X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fbase.qh;h=05a5187e508709528c16cee43e7938027fb64d5b;hp=9ed316ee1574a00bdbfe517894c6c2c259e86be6;hb=890c0a82cb8b8a27b52c5e39bbf94f803900c8b3;hpb=d3c9fce4c6e5f38dbd8d9920dade95fac44bf0f2 diff --git a/qcsrc/server/mutators/base.qh b/qcsrc/server/mutators/base.qh index 9ed316ee15..05a5187e50 100644 --- a/qcsrc/server/mutators/base.qh +++ b/qcsrc/server/mutators/base.qh @@ -16,11 +16,12 @@ float CallbackChain_Call(entity cb); #define MUTATOR_REMOVING 0 #define MUTATOR_ADDING 1 -float Mutator_Add(float(float) func); -void Mutator_Remove(float(float) func); // calls error() on fail +typedef float(float) mutatorfunc_t; +float Mutator_Add(mutatorfunc_t func, string name); +void Mutator_Remove(mutatorfunc_t func, string name); // calls error() on fail -#define MUTATOR_ADD(name) Mutator_Add(MUTATOR_##name) -#define MUTATOR_REMOVE(name) Mutator_Remove(MUTATOR_##name) +#define MUTATOR_ADD(name) Mutator_Add(MUTATOR_##name, #name) +#define MUTATOR_REMOVE(name) Mutator_Remove(MUTATOR_##name, #name) #define MUTATOR_DEFINITION(name) float MUTATOR_##name(float mode) #define MUTATOR_DECLARATION(name) float MUTATOR_##name(float mode) #define MUTATOR_HOOKFUNCTION(name) float HOOKFUNCTION_##name() @@ -51,10 +52,12 @@ MUTATOR_HOOKABLE(PlayerDies); // INPUT: entity frag_inflictor; entity frag_attacker; + entity frag_target; // same as self MUTATOR_HOOKABLE(GiveFragsForKill); // called when someone was fragged by "self", and is expected to change frag_score to adjust scoring for the kill // INPUT: + entity frag_attacker; // same as self entity frag_target; // INPUT, OUTPUT: float frag_score; @@ -92,6 +95,10 @@ MUTATOR_HOOKABLE(FilterItem); // checks if the current item may be spawned (self.items and self.weapons may be read and written to, as well as the ammo_ fields) // return error to request removal +MUTATOR_HOOKABLE(TurretSpawn); + // return error to request removal + // INPUT: self - turret + MUTATOR_HOOKABLE(OnEntityPreSpawn); // return error to prevent entity spawn, or modify the entity @@ -110,3 +117,37 @@ MUTATOR_HOOKABLE(GetCvars); // INPUT: float get_cvars_f; string get_cvars_s; + +MUTATOR_HOOKABLE(EditProjectile); + // can edit any "just fired" projectile + // INPUT: + entity self; + entity other; + +MUTATOR_HOOKABLE(PlayerDamage_SplitHealthArmor); + // called when a player gets damaged to e.g. remove stuff he was carrying. + // INPUT: + entity frag_inflictor; + entity frag_attacker; + entity frag_target; // same as self + vector damage_force; // NOTE: this force already HAS been applied + // INPUT, OUTPUT: + float damage_take; + float damage_save; + +MUTATOR_HOOKABLE(PlayerDamage_Calculate); + // called to adjust damage and force values which are applied to the player, used for e.g. strength damage/force multiplier or runematch runes + // i'm not sure if I should change this around slightly (Naming of the entities, and also how they're done in g_damage). + // INPUT: + entity frag_attacker; + entity frag_target; + float frag_deathtype; + // INPUT, OUTPUT: + float frag_damage; + vector frag_force; + +MUTATOR_HOOKABLE(PlayerPowerups); + // called at the end of player_powerups() in cl_client.qc, used for manipulating the values which are set by powerup items. + // INPUT + entity self; + float olditems; // also technically output, but since it is at the end of the function it's useless for that :P