_AW(start_weapons_default, i); + start_weapons_default |= WepSet_FromWeapon(i); if(w & 4) - WEPSET_OR_AW(start_weapons_defaultmask, i); + start_weapons_defaultmask |= WepSet_FromWeapon(i); } } if(!cvar("g_use_ammunition")) start_items |= IT_UNLIMITED_AMMO; - - if(cvar("g_nexball")) - start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT - + if(start_items & IT_UNLIMITED_WEAPON_AMMO) { start_ammo_rockets = 999; @@ -810,7 +808,7 @@ void readplayerstartcvars() start_ammo_fuel = cvar("g_start_ammo_fuel"); } - if (inWarmupStage) + if (warmup_stage) { warmup_start_ammo_shells = start_ammo_shells; warmup_start_ammo_nails = start_ammo_nails; @@ -819,9 +817,9 @@ void readplayerstartcvars() warmup_start_ammo_fuel = start_ammo_fuel; warmup_start_health = start_health; warmup_start_armorvalue = start_armorvalue; - WEPSET_COPY_AA(warmup_start_weapons, start_weapons); - WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default); - WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask); + warmup_start_weapons = start_weapons; + warmup_start_weapons_default = start_weapons_default; + warmup_start_weapons_defaultmask = start_weapons_defaultmask; if (!g_weaponarena && !g_ca) { @@ -832,19 +830,19 @@ void readplayerstartcvars() warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel"); warmup_start_health = cvar("g_warmup_start_health"); warmup_start_armorvalue = cvar("g_warmup_start_armor"); - WEPSET_CLEAR_A(warmup_start_weapons); - WEPSET_CLEAR_A(warmup_start_weapons_default); - WEPSET_CLEAR_A(warmup_start_weapons_defaultmask); + warmup_start_weapons = '0 0 0'; + warmup_start_weapons_default = '0 0 0'; + warmup_start_weapons_defaultmask = '0 0 0'; for (i = WEP_FIRST; i <= WEP_LAST; ++i) { e = get_weaponinfo(i); float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")); if(w & 1) - WEPSET_OR_AW(warmup_start_weapons, i); + warmup_start_weapons |= WepSet_FromWeapon(i); if(w & 2) - WEPSET_OR_AW(warmup_start_weapons_default, i); + warmup_start_weapons_default |= WepSet_FromWeapon(i); if(w & 4) - WEPSET_OR_AW(warmup_start_weapons_defaultmask, i); + warmup_start_weapons_defaultmask |= WepSet_FromWeapon(i); } } } @@ -854,7 +852,7 @@ void readplayerstartcvars() MUTATOR_CALLHOOK(SetStartItems); - if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK))) + if ((start_items & IT_JETPACK) || (g_grappling_hook && (start_weapons & WEPSET_HOOK))) { g_grappling_hook = 0; // these two can't coexist, as they use the same button start_items |= IT_FUEL_REGEN; @@ -865,7 +863,7 @@ void readplayerstartcvars() for (i = WEP_FIRST; i <= WEP_LAST; ++i) { e = get_weaponinfo(i); - if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i)) + if((start_weapons | warmup_start_weapons) & WepSet_FromWeapon(i)) weapon_action(i, WR_PRECACHE); } @@ -919,8 +917,15 @@ void readlevelcvars(void) CHECK_MUTATOR_ADD("g_rocket_flying", mutator_rocketflying, !cvar("g_minstagib")); CHECK_MUTATOR_ADD("g_vampire", mutator_vampire, !cvar("g_minstagib")); CHECK_MUTATOR_ADD("g_superspectate", mutator_superspec, 1); + CHECK_MUTATOR_ADD("g_pinata", mutator_pinata, !cvar("g_minstagib")); + CHECK_MUTATOR_ADD("g_midair", mutator_midair, 1); + CHECK_MUTATOR_ADD("g_bloodloss", mutator_bloodloss, !cvar("g_minstagib")); + CHECK_MUTATOR_ADD("g_random_gravity", mutator_random_gravity, 1); + CHECK_MUTATOR_ADD("g_multijump", mutator_multijump, 1); + CHECK_MUTATOR_ADD("g_melee_only", mutator_melee_only, !cvar("g_minstagib")); + CHECK_MUTATOR_ADD("g_nades", mutator_nades, 1); CHECK_MUTATOR_ADD("g_sandbox", sandbox, 1); - CHECK_MUTATOR_ADD("g_riflearena", mutator_riflearena, !cvar("g_minstagib")); + CHECK_MUTATOR_ADD("g_campcheck", mutator_campcheck, 1); #undef CHECK_MUTATOR_ADD @@ -943,6 +948,8 @@ void readlevelcvars(void) g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow"); g_bugrigs_steer = cvar("g_bugrigs_steer"); + monster_skill = cvar("g_monsters_skill"); + g_minstagib = cvar("g_minstagib"); sv_clones = cvar("sv_clones"); @@ -950,25 +957,21 @@ void readlevelcvars(void) g_cloaked = cvar("g_cloaked"); if(g_cts) g_cloaked = 1; // always enable cloak in CTS - g_jump_grunt = cvar("g_jump_grunt"); g_footsteps = cvar("g_footsteps"); g_grappling_hook = cvar("g_grappling_hook"); g_jetpack = cvar("g_jetpack"); - g_midair = cvar("g_midair"); - g_norecoil = cvar("g_norecoil"); - g_bloodloss = cvar("g_bloodloss"); sv_maxidle = cvar("sv_maxidle"); sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle"); sv_autotaunt = cvar("sv_autotaunt"); sv_taunt = cvar("sv_taunt"); - inWarmupStage = cvar("g_warmup"); + warmup_stage = cvar("g_warmup"); g_warmup_limit = cvar("g_warmup_limit"); g_warmup_allguns = cvar("g_warmup_allguns"); g_warmup_allow_timeout = cvar("g_warmup_allow_timeout"); - if ((g_race && g_race_qualifying == 2) || g_arena || g_minstagib || g_assault || cvar("g_campaign")) - inWarmupStage = 0; // these modes cannot work together, sorry + if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || cvar("g_campaign")) + warmup_stage = 0; // these modes cannot work together, sorry g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon"); g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon"); @@ -1030,13 +1033,11 @@ void readlevelcvars(void) g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway"); g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway"); - g_pinata = cvar("g_pinata"); - g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay")); if(!g_weapon_stay) g_weapon_stay = cvar("g_weapon_stay"); - if not(inWarmupStage) + if not(warmup_stage) game_starttime = time + cvar("g_start_delay"); readplayerstartcvars(); @@ -1207,7 +1208,7 @@ void play2(entity e, string filename) { //stuffcmd(e, strcat("play2 ", filename, "\n")); msg_entity = e; - soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE); + soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTEN_NONE); } // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame) @@ -1245,7 +1246,7 @@ void play2all(string samp) if (autocvar_bot_sound_monopoly) return; - sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE); + sound(world, CH_INFO, samp, VOL_BASE, ATTEN_NONE); } void PrecachePlayerSounds(string f); @@ -1414,9 +1415,11 @@ void precache() if (self.noise) { precache_sound (self.noise); - ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE); + ambientsound ('0 0 0', self.noise, VOL_BASE, ATTEN_NONE); } #endif + +#include "precache-for-csqc.inc" } // WARNING: this kills the trace globals @@ -1719,7 +1722,7 @@ float SUB_NoImpactCheck() if(trace_dphitcontents == 0) { //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n"); - dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin))); + dprint(sprintf("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n", num_for_edict(self), self.classname, vtos(self.origin))); checkclient(); } if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) @@ -1941,30 +1944,32 @@ float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, f // these can be traceLINES as we already verified the starting box mstart = start + 0.5 * (e.mins + e.maxs); traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e); - if (trace_fraction >= 1) + if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk") continue; traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e); - if (trace_fraction >= 1) + if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk") continue; traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e); - if (trace_fraction >= 1) + if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk") continue; traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e); - if (trace_fraction >= 1) + if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk") continue; traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e); - if (trace_fraction >= 1) + if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk") continue; - // rule 4: we must "see" some spawnpoint + // rule 4: we must "see" some spawnpoint or item for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); ) if(checkpvs(mstart, sp)) - break; + if((traceline(mstart, sp.origin, MOVE_NORMAL, e), trace_fraction) >= 1) + break; if(!sp) { for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); ) if(checkpvs(mstart, sp)) - break; + if((traceline(mstart, sp.origin + (sp.mins + sp.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1) + break; if(!sp) continue; }