X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fgamemode_assault.qc;h=60df95a006eab4ce0941dc2176d43216e0cda9a7;hp=0325067f28fb396d795c693ba8608524ba473dc1;hb=0f0e69c6625fc4db17559e2e47f2fdaed8298076;hpb=e23579dcf3caf46f7d186bfc4b641458b36b5365 diff --git a/qcsrc/server/mutators/gamemode_assault.qc b/qcsrc/server/mutators/gamemode_assault.qc index 0325067f28..60df95a006 100644 --- a/qcsrc/server/mutators/gamemode_assault.qc +++ b/qcsrc/server/mutators/gamemode_assault.qc @@ -212,31 +212,8 @@ void assault_wall_think() // trigger new round // reset objectives, toggle spawnpoints, reset triggers, ... -void vehicles_clearrturn(); -void vehicles_spawn(); void assault_new_round() { - entity oldself; - //bprint("ASSAULT: new round\n"); - - oldself = self; - // Eject players from vehicles - FOR_EACH_PLAYER(self) - { - if(self.vehicle) - vehicles_exit(VHEF_RELESE); - } - - self = findchainflags(vehicle_flags, VHF_ISVEHICLE); - while(self) - { - vehicles_clearrturn(); - vehicles_spawn(); - self = self.chain; - } - - self = oldself; - // up round counter self.winning = self.winning + 1;